sm64coopdx/assets/anims/anim_BF.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_BF[] = {
1,
189,
0,
0,
0x18,
ANIMINDEX_NUMPARTS(anim_BF_indices),
anim_BF_values,
anim_BF_indices,
0,
ANIM_FIELD_LENGTH(anim_BF_values),
ANIM_FIELD_LENGTH(anim_BF_indices),
};
ROM_ASSET_LOAD_ANIM(anim_BF_indices, 0x0056eec4, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_BF_values, 0x0056efc0, 1936, 0x00000000, 1936);