Commit Graph

17 Commits (cd0ad9260a8eb6439ad0144bdebd8021a06afbf6)

Author SHA1 Message Date
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00
Agent X 49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
MysterD cf7d4bc8d2 Prevent deduplication of area models - it would overwrite the areaIndex 2023-05-18 21:29:57 -07:00
MysterD 688cd3b399 Rewrite how models are loaded and retrieved... yet again 2023-05-16 00:01:10 -07:00
MysterD 2083242b66 Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
MysterD bc73468e64 Load all models into dynamic memory, and store them in a way for reuse 2023-05-12 16:15:35 -07:00
MysterD 1677b73c07 Prevent having two DynOS packs with the same name loaded 2023-04-04 00:32:13 -07:00
Prince Frizzy 756719bb81
Hopefully fix GCC error. (#294) 2023-02-22 20:27:28 -05:00
Isaac0-dev a40c3cf121
Raspberry Pi Support (#117) 2022-06-05 19:40:21 -07:00
MysterD f25416d194 Only load DynOS model or texture packs once they're enabled 2022-05-07 18:20:53 -07:00
MysterD ad6642a4bd Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
MysterD e912636633 Automatically disable billboards on DynOS models with >6 vertices 2022-05-04 00:14:33 -07:00
MysterD 36f2b2218d Possible mac compile fix 2022-04-23 15:54:39 -07:00
MysterD f8b8e80cf6 Revert DynOS auto-disable-billboard 2022-04-23 14:28:02 -07:00
MysterD 592df229b6 Prevent DynOS packs from being enabled then disabled on launch 2022-04-23 03:23:30 -07:00
MysterD 9e33ce39e6 Automatically disable billboards when a DynOS model uses more than 6 vertices 2022-04-23 03:05:16 -07:00
MysterD 78bda75e45 Massive DynOS refactor for performance/organization 2022-04-19 21:06:18 -07:00