sm64coopdx/autogen
Isaac0-dev 0d71c6c12f
remove animation dma tables, and provide mods more access to mario animations (#47)
This removes the old animation system which would create 16 copies of the animation table, so this should use less memory. Made m->animation->targetAnim always be a pointer to the actual animation in gMarioAnims, so mods can grab the pointer and reuse it.
added get_mario_vanilla_animation to Lua, which lets a mod get any of mario's built in animations from its index.
2024-05-21 21:17:30 +10:00
..
lua_constants Remove sm64ex-coop compatibility 2024-03-17 16:32:49 -04:00
lua_definitions remove animation dma tables, and provide mods more access to mario animations (#47) 2024-05-21 21:17:30 +10:00
autogen.sh Console Overhaul (#490) 2023-10-28 00:18:23 -07:00
common.py Mod Storage C++ (#448) 2023-07-18 17:52:11 -04:00
convert_constants.py Fix convert_constants.py on Python 3.12 2024-05-11 17:55:38 -04:00
convert_functions.py fixed a crash & memory leak from smlua_text_utils (#40) 2024-05-13 19:38:53 -04:00
convert_structs.py fixed some mario cutscene action related bugs (#43) 2024-05-14 09:45:33 +10:00
extract_constants.py
extract_functions.py sm64coopdx 2023-10-30 01:03:36 -04:00
extract_object_fields.py
extract_structs.py
gen_sound.py