sm64coopdx/assets/anims/anim_99.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_99[] = {
0,
189,
0,
0,
0x5C,
ANIMINDEX_NUMPARTS(anim_99_indices),
anim_99_values,
anim_99_indices,
0,
ANIM_FIELD_LENGTH(anim_99_values),
ANIM_FIELD_LENGTH(anim_99_indices),
};
ROM_ASSET_LOAD_ANIM(anim_99_indices, 0x00558994, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_99_values, 0x00558a90, 7014, 0x00000000, 7014);