sm64coopdx/assets/anims/anim_75.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_75[] = {
1,
189,
0,
0,
0x18,
ANIMINDEX_NUMPARTS(anim_75_indices),
anim_75_values,
anim_75_indices,
0,
ANIM_FIELD_LENGTH(anim_75_values),
ANIM_FIELD_LENGTH(anim_75_indices),
};
ROM_ASSET_LOAD_ANIM(anim_75_indices, 0x00540bbc, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_75_values, 0x00540cb8, 1892, 0x00000000, 1892);