sm64coopdx/assets/anims/anim_09.inc.c

21 lines
432 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_09[] = {
16,
189,
0,
0,
0x34,
ANIMINDEX_NUMPARTS(anim_09_indices),
anim_09_values,
anim_09_indices,
0,
ANIM_FIELD_LENGTH(anim_09_values),
ANIM_FIELD_LENGTH(anim_09_indices),
};
ROM_ASSET_LOAD_ANIM(anim_09_indices, 0x004f2c08, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_09_values, 0x004f2d04, 3052, 0x00000000, 3052);