sm64coopdx/assets/anims/anim_41.inc.c

21 lines
429 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_41[] = {
1,
189,
0,
0,
0x0A,
ANIMINDEX_NUMPARTS(anim_41_indices),
anim_41_values,
anim_41_indices,
0,
ANIM_FIELD_LENGTH(anim_41_values),
ANIM_FIELD_LENGTH(anim_41_indices),
};
ROM_ASSET_LOAD_ANIM(anim_41_indices, 0x0052462c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_41_values, 0x00524728, 536, 0x00000000, 536);