sm64coopdx/docs/lua/functions-3.md

144 KiB

Lua Functions


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functions from camera.h


approach_camera_height

Lua Example

approach_camera_height(c, goal, inc)

Parameters

Field Type
c Camera
goal number
inc number

Returns

  • None

C Prototype

void approach_camera_height(struct Camera *c, f32 goal, f32 inc);

🔼


approach_f32_asymptotic

Lua Example

local numberValue = approach_f32_asymptotic(current, target, multiplier)

Parameters

Field Type
current number
target number
multiplier number

Returns

  • number

C Prototype

f32 approach_f32_asymptotic(f32 current, f32 target, f32 multiplier);

🔼


approach_f32_asymptotic_bool

Lua Example

local integerValue = approach_f32_asymptotic_bool(current, target, multiplier)

Parameters

Field Type
current Pointer <number>
target number
multiplier number

Returns

  • integer

C Prototype

s32 approach_f32_asymptotic_bool(f32 *current, f32 target, f32 multiplier);

🔼


approach_s16_asymptotic

Lua Example

local integerValue = approach_s16_asymptotic(current, target, divisor)

Parameters

Field Type
current integer
target integer
divisor integer

Returns

  • integer

C Prototype

s32 approach_s16_asymptotic(s16 current, s16 target, s16 divisor);

🔼


approach_s16_asymptotic_bool

Lua Example

local integerValue = approach_s16_asymptotic_bool(current, target, divisor)

Parameters

Field Type
current Pointer <integer>
target integer
divisor integer

Returns

  • integer

C Prototype

s32 approach_s16_asymptotic_bool(s16 *current, s16 target, s16 divisor);

🔼


approach_vec3f_asymptotic

Lua Example

approach_vec3f_asymptotic(current, target, xMul, yMul, zMul)

Parameters

Field Type
current Vec3f
target Vec3f
xMul number
yMul number
zMul number

Returns

  • None

C Prototype

void approach_vec3f_asymptotic(Vec3f current, Vec3f target, f32 xMul, f32 yMul, f32 zMul);

🔼


calc_abs_dist

Lua Example

local numberValue = calc_abs_dist(a, b)

Parameters

Field Type
a Vec3f
b Vec3f

Returns

  • number

C Prototype

f32 calc_abs_dist(Vec3f a, Vec3f b);

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calc_hor_dist

Lua Example

local numberValue = calc_hor_dist(a, b)

Parameters

Field Type
a Vec3f
b Vec3f

Returns

  • number

C Prototype

f32 calc_hor_dist(Vec3f a, Vec3f b);

🔼


calculate_angles

Lua Example

calculate_angles(from, to, pitch, yaw)

Parameters

Field Type
from Vec3f
to Vec3f
pitch Pointer <integer>
yaw Pointer <integer>

Returns

  • None

C Prototype

void calculate_angles(Vec3f from, Vec3f to, s16 *pitch, s16 *yaw);

🔼


calculate_pitch

Lua Example

local integerValue = calculate_pitch(from, to)

Parameters

Field Type
from Vec3f
to Vec3f

Returns

  • integer

C Prototype

s16 calculate_pitch(Vec3f from, Vec3f to);

🔼


calculate_yaw

Lua Example

local integerValue = calculate_yaw(from, to)

Parameters

Field Type
from Vec3f
to Vec3f

Returns

  • integer

C Prototype

s16 calculate_yaw(Vec3f from, Vec3f to);

🔼


cam_select_alt_mode

Lua Example

local integerValue = cam_select_alt_mode(angle)

Parameters

Field Type
angle integer

Returns

  • integer

C Prototype

s32 cam_select_alt_mode(s32 angle);

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camera_approach_f32_symmetric

Lua Example

local numberValue = camera_approach_f32_symmetric(value, target, increment)

Parameters

Field Type
value number
target number
increment number

Returns

  • number

C Prototype

f32 camera_approach_f32_symmetric(f32 value, f32 target, f32 increment);

🔼


camera_approach_f32_symmetric_bool

Lua Example

local integerValue = camera_approach_f32_symmetric_bool(current, target, increment)

Parameters

Field Type
current Pointer <number>
target number
increment number

Returns

  • integer

C Prototype

s32 camera_approach_f32_symmetric_bool(f32 *current, f32 target, f32 increment);

🔼


camera_approach_s16_symmetric_bool

Lua Example

local integerValue = camera_approach_s16_symmetric_bool(current, target, increment)

Parameters

Field Type
current Pointer <integer>
target integer
increment integer

Returns

  • integer

C Prototype

s32 camera_approach_s16_symmetric_bool(s16 *current, s16 target, s16 increment);

🔼


camera_course_processing

Lua Example

local integerValue = camera_course_processing(c)

Parameters

Field Type
c Camera

Returns

  • integer

C Prototype

s16 camera_course_processing(struct Camera *c);

🔼


camera_set_use_course_specific_settings

Lua Example

camera_set_use_course_specific_settings(enable)

Parameters

Field Type
enable integer

Returns

  • None

C Prototype

void camera_set_use_course_specific_settings(u8 enable);

🔼


center_rom_hack_camera

Lua Example

center_rom_hack_camera()

Parameters

  • None

Returns

  • None

C Prototype

void center_rom_hack_camera(void);

🔼


clamp_pitch

Lua Example

local integerValue = clamp_pitch(from, to, maxPitch, minPitch)

Parameters

Field Type
from Vec3f
to Vec3f
maxPitch integer
minPitch integer

Returns

  • integer

C Prototype

s32 clamp_pitch(Vec3f from, Vec3f to, s16 maxPitch, s16 minPitch);

🔼


clamp_positions_and_find_yaw

Lua Example

local integerValue = clamp_positions_and_find_yaw(pos, origin, xMax, xMin, zMax, zMin)

Parameters

Field Type
pos Vec3f
origin Vec3f
xMax number
xMin number
zMax number
zMin number

Returns

  • integer

C Prototype

s32 clamp_positions_and_find_yaw(Vec3f pos, Vec3f origin, f32 xMax, f32 xMin, f32 zMax, f32 zMin);

🔼


collide_with_walls

Lua Example

local integerValue = collide_with_walls(pos, offsetY, radius)

Parameters

Field Type
pos Vec3f
offsetY number
radius number

Returns

  • integer

C Prototype

s32 collide_with_walls(Vec3f pos, f32 offsetY, f32 radius);

🔼


cutscene_object

Lua Example

local integerValue = cutscene_object(cutscene, o)

Parameters

Field Type
cutscene integer
o Object

Returns

  • integer

C Prototype

s16 cutscene_object(u8 cutscene, struct Object *o);

🔼


cutscene_object_with_dialog

Lua Example

local integerValue = cutscene_object_with_dialog(cutscene, o, dialogID)

Parameters

Field Type
cutscene integer
o Object
dialogID integer

Returns

  • integer

C Prototype

s16 cutscene_object_with_dialog(u8 cutscene, struct Object *o, s16 dialogID);

🔼


cutscene_object_without_dialog

Lua Example

local integerValue = cutscene_object_without_dialog(cutscene, o)

Parameters

Field Type
cutscene integer
o Object

Returns

  • integer

C Prototype

s16 cutscene_object_without_dialog(u8 cutscene, struct Object *o);

🔼


cutscene_set_fov_shake_preset

Lua Example

cutscene_set_fov_shake_preset(preset)

Parameters

Field Type
preset integer

Returns

  • None

C Prototype

void cutscene_set_fov_shake_preset(u8 preset);

🔼


cutscene_spawn_obj

Lua Example

local integerValue = cutscene_spawn_obj(obj, frame)

Parameters

Field Type
obj integer
frame integer

Returns

  • integer

C Prototype

s32 cutscene_spawn_obj(u32 obj, s16 frame);

🔼


find_c_buttons_pressed

Lua Example

local integerValue = find_c_buttons_pressed(currentState, buttonsPressed, buttonsDown)

Parameters

Field Type
currentState integer
buttonsPressed integer
buttonsDown integer

Returns

  • integer

C Prototype

s32 find_c_buttons_pressed(u16 currentState, u16 buttonsPressed, u16 buttonsDown);

🔼


find_mario_floor_and_ceil

Lua Example

find_mario_floor_and_ceil(pg)

Parameters

Field Type
pg PlayerGeometry

Returns

  • None

C Prototype

void find_mario_floor_and_ceil(struct PlayerGeometry *pg);

🔼


get_cutscene_from_mario_status

Lua Example

local integerValue = get_cutscene_from_mario_status(c)

Parameters

Field Type
c Camera

Returns

  • integer

C Prototype

u8 get_cutscene_from_mario_status(struct Camera *c);

🔼


handle_c_button_movement

Lua Example

handle_c_button_movement(c)

Parameters

Field Type
c Camera

Returns

  • None

C Prototype

void handle_c_button_movement(struct Camera *c);

🔼


is_range_behind_surface

Lua Example

local integerValue = is_range_behind_surface(from, to, surf, range, surfType)

Parameters

Field Type
from Vec3f
to Vec3f
surf Surface
range integer
surfType integer

Returns

  • integer

C Prototype

s32 is_range_behind_surface(Vec3f from, Vec3f to, struct Surface *surf, s16 range, s16 surfType);

🔼


is_within_100_units_of_mario

Lua Example

local integerValue = is_within_100_units_of_mario(posX, posY, posZ)

Parameters

Field Type
posX number
posY number
posZ number

Returns

  • integer

C Prototype

s32 is_within_100_units_of_mario(f32 posX, f32 posY, f32 posZ);

🔼


move_mario_head_c_up

Lua Example

move_mario_head_c_up(c)

Parameters

Field Type
c Camera

Returns

  • None

C Prototype

void move_mario_head_c_up(UNUSED struct Camera *c);

🔼


next_lakitu_state

Lua Example

local integerValue = next_lakitu_state(newPos, newFoc, curPos, curFoc, oldPos, oldFoc, yaw)

Parameters

Field Type
newPos Vec3f
newFoc Vec3f
curPos Vec3f
curFoc Vec3f
oldPos Vec3f
oldFoc Vec3f
yaw integer

Returns

  • integer

C Prototype

s16 next_lakitu_state(Vec3f newPos, Vec3f newFoc, Vec3f curPos, Vec3f curFoc, Vec3f oldPos, Vec3f oldFoc, s16 yaw);

🔼


obj_rotate_towards_point

Lua Example

obj_rotate_towards_point(o, point, pitchOff, yawOff, pitchDiv, yawDiv)

Parameters

Field Type
o Object
point Vec3f
pitchOff integer
yawOff integer
pitchDiv integer
yawDiv integer

Returns

  • None

C Prototype

void obj_rotate_towards_point(struct Object *o, Vec3f point, s16 pitchOff, s16 yawOff, s16 pitchDiv, s16 yawDiv);

🔼


object_pos_to_vec3f

Lua Example

object_pos_to_vec3f(dst, o)

Parameters

Field Type
dst Vec3f
o Object

Returns

  • None

C Prototype

void object_pos_to_vec3f(Vec3f dst, struct Object *o);

🔼


offset_rotated

Lua Example

offset_rotated(dst, from, to, rotation)

Parameters

Field Type
dst Vec3f
from Vec3f
to Vec3f
rotation Vec3s

Returns

  • None

C Prototype

void offset_rotated(Vec3f dst, Vec3f from, Vec3f to, Vec3s rotation);

🔼


offset_yaw_outward_radial

Lua Example

local integerValue = offset_yaw_outward_radial(c, areaYaw)

Parameters

Field Type
c Camera
areaYaw integer

Returns

  • integer

C Prototype

s32 offset_yaw_outward_radial(struct Camera *c, s16 areaYaw);

🔼


play_camera_buzz_if_c_sideways

Lua Example

play_camera_buzz_if_c_sideways()

Parameters

  • None

Returns

  • None

C Prototype

void play_camera_buzz_if_c_sideways(void);

🔼


play_camera_buzz_if_cbutton

Lua Example

play_camera_buzz_if_cbutton()

Parameters

  • None

Returns

  • None

C Prototype

void play_camera_buzz_if_cbutton(void);

🔼


play_camera_buzz_if_cdown

Lua Example

play_camera_buzz_if_cdown()

Parameters

  • None

Returns

  • None

C Prototype

void play_camera_buzz_if_cdown(void);

🔼


play_cutscene

Lua Example

play_cutscene(c)

Parameters

Field Type
c Camera

Returns

  • None

C Prototype

void play_cutscene(struct Camera *c);

🔼


play_sound_button_change_blocked

Lua Example

play_sound_button_change_blocked()

Parameters

  • None

Returns

  • None

C Prototype

void play_sound_button_change_blocked(void);

🔼


play_sound_cbutton_down

Lua Example

play_sound_cbutton_down()

Parameters

  • None

Returns

  • None

C Prototype

void play_sound_cbutton_down(void);

🔼


play_sound_cbutton_side

Lua Example

play_sound_cbutton_side()

Parameters

  • None

Returns

  • None

C Prototype

void play_sound_cbutton_side(void);

🔼


play_sound_cbutton_up

Lua Example

play_sound_cbutton_up()

Parameters

  • None

Returns

  • None

C Prototype

void play_sound_cbutton_up(void);

🔼


play_sound_if_cam_switched_to_lakitu_or_mario

Lua Example

play_sound_if_cam_switched_to_lakitu_or_mario()

Parameters

  • None

Returns

  • None

C Prototype

void play_sound_if_cam_switched_to_lakitu_or_mario(void);

🔼


play_sound_rbutton_changed

Lua Example

play_sound_rbutton_changed()

Parameters

  • None

Returns

  • None

C Prototype

void play_sound_rbutton_changed(void);

🔼


radial_camera_input

Lua Example

local integerValue = radial_camera_input(c, unused)

Parameters

Field Type
c Camera
unused number

Returns

  • integer

C Prototype

s32 radial_camera_input(struct Camera *c, UNUSED f32 unused);

🔼


random_vec3s

Lua Example

random_vec3s(dst, xRange, yRange, zRange)

Parameters

Field Type
dst Vec3s
xRange integer
yRange integer
zRange integer

Returns

  • None

C Prototype

void random_vec3s(Vec3s dst, s16 xRange, s16 yRange, s16 zRange);

🔼


reset_camera

Lua Example

reset_camera(c)

Parameters

Field Type
c Camera

Returns

  • None

C Prototype

void reset_camera(struct Camera *c);

🔼


resolve_geometry_collisions

Lua Example

resolve_geometry_collisions(pos, lastGood)

Parameters

Field Type
pos Vec3f
lastGood Vec3f

Returns

  • None

C Prototype

void resolve_geometry_collisions(Vec3f pos, UNUSED Vec3f lastGood);

🔼


rom_hack_cam_set_collisions

Lua Example

rom_hack_cam_set_collisions(enable)

Parameters

Field Type
enable integer

Returns

  • None

C Prototype

void rom_hack_cam_set_collisions(u8 enable);

🔼


rotate_camera_around_walls

Lua Example

local integerValue = rotate_camera_around_walls(c, cPos, avoidYaw, yawRange)

Parameters

Field Type
c Camera
cPos Vec3f
avoidYaw Pointer <integer>
yawRange integer

Returns

  • integer

C Prototype

s32 rotate_camera_around_walls(struct Camera *c, Vec3f cPos, s16 *avoidYaw, s16 yawRange);

🔼


rotate_in_xz

Lua Example

rotate_in_xz(dst, src, yaw)

Parameters

Field Type
dst Vec3f
src Vec3f
yaw integer

Returns

  • None

C Prototype

void rotate_in_xz(Vec3f dst, Vec3f src, s16 yaw);

🔼


rotate_in_yz

Lua Example

rotate_in_yz(dst, src, pitch)

Parameters

Field Type
dst Vec3f
src Vec3f
pitch integer

Returns

  • None

C Prototype

void rotate_in_yz(Vec3f dst, Vec3f src, s16 pitch);

🔼


scale_along_line

Lua Example

scale_along_line(dest, from, to, scale)

Parameters

Field Type
dest Vec3f
from Vec3f
to Vec3f
scale number

Returns

  • None

C Prototype

void scale_along_line(Vec3f dest, Vec3f from, Vec3f to, f32 scale);

🔼


select_mario_cam_mode

Lua Example

select_mario_cam_mode()

Parameters

  • None

Returns

  • None

C Prototype

void select_mario_cam_mode(void);

🔼


set_cam_angle

Lua Example

local integerValue = set_cam_angle(mode)

Parameters

Field Type
mode integer

Returns

  • integer

C Prototype

s32 set_cam_angle(s32 mode);

🔼


set_camera_mode

Lua Example

set_camera_mode(c, mode, frames)

Parameters

Field Type
c Camera
mode integer
frames integer

Returns

  • None

C Prototype

void set_camera_mode(struct Camera *c, s16 mode, s16 frames);

🔼


set_camera_mode_fixed

Lua Example

local integerValue = set_camera_mode_fixed(c, x, y, z)

Parameters

Field Type
c Camera
x integer
y integer
z integer

Returns

  • integer

C Prototype

s32 set_camera_mode_fixed(struct Camera* c, s16 x, s16 y, s16 z);

🔼


set_camera_pitch_shake

Lua Example

set_camera_pitch_shake(mag, decay, inc)

Parameters

Field Type
mag integer
decay integer
inc integer

Returns

  • None

C Prototype

void set_camera_pitch_shake(s16 mag, s16 decay, s16 inc);

🔼


set_camera_roll_shake

Lua Example

set_camera_roll_shake(mag, decay, inc)

Parameters

Field Type
mag integer
decay integer
inc integer

Returns

  • None

C Prototype

void set_camera_roll_shake(s16 mag, s16 decay, s16 inc);

🔼


set_camera_shake_from_hit

Lua Example

set_camera_shake_from_hit(shake)

Parameters

Field Type
shake integer

Returns

  • None

C Prototype

void set_camera_shake_from_hit(s16 shake);

🔼


set_camera_shake_from_point

Lua Example

set_camera_shake_from_point(shake, posX, posY, posZ)

Parameters

Field Type
shake integer
posX number
posY number
posZ number

Returns

  • None

C Prototype

void set_camera_shake_from_point(s16 shake, f32 posX, f32 posY, f32 posZ);

🔼


set_camera_yaw_shake

Lua Example

set_camera_yaw_shake(mag, decay, inc)

Parameters

Field Type
mag integer
decay integer
inc integer

Returns

  • None

C Prototype

void set_camera_yaw_shake(s16 mag, s16 decay, s16 inc);

🔼


set_environmental_camera_shake

Lua Example

set_environmental_camera_shake(shake)

Parameters

Field Type
shake integer

Returns

  • None

C Prototype

void set_environmental_camera_shake(s16 shake);

🔼


set_fixed_cam_axis_sa_lobby

Lua Example

set_fixed_cam_axis_sa_lobby(preset)

Parameters

Field Type
preset integer

Returns

  • None

C Prototype

void set_fixed_cam_axis_sa_lobby(UNUSED s16 preset);

🔼


set_fov_function

Lua Example

set_fov_function(func)

Parameters

Field Type
func integer

Returns

  • None

C Prototype

void set_fov_function(u8 func);

🔼


set_fov_shake

Lua Example

set_fov_shake(amplitude, decay, shakeSpeed)

Parameters

Field Type
amplitude integer
decay integer
shakeSpeed integer

Returns

  • None

C Prototype

void set_fov_shake(s16 amplitude, s16 decay, s16 shakeSpeed);

🔼


set_fov_shake_from_point_preset

Lua Example

set_fov_shake_from_point_preset(preset, posX, posY, posZ)

Parameters

Field Type
preset integer
posX number
posY number
posZ number

Returns

  • None

C Prototype

void set_fov_shake_from_point_preset(u8 preset, f32 posX, f32 posY, f32 posZ);

🔼


set_handheld_shake

Lua Example

set_handheld_shake(mode)

Parameters

Field Type
mode integer

Returns

  • None

C Prototype

void set_handheld_shake(u8 mode);

🔼


set_or_approach_f32_asymptotic

Lua Example

local integerValue = set_or_approach_f32_asymptotic(dst, goal, scale)

Parameters

Field Type
dst Pointer <number>
goal number
scale number

Returns

  • integer

C Prototype

s32 set_or_approach_f32_asymptotic(f32 *dst, f32 goal, f32 scale);

🔼


set_or_approach_s16_symmetric

Lua Example

local integerValue = set_or_approach_s16_symmetric(current, target, increment)

Parameters

Field Type
current Pointer <integer>
target integer
increment integer

Returns

  • integer

C Prototype

s32 set_or_approach_s16_symmetric(s16 *current, s16 target, s16 increment);

🔼


set_or_approach_vec3f_asymptotic

Lua Example

set_or_approach_vec3f_asymptotic(dst, goal, xMul, yMul, zMul)

Parameters

Field Type
dst Vec3f
goal Vec3f
xMul number
yMul number
zMul number

Returns

  • None

C Prototype

void set_or_approach_vec3f_asymptotic(Vec3f dst, Vec3f goal, f32 xMul, f32 yMul, f32 zMul);

🔼


set_pitch_shake_from_point

Lua Example

set_pitch_shake_from_point(mag, decay, inc, maxDist, posX, posY, posZ)

Parameters

Field Type
mag integer
decay integer
inc integer
maxDist number
posX number
posY number
posZ number

Returns

  • None

C Prototype

void set_pitch_shake_from_point(s16 mag, s16 decay, s16 inc, f32 maxDist, f32 posX, f32 posY, f32 posZ);

🔼


shake_camera_handheld

Lua Example

shake_camera_handheld(pos, focus)

Parameters

Field Type
pos Vec3f
focus Vec3f

Returns

  • None

C Prototype

void shake_camera_handheld(Vec3f pos, Vec3f focus);

🔼


shake_camera_pitch

Lua Example

shake_camera_pitch(pos, focus)

Parameters

Field Type
pos Vec3f
focus Vec3f

Returns

  • None

C Prototype

void shake_camera_pitch(Vec3f pos, Vec3f focus);

🔼


shake_camera_roll

Lua Example

shake_camera_roll(roll)

Parameters

Field Type
roll Pointer <integer>

Returns

  • None

C Prototype

void shake_camera_roll(s16 *roll);

🔼


shake_camera_yaw

Lua Example

shake_camera_yaw(pos, focus)

Parameters

Field Type
pos Vec3f
focus Vec3f

Returns

  • None

C Prototype

void shake_camera_yaw(Vec3f pos, Vec3f focus);

🔼


skip_camera_interpolation

Lua Example

skip_camera_interpolation()

Parameters

  • None

Returns

  • None

C Prototype

void skip_camera_interpolation(void);

🔼


soft_reset_camera

Lua Example

soft_reset_camera(c)

Parameters

Field Type
c Camera

Returns

  • None

C Prototype

void soft_reset_camera(struct Camera* c);

🔼


start_cutscene

Lua Example

start_cutscene(c, cutscene)

Parameters

Field Type
c Camera
cutscene integer

Returns

  • None

C Prototype

void start_cutscene(struct Camera *c, u8 cutscene);

🔼


start_object_cutscene_without_focus

Lua Example

local integerValue = start_object_cutscene_without_focus(cutscene)

Parameters

Field Type
cutscene integer

Returns

  • integer

C Prototype

u8 start_object_cutscene_without_focus(u8 cutscene);

🔼


transition_next_state

Lua Example

transition_next_state(c, frames)

Parameters

Field Type
c Camera
frames integer

Returns

  • None

C Prototype

void transition_next_state(UNUSED struct Camera *c, s16 frames);

🔼


trigger_cutscene_dialog

Lua Example

local integerValue = trigger_cutscene_dialog(trigger)

Parameters

Field Type
trigger integer

Returns

  • integer

C Prototype

s32 trigger_cutscene_dialog(s32 trigger);

🔼


vec3f_sub

Lua Example

vec3f_sub(dst, src)

Parameters

Field Type
dst Vec3f
src Vec3f

Returns

  • None

C Prototype

void vec3f_sub(Vec3f dst, Vec3f src);

🔼


vec3f_to_object_pos

Lua Example

vec3f_to_object_pos(o, src)

Parameters

Field Type
o Object
src Vec3f

Returns

  • None

C Prototype

void vec3f_to_object_pos(struct Object *o, Vec3f src);

🔼


warp_camera

Lua Example

warp_camera(displacementX, displacementY, displacementZ)

Parameters

Field Type
displacementX number
displacementY number
displacementZ number

Returns

  • None

C Prototype

void warp_camera(f32 displacementX, f32 displacementY, f32 displacementZ);

🔼



functions from characters.h


get_character

Lua Example

local CharacterValue = get_character(m)

Parameters

Field Type
m MarioState

Returns

Character

C Prototype

struct Character* get_character(struct MarioState* m);

🔼


get_character_anim

Lua Example

local integerValue = get_character_anim(m, characterAnim)

Parameters

Field Type
m MarioState
characterAnim enum CharacterAnimID

Returns

  • integer

C Prototype

s32 get_character_anim(struct MarioState* m, enum CharacterAnimID characterAnim);

🔼


get_character_anim_offset

Lua Example

local numberValue = get_character_anim_offset(m)

Parameters

Field Type
m MarioState

Returns

  • number

C Prototype

f32 get_character_anim_offset(struct MarioState* m);

🔼


play_character_sound

Lua Example

play_character_sound(m, characterSound)

Parameters

Field Type
m MarioState
characterSound enum CharacterSound

Returns

  • None

C Prototype

void play_character_sound(struct MarioState* m, enum CharacterSound characterSound);

🔼


play_character_sound_if_no_flag

Lua Example

play_character_sound_if_no_flag(m, characterSound, flags)

Parameters

Field Type
m MarioState
characterSound enum CharacterSound
flags integer

Returns

  • None

C Prototype

void play_character_sound_if_no_flag(struct MarioState* m, enum CharacterSound characterSound, u32 flags);

🔼


play_character_sound_offset

Lua Example

play_character_sound_offset(m, characterSound, offset)

Parameters

Field Type
m MarioState
characterSound enum CharacterSound
offset integer

Returns

  • None

C Prototype

void play_character_sound_offset(struct MarioState* m, enum CharacterSound characterSound, u32 offset);

🔼


update_character_anim_offset

Lua Example

update_character_anim_offset(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_character_anim_offset(struct MarioState* m);

🔼



functions from djui_chat_message.h


djui_chat_message_create

Lua Example

djui_chat_message_create(message)

Parameters

Field Type
message string

Returns

  • None

C Prototype

void djui_chat_message_create(const char* message);

🔼



functions from djui_console.h


djui_console_message_dequeue

Lua Example

djui_console_message_dequeue()

Parameters

  • None

Returns

  • None

C Prototype

void djui_console_message_dequeue(void);

🔼


djui_console_toggle

Lua Example

djui_console_toggle()

Parameters

  • None

Returns

  • None

C Prototype

void djui_console_toggle(void);

🔼



functions from djui_hud_utils.h


djui_hud_get_color

Lua Example

local DjuiColorValue = djui_hud_get_color()

Parameters

  • None

Returns

DjuiColor

C Prototype

struct DjuiColor* djui_hud_get_color(void);

🔼


djui_hud_get_filter

Lua Example

local integerValue = djui_hud_get_filter()

Parameters

  • None

Returns

  • integer

C Prototype

u8 djui_hud_get_filter(void);

🔼


djui_hud_get_font

Lua Example

local integerValue = djui_hud_get_font()

Parameters

  • None

Returns

  • integer

C Prototype

u8 djui_hud_get_font(void);

🔼


djui_hud_get_mouse_x

Lua Example

local numberValue = djui_hud_get_mouse_x()

Parameters

  • None

Returns

  • number

C Prototype

f32 djui_hud_get_mouse_x(void);

🔼


djui_hud_get_mouse_y

Lua Example

local numberValue = djui_hud_get_mouse_y()

Parameters

  • None

Returns

  • number

C Prototype

f32 djui_hud_get_mouse_y(void);

🔼


djui_hud_get_raw_mouse_x

Lua Example

local numberValue = djui_hud_get_raw_mouse_x()

Parameters

  • None

Returns

  • number

C Prototype

f32 djui_hud_get_raw_mouse_x(void);

🔼


djui_hud_get_raw_mouse_y

Lua Example

local numberValue = djui_hud_get_raw_mouse_y()

Parameters

  • None

Returns

  • number

C Prototype

f32 djui_hud_get_raw_mouse_y(void);

🔼


djui_hud_get_resolution

Lua Example

local integerValue = djui_hud_get_resolution()

Parameters

  • None

Returns

  • integer

C Prototype

u8 djui_hud_get_resolution(void);

🔼


djui_hud_get_rotation

Lua Example

local HudUtilsRotationValue = djui_hud_get_rotation()

Parameters

  • None

Returns

HudUtilsRotation

C Prototype

struct HudUtilsRotation* djui_hud_get_rotation(void);

🔼


djui_hud_get_screen_height

Lua Example

local integerValue = djui_hud_get_screen_height()

Parameters

  • None

Returns

  • integer

C Prototype

u32 djui_hud_get_screen_height(void);

🔼


djui_hud_get_screen_width

Lua Example

local integerValue = djui_hud_get_screen_width()

Parameters

  • None

Returns

  • integer

C Prototype

u32 djui_hud_get_screen_width(void);

🔼


djui_hud_is_pause_menu_created

Lua Example

local booleanValue = djui_hud_is_pause_menu_created()

Parameters

  • None

Returns

  • boolean

C Prototype

bool djui_hud_is_pause_menu_created(void);

🔼


djui_hud_measure_text

Lua Example

local numberValue = djui_hud_measure_text(message)

Parameters

Field Type
message string

Returns

  • number

C Prototype

f32 djui_hud_measure_text(const char* message);

🔼


djui_hud_print_text

Lua Example

djui_hud_print_text(message, x, y, scale)

Parameters

Field Type
message string
x number
y number
scale number

Returns

  • None

C Prototype

void djui_hud_print_text(const char* message, f32 x, f32 y, f32 scale);

🔼


djui_hud_print_text_interpolated

Lua Example

djui_hud_print_text_interpolated(message, prevX, prevY, prevScale, x, y, scale)

Parameters

Field Type
message string
prevX number
prevY number
prevScale number
x number
y number
scale number

Returns

  • None

C Prototype

void djui_hud_print_text_interpolated(const char* message, f32 prevX, f32 prevY, f32 prevScale, f32 x, f32 y, f32 scale);

🔼


djui_hud_render_rect

Lua Example

djui_hud_render_rect(x, y, width, height)

Parameters

Field Type
x number
y number
width number
height number

Returns

  • None

C Prototype

void djui_hud_render_rect(f32 x, f32 y, f32 width, f32 height);

🔼


djui_hud_render_rect_interpolated

Lua Example

djui_hud_render_rect_interpolated(prevX, prevY, prevWidth, prevHeight, x, y, width, height)

Parameters

Field Type
prevX number
prevY number
prevWidth number
prevHeight number
x number
y number
width number
height number

Returns

  • None

C Prototype

void djui_hud_render_rect_interpolated(f32 prevX, f32 prevY, f32 prevWidth, f32 prevHeight, f32 x, f32 y, f32 width, f32 height);

🔼


djui_hud_reset_color

Lua Example

djui_hud_reset_color()

Parameters

  • None

Returns

  • None

C Prototype

void djui_hud_reset_color(void);

🔼


djui_hud_set_color

Lua Example

djui_hud_set_color(r, g, b, a)

Parameters

Field Type
r integer
g integer
b integer
a integer

Returns

  • None

C Prototype

void djui_hud_set_color(u8 r, u8 g, u8 b, u8 a);

🔼


djui_hud_set_filter

Lua Example

djui_hud_set_filter(filterType)

Parameters

Field Type
filterType enum HudUtilsFilter

Returns

  • None

C Prototype

void djui_hud_set_filter(enum HudUtilsFilter filterType);

🔼


djui_hud_set_font

Lua Example

djui_hud_set_font(fontType)

Parameters

Field Type
fontType integer

Returns

  • None

C Prototype

void djui_hud_set_font(s8 fontType);

🔼


djui_hud_set_mouse_locked

Lua Example

djui_hud_set_mouse_locked(locked)

Parameters

Field Type
locked boolean

Returns

  • None

C Prototype

void djui_hud_set_mouse_locked(bool locked);

🔼


djui_hud_set_resolution

Lua Example

djui_hud_set_resolution(resolutionType)

Parameters

Field Type
resolutionType enum HudUtilsResolution

Returns

  • None

C Prototype

void djui_hud_set_resolution(enum HudUtilsResolution resolutionType);

🔼


djui_hud_set_rotation

Lua Example

djui_hud_set_rotation(rotation, pivotX, pivotY)

Parameters

Field Type
rotation integer
pivotX number
pivotY number

Returns

  • None

C Prototype

void djui_hud_set_rotation(s16 rotation, f32 pivotX, f32 pivotY);

🔼


djui_hud_set_rotation_interpolated

Lua Example

djui_hud_set_rotation_interpolated(prevRotation, prevPivotX, prevPivotY, rotation, pivotX, pivotY)

Parameters

Field Type
prevRotation integer
prevPivotX number
prevPivotY number
rotation integer
pivotX number
pivotY number

Returns

  • None

C Prototype

void djui_hud_set_rotation_interpolated(s32 prevRotation, f32 prevPivotX, f32 prevPivotY, s32 rotation, f32 pivotX, f32 pivotY);

🔼


djui_hud_world_pos_to_screen_pos

Lua Example

local booleanValue = djui_hud_world_pos_to_screen_pos(pos, out)

Parameters

Field Type
pos Vec3f
out Vec3f

Returns

  • boolean

C Prototype

bool djui_hud_world_pos_to_screen_pos(Vec3f pos, Vec3f out);

🔼


djui_open_pause_menu

Lua Example

djui_open_pause_menu()

Parameters

  • None

Returns

  • None

C Prototype

void djui_open_pause_menu(void);

🔼



functions from djui_popup.h


djui_popup_create

Lua Example

djui_popup_create(message, lines)

Parameters

Field Type
message string
lines integer

Returns

  • None

C Prototype

void djui_popup_create(const char* message, int lines);

🔼



functions from external.h


drop_queued_background_music

Lua Example

drop_queued_background_music()

Parameters

  • None

Returns

  • None

C Prototype

void drop_queued_background_music(void);

🔼


fade_volume_scale

Lua Example

fade_volume_scale(player, targetScale, fadeDuration)

Parameters

Field Type
player integer
targetScale integer
fadeDuration integer

Returns

  • None

C Prototype

void fade_volume_scale(u8 player, u8 targetScale, u16 fadeDuration);

🔼


fadeout_background_music

Lua Example

fadeout_background_music(arg0, fadeOut)

Parameters

Field Type
arg0 integer
fadeOut integer

Returns

  • None

C Prototype

void fadeout_background_music(u16 arg0, u16 fadeOut);

🔼


get_current_background_music

Lua Example

local integerValue = get_current_background_music()

Parameters

  • None

Returns

  • integer

C Prototype

u16 get_current_background_music(void);

🔼


get_current_background_music_default_volume

Lua Example

local integerValue = get_current_background_music_default_volume()

Parameters

  • None

Returns

  • integer

C Prototype

u8 get_current_background_music_default_volume(void);

🔼


get_current_background_music_max_target_volume

Lua Example

local integerValue = get_current_background_music_max_target_volume()

Parameters

  • None

Returns

  • integer

C Prototype

u8 get_current_background_music_max_target_volume(void);

🔼


get_current_background_music_target_volume

Lua Example

local integerValue = get_current_background_music_target_volume()

Parameters

  • None

Returns

  • integer

C Prototype

u8 get_current_background_music_target_volume(void);

🔼


is_current_background_music_volume_lowered

Lua Example

local integerValue = is_current_background_music_volume_lowered()

Parameters

  • None

Returns

  • integer

C Prototype

u8 is_current_background_music_volume_lowered(void);

🔼


play_course_clear

Lua Example

play_course_clear()

Parameters

  • None

Returns

  • None

C Prototype

void play_course_clear(void);

🔼


play_dialog_sound

Lua Example

play_dialog_sound(dialogID)

Parameters

Field Type
dialogID integer

Returns

  • None

C Prototype

void play_dialog_sound(u8 dialogID);

🔼


play_music

Lua Example

play_music(player, seqArgs, fadeTimer)

Parameters

Field Type
player integer
seqArgs integer
fadeTimer integer

Returns

  • None

C Prototype

void play_music(u8 player, u16 seqArgs, u16 fadeTimer);

🔼


play_peachs_jingle

Lua Example

play_peachs_jingle()

Parameters

  • None

Returns

  • None

C Prototype

void play_peachs_jingle(void);

🔼


play_power_star_jingle

Lua Example

play_power_star_jingle(arg0)

Parameters

Field Type
arg0 integer

Returns

  • None

C Prototype

void play_power_star_jingle(u8 arg0);

🔼


play_puzzle_jingle

Lua Example

play_puzzle_jingle()

Parameters

  • None

Returns

  • None

C Prototype

void play_puzzle_jingle(void);

🔼


play_race_fanfare

Lua Example

play_race_fanfare()

Parameters

  • None

Returns

  • None

C Prototype

void play_race_fanfare(void);

🔼


play_secondary_music

Lua Example

play_secondary_music(seqId, bgMusicVolume, volume, fadeTimer)

Parameters

Field Type
seqId integer
bgMusicVolume integer
volume integer
fadeTimer integer

Returns

  • None

C Prototype

void play_secondary_music(u8 seqId, u8 bgMusicVolume, u8 volume, u16 fadeTimer);

🔼


play_sound

Lua Example

play_sound(soundBits, pos)

Parameters

Field Type
soundBits integer
pos Vec3f

Returns

  • None

C Prototype

void play_sound(s32 soundBits, f32 *pos);

🔼


play_sound_with_freq_scale

Lua Example

play_sound_with_freq_scale(soundBits, pos, freqScale)

Parameters

Field Type
soundBits integer
pos Vec3f
freqScale number

Returns

  • None

C Prototype

void play_sound_with_freq_scale(s32 soundBits, f32* pos, f32 freqScale);

🔼


play_star_fanfare

Lua Example

play_star_fanfare()

Parameters

  • None

Returns

  • None

C Prototype

void play_star_fanfare(void);

🔼


play_toads_jingle

Lua Example

play_toads_jingle()

Parameters

  • None

Returns

  • None

C Prototype

void play_toads_jingle(void);

🔼


seq_player_fade_out

Lua Example

seq_player_fade_out(player, fadeDuration)

Parameters

Field Type
player integer
fadeDuration integer

Returns

  • None

C Prototype

void seq_player_fade_out(u8 player, u16 fadeDuration);

🔼


seq_player_lower_volume

Lua Example

seq_player_lower_volume(player, fadeDuration, percentage)

Parameters

Field Type
player integer
fadeDuration integer
percentage integer

Returns

  • None

C Prototype

void seq_player_lower_volume(u8 player, u16 fadeDuration, u8 percentage);

🔼


seq_player_unlower_volume

Lua Example

seq_player_unlower_volume(player, fadeDuration)

Parameters

Field Type
player integer
fadeDuration integer

Returns

  • None

C Prototype

void seq_player_unlower_volume(u8 player, u16 fadeDuration);

🔼


set_audio_fadeout

Lua Example

set_audio_fadeout(fadeOutTime)

Parameters

Field Type
fadeOutTime integer

Returns

  • None

C Prototype

void set_audio_fadeout(u16 fadeOutTime);

🔼


sound_banks_disable

Lua Example

sound_banks_disable(player, bankMask)

Parameters

Field Type
player integer
bankMask integer

Returns

  • None

C Prototype

void sound_banks_disable(u8 player, u16 bankMask);

🔼


sound_banks_enable

Lua Example

sound_banks_enable(player, bankMask)

Parameters

Field Type
player integer
bankMask integer

Returns

  • None

C Prototype

void sound_banks_enable(u8 player, u16 bankMask);

🔼


sound_get_level_intensity

Lua Example

local numberValue = sound_get_level_intensity(distance)

Parameters

Field Type
distance number

Returns

  • number

C Prototype

f32 sound_get_level_intensity(f32 distance);

🔼


stop_background_music

Lua Example

stop_background_music(seqId)

Parameters

Field Type
seqId integer

Returns

  • None

C Prototype

void stop_background_music(u16 seqId);

🔼


stop_secondary_music

Lua Example

stop_secondary_music(fadeTimer)

Parameters

Field Type
fadeTimer integer

Returns

  • None

C Prototype

void stop_secondary_music(u16 fadeTimer);

🔼


stop_sound

Lua Example

stop_sound(soundBits, pos)

Parameters

Field Type
soundBits integer
pos Vec3f

Returns

  • None

C Prototype

void stop_sound(u32 soundBits, f32 *pos);

🔼


stop_sounds_from_source

Lua Example

stop_sounds_from_source(pos)

Parameters

Field Type
pos Vec3f

Returns

  • None

C Prototype

void stop_sounds_from_source(f32 *pos);

🔼


stop_sounds_in_continuous_banks

Lua Example

stop_sounds_in_continuous_banks()

Parameters

  • None

Returns

  • None

C Prototype

void stop_sounds_in_continuous_banks(void);

🔼



functions from first_person_cam.h


first_person_check_cancels

Lua Example

local booleanValue = first_person_check_cancels(m)

Parameters

Field Type
m MarioState

Returns

  • boolean

C Prototype

bool first_person_check_cancels(struct MarioState *m);

🔼


first_person_reset

Lua Example

first_person_reset()

Parameters

  • None

Returns

  • None

C Prototype

void first_person_reset(void);

🔼


get_first_person_enabled

Lua Example

local booleanValue = get_first_person_enabled()

Parameters

  • None

Returns

  • boolean

C Prototype

bool get_first_person_enabled(void);

🔼


set_first_person_enabled

Lua Example

set_first_person_enabled(enable)

Parameters

Field Type
enable boolean

Returns

  • None

C Prototype

void set_first_person_enabled(bool enable);

🔼



functions from ingame_menu.h


create_dialog_box

Lua Example

create_dialog_box(dialog)

Parameters

Field Type
dialog integer

Returns

  • None

C Prototype

void create_dialog_box(s16 dialog);

🔼


create_dialog_box_with_response

Lua Example

create_dialog_box_with_response(dialog)

Parameters

Field Type
dialog integer

Returns

  • None

C Prototype

void create_dialog_box_with_response(s16 dialog);

🔼


create_dialog_box_with_var

Lua Example

create_dialog_box_with_var(dialog, dialogVar)

Parameters

Field Type
dialog integer
dialogVar integer

Returns

  • None

C Prototype

void create_dialog_box_with_var(s16 dialog, s32 dialogVar);

🔼


create_dialog_inverted_box

Lua Example

create_dialog_inverted_box(dialog)

Parameters

Field Type
dialog integer

Returns

  • None

C Prototype

void create_dialog_inverted_box(s16 dialog);

🔼


reset_dialog_override_color

Lua Example

reset_dialog_override_color()

Parameters

  • None

Returns

  • None

C Prototype

void reset_dialog_override_color();

🔼


reset_dialog_override_pos

Lua Example

reset_dialog_override_pos()

Parameters

  • None

Returns

  • None

C Prototype

void reset_dialog_override_pos();

🔼


reset_dialog_render_state

Lua Example

reset_dialog_render_state()

Parameters

  • None

Returns

  • None

C Prototype

void reset_dialog_render_state(void);

🔼


set_dialog_override_color

Lua Example

set_dialog_override_color(bgR, bgG, bgB, bgA, textR, textG, textB, textA)

Parameters

Field Type
bgR integer
bgG integer
bgB integer
bgA integer
textR integer
textG integer
textB integer
textA integer

Returns

  • None

C Prototype

void set_dialog_override_color(u8 bgR, u8 bgG, u8 bgB, u8 bgA, u8 textR, u8 textG, u8 textB, u8 textA);

🔼


set_dialog_override_pos

Lua Example

set_dialog_override_pos(x, y)

Parameters

Field Type
x integer
y integer

Returns

  • None

C Prototype

void set_dialog_override_pos(s16 x, s16 y);

🔼


set_menu_mode

Lua Example

set_menu_mode(mode)

Parameters

Field Type
mode integer

Returns

  • None

C Prototype

void set_menu_mode(s16 mode);

🔼


set_min_dialog_width

Lua Example

set_min_dialog_width(width)

Parameters

Field Type
width integer

Returns

  • None

C Prototype

void set_min_dialog_width(s16 width);

🔼



functions from interaction.h


determine_interaction

Lua Example

local integerValue = determine_interaction(m, o)

Parameters

Field Type
m MarioState
o Object

Returns

  • integer

C Prototype

u32 determine_interaction(struct MarioState *m, struct Object *o);

🔼


does_mario_have_normal_cap_on_head

Lua Example

local integerValue = does_mario_have_normal_cap_on_head(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

u32 does_mario_have_normal_cap_on_head(struct MarioState *m);

🔼


get_door_save_file_flag

Lua Example

local integerValue = get_door_save_file_flag(door)

Parameters

Field Type
door Object

Returns

  • integer

C Prototype

u32 get_door_save_file_flag(struct Object *door);

🔼


get_mario_cap_flag

Lua Example

local integerValue = get_mario_cap_flag(capObject)

Parameters

Field Type
capObject Object

Returns

  • integer

C Prototype

u32 get_mario_cap_flag(struct Object *capObject);

🔼


interact_bbh_entrance

Lua Example

local integerValue = interact_bbh_entrance(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_bbh_entrance(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_bounce_top

Lua Example

local integerValue = interact_bounce_top(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_bounce_top(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_breakable

Lua Example

local integerValue = interact_breakable(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_breakable(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_bully

Lua Example

local integerValue = interact_bully(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_bully(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_cannon_base

Lua Example

local integerValue = interact_cannon_base(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_cannon_base(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_cap

Lua Example

local integerValue = interact_cap(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_cap(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_clam_or_bubba

Lua Example

local integerValue = interact_clam_or_bubba(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_clam_or_bubba(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_coin

Lua Example

local integerValue = interact_coin(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_coin(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_damage

Lua Example

local integerValue = interact_damage(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_damage(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_door

Lua Example

local integerValue = interact_door(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_door(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_flame

Lua Example

local integerValue = interact_flame(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_flame(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_grabbable

Lua Example

local integerValue = interact_grabbable(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_grabbable(struct MarioState *m, u32 interactType, struct Object *o);

🔼


interact_hit_from_below

Lua Example

local integerValue = interact_hit_from_below(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_hit_from_below(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_hoot

Lua Example

local integerValue = interact_hoot(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_hoot(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_igloo_barrier

Lua Example

local integerValue = interact_igloo_barrier(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_igloo_barrier(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_koopa_shell

Lua Example

local integerValue = interact_koopa_shell(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_koopa_shell(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_mr_blizzard

Lua Example

local integerValue = interact_mr_blizzard(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_mr_blizzard(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_player

Lua Example

local integerValue = interact_player(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_player(struct MarioState* m, UNUSED u32 interactType, struct Object* o);

🔼


interact_pole

Lua Example

local integerValue = interact_pole(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_pole(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_shock

Lua Example

local integerValue = interact_shock(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_shock(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_snufit_bullet

Lua Example

local integerValue = interact_snufit_bullet(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_snufit_bullet(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_spiny_walking

Lua Example

local integerValue = interact_spiny_walking(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_spiny_walking(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_star_or_key

Lua Example

local integerValue = interact_star_or_key(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_star_or_key(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_strong_wind

Lua Example

local integerValue = interact_strong_wind(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_strong_wind(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_text

Lua Example

local integerValue = interact_text(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_text(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_tornado

Lua Example

local integerValue = interact_tornado(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_tornado(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_warp

Lua Example

local integerValue = interact_warp(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_warp(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_warp_door

Lua Example

local integerValue = interact_warp_door(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_warp_door(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_water_ring

Lua Example

local integerValue = interact_water_ring(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_water_ring(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


interact_whirlpool

Lua Example

local integerValue = interact_whirlpool(m, interactType, o)

Parameters

Field Type
m MarioState
interactType integer
o Object

Returns

  • integer

C Prototype

u32 interact_whirlpool(struct MarioState *m, UNUSED u32 interactType, struct Object *o);

🔼


mario_blow_off_cap

Lua Example

mario_blow_off_cap(m, capSpeed)

Parameters

Field Type
m MarioState
capSpeed number

Returns

  • None

C Prototype

void mario_blow_off_cap(struct MarioState *m, f32 capSpeed);

🔼


mario_check_object_grab

Lua Example

local integerValue = mario_check_object_grab(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

u32 mario_check_object_grab(struct MarioState *m);

🔼


mario_drop_held_object

Lua Example

mario_drop_held_object(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void mario_drop_held_object(struct MarioState *m);

🔼


mario_get_collided_object

Lua Example

local ObjectValue = mario_get_collided_object(m, interactType)

Parameters

Field Type
m MarioState
interactType integer

Returns

Object

C Prototype

struct Object *mario_get_collided_object(struct MarioState *m, u32 interactType);

🔼


mario_grab_used_object

Lua Example

mario_grab_used_object(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void mario_grab_used_object(struct MarioState *m);

🔼


mario_lose_cap_to_enemy

Lua Example

local integerValue = mario_lose_cap_to_enemy(m, arg)

Parameters

Field Type
m MarioState
arg integer

Returns

  • integer

C Prototype

u32 mario_lose_cap_to_enemy(struct MarioState* m, u32 arg);

🔼


mario_obj_angle_to_object

Lua Example

local integerValue = mario_obj_angle_to_object(m, o)

Parameters

Field Type
m MarioState
o Object

Returns

  • integer

C Prototype

s16 mario_obj_angle_to_object(struct MarioState *m, struct Object *o);

🔼


mario_retrieve_cap

Lua Example

mario_retrieve_cap(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void mario_retrieve_cap(struct MarioState* m);

🔼


mario_stop_riding_and_holding

Lua Example

mario_stop_riding_and_holding(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void mario_stop_riding_and_holding(struct MarioState *m);

🔼


mario_stop_riding_object

Lua Example

mario_stop_riding_object(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void mario_stop_riding_object(struct MarioState *m);

🔼


mario_throw_held_object

Lua Example

mario_throw_held_object(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void mario_throw_held_object(struct MarioState *m);

🔼


passes_pvp_interaction_checks

Lua Example

local integerValue = passes_pvp_interaction_checks(attacker, victim)

Parameters

Field Type
attacker MarioState
victim MarioState

Returns

  • integer

C Prototype

u8 passes_pvp_interaction_checks(struct MarioState* attacker, struct MarioState* victim);

🔼


should_push_or_pull_door

Lua Example

local integerValue = should_push_or_pull_door(m, o)

Parameters

Field Type
m MarioState
o Object

Returns

  • integer

C Prototype

u32 should_push_or_pull_door(struct MarioState *m, struct Object *o);

🔼


take_damage_and_knock_back

Lua Example

local integerValue = take_damage_and_knock_back(m, o)

Parameters

Field Type
m MarioState
o Object

Returns

  • integer

C Prototype

u32 take_damage_and_knock_back(struct MarioState *m, struct Object *o);

🔼



functions from lag_compensation.h


lag_compensation_get_local_state

Lua Example

local MarioStateValue = lag_compensation_get_local_state(otherNp)

Parameters

Field Type
otherNp NetworkPlayer

Returns

MarioState

C Prototype

struct MarioState* lag_compensation_get_local_state(struct NetworkPlayer* otherNp);

🔼



functions from level_info.h


get_level_name

Lua Example

local stringValue = get_level_name(courseNum, levelNum, areaIndex)

Parameters

Field Type
courseNum integer
levelNum integer
areaIndex integer

Returns

  • string

C Prototype

const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex);

🔼


get_level_name_ascii

Lua Example

local stringValue = get_level_name_ascii(courseNum, levelNum, areaIndex, charCase)

Parameters

Field Type
courseNum integer
levelNum integer
areaIndex integer
charCase integer

Returns

  • string

C Prototype

const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase);

🔼


get_level_name_sm64

Lua Example

local PointerValue = get_level_name_sm64(courseNum, levelNum, areaIndex, charCase)

Parameters

Field Type
courseNum integer
levelNum integer
areaIndex integer
charCase integer

Returns

  • Pointer <integer>

C Prototype

const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase);

🔼


get_star_name

Lua Example

local stringValue = get_star_name(courseNum, starNum)

Parameters

Field Type
courseNum integer
starNum integer

Returns

  • string

C Prototype

const char *get_star_name(s16 courseNum, s16 starNum);

🔼


get_star_name_ascii

Lua Example

local stringValue = get_star_name_ascii(courseNum, starNum, charCase)

Parameters

Field Type
courseNum integer
starNum integer
charCase integer

Returns

  • string

C Prototype

const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase);

🔼


get_star_name_sm64

Lua Example

local PointerValue = get_star_name_sm64(courseNum, starNum, charCase)

Parameters

Field Type
courseNum integer
starNum integer
charCase integer

Returns

  • Pointer <integer>

C Prototype

const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase);

🔼



functions from level_script.h


area_create_warp_node

Lua Example

local ObjectWarpNodeValue = area_create_warp_node(id, destLevel, destArea, destNode, checkpoint, o)

Parameters

Field Type
id integer
destLevel integer
destArea integer
destNode integer
checkpoint integer
o Object

Returns

ObjectWarpNode

C Prototype

struct ObjectWarpNode *area_create_warp_node(u8 id, u8 destLevel, u8 destArea, u8 destNode, u8 checkpoint, struct Object *o);

🔼



functions from level_update.h


fade_into_special_warp

Lua Example

fade_into_special_warp(arg, color)

Parameters

Field Type
arg integer
color integer

Returns

  • None

C Prototype

void fade_into_special_warp(u32 arg, u32 color);

🔼


get_painting_warp_node

Lua Example

local WarpNodeValue = get_painting_warp_node()

Parameters

  • None

Returns

WarpNode

C Prototype

struct WarpNode *get_painting_warp_node(void);

🔼


initiate_painting_warp

Lua Example

initiate_painting_warp(paintingIndex)

Parameters

Field Type
paintingIndex integer

Returns

  • None

C Prototype

void initiate_painting_warp(s16 paintingIndex);

🔼


level_control_timer_running

Lua Example

local integerValue = level_control_timer_running()

Parameters

  • None

Returns

  • integer

C Prototype

u8 level_control_timer_running(void);

🔼


level_trigger_warp

Lua Example

local integerValue = level_trigger_warp(m, warpOp)

Parameters

Field Type
m MarioState
warpOp integer

Returns

  • integer

C Prototype

s16 level_trigger_warp(struct MarioState *m, s32 warpOp);

🔼


lvl_set_current_level

Lua Example

local integerValue = lvl_set_current_level(arg0, levelNum)

Parameters

Field Type
arg0 integer
levelNum integer

Returns

  • integer

C Prototype

s32 lvl_set_current_level(UNUSED s16 arg0, s16 levelNum);

🔼


warp_special

Lua Example

warp_special(arg)

Parameters

Field Type
arg integer

Returns

  • None

C Prototype

void warp_special(s32 arg);

🔼



functions from mario.h


adjust_sound_for_speed

Lua Example

adjust_sound_for_speed(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void adjust_sound_for_speed(struct MarioState *m);

🔼


check_common_action_exits

Lua Example

local integerValue = check_common_action_exits(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_common_action_exits(struct MarioState *m);

🔼


check_common_hold_action_exits

Lua Example

local integerValue = check_common_hold_action_exits(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_common_hold_action_exits(struct MarioState *m);

🔼


drop_and_set_mario_action

Lua Example

local integerValue = drop_and_set_mario_action(m, action, actionArg)

Parameters

Field Type
m MarioState
action integer
actionArg integer

Returns

  • integer

C Prototype

s32 drop_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg);

🔼


execute_mario_action

Lua Example

local integerValue = execute_mario_action(o)

Parameters

Field Type
o Object

Returns

  • integer

C Prototype

s32 execute_mario_action(UNUSED struct Object *o);

🔼


find_floor_height_relative_polar

Lua Example

local numberValue = find_floor_height_relative_polar(m, angleFromMario, distFromMario)

Parameters

Field Type
m MarioState
angleFromMario integer
distFromMario number

Returns

  • number

C Prototype

f32 find_floor_height_relative_polar(struct MarioState *m, s16 angleFromMario, f32 distFromMario);

🔼


find_floor_slope

Lua Example

local integerValue = find_floor_slope(m, yawOffset)

Parameters

Field Type
m MarioState
yawOffset integer

Returns

  • integer

C Prototype

s16 find_floor_slope(struct MarioState *m, s16 yawOffset);

🔼


find_mario_anim_flags_and_translation

Lua Example

local integerValue = find_mario_anim_flags_and_translation(o, yaw, translation)

Parameters

Field Type
o Object
yaw integer
translation Vec3s

Returns

  • integer

C Prototype

s16 find_mario_anim_flags_and_translation(struct Object *o, s32 yaw, Vec3s translation);

🔼


force_idle_state

Lua Example

local integerValue = force_idle_state(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 force_idle_state(struct MarioState* m);

🔼


hurt_and_set_mario_action

Lua Example

local integerValue = hurt_and_set_mario_action(m, action, actionArg, hurtCounter)

Parameters

Field Type
m MarioState
action integer
actionArg integer
hurtCounter integer

Returns

  • integer

C Prototype

s32 hurt_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg, s16 hurtCounter);

🔼


init_single_mario

Lua Example

init_single_mario(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void init_single_mario(struct MarioState* m);

🔼


is_anim_at_end

Lua Example

local integerValue = is_anim_at_end(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 is_anim_at_end(struct MarioState *m);

🔼


is_anim_past_end

Lua Example

local integerValue = is_anim_past_end(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 is_anim_past_end(struct MarioState *m);

🔼


is_anim_past_frame

Lua Example

local integerValue = is_anim_past_frame(m, animFrame)

Parameters

Field Type
m MarioState
animFrame integer

Returns

  • integer

C Prototype

s32 is_anim_past_frame(struct MarioState *m, s16 animFrame);

🔼


mario_can_bubble

Lua Example

local booleanValue = mario_can_bubble(m)

Parameters

Field Type
m MarioState

Returns

  • boolean

C Prototype

bool mario_can_bubble(struct MarioState* m);

🔼


mario_facing_downhill

Lua Example

local integerValue = mario_facing_downhill(m, turnYaw)

Parameters

Field Type
m MarioState
turnYaw integer

Returns

  • integer

C Prototype

s32 mario_facing_downhill(struct MarioState *m, s32 turnYaw);

🔼


mario_floor_is_slippery

Lua Example

local integerValue = mario_floor_is_slippery(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

u32 mario_floor_is_slippery(struct MarioState *m);

🔼


mario_floor_is_slope

Lua Example

local integerValue = mario_floor_is_slope(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_floor_is_slope(struct MarioState *m);

🔼


mario_floor_is_steep

Lua Example

local integerValue = mario_floor_is_steep(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_floor_is_steep(struct MarioState *m);

🔼


mario_get_floor_class

Lua Example

local integerValue = mario_get_floor_class(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_get_floor_class(struct MarioState *m);

🔼


mario_get_terrain_sound_addend

Lua Example

local integerValue = mario_get_terrain_sound_addend(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

u32 mario_get_terrain_sound_addend(struct MarioState *m);

🔼


mario_is_crouching

Lua Example

local booleanValue = mario_is_crouching(m)

Parameters

Field Type
m MarioState

Returns

  • boolean

C Prototype

bool mario_is_crouching(struct MarioState *m);

🔼


mario_set_bubbled

Lua Example

mario_set_bubbled(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void mario_set_bubbled(struct MarioState* m);

🔼


mario_set_forward_vel

Lua Example

mario_set_forward_vel(m, speed)

Parameters

Field Type
m MarioState
speed number

Returns

  • None

C Prototype

void mario_set_forward_vel(struct MarioState *m, f32 speed);

🔼


mario_update_wall

Lua Example

mario_update_wall(m, wcd)

Parameters

Field Type
m MarioState
wcd WallCollisionData

Returns

  • None

C Prototype

void mario_update_wall(struct MarioState* m, struct WallCollisionData* wcd);

🔼


play_mario_action_sound

Lua Example

play_mario_action_sound(m, soundBits, waveParticleType)

Parameters

Field Type
m MarioState
soundBits integer
waveParticleType integer

Returns

  • None

C Prototype

void play_mario_action_sound(struct MarioState *m, u32 soundBits, u32 waveParticleType);

🔼


play_mario_heavy_landing_sound

Lua Example

play_mario_heavy_landing_sound(m, soundBits)

Parameters

Field Type
m MarioState
soundBits integer

Returns

  • None

C Prototype

void play_mario_heavy_landing_sound(struct MarioState *m, u32 soundBits);

🔼


play_mario_heavy_landing_sound_once

Lua Example

play_mario_heavy_landing_sound_once(m, soundBits)

Parameters

Field Type
m MarioState
soundBits integer

Returns

  • None

C Prototype

void play_mario_heavy_landing_sound_once(struct MarioState *m, u32 soundBits);

🔼


play_mario_jump_sound

Lua Example

play_mario_jump_sound(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void play_mario_jump_sound(struct MarioState *m);

🔼


play_mario_landing_sound

Lua Example

play_mario_landing_sound(m, soundBits)

Parameters

Field Type
m MarioState
soundBits integer

Returns

  • None

C Prototype

void play_mario_landing_sound(struct MarioState *m, u32 soundBits);

🔼


play_mario_landing_sound_once

Lua Example

play_mario_landing_sound_once(m, soundBits)

Parameters

Field Type
m MarioState
soundBits integer

Returns

  • None

C Prototype

void play_mario_landing_sound_once(struct MarioState *m, u32 soundBits);

🔼


play_mario_sound

Lua Example

play_mario_sound(m, primarySoundBits, scondarySoundBits)

Parameters

Field Type
m MarioState
primarySoundBits integer
scondarySoundBits integer

Returns

  • None

C Prototype

void play_mario_sound(struct MarioState *m, s32 primarySoundBits, s32 scondarySoundBits);

🔼


play_sound_and_spawn_particles

Lua Example

play_sound_and_spawn_particles(m, soundBits, waveParticleType)

Parameters

Field Type
m MarioState
soundBits integer
waveParticleType integer

Returns

  • None

C Prototype

void play_sound_and_spawn_particles(struct MarioState *m, u32 soundBits, u32 waveParticleType);

🔼


play_sound_if_no_flag

Lua Example

play_sound_if_no_flag(m, soundBits, flags)

Parameters

Field Type
m MarioState
soundBits integer
flags integer

Returns

  • None

C Prototype

void play_sound_if_no_flag(struct MarioState *m, u32 soundBits, u32 flags);

🔼


resolve_and_return_wall_collisions

Lua Example

local SurfaceValue = resolve_and_return_wall_collisions(pos, offset, radius)

Parameters

Field Type
pos Vec3f
offset number
radius number

Returns

Surface

C Prototype

struct Surface *resolve_and_return_wall_collisions(Vec3f pos, f32 offset, f32 radius);

🔼


resolve_and_return_wall_collisions_data

Lua Example

resolve_and_return_wall_collisions_data(pos, offset, radius, collisionData)

Parameters

Field Type
pos Vec3f
offset number
radius number
collisionData WallCollisionData

Returns

  • None

C Prototype

void resolve_and_return_wall_collisions_data(Vec3f pos, f32 offset, f32 radius, struct WallCollisionData* collisionData);

🔼


return_mario_anim_y_translation

Lua Example

local integerValue = return_mario_anim_y_translation(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s16 return_mario_anim_y_translation(struct MarioState *m);

🔼


set_anim_to_frame

Lua Example

set_anim_to_frame(m, animFrame)

Parameters

Field Type
m MarioState
animFrame integer

Returns

  • None

C Prototype

void set_anim_to_frame(struct MarioState *m, s16 animFrame);

🔼


set_character_anim_with_accel

Lua Example

local integerValue = set_character_anim_with_accel(m, targetAnimID, accel)

Parameters

Field Type
m MarioState
targetAnimID integer
accel integer

Returns

  • integer

C Prototype

s16 set_character_anim_with_accel(struct MarioState *m, s32 targetAnimID, s32 accel);

🔼


set_character_animation

Lua Example

local integerValue = set_character_animation(m, targetAnimID)

Parameters

Field Type
m MarioState
targetAnimID integer

Returns

  • integer

C Prototype

s16 set_character_animation(struct MarioState *m, s32 targetAnimID);

🔼


set_jump_from_landing

Lua Example

local integerValue = set_jump_from_landing(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 set_jump_from_landing(struct MarioState *m);

🔼


set_jumping_action

Lua Example

local integerValue = set_jumping_action(m, action, actionArg)

Parameters

Field Type
m MarioState
action integer
actionArg integer

Returns

  • integer

C Prototype

s32 set_jumping_action(struct MarioState *m, u32 action, u32 actionArg);

🔼


set_mario_action

Lua Example

local integerValue = set_mario_action(m, action, actionArg)

Parameters

Field Type
m MarioState
action integer
actionArg integer

Returns

  • integer

C Prototype

u32 set_mario_action(struct MarioState *m, u32 action, u32 actionArg);

🔼


set_mario_anim_with_accel

Lua Example

local integerValue = set_mario_anim_with_accel(m, targetAnimID, accel)

Parameters

Field Type
m MarioState
targetAnimID integer
accel integer

Returns

  • integer

C Prototype

s16 set_mario_anim_with_accel(struct MarioState *m, s32 targetAnimID, s32 accel);

🔼


set_mario_animation

Lua Example

local integerValue = set_mario_animation(m, targetAnimID)

Parameters

Field Type
m MarioState
targetAnimID integer

Returns

  • integer

C Prototype

s16 set_mario_animation(struct MarioState *m, s32 targetAnimID);

🔼


set_mario_particle_flags

Lua Example

set_mario_particle_flags(m, flags, clear)

Parameters

Field Type
m MarioState
flags integer
clear integer

Returns

  • None

C Prototype

void set_mario_particle_flags(struct MarioState* m, u32 flags, u8 clear);

🔼


set_mario_y_vel_based_on_fspeed

Lua Example

set_mario_y_vel_based_on_fspeed(m, initialVelY, multiplier)

Parameters

Field Type
m MarioState
initialVelY number
multiplier number

Returns

  • None

C Prototype

void set_mario_y_vel_based_on_fspeed(struct MarioState *m, f32 initialVelY, f32 multiplier);

🔼


set_steep_jump_action

Lua Example

set_steep_jump_action(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void set_steep_jump_action(struct MarioState *m);

🔼


set_water_plunge_action

Lua Example

local integerValue = set_water_plunge_action(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 set_water_plunge_action(struct MarioState *m);

🔼


transition_submerged_to_walking

Lua Example

local integerValue = transition_submerged_to_walking(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 transition_submerged_to_walking(struct MarioState *m);

🔼


update_mario_pos_for_anim

Lua Example

update_mario_pos_for_anim(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_mario_pos_for_anim(struct MarioState *m);

🔼


update_mario_sound_and_camera

Lua Example

update_mario_sound_and_camera(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_mario_sound_and_camera(struct MarioState *m);

🔼



functions from mario_actions_airborne.c


check_common_airborne_cancels

Lua Example

local integerValue = check_common_airborne_cancels(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_common_airborne_cancels(struct MarioState *m);

🔼


check_fall_damage

Lua Example

local integerValue = check_fall_damage(m, hardFallAction)

Parameters

Field Type
m MarioState
hardFallAction integer

Returns

  • integer

C Prototype

s32 check_fall_damage(struct MarioState *m, u32 hardFallAction);

🔼


check_fall_damage_or_get_stuck

Lua Example

local integerValue = check_fall_damage_or_get_stuck(m, hardFallAction)

Parameters

Field Type
m MarioState
hardFallAction integer

Returns

  • integer

C Prototype

s32 check_fall_damage_or_get_stuck(struct MarioState *m, u32 hardFallAction);

🔼


check_horizontal_wind

Lua Example

local integerValue = check_horizontal_wind(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_horizontal_wind(struct MarioState *m);

🔼


check_kick_or_dive_in_air

Lua Example

local integerValue = check_kick_or_dive_in_air(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_kick_or_dive_in_air(struct MarioState *m);

🔼


check_wall_kick

Lua Example

local integerValue = check_wall_kick(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_wall_kick(struct MarioState *m);

🔼


common_air_action_step

Lua Example

local integerValue = common_air_action_step(m, landAction, animation, stepArg)

Parameters

Field Type
m MarioState
landAction integer
animation integer
stepArg integer

Returns

  • integer

C Prototype

u32 common_air_action_step(struct MarioState *m, u32 landAction, s32 animation, u32 stepArg);

🔼


common_air_knockback_step

Lua Example

local integerValue = common_air_knockback_step(m, landAction, hardFallAction, animation, speed)

Parameters

Field Type
m MarioState
landAction integer
hardFallAction integer
animation integer
speed number

Returns

  • integer

C Prototype

u32 common_air_knockback_step(struct MarioState *m, u32 landAction, u32 hardFallAction, s32 animation, f32 speed);

🔼


lava_boost_on_wall

Lua Example

local integerValue = lava_boost_on_wall(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 lava_boost_on_wall(struct MarioState *m);

🔼


mario_execute_airborne_action

Lua Example

local integerValue = mario_execute_airborne_action(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_execute_airborne_action(struct MarioState *m);

🔼


play_far_fall_sound

Lua Example

play_far_fall_sound(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void play_far_fall_sound(struct MarioState *m);

🔼


play_flip_sounds

Lua Example

play_flip_sounds(m, frame1, frame2, frame3)

Parameters

Field Type
m MarioState
frame1 integer
frame2 integer
frame3 integer

Returns

  • None

C Prototype

void play_flip_sounds(struct MarioState *m, s16 frame1, s16 frame2, s16 frame3);

🔼


play_knockback_sound

Lua Example

play_knockback_sound(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void play_knockback_sound(struct MarioState *m);

🔼


should_get_stuck_in_ground

Lua Example

local integerValue = should_get_stuck_in_ground(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 should_get_stuck_in_ground(struct MarioState *m);

🔼


update_air_with_turn

Lua Example

update_air_with_turn(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_air_with_turn(struct MarioState *m);

🔼


update_air_without_turn

Lua Example

update_air_without_turn(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_air_without_turn(struct MarioState *m);

🔼


update_flying

Lua Example

update_flying(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_flying(struct MarioState *m);

🔼


update_flying_pitch

Lua Example

update_flying_pitch(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_flying_pitch(struct MarioState *m);

🔼


update_flying_yaw

Lua Example

update_flying_yaw(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_flying_yaw(struct MarioState *m);

🔼


update_lava_boost_or_twirling

Lua Example

update_lava_boost_or_twirling(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_lava_boost_or_twirling(struct MarioState *m);

🔼



functions from mario_actions_automatic.c


add_tree_leaf_particles

Lua Example

add_tree_leaf_particles(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void add_tree_leaf_particles(struct MarioState *m);

🔼


check_common_automatic_cancels

Lua Example

local integerValue = check_common_automatic_cancels(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_common_automatic_cancels(struct MarioState *m);

🔼


climb_up_ledge

Lua Example

climb_up_ledge(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void climb_up_ledge(struct MarioState *m);

🔼


let_go_of_ledge

Lua Example

local integerValue = let_go_of_ledge(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 let_go_of_ledge(struct MarioState *m);

🔼


mario_execute_automatic_action

Lua Example

local integerValue = mario_execute_automatic_action(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_execute_automatic_action(struct MarioState *m);

🔼


perform_hanging_step

Lua Example

local integerValue = perform_hanging_step(m, nextPos)

Parameters

Field Type
m MarioState
nextPos Vec3f

Returns

  • integer

C Prototype

s32 perform_hanging_step(struct MarioState *m, Vec3f nextPos);

🔼


play_climbing_sounds

Lua Example

play_climbing_sounds(m, b)

Parameters

Field Type
m MarioState
b integer

Returns

  • None

C Prototype

void play_climbing_sounds(struct MarioState *m, s32 b);

🔼


set_pole_position

Lua Example

local integerValue = set_pole_position(m, offsetY)

Parameters

Field Type
m MarioState
offsetY number

Returns

  • integer

C Prototype

s32 set_pole_position(struct MarioState *m, f32 offsetY);

🔼


update_hang_moving

Lua Example

local integerValue = update_hang_moving(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 update_hang_moving(struct MarioState *m);

🔼


update_hang_stationary

Lua Example

update_hang_stationary(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_hang_stationary(struct MarioState *m);

🔼


update_ledge_climb

Lua Example

update_ledge_climb(m, animation, endAction)

Parameters

Field Type
m MarioState
animation integer
endAction integer

Returns

  • None

C Prototype

void update_ledge_climb(struct MarioState *m, s32 animation, u32 endAction);

🔼


update_ledge_climb_camera

Lua Example

update_ledge_climb_camera(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_ledge_climb_camera(struct MarioState *m);

🔼



functions from mario_actions_cutscene.c


bhv_end_peach_loop

Lua Example

bhv_end_peach_loop()

Parameters

  • None

Returns

  • None

C Prototype

void bhv_end_peach_loop(void);

🔼


bhv_end_toad_loop

Lua Example

bhv_end_toad_loop()

Parameters

  • None

Returns

  • None

C Prototype

void bhv_end_toad_loop(void);

🔼


common_death_handler

Lua Example

local integerValue = common_death_handler(m, animation, frameToDeathWarp)

Parameters

Field Type
m MarioState
animation integer
frameToDeathWarp integer

Returns

  • integer

C Prototype

s32 common_death_handler(struct MarioState *m, s32 animation, s32 frameToDeathWarp);

🔼


cutscene_put_cap_on

Lua Example

cutscene_put_cap_on(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void cutscene_put_cap_on(struct MarioState *m);

🔼


cutscene_take_cap_off

Lua Example

cutscene_take_cap_off(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void cutscene_take_cap_off(struct MarioState *m);

🔼


general_star_dance_handler

Lua Example

general_star_dance_handler(m, isInWater)

Parameters

Field Type
m MarioState
isInWater integer

Returns

  • None

C Prototype

void general_star_dance_handler(struct MarioState *m, s32 isInWater);

🔼


generate_yellow_sparkles

Lua Example

generate_yellow_sparkles(x, y, z, radius)

Parameters

Field Type
x integer
y integer
z integer
radius number

Returns

  • None

C Prototype

void generate_yellow_sparkles(s16 x, s16 y, s16 z, f32 radius);

🔼


get_credits_str_width

Lua Example

local integerValue = get_credits_str_width(str)

Parameters

Field Type
str Pointer <integer>

Returns

  • integer

C Prototype

s32 get_credits_str_width(char *str);

🔼


get_star_collection_dialog

Lua Example

local integerValue = get_star_collection_dialog(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 get_star_collection_dialog(struct MarioState *m);

🔼


handle_save_menu

Lua Example

handle_save_menu(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void handle_save_menu(struct MarioState *m);

🔼


launch_mario_until_land

Lua Example

local integerValue = launch_mario_until_land(m, endAction, animation, forwardVel)

Parameters

Field Type
m MarioState
endAction integer
animation integer
forwardVel number

Returns

  • integer

C Prototype

s32 launch_mario_until_land(struct MarioState *m, s32 endAction, s32 animation, f32 forwardVel);

🔼


mario_execute_cutscene_action

Lua Example

local integerValue = mario_execute_cutscene_action(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_execute_cutscene_action(struct MarioState *m);

🔼


mario_ready_to_speak

Lua Example

local integerValue = mario_ready_to_speak(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_ready_to_speak(struct MarioState* m);

🔼


should_start_or_continue_dialog

Lua Example

local integerValue = should_start_or_continue_dialog(m, object)

Parameters

Field Type
m MarioState
object Object

Returns

  • integer

C Prototype

u8 should_start_or_continue_dialog(struct MarioState* m, struct Object* object);

🔼


stuck_in_ground_handler

Lua Example

stuck_in_ground_handler(m, animation, unstuckFrame, target2, target3, endAction)

Parameters

Field Type
m MarioState
animation integer
unstuckFrame integer
target2 integer
target3 integer
endAction integer

Returns

  • None

C Prototype

void stuck_in_ground_handler(struct MarioState *m, s32 animation, s32 unstuckFrame, s32 target2, s32 target3, s32 endAction);

🔼



functions from mario_actions_moving.c


align_with_floor

Lua Example

align_with_floor(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void align_with_floor(struct MarioState *m);

🔼


analog_stick_held_back

Lua Example

local integerValue = analog_stick_held_back(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 analog_stick_held_back(struct MarioState *m);

🔼


anim_and_audio_for_heavy_walk

Lua Example

anim_and_audio_for_heavy_walk(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void anim_and_audio_for_heavy_walk(struct MarioState *m);

🔼


anim_and_audio_for_hold_walk

Lua Example

anim_and_audio_for_hold_walk(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void anim_and_audio_for_hold_walk(struct MarioState *m);

🔼


anim_and_audio_for_walk

Lua Example

anim_and_audio_for_walk(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void anim_and_audio_for_walk(struct MarioState *m);

🔼


apply_landing_accel

Lua Example

local integerValue = apply_landing_accel(m, frictionFactor)

Parameters

Field Type
m MarioState
frictionFactor number

Returns

  • integer

C Prototype

s32 apply_landing_accel(struct MarioState *m, f32 frictionFactor);

🔼


apply_slope_accel

Lua Example

apply_slope_accel(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void apply_slope_accel(struct MarioState *m);

🔼


apply_slope_decel

Lua Example

local integerValue = apply_slope_decel(m, decelCoef)

Parameters

Field Type
m MarioState
decelCoef number

Returns

  • integer

C Prototype

s32 apply_slope_decel(struct MarioState *m, f32 decelCoef);

🔼


begin_braking_action

Lua Example

local integerValue = begin_braking_action(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 begin_braking_action(struct MarioState *m);

🔼


begin_walking_action

Lua Example

local integerValue = begin_walking_action(m, forwardVel, action, actionArg)

Parameters

Field Type
m MarioState
forwardVel number
action integer
actionArg integer

Returns

  • integer

C Prototype

s32 begin_walking_action(struct MarioState *m, f32 forwardVel, u32 action, u32 actionArg);

🔼


check_common_moving_cancels

Lua Example

local integerValue = check_common_moving_cancels(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_common_moving_cancels(struct MarioState *m);

🔼


check_ground_dive_or_punch

Lua Example

local integerValue = check_ground_dive_or_punch(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_ground_dive_or_punch(struct MarioState *m);

🔼


check_ledge_climb_down

Lua Example

check_ledge_climb_down(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void check_ledge_climb_down(struct MarioState *m);

🔼


common_ground_knockback_action

Lua Example

local integerValue = common_ground_knockback_action(m, animation, arg2, arg3, arg4)

Parameters

Field Type
m MarioState
animation integer
arg2 integer
arg3 integer
arg4 integer

Returns

  • integer

C Prototype

s32 common_ground_knockback_action(struct MarioState *m, s32 animation, s32 arg2, s32 arg3, s32 arg4);

🔼


common_landing_action

Lua Example

local integerValue = common_landing_action(m, animation, airAction)

Parameters

Field Type
m MarioState
animation integer
airAction integer

Returns

  • integer

C Prototype

u32 common_landing_action(struct MarioState *m, s16 animation, u32 airAction);

🔼


common_slide_action

Lua Example

common_slide_action(m, endAction, airAction, animation)

Parameters

Field Type
m MarioState
endAction integer
airAction integer
animation integer

Returns

  • None

C Prototype

void common_slide_action(struct MarioState *m, u32 endAction, u32 airAction, s32 animation);

🔼


common_slide_action_with_jump

Lua Example

local integerValue = common_slide_action_with_jump(m, stopAction, jumpAction, airAction, animation)

Parameters

Field Type
m MarioState
stopAction integer
jumpAction integer
airAction integer
animation integer

Returns

  • integer

C Prototype

s32 common_slide_action_with_jump(struct MarioState *m, u32 stopAction, u32 jumpAction, u32 airAction, s32 animation);

🔼


mario_execute_moving_action

Lua Example

local integerValue = mario_execute_moving_action(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_execute_moving_action(struct MarioState *m);

🔼


play_step_sound

Lua Example

play_step_sound(m, frame1, frame2)

Parameters

Field Type
m MarioState
frame1 integer
frame2 integer

Returns

  • None

C Prototype

void play_step_sound(struct MarioState *m, s16 frame1, s16 frame2);

🔼


push_or_sidle_wall

Lua Example

push_or_sidle_wall(m, startPos)

Parameters

Field Type
m MarioState
startPos Vec3f

Returns

  • None

C Prototype

void push_or_sidle_wall(struct MarioState *m, Vec3f startPos);

🔼


quicksand_jump_land_action

Lua Example

local integerValue = quicksand_jump_land_action(m, animation1, animation2, endAction, airAction)

Parameters

Field Type
m MarioState
animation1 integer
animation2 integer
endAction integer
airAction integer

Returns

  • integer

C Prototype

s32 quicksand_jump_land_action(struct MarioState *m, s32 animation1, s32 animation2, u32 endAction, u32 airAction);

🔼


set_triple_jump_action

Lua Example

local integerValue = set_triple_jump_action(m, action, actionArg)

Parameters

Field Type
m MarioState
action integer
actionArg integer

Returns

  • integer

C Prototype

s32 set_triple_jump_action(struct MarioState *m, UNUSED u32 action, UNUSED u32 actionArg);

🔼


should_begin_sliding

Lua Example

local integerValue = should_begin_sliding(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 should_begin_sliding(struct MarioState *m);

🔼


slide_bonk

Lua Example

slide_bonk(m, fastAction, slowAction)

Parameters

Field Type
m MarioState
fastAction integer
slowAction integer

Returns

  • None

C Prototype

void slide_bonk(struct MarioState *m, u32 fastAction, u32 slowAction);

🔼


stomach_slide_action

Lua Example

local integerValue = stomach_slide_action(m, stopAction, airAction, animation)

Parameters

Field Type
m MarioState
stopAction integer
airAction integer
animation integer

Returns

  • integer

C Prototype

s32 stomach_slide_action(struct MarioState *m, u32 stopAction, u32 airAction, s32 animation);

🔼


tilt_body_butt_slide

Lua Example

tilt_body_butt_slide(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void tilt_body_butt_slide(struct MarioState *m);

🔼


tilt_body_ground_shell

Lua Example

tilt_body_ground_shell(m, startYaw)

Parameters

Field Type
m MarioState
startYaw integer

Returns

  • None

C Prototype

void tilt_body_ground_shell(struct MarioState *m, s16 startYaw);

🔼


tilt_body_running

Lua Example

local integerValue = tilt_body_running(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s16 tilt_body_running(struct MarioState *m);

🔼


tilt_body_walking

Lua Example

tilt_body_walking(m, startYaw)

Parameters

Field Type
m MarioState
startYaw integer

Returns

  • None

C Prototype

void tilt_body_walking(struct MarioState *m, s16 startYaw);

🔼


update_decelerating_speed

Lua Example

local integerValue = update_decelerating_speed(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 update_decelerating_speed(struct MarioState *m);

🔼


update_shell_speed

Lua Example

update_shell_speed(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_shell_speed(struct MarioState *m);

🔼


update_sliding

Lua Example

local integerValue = update_sliding(m, stopSpeed)

Parameters

Field Type
m MarioState
stopSpeed number

Returns

  • integer

C Prototype

s32 update_sliding(struct MarioState *m, f32 stopSpeed);

🔼


update_sliding_angle

Lua Example

update_sliding_angle(m, accel, lossFactor)

Parameters

Field Type
m MarioState
accel number
lossFactor number

Returns

  • None

C Prototype

void update_sliding_angle(struct MarioState *m, f32 accel, f32 lossFactor);

🔼


update_walking_speed

Lua Example

update_walking_speed(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void update_walking_speed(struct MarioState *m);

🔼



functions from mario_actions_object.c


animated_stationary_ground_step

Lua Example

animated_stationary_ground_step(m, animation, endAction)

Parameters

Field Type
m MarioState
animation integer
endAction integer

Returns

  • None

C Prototype

void animated_stationary_ground_step(struct MarioState *m, s32 animation, u32 endAction);

🔼


check_common_object_cancels

Lua Example

local integerValue = check_common_object_cancels(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_common_object_cancels(struct MarioState *m);

🔼


mario_execute_object_action

Lua Example

local integerValue = mario_execute_object_action(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_execute_object_action(struct MarioState *m);

🔼


mario_update_punch_sequence

Lua Example

local integerValue = mario_update_punch_sequence(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_update_punch_sequence(struct MarioState *m);

🔼



functions from mario_actions_stationary.c


check_common_hold_idle_cancels

Lua Example

local integerValue = check_common_hold_idle_cancels(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_common_hold_idle_cancels(struct MarioState *m);

🔼


check_common_idle_cancels

Lua Example

local integerValue = check_common_idle_cancels(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_common_idle_cancels(struct MarioState *m);

🔼


check_common_landing_cancels

Lua Example

local integerValue = check_common_landing_cancels(m, action)

Parameters

Field Type
m MarioState
action integer

Returns

  • integer

C Prototype

s32 check_common_landing_cancels(struct MarioState *m, u32 action);

🔼


check_common_stationary_cancels

Lua Example

local integerValue = check_common_stationary_cancels(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 check_common_stationary_cancels(struct MarioState *m);

🔼


landing_step

Lua Example

local integerValue = landing_step(m, arg1, action)

Parameters

Field Type
m MarioState
arg1 integer
action integer

Returns

  • integer

C Prototype

s32 landing_step(struct MarioState *m, s32 arg1, u32 action);

🔼


mario_execute_stationary_action

Lua Example

local integerValue = mario_execute_stationary_action(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_execute_stationary_action(struct MarioState *m);

🔼


play_anim_sound

Lua Example

play_anim_sound(m, actionState, animFrame, sound)

Parameters

Field Type
m MarioState
actionState integer
animFrame integer
sound integer

Returns

  • None

C Prototype

void play_anim_sound(struct MarioState *m, u32 actionState, s32 animFrame, u32 sound);

🔼


stopping_step

Lua Example

stopping_step(m, animID, action)

Parameters

Field Type
m MarioState
animID integer
action integer

Returns

  • None

C Prototype

void stopping_step(struct MarioState *m, s32 animID, u32 action);

🔼



functions from mario_actions_submerged.c


apply_water_current

Lua Example

apply_water_current(m, step)

Parameters

Field Type
m MarioState
step Vec3f

Returns

  • None

C Prototype

void apply_water_current(struct MarioState *m, Vec3f step);

🔼


float_surface_gfx

Lua Example

float_surface_gfx(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void float_surface_gfx(struct MarioState *m);

🔼


mario_execute_submerged_action

Lua Example

local integerValue = mario_execute_submerged_action(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_execute_submerged_action(struct MarioState *m);

🔼


perform_water_full_step

Lua Example

local integerValue = perform_water_full_step(m, nextPos)

Parameters

Field Type
m MarioState
nextPos Vec3f

Returns

  • integer

C Prototype

u32 perform_water_full_step(struct MarioState *m, Vec3f nextPos);

🔼


perform_water_step

Lua Example

local integerValue = perform_water_step(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

u32 perform_water_step(struct MarioState *m);

🔼


set_swimming_at_surface_particles

Lua Example

set_swimming_at_surface_particles(m, particleFlag)

Parameters

Field Type
m MarioState
particleFlag integer

Returns

  • None

C Prototype

void set_swimming_at_surface_particles(struct MarioState *m, u32 particleFlag);

🔼



functions from mario_misc.h


bhv_toad_message_init

Lua Example

bhv_toad_message_init()

Parameters

  • None

Returns

  • None

C Prototype

void bhv_toad_message_init(void);

🔼


bhv_toad_message_loop

Lua Example

bhv_toad_message_loop()

Parameters

  • None

Returns

  • None

C Prototype

void bhv_toad_message_loop(void);

🔼


bhv_unlock_door_star_init

Lua Example

bhv_unlock_door_star_init()

Parameters

  • None

Returns

  • None

C Prototype

void bhv_unlock_door_star_init(void);

🔼


bhv_unlock_door_star_loop

Lua Example

bhv_unlock_door_star_loop()

Parameters

  • None

Returns

  • None

C Prototype

void bhv_unlock_door_star_loop(void);

🔼



functions from mario_step.h


get_additive_y_vel_for_jumps

Lua Example

local numberValue = get_additive_y_vel_for_jumps()

Parameters

  • None

Returns

  • number

C Prototype

f32 get_additive_y_vel_for_jumps(void);

🔼


init_bully_collision_data

Lua Example

init_bully_collision_data(data, posX, posZ, forwardVel, yaw, conversionRatio, radius)

Parameters

Field Type
data BullyCollisionData
posX number
posZ number
forwardVel number
yaw integer
conversionRatio number
radius number

Returns

  • None

C Prototype

void init_bully_collision_data(struct BullyCollisionData *data, f32 posX, f32 posZ, f32 forwardVel, s16 yaw, f32 conversionRatio, f32 radius);

🔼


mario_bonk_reflection

Lua Example

mario_bonk_reflection(arg0, arg1)

Parameters

Field Type
arg0 MarioState
arg1 integer

Returns

  • None

C Prototype

void mario_bonk_reflection(struct MarioState *, u32);

🔼


mario_push_off_steep_floor

Lua Example

local integerValue = mario_push_off_steep_floor(arg0, arg1, arg2)

Parameters

Field Type
arg0 MarioState
arg1 integer
arg2 integer

Returns

  • integer

C Prototype

u32 mario_push_off_steep_floor(struct MarioState *, u32, u32);

🔼


mario_update_moving_sand

Lua Example

local integerValue = mario_update_moving_sand(arg0)

Parameters

Field Type
arg0 MarioState

Returns

  • integer

C Prototype

u32 mario_update_moving_sand(struct MarioState *);

🔼


mario_update_quicksand

Lua Example

local integerValue = mario_update_quicksand(arg0, arg1)

Parameters

Field Type
arg0 MarioState
arg1 number

Returns

  • integer

C Prototype

u32 mario_update_quicksand(struct MarioState *, f32);

🔼


mario_update_windy_ground

Lua Example

local integerValue = mario_update_windy_ground(arg0)

Parameters

Field Type
arg0 MarioState

Returns

  • integer

C Prototype

u32 mario_update_windy_ground(struct MarioState *);

🔼


perform_air_step

Lua Example

local integerValue = perform_air_step(arg0, arg1)

Parameters

Field Type
arg0 MarioState
arg1 integer

Returns

  • integer

C Prototype

s32 perform_air_step(struct MarioState *, u32);

🔼


perform_ground_step

Lua Example

local integerValue = perform_ground_step(arg0)

Parameters

Field Type
arg0 MarioState

Returns

  • integer

C Prototype

s32 perform_ground_step(struct MarioState *);

🔼


set_vel_from_pitch_and_yaw

Lua Example

set_vel_from_pitch_and_yaw(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void set_vel_from_pitch_and_yaw(struct MarioState* m);

🔼


stationary_ground_step

Lua Example

local integerValue = stationary_ground_step(arg0)

Parameters

Field Type
arg0 MarioState

Returns

  • integer

C Prototype

s32 stationary_ground_step(struct MarioState *);

🔼


stop_and_set_height_to_floor

Lua Example

stop_and_set_height_to_floor(arg0)

Parameters

Field Type
arg0 MarioState

Returns

  • None

C Prototype

void stop_and_set_height_to_floor(struct MarioState *);

🔼


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