13 lines
433 B
Markdown
13 lines
433 B
Markdown
# L-trigger mapping
|
|
|
|
Some parts of the code might require the pressing of the L-trigger for testing reasons.
|
|
|
|
If you need that, alter `controller_sdl.c`.
|
|
In the following line:
|
|
```
|
|
if (SDL_GameControllerGetButton(sdl_cntrl, SDL_CONTROLLER_BUTTON_LEFTSHOULDER)) pad->button |= Z_TRIG;
|
|
```
|
|
Replace `Z_TRIG` with `L_TRIG`, save and rebuild.
|
|
|
|
On a DS4, this now means that Z-trigger will be mapped to L2 and the L-trigger to L1.
|