sm64coopdx/include/PR
Agent X 49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
..
abi.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
gbi.h Keep animations in-bounds 2023-05-18 12:42:18 -07:00
gbi_extension.h sm64coopdx 2023-10-30 01:03:36 -04:00
gs2dex.h
gu.h
libaudio.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
libultra.h
mbi.h
os_ai.h
os_cache.h
os_cont.h Added support for X and Y buttons; Re-mapped B button to the actual B button for controllers; Moved particleFlags code so lua scripts can spawn Mario particles with 'before Mario update' and 'after Mario update' hooks (#5) 2022-02-27 14:31:59 -08:00
os_eeprom.h
os_exception.h
os_internal.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
os_libc.h Refactor PR #156 2020-05-19 10:32:01 -03:00
os_message.h
os_misc.h
os_pi.h Merge in small changes. (#63) 2022-04-16 19:12:12 -07:00
os_rdp.h
os_thread.h
os_time.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
os_tlb.h
os_vi.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
sptask.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
ucode.h
ultratypes.h avoid redefining CLOCK_MONOTONIC and shit 2020-05-20 17:56:35 +03:00