Commit Graph

21 Commits (d5663f2cb13f19a7a950cdd8949043ed681d7e99)

Author SHA1 Message Date
MysterD c5c11a5a40 More work on mod hashing/caching 2022-04-12 19:25:06 -07:00
MysterD f8ffc23422 Made downloads significantly faster 2022-04-10 21:53:58 -07:00
MysterD ef4a83dc88 Quick fixes for test 2022-04-10 10:11:13 -07:00
MysterD d51c82e235 Fixed many bugs pointed out by cppcheck 2022-03-01 20:32:33 -08:00
MysterD da5f9263fd Fix compile error that emerged in the merge 2022-02-15 22:29:22 -08:00
MysterD ded74e7fb5 Added image drawing to Lua API 2022-02-15 22:12:20 -08:00
MysterD 12f66994e6 Added on_player_connected/disconnected hooks 2022-02-02 19:33:36 -08:00
MysterD 9a3796f0b8 Added ability for sync tables to contain tables 2022-02-01 18:15:10 -08:00
MysterD 20599aa6f3 Made globalIndex able to be determined by just localIndex
refactored the ugly spaghetti mess that was network_player_connected()
2022-01-31 00:29:44 -08:00
MysterD e9d3bf49da Initial foundation for lua networking 2022-01-30 23:11:33 -08:00
MysterD 511e7c5028 Prevent bubble softlock by halting bubble popping for half a second after being bubbled 2022-01-15 21:50:35 -08:00
MysterD 839575efe1 Fixed home radius on many enemies, fixed draw distance bug 2022-01-14 16:33:22 -08:00
MysterD 3721877b6a Removed player offset when changing areas 2021-09-05 14:34:17 -07:00
MysterD 4cebce4864 Added Waluigi - model provided by Super Keeberghrh 2021-09-05 14:23:47 -07:00
MysterD b6959dc7ea Informed players of ent deletions in a different area (but same level)
Added packet_level_respawn_info to inform the players of entity
deletions in a different area of the same level. Currently it's
massively noisy due to sending out a new packet for each entity
destroyed. This can cause chaos when collecting a series of coins.

Ideally this information would be batched and sent in one big blob every
so often.
2021-06-11 16:19:24 -07:00
MysterD 0b3a97d405 Improvements to late-join synchronization
Removed (slightly) old coin and static ent removal system
Resynchronized respawners
Added packet for macro deletions
    better than previous system since the entities don't need a sync id and we can synchronize deletion station across areas
    allows the synchronization of odd entities like lines of coins
Added packet for spawn info deletions
Split packet_location_request into multiple files
2021-06-09 22:35:34 -07:00
MysterD bbdc942501 Ripped out level synchronization/warp code
Began writing new system that synchronizes course/act/level/area per
player and 'ownership' of that location.
2021-06-07 12:19:59 -07:00
fgsfds 843a8cd18f djoslin0's new warp code 2021-04-05 03:21:37 +03:00
MysterD e753c8fc33 Add bash shebang to developer scripts 2020-10-18 16:33:03 -07:00
MysterD eea5ebb94b Fixed command-line launch segfault
custom_menu_destroy() was causing a segfault when launching the game via
command-line parameters
2020-10-17 23:04:59 -07:00
MysterD fa5023dcd5 Moved developer scripts to developer folder 2020-10-15 18:10:49 -07:00