sm64coopdx/include
Keeberghrh e02a68e221
Character Animation System (#441)
Replaces references to set_mario_animation() with set_character_animation(), but the old function still exists as a way to play any character animation on any character. Waluigi has two animations, added as a test and may not be final. Exposed new functions to Lua for usage in mods.
Primary concern is that each character requires 209 lines indicating what animations they use, similar to Character Sounds.
2023-10-27 17:43:45 -07:00
..
GL
PR Keep animations in-bounds 2023-05-18 12:42:18 -07:00
bass Add basic Bass audio engine (#58) 2022-05-08 00:25:09 -07:00
dxsdk
libc
stb Implemented dynos model packs into configfile 2022-03-10 19:23:38 -08:00
behavior_commands.h Added a full new custom behavior system (#124) 2022-06-02 12:19:54 -07:00
behavior_data.h Make most used and useful features built-ins (#242) 2023-02-26 03:15:54 +01:00
behavior_table.h Make most used and useful features built-ins (#242) 2023-02-26 03:15:54 +01:00
command_macros_base.h
config.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
course_table.h Cleanup (#43) 2022-03-26 22:13:57 -07:00
dialog_ids.h
eu_translation.h Adds support for compiling other regions (#378) 2023-05-03 00:54:25 -07:00
geo_commands.h Added support for custom skyboxes in DynOS level gen 2022-04-05 22:56:03 -07:00
gfx_dimensions.h
helper_macros.h
level_commands.h Add level script pointer validation 2023-06-22 01:13:38 -07:00
level_misc_macros.h
level_table.h
luigi_sounds.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
macro_preset_names.h
macro_presets.h
macros.h Massive DynOS refactor for performance/organization 2022-04-19 21:06:18 -07:00
macros.inc
make_const_nonconst.h
mario_animation_ids.h Character Animation System (#441) 2023-10-27 17:43:45 -07:00
mario_geo_switch_case_ids.h
model_ids.h Load Super Keeberghrh's ERROR model when DynOS can't find the model 2022-03-16 01:34:18 -07:00
moving_texture_macros.h
object_constants.h Make most used and useful features built-ins (#242) 2023-02-26 03:15:54 +01:00
object_fields.h Make most used and useful features built-ins (#242) 2023-02-26 03:15:54 +01:00
platform_info.h
prevent_bss_reordering.h
segment_symbols.h
segments.h Added extended bounds 2022-04-06 08:40:22 -07:00
seq_ids.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
seq_luigi.inc Updated Andrat's Luigi sound pack 2022-02-15 01:00:09 -08:00
seq_macros.inc Fixed vanilla sounds on 32-bit 2023-06-24 13:48:44 -07:00
seq_wario.inc Fixed Wario sounds pitch/speed 2022-02-15 00:51:19 -08:00
sm64.h allocate_mario_action fix and improvement (#453) 2023-08-18 18:55:39 +02:00
sounds.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
special_preset_names.h
special_presets.h
surface_terrains.h Adding hazardType to HOOK_ALLOW_HAZARD_SURFACE; more loading info (#355) 2023-04-23 12:11:56 -04:00
text_menu_strings.h.in
text_strings.h.in
textures.h More DynOS custom level progress - BOB can now compile 2022-04-03 03:30:47 -07:00
tinfl.h
trig_tables.inc.c
types.h Eyerok can now get attacked by remote players 2023-10-27 01:03:20 -07:00
ultra64.h
wario_sounds.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00