sm64coopdx/docs/lua/constants.md

28 KiB

Lua Reference

Supported Constants


actions

  • ACT_ID_MASK
  • ACT_GROUP_MASK
  • ACT_GROUP_STATIONARY
  • ACT_GROUP_MOVING
  • ACT_GROUP_AIRBORNE
  • ACT_GROUP_SUBMERGED
  • ACT_GROUP_CUTSCENE
  • ACT_GROUP_AUTOMATIC
  • ACT_GROUP_OBJECT
  • ACT_FLAG_STATIONARY
  • ACT_FLAG_MOVING
  • ACT_FLAG_AIR
  • ACT_FLAG_INTANGIBLE
  • ACT_FLAG_SWIMMING
  • ACT_FLAG_METAL_WATER
  • ACT_FLAG_SHORT_HITBOX
  • ACT_FLAG_RIDING_SHELL
  • ACT_FLAG_INVULNERABLE
  • ACT_FLAG_BUTT_OR_STOMACH_SLIDE
  • ACT_FLAG_DIVING
  • ACT_FLAG_ON_POLE
  • ACT_FLAG_HANGING
  • ACT_FLAG_IDLE
  • ACT_FLAG_ATTACKING
  • ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION
  • ACT_FLAG_CONTROL_JUMP_HEIGHT
  • ACT_FLAG_ALLOW_FIRST_PERSON
  • ACT_FLAG_PAUSE_EXIT
  • ACT_FLAG_SWIMMING_OR_FLYING
  • ACT_FLAG_WATER_OR_TEXT
  • ACT_FLAG_THROWING
  • ACT_UNINITIALIZED
  • ACT_IDLE
  • ACT_START_SLEEPING
  • ACT_SLEEPING
  • ACT_WAKING_UP
  • ACT_PANTING
  • ACT_HOLD_PANTING_UNUSED
  • ACT_HOLD_IDLE
  • ACT_HOLD_HEAVY_IDLE
  • ACT_STANDING_AGAINST_WALL
  • ACT_COUGHING
  • ACT_SHIVERING
  • ACT_IN_QUICKSAND
  • ACT_CROUCHING
  • ACT_START_CROUCHING
  • ACT_STOP_CROUCHING
  • ACT_START_CRAWLING
  • ACT_STOP_CRAWLING
  • ACT_SLIDE_KICK_SLIDE_STOP
  • ACT_SHOCKWAVE_BOUNCE
  • ACT_FIRST_PERSON
  • ACT_BACKFLIP_LAND_STOP
  • ACT_JUMP_LAND_STOP
  • ACT_DOUBLE_JUMP_LAND_STOP
  • ACT_FREEFALL_LAND_STOP
  • ACT_SIDE_FLIP_LAND_STOP
  • ACT_HOLD_JUMP_LAND_STOP
  • ACT_HOLD_FREEFALL_LAND_STOP
  • ACT_AIR_THROW_LAND
  • ACT_TWIRL_LAND
  • ACT_LAVA_BOOST_LAND
  • ACT_TRIPLE_JUMP_LAND_STOP
  • ACT_LONG_JUMP_LAND_STOP
  • ACT_GROUND_POUND_LAND
  • ACT_BRAKING_STOP
  • ACT_BUTT_SLIDE_STOP
  • ACT_HOLD_BUTT_SLIDE_STOP
  • ACT_WALKING
  • ACT_HOLD_WALKING
  • ACT_TURNING_AROUND
  • ACT_FINISH_TURNING_AROUND
  • ACT_BRAKING
  • ACT_RIDING_SHELL_GROUND
  • ACT_HOLD_HEAVY_WALKING
  • ACT_CRAWLING
  • ACT_BURNING_GROUND
  • ACT_DECELERATING
  • ACT_HOLD_DECELERATING
  • ACT_BEGIN_SLIDING
  • ACT_HOLD_BEGIN_SLIDING
  • ACT_BUTT_SLIDE
  • ACT_STOMACH_SLIDE
  • ACT_HOLD_BUTT_SLIDE
  • ACT_HOLD_STOMACH_SLIDE
  • ACT_DIVE_SLIDE
  • ACT_MOVE_PUNCHING
  • ACT_CROUCH_SLIDE
  • ACT_SLIDE_KICK_SLIDE
  • ACT_HARD_BACKWARD_GROUND_KB
  • ACT_HARD_FORWARD_GROUND_KB
  • ACT_BACKWARD_GROUND_KB
  • ACT_FORWARD_GROUND_KB
  • ACT_SOFT_BACKWARD_GROUND_KB
  • ACT_SOFT_FORWARD_GROUND_KB
  • ACT_GROUND_BONK
  • ACT_DEATH_EXIT_LAND
  • ACT_JUMP_LAND
  • ACT_FREEFALL_LAND
  • ACT_DOUBLE_JUMP_LAND
  • ACT_SIDE_FLIP_LAND
  • ACT_HOLD_JUMP_LAND
  • ACT_HOLD_FREEFALL_LAND
  • ACT_QUICKSAND_JUMP_LAND
  • ACT_HOLD_QUICKSAND_JUMP_LAND
  • ACT_TRIPLE_JUMP_LAND
  • ACT_LONG_JUMP_LAND
  • ACT_BACKFLIP_LAND
  • ACT_JUMP
  • ACT_DOUBLE_JUMP
  • ACT_TRIPLE_JUMP
  • ACT_BACKFLIP
  • ACT_STEEP_JUMP
  • ACT_WALL_KICK_AIR
  • ACT_SIDE_FLIP
  • ACT_LONG_JUMP
  • ACT_WATER_JUMP
  • ACT_DIVE
  • ACT_FREEFALL
  • ACT_TOP_OF_POLE_JUMP
  • ACT_BUTT_SLIDE_AIR
  • ACT_FLYING_TRIPLE_JUMP
  • ACT_SHOT_FROM_CANNON
  • ACT_FLYING
  • ACT_RIDING_SHELL_JUMP
  • ACT_RIDING_SHELL_FALL
  • ACT_VERTICAL_WIND
  • ACT_HOLD_JUMP
  • ACT_HOLD_FREEFALL
  • ACT_HOLD_BUTT_SLIDE_AIR
  • ACT_HOLD_WATER_JUMP
  • ACT_TWIRLING
  • ACT_FORWARD_ROLLOUT
  • ACT_AIR_HIT_WALL
  • ACT_RIDING_HOOT
  • ACT_GROUND_POUND
  • ACT_SLIDE_KICK
  • ACT_AIR_THROW
  • ACT_JUMP_KICK
  • ACT_BACKWARD_ROLLOUT
  • ACT_CRAZY_BOX_BOUNCE
  • ACT_SPECIAL_TRIPLE_JUMP
  • ACT_BACKWARD_AIR_KB
  • ACT_FORWARD_AIR_KB
  • ACT_HARD_FORWARD_AIR_KB
  • ACT_HARD_BACKWARD_AIR_KB
  • ACT_BURNING_JUMP
  • ACT_BURNING_FALL
  • ACT_SOFT_BONK
  • ACT_LAVA_BOOST
  • ACT_GETTING_BLOWN
  • ACT_THROWN_FORWARD
  • ACT_THROWN_BACKWARD
  • ACT_WATER_IDLE
  • ACT_HOLD_WATER_IDLE
  • ACT_WATER_ACTION_END
  • ACT_HOLD_WATER_ACTION_END
  • ACT_DROWNING
  • ACT_BACKWARD_WATER_KB
  • ACT_FORWARD_WATER_KB
  • ACT_WATER_DEATH
  • ACT_WATER_SHOCKED
  • ACT_BREASTSTROKE
  • ACT_SWIMMING_END
  • ACT_FLUTTER_KICK
  • ACT_HOLD_BREASTSTROKE
  • ACT_HOLD_SWIMMING_END
  • ACT_HOLD_FLUTTER_KICK
  • ACT_WATER_SHELL_SWIMMING
  • ACT_WATER_THROW
  • ACT_WATER_PUNCH
  • ACT_WATER_PLUNGE
  • ACT_CAUGHT_IN_WHIRLPOOL
  • ACT_METAL_WATER_STANDING
  • ACT_HOLD_METAL_WATER_STANDING
  • ACT_METAL_WATER_WALKING
  • ACT_HOLD_METAL_WATER_WALKING
  • ACT_METAL_WATER_FALLING
  • ACT_HOLD_METAL_WATER_FALLING
  • ACT_METAL_WATER_FALL_LAND
  • ACT_HOLD_METAL_WATER_FALL_LAND
  • ACT_METAL_WATER_JUMP
  • ACT_HOLD_METAL_WATER_JUMP
  • ACT_METAL_WATER_JUMP_LAND
  • ACT_HOLD_METAL_WATER_JUMP_LAND
  • ACT_DISAPPEARED
  • ACT_INTRO_CUTSCENE
  • ACT_STAR_DANCE_EXIT
  • ACT_STAR_DANCE_WATER
  • ACT_FALL_AFTER_STAR_GRAB
  • ACT_READING_AUTOMATIC_DIALOG
  • ACT_READING_NPC_DIALOG
  • ACT_STAR_DANCE_NO_EXIT
  • ACT_READING_SIGN
  • ACT_JUMBO_STAR_CUTSCENE
  • ACT_WAITING_FOR_DIALOG
  • ACT_DEBUG_FREE_MOVE
  • ACT_STANDING_DEATH
  • ACT_QUICKSAND_DEATH
  • ACT_ELECTROCUTION
  • ACT_SUFFOCATION
  • ACT_DEATH_ON_STOMACH
  • ACT_DEATH_ON_BACK
  • ACT_EATEN_BY_BUBBA
  • ACT_END_PEACH_CUTSCENE
  • ACT_CREDITS_CUTSCENE
  • ACT_END_WAVING_CUTSCENE
  • ACT_PULLING_DOOR
  • ACT_PUSHING_DOOR
  • ACT_WARP_DOOR_SPAWN
  • ACT_EMERGE_FROM_PIPE
  • ACT_SPAWN_SPIN_AIRBORNE
  • ACT_SPAWN_SPIN_LANDING
  • ACT_EXIT_AIRBORNE
  • ACT_EXIT_LAND_SAVE_DIALOG
  • ACT_DEATH_EXIT
  • ACT_UNUSED_DEATH_EXIT
  • ACT_FALLING_DEATH_EXIT
  • ACT_SPECIAL_EXIT_AIRBORNE
  • ACT_SPECIAL_DEATH_EXIT
  • ACT_FALLING_EXIT_AIRBORNE
  • ACT_UNLOCKING_KEY_DOOR
  • ACT_UNLOCKING_STAR_DOOR
  • ACT_ENTERING_STAR_DOOR
  • ACT_SPAWN_NO_SPIN_AIRBORNE
  • ACT_SPAWN_NO_SPIN_LANDING
  • ACT_BBH_ENTER_JUMP
  • ACT_BBH_ENTER_SPIN
  • ACT_TELEPORT_FADE_OUT
  • ACT_TELEPORT_FADE_IN
  • ACT_SHOCKED
  • ACT_SQUISHED
  • ACT_HEAD_STUCK_IN_GROUND
  • ACT_BUTT_STUCK_IN_GROUND
  • ACT_FEET_STUCK_IN_GROUND
  • ACT_PUTTING_ON_CAP
  • ACT_HOLDING_POLE
  • ACT_GRAB_POLE_SLOW
  • ACT_GRAB_POLE_FAST
  • ACT_CLIMBING_POLE
  • ACT_TOP_OF_POLE_TRANSITION
  • ACT_TOP_OF_POLE
  • ACT_START_HANGING
  • ACT_HANGING
  • ACT_HANG_MOVING
  • ACT_LEDGE_GRAB
  • ACT_LEDGE_CLIMB_SLOW_1
  • ACT_LEDGE_CLIMB_SLOW_2
  • ACT_LEDGE_CLIMB_DOWN
  • ACT_LEDGE_CLIMB_FAST
  • ACT_GRABBED
  • ACT_IN_CANNON
  • ACT_TORNADO_TWIRLING
  • ACT_BUBBLED
  • ACT_PUNCHING
  • ACT_PICKING_UP
  • ACT_DIVE_PICKING_UP
  • ACT_STOMACH_SLIDE_STOP
  • ACT_PLACING_DOWN
  • ACT_THROWING
  • ACT_HEAVY_THROW
  • ACT_PICKING_UP_BOWSER
  • ACT_HOLDING_BOWSER
  • ACT_RELEASING_BOWSER

🔼


animations

  • MARIO_ANIM_SLOW_LEDGE_GRAB
  • MARIO_ANIM_FALL_OVER_BACKWARDS
  • MARIO_ANIM_BACKWARD_AIR_KB
  • MARIO_ANIM_DYING_ON_BACK
  • MARIO_ANIM_BACKFLIP
  • MARIO_ANIM_CLIMB_UP_POLE
  • MARIO_ANIM_GRAB_POLE_SHORT
  • MARIO_ANIM_GRAB_POLE_SWING_PART1
  • MARIO_ANIM_GRAB_POLE_SWING_PART2
  • MARIO_ANIM_HANDSTAND_IDLE
  • MARIO_ANIM_HANDSTAND_JUMP
  • MARIO_ANIM_START_HANDSTAND
  • MARIO_ANIM_RETURN_FROM_HANDSTAND
  • MARIO_ANIM_IDLE_ON_POLE
  • MARIO_ANIM_A_POSE
  • MARIO_ANIM_SKID_ON_GROUND
  • MARIO_ANIM_STOP_SKID
  • MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP
  • MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP
  • MARIO_ANIM_FAST_LONGJUMP
  • MARIO_ANIM_SLOW_LONGJUMP
  • MARIO_ANIM_AIRBORNE_ON_STOMACH
  • MARIO_ANIM_WALK_WITH_LIGHT_OBJ
  • MARIO_ANIM_RUN_WITH_LIGHT_OBJ
  • MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ
  • MARIO_ANIM_SHIVERING_WARMING_HAND
  • MARIO_ANIM_SHIVERING_RETURN_TO_IDLE
  • MARIO_ANIM_SHIVERING
  • MARIO_ANIM_CLIMB_DOWN_LEDGE
  • MARIO_ANIM_CREDITS_WAVING
  • MARIO_ANIM_CREDITS_LOOK_UP
  • MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP
  • MARIO_ANIM_CREDITS_RAISE_HAND
  • MARIO_ANIM_CREDITS_LOWER_HAND
  • MARIO_ANIM_CREDITS_TAKE_OFF_CAP
  • MARIO_ANIM_CREDITS_START_WALK_LOOK_UP
  • MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN
  • MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN
  • MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF
  • MARIO_ANIM_CREDITS_PEACE_SIGN
  • MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST
  • MARIO_ANIM_FIRE_LAVA_BURN
  • MARIO_ANIM_WING_CAP_FLY
  • MARIO_ANIM_HANG_ON_OWL
  • MARIO_ANIM_LAND_ON_STOMACH
  • MARIO_ANIM_AIR_FORWARD_KB
  • MARIO_ANIM_DYING_ON_STOMACH
  • MARIO_ANIM_SUFFOCATING
  • MARIO_ANIM_COUGHING
  • MARIO_ANIM_THROW_CATCH_KEY
  • MARIO_ANIM_DYING_FALL_OVER
  • MARIO_ANIM_IDLE_ON_LEDGE
  • MARIO_ANIM_FAST_LEDGE_GRAB
  • MARIO_ANIM_HANG_ON_CEILING
  • MARIO_ANIM_PUT_CAP_ON
  • MARIO_ANIM_TAKE_CAP_OFF_THEN_ON
  • MARIO_ANIM_QUICKLY_PUT_CAP_ON
  • MARIO_ANIM_HEAD_STUCK_IN_GROUND
  • MARIO_ANIM_GROUND_POUND_LANDING
  • MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND
  • MARIO_ANIM_START_GROUND_POUND
  • MARIO_ANIM_GROUND_POUND
  • MARIO_ANIM_BOTTOM_STUCK_IN_GROUND
  • MARIO_ANIM_IDLE_WITH_LIGHT_OBJ
  • MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ
  • MARIO_ANIM_JUMP_WITH_LIGHT_OBJ
  • MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ
  • MARIO_ANIM_FALL_WITH_LIGHT_OBJ
  • MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ
  • MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ
  • MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ
  • MARIO_ANIM_RIDING_SHELL
  • MARIO_ANIM_WALKING
  • MARIO_ANIM_FORWARD_FLIP
  • MARIO_ANIM_JUMP_RIDING_SHELL
  • MARIO_ANIM_LAND_FROM_DOUBLE_JUMP
  • MARIO_ANIM_DOUBLE_JUMP_FALL
  • MARIO_ANIM_SINGLE_JUMP
  • MARIO_ANIM_LAND_FROM_SINGLE_JUMP
  • MARIO_ANIM_AIR_KICK
  • MARIO_ANIM_DOUBLE_JUMP_RISE
  • MARIO_ANIM_START_FORWARD_SPINNING
  • MARIO_ANIM_THROW_LIGHT_OBJECT
  • MARIO_ANIM_FALL_FROM_SLIDE_KICK
  • MARIO_ANIM_BEND_KNESS_RIDING_SHELL
  • MARIO_ANIM_LEGS_STUCK_IN_GROUND
  • MARIO_ANIM_GENERAL_FALL
  • MARIO_ANIM_GENERAL_LAND
  • MARIO_ANIM_BEING_GRABBED
  • MARIO_ANIM_GRAB_HEAVY_OBJECT
  • MARIO_ANIM_SLOW_LAND_FROM_DIVE
  • MARIO_ANIM_FLY_FROM_CANNON
  • MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT
  • MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT
  • MARIO_ANIM_MISSING_CAP
  • MARIO_ANIM_PULL_DOOR_WALK_IN
  • MARIO_ANIM_PUSH_DOOR_WALK_IN
  • MARIO_ANIM_UNLOCK_DOOR
  • MARIO_ANIM_START_REACH_POCKET
  • MARIO_ANIM_REACH_POCKET
  • MARIO_ANIM_STOP_REACH_POCKET
  • MARIO_ANIM_GROUND_THROW
  • MARIO_ANIM_GROUND_KICK
  • MARIO_ANIM_FIRST_PUNCH
  • MARIO_ANIM_SECOND_PUNCH
  • MARIO_ANIM_FIRST_PUNCH_FAST
  • MARIO_ANIM_SECOND_PUNCH_FAST
  • MARIO_ANIM_PICK_UP_LIGHT_OBJ
  • MARIO_ANIM_PUSHING
  • MARIO_ANIM_START_RIDING_SHELL
  • MARIO_ANIM_PLACE_LIGHT_OBJ
  • MARIO_ANIM_FORWARD_SPINNING
  • MARIO_ANIM_BACKWARD_SPINNING
  • MARIO_ANIM_BREAKDANCE
  • MARIO_ANIM_RUNNING
  • MARIO_ANIM_RUNNING_UNUSED
  • MARIO_ANIM_SOFT_BACK_KB
  • MARIO_ANIM_SOFT_FRONT_KB
  • MARIO_ANIM_DYING_IN_QUICKSAND
  • MARIO_ANIM_IDLE_IN_QUICKSAND
  • MARIO_ANIM_MOVE_IN_QUICKSAND
  • MARIO_ANIM_ELECTROCUTION
  • MARIO_ANIM_SHOCKED
  • MARIO_ANIM_BACKWARD_KB
  • MARIO_ANIM_FORWARD_KB
  • MARIO_ANIM_IDLE_HEAVY_OBJ
  • MARIO_ANIM_STAND_AGAINST_WALL
  • MARIO_ANIM_SIDESTEP_LEFT
  • MARIO_ANIM_SIDESTEP_RIGHT
  • MARIO_ANIM_START_SLEEP_IDLE
  • MARIO_ANIM_START_SLEEP_SCRATCH
  • MARIO_ANIM_START_SLEEP_YAWN
  • MARIO_ANIM_START_SLEEP_SITTING
  • MARIO_ANIM_SLEEP_IDLE
  • MARIO_ANIM_SLEEP_START_LYING
  • MARIO_ANIM_SLEEP_LYING
  • MARIO_ANIM_DIVE
  • MARIO_ANIM_SLIDE_DIVE
  • MARIO_ANIM_GROUND_BONK
  • MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ
  • MARIO_ANIM_SLIDE_KICK
  • MARIO_ANIM_CROUCH_FROM_SLIDE_KICK
  • MARIO_ANIM_SLIDE_MOTIONLESS
  • MARIO_ANIM_STOP_SLIDE
  • MARIO_ANIM_FALL_FROM_SLIDE
  • MARIO_ANIM_SLIDE
  • MARIO_ANIM_TIPTOE
  • MARIO_ANIM_TWIRL_LAND
  • MARIO_ANIM_TWIRL
  • MARIO_ANIM_START_TWIRL
  • MARIO_ANIM_STOP_CROUCHING
  • MARIO_ANIM_START_CROUCHING
  • MARIO_ANIM_CROUCHING
  • MARIO_ANIM_CRAWLING
  • MARIO_ANIM_STOP_CRAWLING
  • MARIO_ANIM_START_CRAWLING
  • MARIO_ANIM_SUMMON_STAR
  • MARIO_ANIM_RETURN_STAR_APPROACH_DOOR
  • MARIO_ANIM_BACKWARDS_WATER_KB
  • MARIO_ANIM_SWIM_WITH_OBJ_PART1
  • MARIO_ANIM_SWIM_WITH_OBJ_PART2
  • MARIO_ANIM_FLUTTERKICK_WITH_OBJ
  • MARIO_ANIM_WATER_ACTION_END_WITH_OBJ
  • MARIO_ANIM_STOP_GRAB_OBJ_WATER
  • MARIO_ANIM_WATER_IDLE_WITH_OBJ
  • MARIO_ANIM_DROWNING_PART1
  • MARIO_ANIM_DROWNING_PART2
  • MARIO_ANIM_WATER_DYING
  • MARIO_ANIM_WATER_FORWARD_KB
  • MARIO_ANIM_FALL_FROM_WATER
  • MARIO_ANIM_SWIM_PART1
  • MARIO_ANIM_SWIM_PART2
  • MARIO_ANIM_FLUTTERKICK
  • MARIO_ANIM_WATER_ACTION_END
  • MARIO_ANIM_WATER_PICK_UP_OBJ
  • MARIO_ANIM_WATER_GRAB_OBJ_PART2
  • MARIO_ANIM_WATER_GRAB_OBJ_PART1
  • MARIO_ANIM_WATER_THROW_OBJ
  • MARIO_ANIM_WATER_IDLE
  • MARIO_ANIM_WATER_STAR_DANCE
  • MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE
  • MARIO_ANIM_GRAB_BOWSER
  • MARIO_ANIM_SWINGING_BOWSER
  • MARIO_ANIM_RELEASE_BOWSER
  • MARIO_ANIM_HOLDING_BOWSER
  • MARIO_ANIM_HEAVY_THROW
  • MARIO_ANIM_WALK_PANTING
  • MARIO_ANIM_WALK_WITH_HEAVY_OBJ
  • MARIO_ANIM_TURNING_PART1
  • MARIO_ANIM_TURNING_PART2
  • MARIO_ANIM_SLIDEFLIP_LAND
  • MARIO_ANIM_SLIDEFLIP
  • MARIO_ANIM_TRIPLE_JUMP_LAND
  • MARIO_ANIM_TRIPLE_JUMP
  • MARIO_ANIM_FIRST_PERSON
  • MARIO_ANIM_IDLE_HEAD_LEFT
  • MARIO_ANIM_IDLE_HEAD_RIGHT
  • MARIO_ANIM_IDLE_HEAD_CENTER
  • MARIO_ANIM_HANDSTAND_LEFT
  • MARIO_ANIM_HANDSTAND_RIGHT
  • MARIO_ANIM_WAKE_FROM_SLEEP
  • MARIO_ANIM_WAKE_FROM_LYING
  • MARIO_ANIM_START_TIPTOE
  • MARIO_ANIM_SLIDEJUMP
  • MARIO_ANIM_START_WALLKICK
  • MARIO_ANIM_STAR_DANCE
  • MARIO_ANIM_RETURN_FROM_STAR_DANCE
  • MARIO_ANIM_FORWARD_SPINNING_FLIP
  • MARIO_ANIM_TRIPLE_JUMP_FLY

🔼


caps

  • MARIO_NORMAL_CAP
  • MARIO_VANISH_CAP
  • MARIO_METAL_CAP
  • MARIO_WING_CAP
  • MARIO_CAP_ON_HEAD
  • MARIO_CAP_IN_HAND
  • MARIO_METAL_SHOCK
  • MARIO_TELEPORTING
  • MARIO_UNKNOWN_08
  • MARIO_UNKNOWN_13
  • MARIO_ACTION_SOUND_PLAYED
  • MARIO_MARIO_SOUND_PLAYED
  • MARIO_UNKNOWN_18
  • MARIO_PUNCHING
  • MARIO_KICKING
  • MARIO_TRIPPING
  • MARIO_UNKNOWN_25
  • MARIO_UNKNOWN_30
  • MARIO_UNKNOWN_31
  • MARIO_CAP_FLAGS

🔼


co-op

  • MAX_PLAYERS

  • CT_MARIO
  • CT_LUIGI
  • CT_TOAD
  • CT_WALUIGI
  • CT_MAX

🔼


controls

  • CONT_A
  • CONT_B
  • CONT_G
  • CONT_START
  • CONT_UP
  • CONT_DOWN
  • CONT_LEFT
  • CONT_RIGHT
  • CONT_L
  • CONT_R
  • CONT_E
  • CONT_D
  • CONT_C
  • CONT_F

  • A_BUTTON
  • B_BUTTON
  • L_TRIG
  • R_TRIG
  • Z_TRIG
  • START_BUTTON
  • U_JPAD
  • L_JPAD
  • R_JPAD
  • D_JPAD
  • U_CBUTTONS
  • L_CBUTTONS
  • R_CBUTTONS
  • D_CBUTTONS

  • INPUT_NONZERO_ANALOG
  • INPUT_A_PRESSED
  • INPUT_OFF_FLOOR
  • INPUT_ABOVE_SLIDE
  • INPUT_FIRST_PERSON
  • INPUT_ZERO_MOVEMENT
  • INPUT_SQUISHED
  • INPUT_A_DOWN
  • INPUT_IN_POISON_GAS
  • INPUT_IN_WATER
  • INPUT_UNKNOWN_10
  • INPUT_INTERACT_OBJ_GRABBABLE
  • INPUT_UNKNOWN_12
  • INPUT_B_PRESSED
  • INPUT_Z_DOWN
  • INPUT_Z_PRESSED

🔼


layers

  • LAYER_FORCE
  • LAYER_OPAQUE
  • LAYER_OPAQUE_DECAL
  • LAYER_OPAQUE_INTER
  • LAYER_ALPHA
  • LAYER_TRANSPARENT
  • LAYER_TRANSPARENT_DECAL
  • LAYER_TRANSPARENT_INTER

🔼


lua

  • HOOK_UPDATE
  • HOOK_MARIO_UPDATE
  • HOOK_BEFORE_MARIO_UPDATE
  • HOOK_ON_SET_MARIO_ACTION
  • HOOK_BEFORE_PHYS_STEP
  • HOOK_MAX

  • LST_GLOBAL
  • LST_PLAYER
  • LST_MAX

🔼


particles

  • PARTICLE_DUST
  • PARTICLE_VERTICAL_STAR
  • PARTICLE_2
  • PARTICLE_SPARKLES
  • PARTICLE_HORIZONTAL_STAR
  • PARTICLE_BUBBLE
  • PARTICLE_WATER_SPLASH
  • PARTICLE_IDLE_WATER_WAVE
  • PARTICLE_SHALLOW_WATER_WAVE
  • PARTICLE_PLUNGE_BUBBLE
  • PARTICLE_WAVE_TRAIL
  • PARTICLE_FIRE
  • PARTICLE_SHALLOW_WATER_SPLASH
  • PARTICLE_LEAF
  • PARTICLE_SNOW
  • PARTICLE_DIRT
  • PARTICLE_MIST_CIRCLE
  • PARTICLE_BREATH
  • PARTICLE_TRIANGLE
  • PARTICLE_19

  • MODEL_STATE_NOISE_ALPHA
  • MODEL_STATE_METAL

🔼


physics

  • GROUND_STEP_LEFT_GROUND
  • GROUND_STEP_NONE
  • GROUND_STEP_HIT_WALL
  • GROUND_STEP_HIT_WALL_STOP_QSTEPS
  • GROUND_STEP_HIT_WALL_CONTINUE_QSTEPS

  • AIR_STEP_CHECK_LEDGE_GRAB
  • AIR_STEP_CHECK_HANG
  • AIR_STEP_NONE
  • AIR_STEP_LANDED
  • AIR_STEP_HIT_WALL
  • AIR_STEP_GRABBED_LEDGE
  • AIR_STEP_GRABBED_CEILING
  • AIR_STEP_HIT_LAVA_WALL

  • WATER_STEP_NONE
  • WATER_STEP_HIT_FLOOR
  • WATER_STEP_HIT_CEILING
  • WATER_STEP_CANCELLED
  • WATER_STEP_HIT_WALL

🔼


shake

  • SHAKE_ATTACK
  • SHAKE_GROUND_POUND
  • SHAKE_SMALL_DAMAGE
  • SHAKE_MED_DAMAGE
  • SHAKE_LARGE_DAMAGE
  • SHAKE_HIT_FROM_BELOW
  • SHAKE_FALL_DAMAGE
  • SHAKE_SHOCK

🔼


sounds

  • SOUNDARGS_MASK_BANK
  • SOUNDARGS_MASK_SOUNDID
  • SOUNDARGS_MASK_PRIORITY
  • SOUNDARGS_MASK_STATUS

  • SOUNDARGS_SHIFT_BANK
  • SOUNDARGS_SHIFT_SOUNDID
  • SOUNDARGS_SHIFT_PRIORITY

  • SOUND_STATUS_STOPPED
  • SOUND_STATUS_STARTING
  • SOUND_STATUS_PLAYING

  • SOUND_LO_BITFLAG_UNK1
  • SOUND_NO_ECHO
  • SOUND_LO_BITFLAG_UNK8

  • SOUND_NO_VOLUME_LOSS
  • SOUND_VIBRATO
  • SOUND_NO_PRIORITY_LOSS
  • SOUND_NO_FREQUENCY_LOSS

  • NO_SOUND

  • SOUND_TERRAIN_DEFAULT
  • SOUND_TERRAIN_GRASS
  • SOUND_TERRAIN_WATER
  • SOUND_TERRAIN_STONE
  • SOUND_TERRAIN_SPOOKY
  • SOUND_TERRAIN_SNOW
  • SOUND_TERRAIN_ICE
  • SOUND_TERRAIN_SAND

  • SOUND_ACTION_TERRAIN_JUMP
  • SOUND_ACTION_TERRAIN_LANDING
  • SOUND_ACTION_TERRAIN_STEP
  • SOUND_ACTION_TERRAIN_BODY_HIT_GROUND
  • SOUND_ACTION_TERRAIN_STEP_TIPTOE
  • SOUND_ACTION_TERRAIN_STUCK_IN_GROUND
  • SOUND_ACTION_TERRAIN_HEAVY_LANDING

  • SOUND_ACTION_METAL_JUMP
  • SOUND_ACTION_METAL_LANDING
  • SOUND_ACTION_METAL_STEP
  • SOUND_ACTION_METAL_HEAVY_LANDING
  • SOUND_ACTION_CLAP_HANDS_COLD
  • SOUND_ACTION_HANGING_STEP
  • SOUND_ACTION_QUICKSAND_STEP
  • SOUND_ACTION_METAL_STEP_TIPTOE
  • SOUND_ACTION_UNKNOWN430
  • SOUND_ACTION_UNKNOWN431
  • SOUND_ACTION_UNKNOWN432
  • SOUND_ACTION_SWIM
  • SOUND_ACTION_UNKNOWN434
  • SOUND_ACTION_THROW
  • SOUND_ACTION_KEY_SWISH
  • SOUND_ACTION_SPIN
  • SOUND_ACTION_TWIRL
  • SOUND_ACTION_CLIMB_UP_TREE
  • SOUND_ACTION_CLIMB_DOWN_TREE
  • SOUND_ACTION_UNK3C
  • SOUND_ACTION_UNKNOWN43D
  • SOUND_ACTION_UNKNOWN43E
  • SOUND_ACTION_PAT_BACK
  • SOUND_ACTION_BRUSH_HAIR
  • SOUND_ACTION_CLIMB_UP_POLE
  • SOUND_ACTION_METAL_BONK
  • SOUND_ACTION_UNSTUCK_FROM_GROUND
  • SOUND_ACTION_HIT
  • SOUND_ACTION_HIT_2
  • SOUND_ACTION_HIT_3
  • SOUND_ACTION_BONK
  • SOUND_ACTION_SHRINK_INTO_BBH
  • SOUND_ACTION_SWIM_FAST
  • SOUND_ACTION_METAL_JUMP_WATER
  • SOUND_ACTION_METAL_LAND_WATER
  • SOUND_ACTION_METAL_STEP_WATER
  • SOUND_ACTION_UNK53
  • SOUND_ACTION_UNK54
  • SOUND_ACTION_UNK55
  • SOUND_ACTION_FLYING_FAST
  • SOUND_ACTION_TELEPORT
  • SOUND_ACTION_UNKNOWN458
  • SOUND_ACTION_BOUNCE_OFF_OBJECT
  • SOUND_ACTION_SIDE_FLIP_UNK
  • SOUND_ACTION_READ_SIGN
  • SOUND_ACTION_UNKNOWN45C
  • SOUND_ACTION_UNK5D
  • SOUND_ACTION_INTRO_UNK45E
  • SOUND_ACTION_INTRO_UNK45F

  • SOUND_MOVING_TERRAIN_SLIDE
  • SOUND_MOVING_TERRAIN_RIDING_SHELL

  • SOUND_MOVING_LAVA_BURN
  • SOUND_MOVING_SLIDE_DOWN_POLE
  • SOUND_MOVING_SLIDE_DOWN_TREE
  • SOUND_MOVING_QUICKSAND_DEATH
  • SOUND_MOVING_SHOCKED
  • SOUND_MOVING_FLYING
  • SOUND_MOVING_ALMOST_DROWNING
  • SOUND_MOVING_AIM_CANNON
  • SOUND_MOVING_UNK1A
  • SOUND_MOVING_RIDING_SHELL_LAVA

  • SOUND_MARIO_YAH_WAH_HOO
  • SOUND_MARIO_HOOHOO
  • SOUND_MARIO_YAHOO
  • SOUND_MARIO_UH
  • SOUND_MARIO_HRMM
  • SOUND_MARIO_WAH2
  • SOUND_MARIO_WHOA
  • SOUND_MARIO_EEUH
  • SOUND_MARIO_ATTACKED
  • SOUND_MARIO_OOOF
  • SOUND_MARIO_OOOF2
  • SOUND_MARIO_HERE_WE_GO
  • SOUND_MARIO_YAWNING
  • SOUND_MARIO_SNORING1
  • SOUND_MARIO_SNORING2
  • SOUND_MARIO_WAAAOOOW
  • SOUND_MARIO_HAHA
  • SOUND_MARIO_HAHA_2
  • SOUND_MARIO_UH2
  • SOUND_MARIO_UH2_2
  • SOUND_MARIO_ON_FIRE
  • SOUND_MARIO_DYING
  • SOUND_MARIO_PANTING_COLD

  • SOUND_MARIO_PANTING

  • SOUND_MARIO_COUGHING1
  • SOUND_MARIO_COUGHING2
  • SOUND_MARIO_COUGHING3
  • SOUND_MARIO_PUNCH_YAH
  • SOUND_MARIO_PUNCH_HOO
  • SOUND_MARIO_MAMA_MIA
  • SOUND_MARIO_OKEY_DOKEY
  • SOUND_MARIO_GROUND_POUND_WAH
  • SOUND_MARIO_DROWNING
  • SOUND_MARIO_PUNCH_WAH

  • SOUND_PEACH_DEAR_MARIO

  • SOUND_MARIO_YAHOO_WAHA_YIPPEE

  • SOUND_MARIO_DOH
  • SOUND_MARIO_GAME_OVER
  • SOUND_MARIO_HELLO
  • SOUND_MARIO_PRESS_START_TO_PLAY
  • SOUND_MARIO_TWIRL_BOUNCE
  • SOUND_MARIO_SNORING3
  • SOUND_MARIO_SO_LONGA_BOWSER
  • SOUND_MARIO_IMA_TIRED

  • SOUND_PEACH_MARIO
  • SOUND_PEACH_POWER_OF_THE_STARS
  • SOUND_PEACH_THANKS_TO_YOU
  • SOUND_PEACH_THANK_YOU_MARIO
  • SOUND_PEACH_SOMETHING_SPECIAL
  • SOUND_PEACH_BAKE_A_CAKE
  • SOUND_PEACH_FOR_MARIO
  • SOUND_PEACH_MARIO2

  • SOUND_GENERAL_ACTIVATE_CAP_SWITCH
  • SOUND_GENERAL_FLAME_OUT
  • SOUND_GENERAL_OPEN_WOOD_DOOR
  • SOUND_GENERAL_CLOSE_WOOD_DOOR
  • SOUND_GENERAL_OPEN_IRON_DOOR
  • SOUND_GENERAL_CLOSE_IRON_DOOR
  • SOUND_GENERAL_BUBBLES
  • SOUND_GENERAL_MOVING_WATER
  • SOUND_GENERAL_SWISH_WATER
  • SOUND_GENERAL_QUIET_BUBBLE
  • SOUND_GENERAL_VOLCANO_EXPLOSION
  • SOUND_GENERAL_QUIET_BUBBLE2
  • SOUND_GENERAL_CASTLE_TRAP_OPEN
  • SOUND_GENERAL_WALL_EXPLOSION
  • SOUND_GENERAL_COIN
  • SOUND_GENERAL_COIN_WATER
  • SOUND_GENERAL_SHORT_STAR
  • SOUND_GENERAL_BIG_CLOCK
  • SOUND_GENERAL_LOUD_POUND
  • SOUND_GENERAL_LOUD_POUND2
  • SOUND_GENERAL_SHORT_POUND1
  • SOUND_GENERAL_SHORT_POUND2
  • SOUND_GENERAL_SHORT_POUND3
  • SOUND_GENERAL_SHORT_POUND4
  • SOUND_GENERAL_SHORT_POUND5
  • SOUND_GENERAL_SHORT_POUND6
  • SOUND_GENERAL_OPEN_CHEST
  • SOUND_GENERAL_CLAM_SHELL1
  • SOUND_GENERAL_BOX_LANDING
  • SOUND_GENERAL_BOX_LANDING_2
  • SOUND_GENERAL_UNKNOWN1
  • SOUND_GENERAL_UNKNOWN1_2
  • SOUND_GENERAL_CLAM_SHELL2
  • SOUND_GENERAL_CLAM_SHELL3
  • SOUND_GENERAL_PAINTING_EJECT
  • SOUND_GENERAL_LEVEL_SELECT_CHANGE
  • SOUND_GENERAL_PLATFORM
  • SOUND_GENERAL_DONUT_PLATFORM_EXPLOSION
  • SOUND_GENERAL_BOWSER_BOMB_EXPLOSION
  • SOUND_GENERAL_COIN_SPURT
  • SOUND_GENERAL_COIN_SPURT_2
  • SOUND_GENERAL_COIN_SPURT_EU

  • SOUND_GENERAL_EXPLOSION6
  • SOUND_GENERAL_UNK32
  • SOUND_GENERAL_BOAT_TILT1
  • SOUND_GENERAL_BOAT_TILT2
  • SOUND_GENERAL_COIN_DROP
  • SOUND_GENERAL_UNKNOWN3_LOWPRIO
  • SOUND_GENERAL_UNKNOWN3
  • SOUND_GENERAL_UNKNOWN3_2
  • SOUND_GENERAL_PENDULUM_SWING
  • SOUND_GENERAL_CHAIN_CHOMP1
  • SOUND_GENERAL_CHAIN_CHOMP2
  • SOUND_GENERAL_DOOR_TURN_KEY
  • SOUND_GENERAL_MOVING_IN_SAND
  • SOUND_GENERAL_UNKNOWN4_LOWPRIO
  • SOUND_GENERAL_UNKNOWN4
  • SOUND_GENERAL_MOVING_PLATFORM_SWITCH
  • SOUND_GENERAL_CAGE_OPEN
  • SOUND_GENERAL_QUIET_POUND1_LOWPRIO
  • SOUND_GENERAL_QUIET_POUND1
  • SOUND_GENERAL_BREAK_BOX
  • SOUND_GENERAL_DOOR_INSERT_KEY
  • SOUND_GENERAL_QUIET_POUND2
  • SOUND_GENERAL_BIG_POUND
  • SOUND_GENERAL_UNK45
  • SOUND_GENERAL_UNK46_LOWPRIO
  • SOUND_GENERAL_UNK46
  • SOUND_GENERAL_CANNON_UP
  • SOUND_GENERAL_GRINDEL_ROLL
  • SOUND_GENERAL_EXPLOSION7
  • SOUND_GENERAL_SHAKE_COFFIN
  • SOUND_GENERAL_RACE_GUN_SHOT
  • SOUND_GENERAL_STAR_DOOR_OPEN
  • SOUND_GENERAL_STAR_DOOR_CLOSE
  • SOUND_GENERAL_POUND_ROCK
  • SOUND_GENERAL_STAR_APPEARS
  • SOUND_GENERAL_COLLECT_1UP
  • SOUND_GENERAL_BUTTON_PRESS_LOWPRIO
  • SOUND_GENERAL_BUTTON_PRESS
  • SOUND_GENERAL_BUTTON_PRESS_2_LOWPRIO
  • SOUND_GENERAL_BUTTON_PRESS_2
  • SOUND_GENERAL_ELEVATOR_MOVE
  • SOUND_GENERAL_ELEVATOR_MOVE_2
  • SOUND_GENERAL_SWISH_AIR
  • SOUND_GENERAL_SWISH_AIR_2
  • SOUND_GENERAL_HAUNTED_CHAIR
  • SOUND_GENERAL_SOFT_LANDING
  • SOUND_GENERAL_HAUNTED_CHAIR_MOVE
  • SOUND_GENERAL_BOWSER_PLATFORM
  • SOUND_GENERAL_BOWSER_PLATFORM_2
  • SOUND_GENERAL_HEART_SPIN
  • SOUND_GENERAL_POUND_WOOD_POST
  • SOUND_GENERAL_WATER_LEVEL_TRIG
  • SOUND_GENERAL_SWITCH_DOOR_OPEN
  • SOUND_GENERAL_RED_COIN
  • SOUND_GENERAL_BIRDS_FLY_AWAY
  • SOUND_GENERAL_METAL_POUND
  • SOUND_GENERAL_BOING1
  • SOUND_GENERAL_BOING2_LOWPRIO
  • SOUND_GENERAL_BOING2
  • SOUND_GENERAL_YOSHI_WALK
  • SOUND_GENERAL_ENEMY_ALERT1
  • SOUND_GENERAL_YOSHI_TALK
  • SOUND_GENERAL_SPLATTERING
  • SOUND_GENERAL_BOING3
  • SOUND_GENERAL_GRAND_STAR
  • SOUND_GENERAL_GRAND_STAR_JUMP
  • SOUND_GENERAL_BOAT_ROCK
  • SOUND_GENERAL_VANISH_SFX

  • SOUND_ENV_WATERFALL1
  • SOUND_ENV_WATERFALL2
  • SOUND_ENV_ELEVATOR1
  • SOUND_ENV_DRONING1
  • SOUND_ENV_DRONING2
  • SOUND_ENV_WIND1
  • SOUND_ENV_MOVING_SAND_SNOW
  • SOUND_ENV_UNK07
  • SOUND_ENV_ELEVATOR2
  • SOUND_ENV_WATER
  • SOUND_ENV_UNKNOWN2
  • SOUND_ENV_BOAT_ROCKING1
  • SOUND_ENV_ELEVATOR3
  • SOUND_ENV_ELEVATOR4
  • SOUND_ENV_ELEVATOR4_2
  • SOUND_ENV_MOVINGSAND
  • SOUND_ENV_MERRY_GO_ROUND_CREAKING
  • SOUND_ENV_WIND2
  • SOUND_ENV_UNK12
  • SOUND_ENV_SLIDING
  • SOUND_ENV_STAR
  • SOUND_ENV_UNKNOWN4
  • SOUND_ENV_WATER_DRAIN
  • SOUND_ENV_METAL_BOX_PUSH
  • SOUND_ENV_SINK_QUICKSAND

  • SOUND_OBJ_SUSHI_SHARK_WATER_SOUND
  • SOUND_OBJ_MRI_SHOOT
  • SOUND_OBJ_BABY_PENGUIN_WALK
  • SOUND_OBJ_BOWSER_WALK
  • SOUND_OBJ_BOWSER_TAIL_PICKUP
  • SOUND_OBJ_BOWSER_DEFEATED
  • SOUND_OBJ_BOWSER_SPINNING
  • SOUND_OBJ_BOWSER_INHALING
  • SOUND_OBJ_BIG_PENGUIN_WALK
  • SOUND_OBJ_BOO_BOUNCE_TOP
  • SOUND_OBJ_BOO_LAUGH_SHORT
  • SOUND_OBJ_THWOMP
  • SOUND_OBJ_CANNON1
  • SOUND_OBJ_CANNON2
  • SOUND_OBJ_CANNON3
  • SOUND_OBJ_JUMP_WALK_WATER
  • SOUND_OBJ_UNKNOWN2
  • SOUND_OBJ_MRI_DEATH
  • SOUND_OBJ_POUNDING1
  • SOUND_OBJ_POUNDING1_HIGHPRIO
  • SOUND_OBJ_WHOMP_LOWPRIO
  • SOUND_OBJ_KING_BOBOMB
  • SOUND_OBJ_BULLY_METAL
  • SOUND_OBJ_BULLY_EXPLODE
  • SOUND_OBJ_BULLY_EXPLODE_2
  • SOUND_OBJ_POUNDING_CANNON
  • SOUND_OBJ_BULLY_WALK
  • SOUND_OBJ_UNKNOWN3
  • SOUND_OBJ_UNKNOWN4
  • SOUND_OBJ_BABY_PENGUIN_DIVE
  • SOUND_OBJ_GOOMBA_WALK
  • SOUND_OBJ_UKIKI_CHATTER_LONG
  • SOUND_OBJ_MONTY_MOLE_ATTACK
  • SOUND_OBJ_EVIL_LAKITU_THROW
  • SOUND_OBJ_UNK23
  • SOUND_OBJ_DYING_ENEMY1
  • SOUND_OBJ_CANNON4
  • SOUND_OBJ_DYING_ENEMY2
  • SOUND_OBJ_BOBOMB_WALK
  • SOUND_OBJ_SOMETHING_LANDING
  • SOUND_OBJ_DIVING_IN_WATER
  • SOUND_OBJ_SNOW_SAND1
  • SOUND_OBJ_SNOW_SAND2
  • SOUND_OBJ_DEFAULT_DEATH
  • SOUND_OBJ_BIG_PENGUIN_YELL
  • SOUND_OBJ_WATER_BOMB_BOUNCING
  • SOUND_OBJ_GOOMBA_ALERT
  • SOUND_OBJ_WIGGLER_JUMP
  • SOUND_OBJ_STOMPED
  • SOUND_OBJ_UNKNOWN6
  • SOUND_OBJ_DIVING_INTO_WATER
  • SOUND_OBJ_PIRANHA_PLANT_SHRINK
  • SOUND_OBJ_KOOPA_THE_QUICK_WALK
  • SOUND_OBJ_KOOPA_WALK
  • SOUND_OBJ_BULLY_WALKING
  • SOUND_OBJ_DORRIE
  • SOUND_OBJ_BOWSER_LAUGH
  • SOUND_OBJ_UKIKI_CHATTER_SHORT
  • SOUND_OBJ_UKIKI_CHATTER_IDLE
  • SOUND_OBJ_UKIKI_STEP_DEFAULT
  • SOUND_OBJ_UKIKI_STEP_LEAVES
  • SOUND_OBJ_KOOPA_TALK
  • SOUND_OBJ_KOOPA_DAMAGE
  • SOUND_OBJ_KLEPTO1
  • SOUND_OBJ_KLEPTO2
  • SOUND_OBJ_KING_BOBOMB_TALK
  • SOUND_OBJ_KING_BOBOMB_JUMP
  • SOUND_OBJ_KING_WHOMP_DEATH
  • SOUND_OBJ_BOO_LAUGH_LONG
  • SOUND_OBJ_EEL
  • SOUND_OBJ_EEL_2
  • SOUND_OBJ_EYEROK_SHOW_EYE
  • SOUND_OBJ_MR_BLIZZARD_ALERT
  • SOUND_OBJ_SNUFIT_SHOOT
  • SOUND_OBJ_SKEETER_WALK
  • SOUND_OBJ_WALKING_WATER
  • SOUND_OBJ_BIRD_CHIRP3
  • SOUND_OBJ_PIRANHA_PLANT_APPEAR
  • SOUND_OBJ_FLAME_BLOWN
  • SOUND_OBJ_MAD_PIANO_CHOMPING
  • SOUND_OBJ_BOBOMB_BUDDY_TALK
  • SOUND_OBJ_SPINY_UNK59
  • SOUND_OBJ_WIGGLER_HIGH_PITCH
  • SOUND_OBJ_HEAVEHO_TOSSED
  • SOUND_OBJ_WIGGLER_DEATH
  • SOUND_OBJ_BOWSER_INTRO_LAUGH
  • SOUND_OBJ_ENEMY_DEATH_HIGH
  • SOUND_OBJ_ENEMY_DEATH_LOW
  • SOUND_OBJ_SWOOP_DEATH
  • SOUND_OBJ_KOOPA_FLYGUY_DEATH
  • SOUND_OBJ_POKEY_DEATH
  • SOUND_OBJ_SNOWMAN_BOUNCE
  • SOUND_OBJ_SNOWMAN_EXPLODE
  • SOUND_OBJ_POUNDING_LOUD
  • SOUND_OBJ_MIPS_RABBIT
  • SOUND_OBJ_MIPS_RABBIT_WATER
  • SOUND_OBJ_EYEROK_EXPLODE
  • SOUND_OBJ_CHUCKYA_DEATH
  • SOUND_OBJ_WIGGLER_TALK
  • SOUND_OBJ_WIGGLER_ATTACKED
  • SOUND_OBJ_WIGGLER_LOW_PITCH
  • SOUND_OBJ_SNUFIT_SKEETER_DEATH
  • SOUND_OBJ_BUBBA_CHOMP
  • SOUND_OBJ_ENEMY_DEFEAT_SHRINK

  • SOUND_AIR_BOWSER_SPIT_FIRE
  • SOUND_AIR_UNK01
  • SOUND_AIR_LAKITU_FLY
  • SOUND_AIR_LAKITU_FLY_HIGHPRIO
  • SOUND_AIR_AMP_BUZZ
  • SOUND_AIR_BLOW_FIRE
  • SOUND_AIR_BLOW_WIND
  • SOUND_AIR_ROUGH_SLIDE
  • SOUND_AIR_HEAVEHO_MOVE
  • SOUND_AIR_UNK07
  • SOUND_AIR_BOBOMB_LIT_FUSE
  • SOUND_AIR_HOWLING_WIND
  • SOUND_AIR_CHUCKYA_MOVE
  • SOUND_AIR_PEACH_TWINKLE
  • SOUND_AIR_CASTLE_OUTDOORS_AMBIENT

  • SOUND_MENU_CHANGE_SELECT
  • SOUND_MENU_REVERSE_PAUSE
  • SOUND_MENU_PAUSE
  • SOUND_MENU_PAUSE_HIGHPRIO
  • SOUND_MENU_PAUSE_2
  • SOUND_MENU_MESSAGE_APPEAR
  • SOUND_MENU_MESSAGE_DISAPPEAR
  • SOUND_MENU_CAMERA_ZOOM_IN
  • SOUND_MENU_CAMERA_ZOOM_OUT
  • SOUND_MENU_PINCH_MARIO_FACE
  • SOUND_MENU_LET_GO_MARIO_FACE
  • SOUND_MENU_HAND_APPEAR
  • SOUND_MENU_HAND_DISAPPEAR
  • SOUND_MENU_UNK0C
  • SOUND_MENU_POWER_METER
  • SOUND_MENU_CAMERA_BUZZ
  • SOUND_MENU_CAMERA_TURN
  • SOUND_MENU_UNK10
  • SOUND_MENU_CLICK_FILE_SELECT
  • SOUND_MENU_MESSAGE_NEXT_PAGE
  • SOUND_MENU_COIN_ITS_A_ME_MARIO
  • SOUND_MENU_YOSHI_GAIN_LIVES
  • SOUND_MENU_ENTER_PIPE
  • SOUND_MENU_EXIT_PIPE
  • SOUND_MENU_BOWSER_LAUGH
  • SOUND_MENU_ENTER_HOLE
  • SOUND_MENU_CLICK_CHANGE_VIEW
  • SOUND_MENU_CAMERA_UNUSED1
  • SOUND_MENU_CAMERA_UNUSED2
  • SOUND_MENU_MARIO_CASTLE_WARP
  • SOUND_MENU_STAR_SOUND
  • SOUND_MENU_THANK_YOU_PLAYING_MY_GAME
  • SOUND_MENU_READ_A_SIGN
  • SOUND_MENU_EXIT_A_SIGN
  • SOUND_MENU_MARIO_CASTLE_WARP2
  • SOUND_MENU_STAR_SOUND_OKEY_DOKEY
  • SOUND_MENU_STAR_SOUND_LETS_A_GO

  • SOUND_MENU_COLLECT_RED_COIN
  • SOUND_MENU_COLLECT_SECRET

  • SOUND_GENERAL2_BOBOMB_EXPLOSION
  • SOUND_GENERAL2_PURPLE_SWITCH
  • SOUND_GENERAL2_ROTATING_BLOCK_CLICK
  • SOUND_GENERAL2_SPINDEL_ROLL
  • SOUND_GENERAL2_PYRAMID_TOP_SPIN
  • SOUND_GENERAL2_PYRAMID_TOP_EXPLOSION
  • SOUND_GENERAL2_BIRD_CHIRP2
  • SOUND_GENERAL2_SWITCH_TICK_FAST
  • SOUND_GENERAL2_SWITCH_TICK_SLOW
  • SOUND_GENERAL2_STAR_APPEARS
  • SOUND_GENERAL2_ROTATING_BLOCK_ALERT
  • SOUND_GENERAL2_BOWSER_EXPLODE
  • SOUND_GENERAL2_BOWSER_KEY
  • SOUND_GENERAL2_1UP_APPEAR
  • SOUND_GENERAL2_RIGHT_ANSWER

  • SOUND_OBJ2_BOWSER_ROAR
  • SOUND_OBJ2_PIRANHA_PLANT_BITE
  • SOUND_OBJ2_PIRANHA_PLANT_DYING
  • SOUND_OBJ2_BOWSER_PUZZLE_PIECE_MOVE
  • SOUND_OBJ2_BULLY_ATTACKED
  • SOUND_OBJ2_KING_BOBOMB_DAMAGE
  • SOUND_OBJ2_SCUTTLEBUG_WALK
  • SOUND_OBJ2_SCUTTLEBUG_ALERT
  • SOUND_OBJ2_BABY_PENGUIN_YELL
  • SOUND_OBJ2_SWOOP
  • SOUND_OBJ2_BIRD_CHIRP1
  • SOUND_OBJ2_LARGE_BULLY_ATTACKED
  • SOUND_OBJ2_EYEROK_SOUND_SHORT
  • SOUND_OBJ2_WHOMP_SOUND_SHORT
  • SOUND_OBJ2_EYEROK_SOUND_LONG
  • SOUND_OBJ2_BOWSER_TELEPORT
  • SOUND_OBJ2_MONTY_MOLE_APPEAR
  • SOUND_OBJ2_BOSS_DIALOG_GRUNT
  • SOUND_OBJ2_MRI_SPINNING

🔼