sm64coopdx/assets/anims/anim_BB.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_BB[] = {
0,
189,
0,
0,
0x61,
ANIMINDEX_NUMPARTS(anim_BB_indices),
anim_BB_values,
anim_BB_indices,
0,
ANIM_FIELD_LENGTH(anim_BB_values),
ANIM_FIELD_LENGTH(anim_BB_indices),
};
ROM_ASSET_LOAD_ANIM(anim_BB_indices, 0x0056d25c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_BB_values, 0x0056d358, 4132, 0x00000000, 4132);