Commit Graph

14 Commits (ab4b797ff840fcc138c829d7fdcfa3da87c4616a)

Author SHA1 Message Date
eros71 3ed76d6a5c
Add Extended Soundbank (#254)
* Add Extended Soundbank

This PR adds a soundbank to the game with every instrument in the game, so there's no need to only use one set of instruments for m64 sequences.

Use the soundbank ID "42" when replacing sequences with lua to use it.

* Remove hardcoded.h include duplicate

There's a duplicated line that shouldn't be there since hardcoded.h is already included.

* Reinclude duplicate include

I'm still learning the commits system and I've noticed I should push this into a different PR instead by making a fork, sorry about that
2023-03-22 19:04:16 -04:00
Prince Frizzy 75bb9b7912
Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
n64 5053446f45 Refresh 10.1 2020-06-20 02:53:56 +03:00
n64 4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
fgsfds ee789bd18d revert asset version increase 2020-06-14 13:30:39 +03:00
fgsfds a558942beb increment asset file version 2020-06-14 02:40:04 +03:00
yksoft1 1b03e251bb Better way to detect mingw-w64; fix bettercamera for mingw.org; close
.assets-local.txt before deleting it.
2020-05-15 00:26:56 +08:00
Jan200101 e87c070517
merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
n64 c45aa301bb Refresh 8 2020-04-03 14:57:26 -04:00
n64 06ec56df7f Refresh 7 2020-03-01 22:42:52 -05:00
n64 9a801cb96d refresh 6 2020-02-03 00:51:26 -05:00
n64 9273f38df1 refresh 5 2020-01-03 10:38:57 -05:00
n64 a7c423cb43 Refresh 3 2019-11-03 14:36:27 -05:00
n64 89e8690857 init2 2019-08-25 00:46:40 -04:00