sm64coopdx/levels/rr
Prince Frizzy 75bb9b7912
Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
..
areas/1 Refresh 7 2020-03-01 22:42:52 -05:00
cruiser_wing Refresh 3 2019-11-03 14:36:27 -05:00
donut_block Refresh 3 2019-11-03 14:36:27 -05:00
elevator_platform Refresh 3 2019-11-03 14:36:27 -05:00
flying_carpet refresh 4 2019-12-01 21:52:53 -05:00
l_platform Refresh 3 2019-11-03 14:36:27 -05:00
octagonal_platform refresh 4 2019-12-01 21:52:53 -05:00
pyramid_platform Refresh 3 2019-11-03 14:36:27 -05:00
rotating_bridge_platform refresh 4 2019-12-01 21:52:53 -05:00
seesaw_platform Refresh 3 2019-11-03 14:36:27 -05:00
sliding_platform Refresh 3 2019-11-03 14:36:27 -05:00
swinging_platform Refresh 3 2019-11-03 14:36:27 -05:00
tricky_triangles_1 Refresh 3 2019-11-03 14:36:27 -05:00
tricky_triangles_2 Refresh 3 2019-11-03 14:36:27 -05:00
tricky_triangles_3 Refresh 3 2019-11-03 14:36:27 -05:00
tricky_triangles_4 Refresh 3 2019-11-03 14:36:27 -05:00
tricky_triangles_5 Refresh 3 2019-11-03 14:36:27 -05:00
geo.c Refresh 8 2020-04-03 14:57:26 -04:00
header.h Refresh 3 2019-11-03 14:36:27 -05:00
level.yaml Refresh 3 2019-11-03 14:36:27 -05:00
leveldata.c Refresh 3 2019-11-03 14:36:27 -05:00
script.c Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
texture.inc.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00