Commit Graph

18 Commits (a487978e3d915d26f084aa13684eceef2b63c14c)

Author SHA1 Message Date
MysterD ad6642a4bd Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
MysterD 93beb2001e Prevent generating extra geos for player models, allow referencing mario textures 2022-04-14 21:49:41 -07:00
Sonicxryan 2802d0e7a4
Color metal textures based on palette (#26) 2022-03-13 17:32:27 -07:00
Prince Frizzy 75bb9b7912
Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
Llennpie e8fd9c723b Fix strange black outline that appears on custom cap textures 2021-08-09 00:45:14 -04:00
MysterD 59748737f1 Colorize cap logo according to player's palette 2021-08-05 18:30:56 -07:00
fgsfds 109e713689 implement changeable model colors
in a very dumb way:

the custom colors are set for lights 3, 4, 5, 6 in a GEO_ASM callback, then copied to lights 1, 2 using gsSPCopyLightEXT
2021-04-06 00:22:42 +03:00
MysterD df7904e288 Geo2 removal wip 2020-09-06 13:54:01 -07:00
MysterD eeec6aae49 L is real 2020
Added Luigi model.
Renamed all previous references to 'Luigi' to 'Mario2' since player 1
isn't always mario, and player 2 isn't always luigi.
Now server is always mario and client is always Luigi.

Luigi model credits:
Original model by Cjes, converted by AloXado320, textures added/fixed by
SunlitSpace542.
2020-08-08 21:36:49 -07:00
MysterD c437e075ff Separated held objects, made Bobombs Luigi-aware 2020-07-31 18:03:57 -07:00
MysterD 4486e8000c Began fixing up Luigi collisions 2020-07-30 18:44:09 -07:00
MysterD 0737d2e03f Separated animations between players 2020-07-30 18:09:47 -07:00
n64 06ec56df7f Refresh 7 2020-03-01 22:42:52 -05:00
n64 9a801cb96d refresh 6 2020-02-03 00:51:26 -05:00
n64 04732af90b refresh 4 2019-12-01 21:52:53 -05:00
n64 a7c423cb43 Refresh 3 2019-11-03 14:36:27 -05:00
n64 1ef98ec785 Refresh 1 2019-09-01 15:50:50 -04:00
n64 89e8690857 init2 2019-08-25 00:46:40 -04:00