sm64coopdx/assets/anims/anim_22.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_22[] = {
1,
189,
0,
0,
0x1B,
ANIMINDEX_NUMPARTS(anim_22_indices),
anim_22_values,
anim_22_indices,
0,
ANIM_FIELD_LENGTH(anim_22_values),
ANIM_FIELD_LENGTH(anim_22_indices),
};
ROM_ASSET_LOAD_ANIM(anim_22_indices, 0x00500c3c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_22_values, 0x00500d38, 1750, 0x00000000, 1750);