sm64coopdx/autogen/lua_definitions
Isaac0-dev 0d71c6c12f
remove animation dma tables, and provide mods more access to mario animations (#47)
This removes the old animation system which would create 16 copies of the animation table, so this should use less memory. Made m->animation->targetAnim always be a pointer to the actual animation in gMarioAnims, so mods can grab the pointer and reuse it.
added get_mario_vanilla_animation to Lua, which lets a mod get any of mario's built in animations from its index.
2024-05-21 21:17:30 +10:00
..
constants.lua Proper custom object fields (#39) 2024-05-14 08:52:56 +10:00
functions.lua remove animation dma tables, and provide mods more access to mario animations (#47) 2024-05-21 21:17:30 +10:00
manual.lua allowed add_scroll_target to use behavior parameters for offset and size (#20) 2024-05-08 22:12:55 +10:00
structs.lua fixed some mario cutscene action related bugs (#43) 2024-05-14 09:45:33 +10:00