sm64coopdx/docs/lua/constants.md

118 KiB

Lua Reference

Supported Constants


area.h

  • INSTANT_WARP_INDEX_START
  • INSTANT_WARP_INDEX_STOP
  • MAX_AREAS
  • WARP_TRANSITION_FADE_FROM_BOWSER
  • WARP_TRANSITION_FADE_FROM_CIRCLE
  • WARP_TRANSITION_FADE_FROM_COLOR
  • WARP_TRANSITION_FADE_FROM_MARIO
  • WARP_TRANSITION_FADE_FROM_STAR
  • WARP_TRANSITION_FADE_INTO_BOWSER
  • WARP_TRANSITION_FADE_INTO_CIRCLE
  • WARP_TRANSITION_FADE_INTO_COLOR
  • WARP_TRANSITION_FADE_INTO_MARIO
  • WARP_TRANSITION_FADE_INTO_STAR

🔼


behavior_table.h

enum BehaviorId

Identifier Value
id_bhv1Up 0
id_bhv1upJumpOnApproach 1
id_bhv1upRunningAway 2
id_bhv1upSliding 3
id_bhv1upWalking 4
id_bhvActivatedBackAndForthPlatform 5
id_bhvActSelector 6
id_bhvActSelectorStarType 7
id_bhvAirborneDeathWarp 8
id_bhvAirborneStarCollectWarp 9
id_bhvAirborneWarp 10
id_bhvAlphaBooKey 11
id_bhvAmbientSounds 12
id_bhvAnimatedTexture 13
id_bhvAnimatesOnFloorSwitchPress 14
id_bhvAnotherElavator 15
id_bhvAnotherTiltingPlatform 16
id_bhvArrowLift 17
id_bhvBalconyBigBoo 18
id_bhvBbhTiltingTrapPlatform 19
id_bhvBbhTumblingBridge 20
id_bhvBeginningLakitu 21
id_bhvBeginningPeach 22
id_bhvBetaBooKey 23
id_bhvBetaBowserAnchor 24
id_bhvBetaChestBottom 25
id_bhvBetaChestLid 26
id_bhvBetaFishSplashSpawner 27
id_bhvBetaHoldableObject 28
id_bhvBetaMovingFlames 29
id_bhvBetaMovingFlamesSpawn 30
id_bhvBetaTrampolineSpring 31
id_bhvBetaTrampolineTop 32
id_bhvBigBoulder 33
id_bhvBigBoulderGenerator 34
id_bhvBigBully 35
id_bhvBigBullyWithMinions 36
id_bhvBigChillBully 37
id_bhvBigSnowmanWhole 38
id_bhvBird 39
id_bhvBirdsSoundLoop 40
id_bhvBitfsSinkingCagePlatform 41
id_bhvBitfsSinkingPlatforms 42
id_bhvBitfsTiltingInvertedPyramid 43
id_bhvBlackSmokeBowser 44
id_bhvBlackSmokeMario 45
id_bhvBlackSmokeUpward 46
id_bhvBlueBowserFlame 47
id_bhvBlueCoinJumping 48
id_bhvBlueCoinSliding 49
id_bhvBlueCoinSwitch 50
id_bhvBlueFish 51
id_bhvBlueFlamesGroup 52
id_bhvBobBowlingBallSpawner 53
id_bhvBobomb 54
id_bhvBobombAnchorMario 55
id_bhvBobombBuddy 56
id_bhvBobombBuddyOpensCannon 57
id_bhvBobombBullyDeathSmoke 58
id_bhvBobombExplosionBubble 59
id_bhvBobombExplosionBubble3600 60
id_bhvBobombFuseSmoke 61
id_bhvBoo 62
id_bhvBooBossSpawnedBridge 63
id_bhvBooCage 64
id_bhvBooInCastle 65
id_bhvBookendSpawn 66
id_bhvBookSwitch 67
id_bhvBooWithCage 68
id_bhvBouncingFireball 69
id_bhvBouncingFireballFlame 70
id_bhvBowlingBall 71
id_bhvBowser 72
id_bhvBowserBodyAnchor 73
id_bhvBowserBomb 74
id_bhvBowserBombExplosion 75
id_bhvBowserBombSmoke 76
id_bhvBowserCourseRedCoinStar 77
id_bhvBowserFlameSpawn 78
id_bhvBowserKey 79
id_bhvBowserKeyCourseExit 80
id_bhvBowserKeyUnlockDoor 81
id_bhvBowserShockWave 82
id_bhvBowsersSub 83
id_bhvBowserSubDoor 84
id_bhvBowserTailAnchor 85
id_bhvBreakableBox 86
id_bhvBreakableBoxSmall 87
id_bhvBreakBoxTriangle 88
id_bhvBreathParticleSpawner 89
id_bhvBub 90
id_bhvBubba 91
id_bhvBubbleMaybe 92
id_bhvBubbleParticleSpawner 93
id_bhvBubblePlayer 94
id_bhvBubbleSplash 95
id_bhvBulletBill 96
id_bhvBulletBillCannon 97
id_bhvButterfly 98
id_bhvCameraLakitu 99
id_bhvCannon 100
id_bhvCannonBarrel 101
id_bhvCannonBarrelBubbles 102
id_bhvCannonBaseUnused 103
id_bhvCannonClosed 104
id_bhvCapSwitch 105
id_bhvCapSwitchBase 106
id_bhvCarrySomething1 107
id_bhvCarrySomething2 108
id_bhvCarrySomething3 109
id_bhvCarrySomething4 110
id_bhvCarrySomething5 111
id_bhvCarrySomething6 112
id_bhvCastleFlagWaving 113
id_bhvCastleFloorTrap 114
id_bhvCcmTouchedStarSpawn 115
id_bhvCelebrationStar 116
id_bhvCelebrationStarSparkle 117
id_bhvChainChomp 118
id_bhvChainChompChainPart 119
id_bhvChainChompGate 120
id_bhvCheckerboardElevatorGroup 121
id_bhvCheckerboardPlatformSub 122
id_bhvChirpChirp 123
id_bhvChirpChirpUnused 124
id_bhvChuckya 125
id_bhvChuckyaAnchorMario 126
id_bhvCirclingAmp 127
id_bhvClamShell 128
id_bhvClockHourHand 129
id_bhvClockMinuteHand 130
id_bhvCloud 131
id_bhvCloudPart 132
id_bhvCoffin 133
id_bhvCoffinSpawner 134
id_bhvCoinFormation 135
id_bhvCoinFormationSpawn 136
id_bhvCoinInsideBoo 137
id_bhvCoinSparkles 138
id_bhvControllablePlatform 139
id_bhvControllablePlatformSub 140
id_bhvCourtyardBooTriplet 141
id_bhvCutOutObject 142
id_bhvDddMovingPole 143
id_bhvDDDPole 144
id_bhvDddWarp 145
id_bhvDeathWarp 146
id_bhvDecorativePendulum 147
id_bhvDirtParticleSpawner 148
id_bhvDonutPlatform 149
id_bhvDonutPlatformSpawner 150
id_bhvDoor 151
id_bhvDoorWarp 152
id_bhvDorrie 153
id_bhvEndBirds1 154
id_bhvEndBirds2 155
id_bhvEndPeach 156
id_bhvEndToad 157
id_bhvEnemyLakitu 158
id_bhvExclamationBox 159
id_bhvExitPodiumWarp 160
id_bhvExplosion 161
id_bhvEyerokBoss 162
id_bhvEyerokHand 163
id_bhvFadingWarp 164
id_bhvFallingBowserPlatform 165
id_bhvFallingPillar 166
id_bhvFallingPillarHitbox 167
id_bhvFerrisWheelAxle 168
id_bhvFerrisWheelPlatform 169
id_bhvFewBlueFishSpawner 170
id_bhvFireParticleSpawner 171
id_bhvFirePiranhaPlant 172
id_bhvFireSpitter 173
id_bhvFish 174
id_bhvFishGroup 175
id_bhvFishSpawner 176
id_bhvFlame 177
id_bhvFlameBouncing 178
id_bhvFlameBowser 179
id_bhvFlameFloatingLanding 180
id_bhvFlameLargeBurningOut 181
id_bhvFlameMovingForwardGrowing 182
id_bhvFlamethrower 183
id_bhvFlamethrowerFlame 184
id_bhvFloorSwitchAnimatesObject 185
id_bhvFloorSwitchGrills 186
id_bhvFloorSwitchHardcodedModel 187
id_bhvFloorSwitchHiddenObjects 188
id_bhvFloorTrapInCastle 189
id_bhvFlyGuy 190
id_bhvFlyguyFlame 191
id_bhvFlyingBookend 192
id_bhvFlyingWarp 193
id_bhvFreeBowlingBall 194
id_bhvGhostHuntBigBoo 195
id_bhvGhostHuntBoo 196
id_bhvGiantPole 197
id_bhvGoldenCoinSparkles 198
id_bhvGoomba 199
id_bhvGoombaTripletSpawner 200
id_bhvGrandStar 201
id_bhvGrindel 202
id_bhvHardAirKnockBackWarp 203
id_bhvHauntedBookshelf 204
id_bhvHauntedBookshelfManager 205
id_bhvHauntedChair 206
id_bhvHeaveHo 207
id_bhvHeaveHoThrowMario 208
id_bhvHidden1up 209
id_bhvHidden1upInPole 210
id_bhvHidden1upInPoleSpawner 211
id_bhvHidden1upInPoleTrigger 212
id_bhvHidden1upTrigger 213
id_bhvHiddenAt120Stars 214
id_bhvHiddenBlueCoin 215
id_bhvHiddenObject 216
id_bhvHiddenRedCoinStar 217
id_bhvHiddenStaircaseStep 218
id_bhvHiddenStar 219
id_bhvHiddenStarTrigger 220
id_bhvHmcElevatorPlatform 221
id_bhvHomingAmp 222
id_bhvHoot 223
id_bhvHorizontalGrindel 224
id_bhvHorStarParticleSpawner 225
id_bhvIdleWaterWave 226
id_bhvIgloo 227
id_bhvInitializeChangingWaterLevel 228
id_bhvInsideCannon 229
id_bhvInstantActiveWarp 230
id_bhvInSunkenShip 231
id_bhvInSunkenShip2 232
id_bhvInSunkenShip3 233
id_bhvIntroScene 234
id_bhvInvisibleObjectsUnderBridge 235
id_bhvJetStream 236
id_bhvJetStreamRingSpawner 237
id_bhvJetStreamWaterRing 238
id_bhvJrbFloatingBox 239
id_bhvJrbFloatingPlatform 240
id_bhvJrbSlidingBox 241
id_bhvJumpingBox 242
id_bhvKickableBoard 243
id_bhvKingBobomb 244
id_bhvKlepto 245
id_bhvKoopa 246
id_bhvKoopaFlag 247
id_bhvKoopaRaceEndpoint 248
id_bhvKoopaShell 249
id_bhvKoopaShellFlame 250
id_bhvKoopaShellUnderwater 251
id_bhvLargeBomp 252
id_bhvLaunchDeathWarp 253
id_bhvLaunchStarCollectWarp 254
id_bhvLeafParticleSpawner 255
id_bhvLllBowserPuzzle 256
id_bhvLllBowserPuzzlePiece 257
id_bhvLllDrawbridge 258
id_bhvLllDrawbridgeSpawner 259
id_bhvLllFloatingWoodBridge 260
id_bhvLllHexagonalMesh 261
id_bhvLllMovingOctagonalMeshPlatform 262
id_bhvLllRollingLog 263
id_bhvLllRotatingBlockWithFireBars 264
id_bhvLllRotatingHexagonalPlatform 265
id_bhvLllRotatingHexagonalRing 266
id_bhvLllRotatingHexFlame 267
id_bhvLllSinkingRectangularPlatform 268
id_bhvLllSinkingRockBlock 269
id_bhvLllSinkingSquarePlatforms 270
id_bhvLllTiltingInvertedPyramid 271
id_bhvLllTumblingBridge 272
id_bhvLllVolcanoFallingTrap 273
id_bhvLllWoodPiece 274
id_bhvMacroUkiki 275
id_bhvMadPiano 276
id_bhvMantaRay 277
id_bhvMantaRayRingManager 278
id_bhvMantaRayWaterRing 279
id_bhvManyBlueFishSpawner 280
id_bhvMario 281
id_bhvMenuButton 282
id_bhvMenuButtonManager 283
id_bhvMerryGoRound 284
id_bhvMerryGoRoundBigBoo 285
id_bhvMerryGoRoundBoo 286
id_bhvMerryGoRoundBooManager 287
id_bhvMeshElevator 288
id_bhvMessagePanel 289
id_bhvMetalCap 290
id_bhvMips 291
id_bhvMistCircParticleSpawner 292
id_bhvMistParticleSpawner 293
id_bhvMoatGrills 294
id_bhvMoneybag 295
id_bhvMoneybagHidden 296
id_bhvMontyMole 297
id_bhvMontyMoleHole 298
id_bhvMontyMoleRock 299
id_bhvMovingBlueCoin 300
id_bhvMovingYellowCoin 301
id_bhvMrBlizzard 302
id_bhvMrBlizzardSnowball 303
id_bhvMrI 304
id_bhvMrIBlueCoin 305
id_bhvMrIBody 306
id_bhvMrIParticle 307
id_bhvNormalCap 308
id_bhvObjectBubble 309
id_bhvObjectWaterSplash 310
id_bhvObjectWaterWave 311
id_bhvObjectWaveTrail 312
id_bhvOctagonalPlatformRotating 313
id_bhvOneCoin 314
id_bhvOpenableCageDoor 315
id_bhvOpenableGrill 316
id_bhvOrangeNumber 317
id_bhvPaintingDeathWarp 318
id_bhvPaintingStarCollectWarp 319
id_bhvPenguinBaby 320
id_bhvPenguinRaceFinishLine 321
id_bhvPenguinRaceShortcutCheck 322
id_bhvPillarBase 323
id_bhvPiranhaPlant 324
id_bhvPiranhaPlantBubble 325
id_bhvPiranhaPlantWakingBubbles 326
id_bhvPitBowlingBall 327
id_bhvPlatformOnTrack 328
id_bhvPlaysMusicTrackWhenTouched 329
id_bhvPlungeBubble 330
id_bhvPokey 331
id_bhvPokeyBodyPart 332
id_bhvPoleGrabbing 333
id_bhvPoundTinyStarParticle 334
id_bhvPunchTinyTriangle 335
id_bhvPurpleParticle 336
id_bhvPurpleSwitchHiddenBoxes 337
id_bhvPushableMetalBox 338
id_bhvPyramidElevator 339
id_bhvPyramidElevatorTrajectoryMarkerBall 340
id_bhvPyramidPillarTouchDetector 341
id_bhvPyramidTop 342
id_bhvPyramidTopFragment 343
id_bhvRacingPenguin 344
id_bhvRandomAnimatedTexture 345
id_bhvRecoveryHeart 346
id_bhvRedCoin 347
id_bhvRedCoinStarMarker 348
id_bhvRespawner 349
id_bhvRockSolid 350
id_bhvRotatingCounterClockwise 351
id_bhvRotatingExclamationMark 352
id_bhvRotatingPlatform 353
id_bhvRrCruiserWing 354
id_bhvRrElevatorPlatform 355
id_bhvRrRotatingBridgePlatform 356
id_bhvSandSoundLoop 357
id_bhvScuttlebug 358
id_bhvScuttlebugSpawn 359
id_bhvSeaweed 360
id_bhvSeaweedBundle 361
id_bhvSeesawPlatform 362
id_bhvShallowWaterSplash 363
id_bhvShallowWaterWave 364
id_bhvShipPart3 365
id_bhvSignOnWall 366
id_bhvSingleCoinGetsSpawned 367
id_bhvSkeeter 368
id_bhvSkeeterWave 369
id_bhvSlidingPlatform2 370
id_bhvSlidingSnowMound 371
id_bhvSLSnowmanWind 372
id_bhvSLWalkingPenguin 373
id_bhvSmallBomp 374
id_bhvSmallBully 375
id_bhvSmallChillBully 376
id_bhvSmallParticle 377
id_bhvSmallParticleBubbles 378
id_bhvSmallParticleSnow 379
id_bhvSmallPenguin 380
id_bhvSmallPiranhaFlame 381
id_bhvSmallWaterWave 382
id_bhvSmallWaterWave398 383
id_bhvSmallWhomp 384
id_bhvSmoke 385
id_bhvSnowBall 386
id_bhvSnowmansBodyCheckpoint 387
id_bhvSnowmansBottom 388
id_bhvSnowmansHead 389
id_bhvSnowMoundSpawn 390
id_bhvSnowParticleSpawner 391
id_bhvSnufit 392
id_bhvSnufitBalls 393
id_bhvSoundSpawner 394
id_bhvSparkle 395
id_bhvSparkleParticleSpawner 396
id_bhvSparkleSpawn 397
id_bhvSpawnedStar 398
id_bhvSpawnedStarNoLevelExit 399
id_bhvSpinAirborneCircleWarp 400
id_bhvSpinAirborneWarp 401
id_bhvSpindel 402
id_bhvSpindrift 403
id_bhvSpiny 404
id_bhvSquarishPathMoving 405
id_bhvSquarishPathParent 406
id_bhvSquishablePlatform 407
id_bhvSslMovingPyramidWall 408
id_bhvStar 409
id_bhvStarDoor 410
id_bhvStarKeyCollectionPuffSpawner 411
id_bhvStarSpawnCoordinates 412
id_bhvStaticCheckeredPlatform 413
id_bhvStaticObject 414
id_bhvStrongWindParticle 415
id_bhvStub 416
id_bhvStub1D0C 417
id_bhvStub1D70 418
id_bhvSunkenShipPart 419
id_bhvSunkenShipPart2 420
id_bhvSunkenShipSetRotation 421
id_bhvSushiShark 422
id_bhvSushiSharkCollisionChild 423
id_bhvSwimmingWarp 424
id_bhvSwingPlatform 425
id_bhvSwoop 426
id_bhvTankFishGroup 427
id_bhvTemporaryYellowCoin 428
id_bhvTenCoinsSpawn 429
id_bhvThiBowlingBallSpawner 430
id_bhvThiHugeIslandTop 431
id_bhvThiTinyIslandTop 432
id_bhvThreeCoinsSpawn 433
id_bhvThwomp 434
id_bhvThwomp2 435
id_bhvTiltingBowserLavaPlatform 436
id_bhvTinyStrongWindParticle 437
id_bhvToadMessage 438
id_bhvTower 439
id_bhvTowerDoor 440
id_bhvTowerPlatformGroup 441
id_bhvToxBox 442
id_bhvTrackBall 443
id_bhvTreasureChestBottom 444
id_bhvTreasureChests 445
id_bhvTreasureChestsJrb 446
id_bhvTreasureChestsShip 447
id_bhvTreasureChestTop 448
id_bhvTree 449
id_bhvTreeLeaf 450
id_bhvTreeSnow 451
id_bhvTriangleParticleSpawner 452
id_bhvTripletButterfly 453
id_bhvTTC2DRotator 454
id_bhvTTCCog 455
id_bhvTTCElevator 456
id_bhvTTCMovingBar 457
id_bhvTTCPendulum 458
id_bhvTTCPitBlock 459
id_bhvTTCRotatingSolid 460
id_bhvTTCSpinner 461
id_bhvTTCTreadmill 462
id_bhvTtmBowlingBallSpawner 463
id_bhvTtmRollingLog 464
id_bhvTumblingBridgePlatform 465
id_bhvTuxiesMother 466
id_bhvTweester 467
id_bhvTweesterSandParticle 468
id_bhvUkiki 469
id_bhvUkikiCage 470
id_bhvUkikiCageChild 471
id_bhvUkikiCageStar 472
id_bhvUnagi 473
id_bhvUnagiSubobject 474
id_bhvUnlockDoorStar 475
id_bhvUnused05A8 476
id_bhvUnused0DFC 477
id_bhvUnused1820 478
id_bhvUnused1F30 479
id_bhvUnused20E0 480
id_bhvUnused2A10 481
id_bhvUnused2A54 482
id_bhvUnusedFakeStar 483
id_bhvUnusedParticleSpawn 484
id_bhvUnusedPoundablePlatform 485
id_bhvVanishCap 486
id_bhvVertStarParticleSpawner 487
id_bhvVolcanoFlames 488
id_bhvVolcanoSoundLoop 489
id_bhvWallTinyStarParticle 490
id_bhvWarp 491
id_bhvWarpPipe 492
id_bhvWaterAirBubble 493
id_bhvWaterBomb 494
id_bhvWaterBombCannon 495
id_bhvWaterBombShadow 496
id_bhvWaterBombSpawner 497
id_bhvWaterDroplet 498
id_bhvWaterDropletSplash 499
id_bhvWaterfallSoundLoop 500
id_bhvWaterLevelDiamond 501
id_bhvWaterLevelPillar 502
id_bhvWaterMist 503
id_bhvWaterMist2 504
id_bhvWaterSplash 505
id_bhvWaveTrail 506
id_bhvWdwExpressElevator 507
id_bhvWdwExpressElevatorPlatform 508
id_bhvWdwRectangularFloatingPlatform 509
id_bhvWdwSquareFloatingPlatform 510
id_bhvWfBreakableWallLeft 511
id_bhvWfBreakableWallRight 512
id_bhvWfElevatorTowerPlatform 513
id_bhvWfRotatingWoodenPlatform 514
id_bhvWfSlidingPlatform 515
id_bhvWfSlidingTowerPlatform 516
id_bhvWfSolidTowerPlatform 517
id_bhvWfTumblingBridge 518
id_bhvWhirlpool 519
id_bhvWhitePuff1 520
id_bhvWhitePuff2 521
id_bhvWhitePuffExplosion 522
id_bhvWhitePuffSmoke 523
id_bhvWhitePuffSmoke2 524
id_bhvWhompKingBoss 525
id_bhvWigglerBody 526
id_bhvWigglerHead 527
id_bhvWind 528
id_bhvWingCap 529
id_bhvWoodenPost 530
id_bhvYellowBackgroundInMenu 531
id_bhvYellowBall 532
id_bhvYellowCoin 533
id_bhvYoshi 534
id_RM_Scroll_Texture 535
id_editor_Scroll_Texture 536
id_bhvBlueCoinNumber 537
id_bhvStarNumber 538
id_bhv_max_count 539

🔼


camera.h

  • CAMERA_MODE_8_DIRECTIONS
  • CAMERA_MODE_BEHIND_MARIO
  • CAMERA_MODE_BOSS_FIGHT
  • CAMERA_MODE_CLOSE
  • CAMERA_MODE_C_UP
  • CAMERA_MODE_FIXED
  • CAMERA_MODE_FREE_ROAM
  • CAMERA_MODE_INSIDE_CANNON
  • CAMERA_MODE_NEWCAM
  • CAMERA_MODE_NONE
  • CAMERA_MODE_OUTWARD_RADIAL
  • CAMERA_MODE_PARALLEL_TRACKING
  • CAMERA_MODE_RADIAL
  • CAMERA_MODE_ROM_HACK
  • CAMERA_MODE_SLIDE_HOOT
  • CAMERA_MODE_SPIRAL_STAIRS
  • CAMERA_MODE_WATER_SURFACE
  • CAM_ANGLE_LAKITU
  • CAM_ANGLE_MARIO
  • CAM_EVENT_BOWSER_INIT
  • CAM_EVENT_BOWSER_JUMP
  • CAM_EVENT_BOWSER_THROW_BOUNCE
  • CAM_EVENT_CANNON
  • CAM_EVENT_DOOR
  • CAM_EVENT_DOOR_WARP
  • CAM_EVENT_SHOT_FROM_CANNON
  • CAM_EVENT_START_CREDITS
  • CAM_EVENT_START_ENDING
  • CAM_EVENT_START_END_WAVING
  • CAM_EVENT_START_GRAND_STAR
  • CAM_EVENT_START_INTRO
  • CAM_EVENT_UNUSED_3
  • CAM_FLAG_BEHIND_MARIO_POST_DOOR
  • CAM_FLAG_BLOCK_AREA_PROCESSING
  • CAM_FLAG_BLOCK_SMOOTH_MOVEMENT
  • CAM_FLAG_CAM_NEAR_WALL
  • CAM_FLAG_CCM_SLIDE_SHORTCUT
  • CAM_FLAG_CHANGED_PARTRACK_INDEX
  • CAM_FLAG_COLLIDED_WITH_WALL
  • CAM_FLAG_FRAME_AFTER_CAM_INIT
  • CAM_FLAG_SLEEPING
  • CAM_FLAG_SMOOTH_MOVEMENT
  • CAM_FLAG_START_TRANSITION
  • CAM_FLAG_TRANSITION_OUT_OF_C_UP
  • CAM_FLAG_UNUSED_13
  • CAM_FLAG_UNUSED_7
  • CAM_FLAG_UNUSED_8
  • CAM_FLAG_UNUSED_CUTSCENE_ACTIVE
  • CAM_FOV_APP_20
  • CAM_FOV_APP_30
  • CAM_FOV_APP_45
  • CAM_FOV_APP_60
  • CAM_FOV_APP_80
  • CAM_FOV_BBH
  • CAM_FOV_DEFAULT
  • CAM_FOV_SET_29
  • CAM_FOV_SET_30
  • CAM_FOV_SET_45
  • CAM_FOV_ZOOM_30
  • CAM_MODE_LAKITU_WAS_ZOOMED_OUT
  • CAM_MODE_MARIO_ACTIVE
  • CAM_MODE_MARIO_SELECTED
  • CAM_MOVE_ALREADY_ZOOMED_OUT
  • CAM_MOVE_C_UP_MODE
  • CAM_MOVE_ENTERED_ROTATE_SURFACE
  • CAM_MOVE_FIX_IN_PLACE
  • CAM_MOVE_INIT_CAMERA
  • CAM_MOVE_METAL_BELOW_WATER
  • CAM_MOVE_PAUSE_SCREEN
  • CAM_MOVE_RESTRICT
  • CAM_MOVE_RETURN_TO_MIDDLE
  • CAM_MOVE_ROTATE
  • CAM_MOVE_ROTATE_LEFT
  • CAM_MOVE_ROTATE_RIGHT
  • CAM_MOVE_STARTED_EXITING_C_UP
  • CAM_MOVE_SUBMERGED
  • CAM_MOVE_UNKNOWN_11
  • CAM_MOVE_UNKNOWN_8
  • CAM_MOVE_ZOOMED_OUT
  • CAM_MOVING_INTO_MODE
  • CAM_SELECTION_FIXED
  • CAM_SELECTION_MARIO
  • CAM_SOUND_C_UP_PLAYED
  • CAM_SOUND_FIXED_ACTIVE
  • CAM_SOUND_MARIO_ACTIVE
  • CAM_SOUND_NORMAL_ACTIVE
  • CAM_SOUND_UNUSED_SELECT_FIXED
  • CAM_SOUND_UNUSED_SELECT_MARIO
  • CAM_STATUS_C_DOWN
  • CAM_STATUS_C_MODE_GROUP
  • CAM_STATUS_C_UP
  • CAM_STATUS_FIXED
  • CAM_STATUS_LAKITU
  • CAM_STATUS_MARIO
  • CAM_STATUS_MODE_GROUP
  • CAM_STATUS_NONE
  • CUTSCENE_0F_UNUSED
  • CUTSCENE_CAP_SWITCH_PRESS
  • CUTSCENE_CREDITS
  • CUTSCENE_DANCE_CLOSEUP
  • CUTSCENE_DANCE_DEFAULT
  • CUTSCENE_DANCE_FLY_AWAY
  • CUTSCENE_DANCE_ROTATE
  • CUTSCENE_DEATH_EXIT
  • CUTSCENE_DEATH_ON_BACK
  • CUTSCENE_DEATH_ON_STOMACH
  • CUTSCENE_DIALOG
  • CUTSCENE_DOOR_PULL
  • CUTSCENE_DOOR_PULL_MODE
  • CUTSCENE_DOOR_PUSH
  • CUTSCENE_DOOR_PUSH_MODE
  • CUTSCENE_DOOR_WARP
  • CUTSCENE_ENDING
  • CUTSCENE_END_WAVING
  • CUTSCENE_ENTER_BOWSER_ARENA
  • CUTSCENE_ENTER_CANNON
  • CUTSCENE_ENTER_PAINTING
  • CUTSCENE_ENTER_POOL
  • CUTSCENE_ENTER_PYRAMID_TOP
  • CUTSCENE_EXIT_BOWSER_DEATH
  • CUTSCENE_EXIT_BOWSER_SUCC
  • CUTSCENE_EXIT_FALL_WMOTR
  • CUTSCENE_EXIT_PAINTING_SUCC
  • CUTSCENE_EXIT_SPECIAL_SUCC
  • CUTSCENE_EXIT_WATERFALL
  • CUTSCENE_GRAND_STAR
  • CUTSCENE_INTRO_PEACH
  • CUTSCENE_KEY_DANCE
  • CUTSCENE_LOOP
  • CUTSCENE_NONPAINTING_DEATH
  • CUTSCENE_PREPARE_CANNON
  • CUTSCENE_QUICKSAND_DEATH
  • CUTSCENE_RACE_DIALOG
  • CUTSCENE_READ_MESSAGE
  • CUTSCENE_RED_COIN_STAR_SPAWN
  • CUTSCENE_SLIDING_DOORS_OPEN
  • CUTSCENE_SSL_PYRAMID_EXPLODE
  • CUTSCENE_STANDING_DEATH
  • CUTSCENE_STAR_SPAWN
  • CUTSCENE_STOP
  • CUTSCENE_SUFFOCATION_DEATH
  • CUTSCENE_UNLOCK_KEY_DOOR
  • CUTSCENE_UNUSED_EXIT
  • CUTSCENE_WATER_DEATH
  • DOOR_DEFAULT
  • DOOR_ENTER_LOBBY
  • DOOR_LEAVING_SPECIAL
  • HAND_CAM_SHAKE_CUTSCENE
  • HAND_CAM_SHAKE_HANG_OWL
  • HAND_CAM_SHAKE_HIGH
  • HAND_CAM_SHAKE_LOW
  • HAND_CAM_SHAKE_OFF
  • HAND_CAM_SHAKE_STAR_DANCE
  • HAND_CAM_SHAKE_UNUSED
  • SHAKE_ATTACK
  • SHAKE_ENV_BOWSER_JUMP
  • SHAKE_ENV_BOWSER_THROW_BOUNCE
  • SHAKE_ENV_EXPLOSION
  • SHAKE_ENV_FALLING_BITS_PLAT
  • SHAKE_ENV_JRB_SHIP_DRAIN
  • SHAKE_ENV_PYRAMID_EXPLODE
  • SHAKE_ENV_UNUSED_5
  • SHAKE_ENV_UNUSED_6
  • SHAKE_ENV_UNUSED_7
  • SHAKE_FALL_DAMAGE
  • SHAKE_FOV_LARGE
  • SHAKE_FOV_MEDIUM
  • SHAKE_FOV_SMALL
  • SHAKE_FOV_UNUSED
  • SHAKE_GROUND_POUND
  • SHAKE_HIT_FROM_BELOW
  • SHAKE_LARGE_DAMAGE
  • SHAKE_MED_DAMAGE
  • SHAKE_POS_BOWLING_BALL
  • SHAKE_POS_LARGE
  • SHAKE_POS_MEDIUM
  • SHAKE_POS_SMALL
  • SHAKE_SHOCK
  • SHAKE_SMALL_DAMAGE

enum RomhackCameraOverride

Identifier Value
RCO_ALL 0
RCO_ALL_EXCEPT_BOWSER 1
RCO_NONE 2

🔼


characters.h

  • PALETTE_PRESET_MAX

enum CharacterSound

Identifier Value
CHAR_SOUND_YAH_WAH_HOO 0
CHAR_SOUND_HOOHOO 1
CHAR_SOUND_YAHOO 2
CHAR_SOUND_UH 3
CHAR_SOUND_HRMM 4
CHAR_SOUND_WAH2 5
CHAR_SOUND_WHOA 6
CHAR_SOUND_EEUH 7
CHAR_SOUND_ATTACKED 8
CHAR_SOUND_OOOF 9
CHAR_SOUND_OOOF2 10
CHAR_SOUND_HERE_WE_GO 11
CHAR_SOUND_YAWNING 12
CHAR_SOUND_SNORING1 13
CHAR_SOUND_SNORING2 14
CHAR_SOUND_WAAAOOOW 15
CHAR_SOUND_HAHA 16
CHAR_SOUND_HAHA_2 17
CHAR_SOUND_UH2 18
CHAR_SOUND_UH2_2 19
CHAR_SOUND_ON_FIRE 20
CHAR_SOUND_DYING 21
CHAR_SOUND_PANTING_COLD 22
CHAR_SOUND_PANTING 23
CHAR_SOUND_COUGHING1 24
CHAR_SOUND_COUGHING2 25
CHAR_SOUND_COUGHING3 26
CHAR_SOUND_PUNCH_YAH 27
CHAR_SOUND_PUNCH_HOO 28
CHAR_SOUND_MAMA_MIA 29
CHAR_SOUND_GROUND_POUND_WAH 30
CHAR_SOUND_DROWNING 31
CHAR_SOUND_PUNCH_WAH 32
CHAR_SOUND_YAHOO_WAHA_YIPPEE 33
CHAR_SOUND_DOH 34
CHAR_SOUND_GAME_OVER 35
CHAR_SOUND_HELLO 36
CHAR_SOUND_PRESS_START_TO_PLAY 37
CHAR_SOUND_TWIRL_BOUNCE 38
CHAR_SOUND_SNORING3 39
CHAR_SOUND_SO_LONGA_BOWSER 40
CHAR_SOUND_IMA_TIRED 41
CHAR_SOUND_LETS_A_GO 42
CHAR_SOUND_OKEY_DOKEY 43
CHAR_SOUND_MAX 44

enum CharacterType

Identifier Value
CT_MARIO 0
CT_LUIGI 1
CT_TOAD 2
CT_WALUIGI 3
CT_WARIO 4
CT_MAX 5

enum PlayerParts

Identifier Value
PANTS 0
SHIRT 1
GLOVES 2
SHOES 3
HAIR 4
SKIN 5
CAP 6
PLAYER_PART_MAX 7
METAL CAP

🔼


dialog_ids.h

enum DialogId

Identifier Value
DIALOG_000 0
DIALOG_001 1
DIALOG_002 2
DIALOG_003 3
DIALOG_004 4
DIALOG_005 5
DIALOG_006 6
DIALOG_007 7
DIALOG_008 8
DIALOG_009 9
DIALOG_010 10
DIALOG_011 11
DIALOG_012 12
DIALOG_013 13
DIALOG_014 14
DIALOG_015 15
DIALOG_016 16
DIALOG_017 17
DIALOG_018 18
DIALOG_019 19
DIALOG_020 20
DIALOG_021 21
DIALOG_022 22
DIALOG_023 23
DIALOG_024 24
DIALOG_025 25
DIALOG_026 26
DIALOG_027 27
DIALOG_028 28
DIALOG_029 29
DIALOG_030 30
DIALOG_031 31
DIALOG_032 32
DIALOG_033 33
DIALOG_034 34
DIALOG_035 35
DIALOG_036 36
DIALOG_037 37
DIALOG_038 38
DIALOG_039 39
DIALOG_040 40
DIALOG_041 41
DIALOG_042 42
DIALOG_043 43
DIALOG_044 44
DIALOG_045 45
DIALOG_046 46
DIALOG_047 47
DIALOG_048 48
DIALOG_049 49
DIALOG_050 50
DIALOG_051 51
DIALOG_052 52
DIALOG_053 53
DIALOG_054 54
DIALOG_055 55
DIALOG_056 56
DIALOG_057 57
DIALOG_058 58
DIALOG_059 59
DIALOG_060 60
DIALOG_061 61
DIALOG_062 62
DIALOG_063 63
DIALOG_064 64
DIALOG_065 65
DIALOG_066 66
DIALOG_067 67
DIALOG_068 68
DIALOG_069 69
DIALOG_070 70
DIALOG_071 71
DIALOG_072 72
DIALOG_073 73
DIALOG_074 74
DIALOG_075 75
DIALOG_076 76
DIALOG_077 77
DIALOG_078 78
DIALOG_079 79
DIALOG_080 80
DIALOG_081 81
DIALOG_082 82
DIALOG_083 83
DIALOG_084 84
DIALOG_085 85
DIALOG_086 86
DIALOG_087 87
DIALOG_088 88
DIALOG_089 89
DIALOG_090 90
DIALOG_091 91
DIALOG_092 92
DIALOG_093 93
DIALOG_094 94
DIALOG_095 95
DIALOG_096 96
DIALOG_097 97
DIALOG_098 98
DIALOG_099 99
DIALOG_100 100
DIALOG_101 101
DIALOG_102 102
DIALOG_103 103
DIALOG_104 104
DIALOG_105 105
DIALOG_106 106
DIALOG_107 107
DIALOG_108 108
DIALOG_109 109
DIALOG_110 110
DIALOG_111 111
DIALOG_112 112
DIALOG_113 113
DIALOG_114 114
DIALOG_115 115
DIALOG_116 116
DIALOG_117 117
DIALOG_118 118
DIALOG_119 119
DIALOG_120 120
DIALOG_121 121
DIALOG_122 122
DIALOG_123 123
DIALOG_124 124
DIALOG_125 125
DIALOG_126 126
DIALOG_127 127
DIALOG_128 128
DIALOG_129 129
DIALOG_130 130
DIALOG_131 131
DIALOG_132 132
DIALOG_133 133
DIALOG_134 134
DIALOG_135 135
DIALOG_136 136
DIALOG_137 137
DIALOG_138 138
DIALOG_139 139
DIALOG_140 140
DIALOG_141 141
DIALOG_142 142
DIALOG_143 143
DIALOG_144 144
DIALOG_145 145
DIALOG_146 146
DIALOG_147 147
DIALOG_148 148
DIALOG_149 149
DIALOG_150 150
DIALOG_151 151
DIALOG_152 152
DIALOG_153 153
DIALOG_154 154
DIALOG_155 155
DIALOG_156 156
DIALOG_157 157
DIALOG_158 158
DIALOG_159 159
DIALOG_160 160
DIALOG_161 161
DIALOG_162 162
DIALOG_163 163
DIALOG_164 164
DIALOG_165 165
DIALOG_166 166
DIALOG_167 167
DIALOG_168 168
DIALOG_169 169
DIALOG_COUNT 170

🔼


djui_console.h

enum ConsoleMessageLevel

Identifier Value
CONSOLE_MESSAGE_INFO 0
CONSOLE_MESSAGE_WARNING 1
CONSOLE_MESSAGE_ERROR 2

🔼


djui_hud_utils.h

enum DjuiFontType

Identifier Value
FONT_NORMAL 0
FONT_MENU 1
FONT_HUD 2
FONT_TINY 3
FONT_COUNT 4

enum HudUtilsFilter

Identifier Value
FILTER_NEAREST 0
FILTER_LINEAR 1
FILTER_COUNT 2

enum HudUtilsResolution

Identifier Value
RESOLUTION_DJUI 0
RESOLUTION_N64 1
RESOLUTION_COUNT 2

🔼


envfx_snow.h

  • ENVFX_BUBBLE_START
  • ENVFX_FLOWERS
  • ENVFX_JETSTREAM_BUBBLES
  • ENVFX_LAVA_BUBBLES
  • ENVFX_MODE_NONE
  • ENVFX_SNOW_BLIZZARD
  • ENVFX_SNOW_NORMAL
  • ENVFX_SNOW_WATER
  • ENVFX_WHIRLPOOL_BUBBLES

🔼


external.h

  • DS_DIFF
  • SEQ_PLAYER_ENV
  • SEQ_PLAYER_LEVEL
  • SEQ_PLAYER_SFX

enum DialogSound

Identifier Value
DS_UKIKI 0
DS_TUXIE 1
DS_BOWS1 2
DS_KOOPA 3
DS_KBOMB 4
DS_BOO 5
DS_BOMB 6
DS_BOWS2 7
DS_GRUNT 8
DS_WIGLR 9
DS_YOSHI 10
DS_MAX 11
DS_NONE 0xff

🔼


first_person_cam.h

  • FIRST_PERSON_DEFAULT_FOV

🔼


geo_commands.h

  • BACKGROUND_ABOVE_CLOUDS
  • BACKGROUND_BELOW_CLOUDS
  • BACKGROUND_CUSTOM
  • BACKGROUND_DESERT
  • BACKGROUND_FLAMING_SKY
  • BACKGROUND_GREEN_SKY
  • BACKGROUND_HAUNTED
  • BACKGROUND_OCEAN_SKY
  • BACKGROUND_PURPLE_SKY
  • BACKGROUND_SNOW_MOUNTAINS
  • BACKGROUND_UNDERWATER_CITY

🔼


graph_node.h

  • GEO_CONTEXT_AREA_INIT
  • GEO_CONTEXT_AREA_LOAD
  • GEO_CONTEXT_AREA_UNLOAD
  • GEO_CONTEXT_CREATE
  • GEO_CONTEXT_HELD_OBJ
  • GEO_CONTEXT_RENDER
  • GFX_NUM_MASTER_LISTS
  • GRAPH_EXTRA_FORCE_3D
  • GRAPH_NODE_TYPE_400
  • GRAPH_NODE_TYPE_ANIMATED_PART
  • GRAPH_NODE_TYPE_BACKGROUND
  • GRAPH_NODE_TYPE_BILLBOARD
  • GRAPH_NODE_TYPE_CAMERA
  • GRAPH_NODE_TYPE_CULLING_RADIUS
  • GRAPH_NODE_TYPE_DISPLAY_LIST
  • GRAPH_NODE_TYPE_FUNCTIONAL
  • GRAPH_NODE_TYPE_GENERATED_LIST
  • GRAPH_NODE_TYPE_HELD_OBJ
  • GRAPH_NODE_TYPE_LEVEL_OF_DETAIL
  • GRAPH_NODE_TYPE_MASTER_LIST
  • GRAPH_NODE_TYPE_OBJECT
  • GRAPH_NODE_TYPE_OBJECT_PARENT
  • GRAPH_NODE_TYPE_ORTHO_PROJECTION
  • GRAPH_NODE_TYPE_PERSPECTIVE
  • GRAPH_NODE_TYPE_ROOT
  • GRAPH_NODE_TYPE_ROTATION
  • GRAPH_NODE_TYPE_SCALE
  • GRAPH_NODE_TYPE_SHADOW
  • GRAPH_NODE_TYPE_START
  • GRAPH_NODE_TYPE_SWITCH_CASE
  • GRAPH_NODE_TYPE_TRANSLATION
  • GRAPH_NODE_TYPE_TRANSLATION_ROTATION
  • GRAPH_RENDER_ACTIVE
  • GRAPH_RENDER_BILLBOARD
  • GRAPH_RENDER_CHILDREN_FIRST
  • GRAPH_RENDER_CYLBOARD
  • GRAPH_RENDER_HAS_ANIMATION
  • GRAPH_RENDER_INVISIBLE
  • GRAPH_RENDER_PLAYER
  • GRAPH_RENDER_Z_BUFFER

🔼


interaction.c

🔼


interaction.h

  • ATTACK_FAST_ATTACK
  • ATTACK_FROM_ABOVE
  • ATTACK_FROM_BELOW
  • ATTACK_GROUND_POUND_OR_TWIRL
  • ATTACK_KICK_OR_TRIP
  • ATTACK_PUNCH
  • INT_ANY_ATTACK
  • INT_ATTACK_NOT_FROM_BELOW
  • INT_ATTACK_NOT_WEAK_FROM_ABOVE
  • INT_ATTACK_SLIDE
  • INT_STATUS_ATTACKED_MARIO
  • INT_STATUS_ATTACK_MASK
  • INT_STATUS_GRABBED_MARIO
  • INT_STATUS_HIT_BY_SHOCKWAVE
  • INT_STATUS_HIT_MINE
  • INT_STATUS_HOOT_GRABBED_BY_MARIO
  • INT_STATUS_INTERACTED
  • INT_STATUS_MARIO_DROP_OBJECT
  • INT_STATUS_MARIO_UNK1
  • INT_STATUS_MARIO_UNK2
  • INT_STATUS_MARIO_UNK5
  • INT_STATUS_MARIO_UNK6
  • INT_STATUS_MARIO_UNK7
  • INT_STATUS_STOP_RIDING
  • INT_STATUS_TOUCHED_BOB_OMB
  • INT_STATUS_TRAP_TURN
  • INT_STATUS_WAS_ATTACKED
  • INT_SUBTYPE_BIG_KNOCKBACK
  • INT_SUBTYPE_DELAY_INVINCIBILITY
  • INT_SUBTYPE_DROP_IMMEDIATELY
  • INT_SUBTYPE_EATS_MARIO
  • INT_SUBTYPE_FADING_WARP
  • INT_SUBTYPE_GRABS_MARIO
  • INT_SUBTYPE_GRAND_STAR
  • INT_SUBTYPE_HOLDABLE_NPC
  • INT_SUBTYPE_KICKABLE
  • INT_SUBTYPE_NOT_GRABBABLE
  • INT_SUBTYPE_NO_EXIT
  • INT_SUBTYPE_NPC
  • INT_SUBTYPE_SIGN
  • INT_SUBTYPE_STAR_DOOR
  • INT_SUBTYPE_TWIRL_BOUNCE

enum InteractionFlag

Identifier Value
INT_GROUND_POUND (1 << 0)
INT_PUNCH (1 << 1)
INT_KICK (1 << 2)
INT_TRIP (1 << 3)
INT_SLIDE_KICK (1 << 4)
INT_FAST_ATTACK_OR_SHELL (1 << 5)
INT_HIT_FROM_ABOVE (1 << 6)
INT_HIT_FROM_BELOW (1 << 7)
INT_TWIRL (1 << 8)
INT_GROUND_POUND_OR_TWIRL (INT_GROUND_POUND

enum InteractionType

Identifier Value
INTERACT_HOOT (1 << 0)
INTERACT_GRABBABLE (1 << 1)
INTERACT_DOOR (1 << 2)
INTERACT_DAMAGE (1 << 3)
INTERACT_COIN (1 << 4)
INTERACT_CAP (1 << 5)
INTERACT_POLE (1 << 6)
INTERACT_KOOPA (1 << 7)
INTERACT_UNKNOWN_08 (1 << 8)
INTERACT_BREAKABLE (1 << 9)
INTERACT_STRONG_WIND (1 << 10)
INTERACT_WARP_DOOR (1 << 11)
INTERACT_STAR_OR_KEY (1 << 12)
INTERACT_WARP (1 << 13)
INTERACT_CANNON_BASE (1 << 14)
INTERACT_BOUNCE_TOP (1 << 15)
INTERACT_WATER_RING (1 << 16)
INTERACT_BULLY (1 << 17)
INTERACT_FLAME (1 << 18)
INTERACT_KOOPA_SHELL (1 << 19)
INTERACT_BOUNCE_TOP2 (1 << 20)
INTERACT_MR_BLIZZARD (1 << 21)
INTERACT_HIT_FROM_BELOW (1 << 22)
INTERACT_TEXT (1 << 23)
INTERACT_TORNADO (1 << 24)
INTERACT_WHIRLPOOL (1 << 25)
INTERACT_CLAM_OR_BUBBA (1 << 26)
INTERACT_BBH_ENTRANCE (1 << 27)
INTERACT_SNUFIT_BULLET (1 << 28)
INTERACT_SHOCK (1 << 29)
INTERACT_IGLOO_BARRIER (1 << 30)
INTERACT_PLAYER (1 << 31)

🔼


level_commands.h

  • WARP_CHECKPOINT
  • WARP_NO_CHECKPOINT

🔼


level_defines.h

enum LevelNum

Identifier Value
LEVEL_NONE 0
LEVEL_UNKNOWN_1 1
LEVEL_UNKNOWN_2 2
LEVEL_UNKNOWN_3 3
LEVEL_BBH 4
LEVEL_CCM 5
LEVEL_CASTLE 6
LEVEL_HMC 7
LEVEL_SSL 8
LEVEL_BOB 9
LEVEL_SL 10
LEVEL_WDW 11
LEVEL_JRB 12
LEVEL_THI 13
LEVEL_TTC 14
LEVEL_RR 15
LEVEL_CASTLE_GROUNDS 16
LEVEL_BITDW 17
LEVEL_VCUTM 18
LEVEL_BITFS 19
LEVEL_SA 20
LEVEL_BITS 21
LEVEL_LLL 22
LEVEL_DDD 23
LEVEL_WF 24
LEVEL_ENDING 25
LEVEL_CASTLE_COURTYARD 26
LEVEL_PSS 27
LEVEL_COTMC 28
LEVEL_TOTWC 29
LEVEL_BOWSER_1 30
LEVEL_WMOTR 31
LEVEL_UNKNOWN_32 32
LEVEL_BOWSER_2 33
LEVEL_BOWSER_3 34
LEVEL_UNKNOWN_35 35
LEVEL_TTM 36
LEVEL_UNKNOWN_37 37
LEVEL_UNKNOWN_38 38
LEVEL_COUNT 39

🔼


level_update.h

  • MARIO_SPAWN_AIRBORNE
  • MARIO_SPAWN_AIRBORNE_DEATH
  • MARIO_SPAWN_AIRBORNE_STAR_COLLECT
  • MARIO_SPAWN_DEATH
  • MARIO_SPAWN_DOOR_WARP
  • MARIO_SPAWN_FLYING
  • MARIO_SPAWN_HARD_AIR_KNOCKBACK
  • MARIO_SPAWN_INSTANT_ACTIVE
  • MARIO_SPAWN_LAUNCH_DEATH
  • MARIO_SPAWN_LAUNCH_STAR_COLLECT
  • MARIO_SPAWN_PAINTING_DEATH
  • MARIO_SPAWN_PAINTING_STAR_COLLECT
  • MARIO_SPAWN_SPIN_AIRBORNE
  • MARIO_SPAWN_SPIN_AIRBORNE_CIRCLE
  • MARIO_SPAWN_SWIMMING
  • MARIO_SPAWN_TELEPORT
  • MARIO_SPAWN_UNKNOWN_02
  • MARIO_SPAWN_UNKNOWN_03
  • MARIO_SPAWN_UNKNOWN_27
  • PRESS_START_DEMO_TIMER
  • SPECIAL_WARP_CAKE
  • SPECIAL_WARP_GODDARD
  • SPECIAL_WARP_GODDARD_GAMEOVER
  • SPECIAL_WARP_LEVEL_SELECT
  • SPECIAL_WARP_TITLE
  • TIMER_CONTROL_HIDE
  • TIMER_CONTROL_SHOW
  • TIMER_CONTROL_START
  • TIMER_CONTROL_STOP
  • WARP_NODE_CREDITS_END
  • WARP_NODE_CREDITS_MIN
  • WARP_NODE_CREDITS_NEXT
  • WARP_NODE_CREDITS_START
  • WARP_NODE_DEATH
  • WARP_NODE_F0
  • WARP_NODE_F2
  • WARP_NODE_WARP_FLOOR
  • WARP_OP_CREDITS_END
  • WARP_OP_CREDITS_NEXT
  • WARP_OP_CREDITS_START
  • WARP_OP_DEATH
  • WARP_OP_DEMO_END
  • WARP_OP_DEMO_NEXT
  • WARP_OP_EXIT
  • WARP_OP_FORCE_SYNC
  • WARP_OP_GAME_OVER
  • WARP_OP_LOOK_UP
  • WARP_OP_NONE
  • WARP_OP_SPIN_SHRINK
  • WARP_OP_STAR_EXIT
  • WARP_OP_TELEPORT
  • WARP_OP_TRIGGERS_LEVEL_SELECT
  • WARP_OP_WARP_DOOR
  • WARP_OP_WARP_FLOOR
  • WARP_OP_WARP_OBJECT
  • WARP_TYPE_CHANGE_AREA
  • WARP_TYPE_CHANGE_LEVEL
  • WARP_TYPE_NOT_WARPING
  • WARP_TYPE_SAME_AREA

enum HUDDisplayFlag

Identifier Value
HUD_DISPLAY_FLAG_LIVES 0x0001
HUD_DISPLAY_FLAG_COIN_COUNT 0x0002
HUD_DISPLAY_FLAG_STAR_COUNT 0x0004
HUD_DISPLAY_FLAG_CAMERA_AND_POWER 0x0008
HUD_DISPLAY_FLAG_KEYS 0x0010
HUD_DISPLAY_FLAG_UNKNOWN_0020 0x0020
HUD_DISPLAY_FLAG_TIMER 0x0040
HUD_DISPLAY_FLAG_CAMERA 0x0080
HUD_DISPLAY_FLAG_POWER 0x0100
HUD_DISPLAY_FLAG_EMPHASIZE_POWER 0x8000
HUD_DISPLAY_NONE 0x0000
HUD_DISPLAY_DEFAULT HUD_DISPLAY_FLAG_LIVES

🔼


mario_animation_ids.h

enum CharacterAnimID

Identifier Value
CHAR_ANIM_SLOW_LEDGE_GRAB 0
CHAR_ANIM_FALL_OVER_BACKWARDS 1
CHAR_ANIM_BACKWARD_AIR_KB 2
CHAR_ANIM_DYING_ON_BACK 3
CHAR_ANIM_BACKFLIP 4
CHAR_ANIM_CLIMB_UP_POLE 5
CHAR_ANIM_GRAB_POLE_SHORT 6
CHAR_ANIM_GRAB_POLE_SWING_PART1 7
CHAR_ANIM_GRAB_POLE_SWING_PART2 8
CHAR_ANIM_HANDSTAND_IDLE 9
CHAR_ANIM_HANDSTAND_JUMP 10
CHAR_ANIM_START_HANDSTAND 11
CHAR_ANIM_RETURN_FROM_HANDSTAND 12
CHAR_ANIM_IDLE_ON_POLE 13
CHAR_ANIM_A_POSE 14
CHAR_ANIM_SKID_ON_GROUND 15
CHAR_ANIM_STOP_SKID 16
CHAR_ANIM_CROUCH_FROM_FAST_LONGJUMP 17
CHAR_ANIM_CROUCH_FROM_SLOW_LONGJUMP 18
CHAR_ANIM_FAST_LONGJUMP 19
CHAR_ANIM_SLOW_LONGJUMP 20
CHAR_ANIM_AIRBORNE_ON_STOMACH 21
CHAR_ANIM_WALK_WITH_LIGHT_OBJ 22
CHAR_ANIM_RUN_WITH_LIGHT_OBJ 23
CHAR_ANIM_SLOW_WALK_WITH_LIGHT_OBJ 24
CHAR_ANIM_SHIVERING_WARMING_HAND 25
CHAR_ANIM_SHIVERING_RETURN_TO_IDLE 26
CHAR_ANIM_SHIVERING 27
CHAR_ANIM_CLIMB_DOWN_LEDGE 28
CHAR_ANIM_CREDITS_WAVING 29
CHAR_ANIM_CREDITS_LOOK_UP 30
CHAR_ANIM_CREDITS_RETURN_FROM_LOOK_UP 31
CHAR_ANIM_CREDITS_RAISE_HAND 32
CHAR_ANIM_CREDITS_LOWER_HAND 33
CHAR_ANIM_CREDITS_TAKE_OFF_CAP 34
CHAR_ANIM_CREDITS_START_WALK_LOOK_UP 35
CHAR_ANIM_CREDITS_LOOK_BACK_THEN_RUN 36
CHAR_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN 37
CHAR_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF 38
CHAR_ANIM_CREDITS_PEACE_SIGN 39
CHAR_ANIM_STAND_UP_FROM_LAVA_BOOST 40
CHAR_ANIM_FIRE_LAVA_BURN 41
CHAR_ANIM_WING_CAP_FLY 42
CHAR_ANIM_HANG_ON_OWL 43
CHAR_ANIM_LAND_ON_STOMACH 44
CHAR_ANIM_AIR_FORWARD_KB 45
CHAR_ANIM_DYING_ON_STOMACH 46
CHAR_ANIM_SUFFOCATING 47
CHAR_ANIM_COUGHING 48
CHAR_ANIM_THROW_CATCH_KEY 49
CHAR_ANIM_DYING_FALL_OVER 50
CHAR_ANIM_IDLE_ON_LEDGE 51
CHAR_ANIM_FAST_LEDGE_GRAB 52
CHAR_ANIM_HANG_ON_CEILING 53
CHAR_ANIM_PUT_CAP_ON 54
CHAR_ANIM_TAKE_CAP_OFF_THEN_ON 55
CHAR_ANIM_QUICKLY_PUT_CAP_ON 56
CHAR_ANIM_HEAD_STUCK_IN_GROUND 57
CHAR_ANIM_GROUND_POUND_LANDING 58
CHAR_ANIM_TRIPLE_JUMP_GROUND_POUND 59
CHAR_ANIM_START_GROUND_POUND 60
CHAR_ANIM_GROUND_POUND 61
CHAR_ANIM_BOTTOM_STUCK_IN_GROUND 62
CHAR_ANIM_IDLE_WITH_LIGHT_OBJ 63
CHAR_ANIM_JUMP_LAND_WITH_LIGHT_OBJ 64
CHAR_ANIM_JUMP_WITH_LIGHT_OBJ 65
CHAR_ANIM_FALL_LAND_WITH_LIGHT_OBJ 66
CHAR_ANIM_FALL_WITH_LIGHT_OBJ 67
CHAR_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ 68
CHAR_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ 69
CHAR_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ 70
CHAR_ANIM_RIDING_SHELL 71
CHAR_ANIM_WALKING 72
CHAR_ANIM_FORWARD_FLIP 73
CHAR_ANIM_JUMP_RIDING_SHELL 74
CHAR_ANIM_LAND_FROM_DOUBLE_JUMP 75
CHAR_ANIM_DOUBLE_JUMP_FALL 76
CHAR_ANIM_SINGLE_JUMP 77
CHAR_ANIM_LAND_FROM_SINGLE_JUMP 78
CHAR_ANIM_AIR_KICK 79
CHAR_ANIM_DOUBLE_JUMP_RISE 80
CHAR_ANIM_START_FORWARD_SPINNING 81
CHAR_ANIM_THROW_LIGHT_OBJECT 82
CHAR_ANIM_FALL_FROM_SLIDE_KICK 83
CHAR_ANIM_BEND_KNESS_RIDING_SHELL 84
CHAR_ANIM_LEGS_STUCK_IN_GROUND 85
CHAR_ANIM_GENERAL_FALL 86
CHAR_ANIM_GENERAL_LAND 87
CHAR_ANIM_BEING_GRABBED 88
CHAR_ANIM_GRAB_HEAVY_OBJECT 89
CHAR_ANIM_SLOW_LAND_FROM_DIVE 90
CHAR_ANIM_FLY_FROM_CANNON 91
CHAR_ANIM_MOVE_ON_WIRE_NET_RIGHT 92
CHAR_ANIM_MOVE_ON_WIRE_NET_LEFT 93
CHAR_ANIM_MISSING_CAP 94
CHAR_ANIM_PULL_DOOR_WALK_IN 95
CHAR_ANIM_PUSH_DOOR_WALK_IN 96
CHAR_ANIM_UNLOCK_DOOR 97
CHAR_ANIM_START_REACH_POCKET 98
CHAR_ANIM_REACH_POCKET 99
CHAR_ANIM_STOP_REACH_POCKET 100
CHAR_ANIM_GROUND_THROW 101
CHAR_ANIM_GROUND_KICK 102
CHAR_ANIM_FIRST_PUNCH 103
CHAR_ANIM_SECOND_PUNCH 104
CHAR_ANIM_FIRST_PUNCH_FAST 105
CHAR_ANIM_SECOND_PUNCH_FAST 106
CHAR_ANIM_PICK_UP_LIGHT_OBJ 107
CHAR_ANIM_PUSHING 108
CHAR_ANIM_START_RIDING_SHELL 109
CHAR_ANIM_PLACE_LIGHT_OBJ 110
CHAR_ANIM_FORWARD_SPINNING 111
CHAR_ANIM_BACKWARD_SPINNING 112
CHAR_ANIM_BREAKDANCE 113
CHAR_ANIM_RUNNING 114
CHAR_ANIM_RUNNING_UNUSED 115
CHAR_ANIM_SOFT_BACK_KB 116
CHAR_ANIM_SOFT_FRONT_KB 117
CHAR_ANIM_DYING_IN_QUICKSAND 118
CHAR_ANIM_IDLE_IN_QUICKSAND 119
CHAR_ANIM_MOVE_IN_QUICKSAND 120
CHAR_ANIM_ELECTROCUTION 121
CHAR_ANIM_SHOCKED 122
CHAR_ANIM_BACKWARD_KB 123
CHAR_ANIM_FORWARD_KB 124
CHAR_ANIM_IDLE_HEAVY_OBJ 125
CHAR_ANIM_STAND_AGAINST_WALL 126
CHAR_ANIM_SIDESTEP_LEFT 127
CHAR_ANIM_SIDESTEP_RIGHT 128
CHAR_ANIM_START_SLEEP_IDLE 129
CHAR_ANIM_START_SLEEP_SCRATCH 130
CHAR_ANIM_START_SLEEP_YAWN 131
CHAR_ANIM_START_SLEEP_SITTING 132
CHAR_ANIM_SLEEP_IDLE 133
CHAR_ANIM_SLEEP_START_LYING 134
CHAR_ANIM_SLEEP_LYING 135
CHAR_ANIM_DIVE 136
CHAR_ANIM_SLIDE_DIVE 137
CHAR_ANIM_GROUND_BONK 138
CHAR_ANIM_STOP_SLIDE_LIGHT_OBJ 139
CHAR_ANIM_SLIDE_KICK 140
CHAR_ANIM_CROUCH_FROM_SLIDE_KICK 141
CHAR_ANIM_SLIDE_MOTIONLESS 142
CHAR_ANIM_STOP_SLIDE 143
CHAR_ANIM_FALL_FROM_SLIDE 144
CHAR_ANIM_SLIDE 145
CHAR_ANIM_TIPTOE 146
CHAR_ANIM_TWIRL_LAND 147
CHAR_ANIM_TWIRL 148
CHAR_ANIM_START_TWIRL 149
CHAR_ANIM_STOP_CROUCHING 150
CHAR_ANIM_START_CROUCHING 151
CHAR_ANIM_CROUCHING 152
CHAR_ANIM_CRAWLING 153
CHAR_ANIM_STOP_CRAWLING 154
CHAR_ANIM_START_CRAWLING 155
CHAR_ANIM_SUMMON_STAR 156
CHAR_ANIM_RETURN_STAR_APPROACH_DOOR 157
CHAR_ANIM_BACKWARDS_WATER_KB 158
CHAR_ANIM_SWIM_WITH_OBJ_PART1 159
CHAR_ANIM_SWIM_WITH_OBJ_PART2 160
CHAR_ANIM_FLUTTERKICK_WITH_OBJ 161
CHAR_ANIM_WATER_ACTION_END_WITH_OBJ 162
CHAR_ANIM_STOP_GRAB_OBJ_WATER 163
CHAR_ANIM_WATER_IDLE_WITH_OBJ 164
CHAR_ANIM_DROWNING_PART1 165
CHAR_ANIM_DROWNING_PART2 166
CHAR_ANIM_WATER_DYING 167
CHAR_ANIM_WATER_FORWARD_KB 168
CHAR_ANIM_FALL_FROM_WATER 169
CHAR_ANIM_SWIM_PART1 170
CHAR_ANIM_SWIM_PART2 171
CHAR_ANIM_FLUTTERKICK 172
CHAR_ANIM_WATER_ACTION_END 173
CHAR_ANIM_WATER_PICK_UP_OBJ 174
CHAR_ANIM_WATER_GRAB_OBJ_PART2 175
CHAR_ANIM_WATER_GRAB_OBJ_PART1 176
CHAR_ANIM_WATER_THROW_OBJ 177
CHAR_ANIM_WATER_IDLE 178
CHAR_ANIM_WATER_STAR_DANCE 179
CHAR_ANIM_RETURN_FROM_WATER_STAR_DANCE 180
CHAR_ANIM_GRAB_BOWSER 181
CHAR_ANIM_SWINGING_BOWSER 182
CHAR_ANIM_RELEASE_BOWSER 183
CHAR_ANIM_HOLDING_BOWSER 184
CHAR_ANIM_HEAVY_THROW 185
CHAR_ANIM_WALK_PANTING 186
CHAR_ANIM_WALK_WITH_HEAVY_OBJ 187
CHAR_ANIM_TURNING_PART1 188
CHAR_ANIM_TURNING_PART2 189
CHAR_ANIM_SLIDEFLIP_LAND 190
CHAR_ANIM_SLIDEFLIP 191
CHAR_ANIM_TRIPLE_JUMP_LAND 192
CHAR_ANIM_TRIPLE_JUMP 193
CHAR_ANIM_FIRST_PERSON 194
CHAR_ANIM_IDLE_HEAD_LEFT 195
CHAR_ANIM_IDLE_HEAD_RIGHT 196
CHAR_ANIM_IDLE_HEAD_CENTER 197
CHAR_ANIM_HANDSTAND_LEFT 198
CHAR_ANIM_HANDSTAND_RIGHT 199
CHAR_ANIM_WAKE_FROM_SLEEP 200
CHAR_ANIM_WAKE_FROM_LYING 201
CHAR_ANIM_START_TIPTOE 202
CHAR_ANIM_SLIDEJUMP 203
CHAR_ANIM_START_WALLKICK 204
CHAR_ANIM_STAR_DANCE 205
CHAR_ANIM_RETURN_FROM_STAR_DANCE 206
CHAR_ANIM_FORWARD_SPINNING_FLIP 207
CHAR_ANIM_TRIPLE_JUMP_FLY 208
CHAR_ANIM_MAX 209

enum MarioAnimID

Identifier Value
MARIO_ANIM_SLOW_LEDGE_GRAB 0
MARIO_ANIM_FALL_OVER_BACKWARDS 1
MARIO_ANIM_BACKWARD_AIR_KB 2
MARIO_ANIM_DYING_ON_BACK 3
MARIO_ANIM_BACKFLIP 4
MARIO_ANIM_CLIMB_UP_POLE 5
MARIO_ANIM_GRAB_POLE_SHORT 6
MARIO_ANIM_GRAB_POLE_SWING_PART1 7
MARIO_ANIM_GRAB_POLE_SWING_PART2 8
MARIO_ANIM_HANDSTAND_IDLE 9
MARIO_ANIM_HANDSTAND_JUMP 10
MARIO_ANIM_START_HANDSTAND 11
MARIO_ANIM_RETURN_FROM_HANDSTAND 12
MARIO_ANIM_IDLE_ON_POLE 13
MARIO_ANIM_A_POSE 14
MARIO_ANIM_SKID_ON_GROUND 15
MARIO_ANIM_STOP_SKID 16
MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP 17
MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP 18
MARIO_ANIM_FAST_LONGJUMP 19
MARIO_ANIM_SLOW_LONGJUMP 20
MARIO_ANIM_AIRBORNE_ON_STOMACH 21
MARIO_ANIM_WALK_WITH_LIGHT_OBJ 22
MARIO_ANIM_RUN_WITH_LIGHT_OBJ 23
MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ 24
MARIO_ANIM_SHIVERING_WARMING_HAND 25
MARIO_ANIM_SHIVERING_RETURN_TO_IDLE 26
MARIO_ANIM_SHIVERING 27
MARIO_ANIM_CLIMB_DOWN_LEDGE 28
MARIO_ANIM_CREDITS_WAVING 29
MARIO_ANIM_CREDITS_LOOK_UP 30
MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP 31
MARIO_ANIM_CREDITS_RAISE_HAND 32
MARIO_ANIM_CREDITS_LOWER_HAND 33
MARIO_ANIM_CREDITS_TAKE_OFF_CAP 34
MARIO_ANIM_CREDITS_START_WALK_LOOK_UP 35
MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN 36
MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN 37
MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF 38
MARIO_ANIM_CREDITS_PEACE_SIGN 39
MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST 40
MARIO_ANIM_FIRE_LAVA_BURN 41
MARIO_ANIM_WING_CAP_FLY 42
MARIO_ANIM_HANG_ON_OWL 43
MARIO_ANIM_LAND_ON_STOMACH 44
MARIO_ANIM_AIR_FORWARD_KB 45
MARIO_ANIM_DYING_ON_STOMACH 46
MARIO_ANIM_SUFFOCATING 47
MARIO_ANIM_COUGHING 48
MARIO_ANIM_THROW_CATCH_KEY 49
MARIO_ANIM_DYING_FALL_OVER 50
MARIO_ANIM_IDLE_ON_LEDGE 51
MARIO_ANIM_FAST_LEDGE_GRAB 52
MARIO_ANIM_HANG_ON_CEILING 53
MARIO_ANIM_PUT_CAP_ON 54
MARIO_ANIM_TAKE_CAP_OFF_THEN_ON 55
MARIO_ANIM_QUICKLY_PUT_CAP_ON 56
MARIO_ANIM_HEAD_STUCK_IN_GROUND 57
MARIO_ANIM_GROUND_POUND_LANDING 58
MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND 59
MARIO_ANIM_START_GROUND_POUND 60
MARIO_ANIM_GROUND_POUND 61
MARIO_ANIM_BOTTOM_STUCK_IN_GROUND 62
MARIO_ANIM_IDLE_WITH_LIGHT_OBJ 63
MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ 64
MARIO_ANIM_JUMP_WITH_LIGHT_OBJ 65
MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ 66
MARIO_ANIM_FALL_WITH_LIGHT_OBJ 67
MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ 68
MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ 69
MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ 70
MARIO_ANIM_RIDING_SHELL 71
MARIO_ANIM_WALKING 72
MARIO_ANIM_FORWARD_FLIP 73
MARIO_ANIM_JUMP_RIDING_SHELL 74
MARIO_ANIM_LAND_FROM_DOUBLE_JUMP 75
MARIO_ANIM_DOUBLE_JUMP_FALL 76
MARIO_ANIM_SINGLE_JUMP 77
MARIO_ANIM_LAND_FROM_SINGLE_JUMP 78
MARIO_ANIM_AIR_KICK 79
MARIO_ANIM_DOUBLE_JUMP_RISE 80
MARIO_ANIM_START_FORWARD_SPINNING 81
MARIO_ANIM_THROW_LIGHT_OBJECT 82
MARIO_ANIM_FALL_FROM_SLIDE_KICK 83
MARIO_ANIM_BEND_KNESS_RIDING_SHELL 84
MARIO_ANIM_LEGS_STUCK_IN_GROUND 85
MARIO_ANIM_GENERAL_FALL 86
MARIO_ANIM_GENERAL_LAND 87
MARIO_ANIM_BEING_GRABBED 88
MARIO_ANIM_GRAB_HEAVY_OBJECT 89
MARIO_ANIM_SLOW_LAND_FROM_DIVE 90
MARIO_ANIM_FLY_FROM_CANNON 91
MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT 92
MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT 93
MARIO_ANIM_MISSING_CAP 94
MARIO_ANIM_PULL_DOOR_WALK_IN 95
MARIO_ANIM_PUSH_DOOR_WALK_IN 96
MARIO_ANIM_UNLOCK_DOOR 97
MARIO_ANIM_START_REACH_POCKET 98
MARIO_ANIM_REACH_POCKET 99
MARIO_ANIM_STOP_REACH_POCKET 100
MARIO_ANIM_GROUND_THROW 101
MARIO_ANIM_GROUND_KICK 102
MARIO_ANIM_FIRST_PUNCH 103
MARIO_ANIM_SECOND_PUNCH 104
MARIO_ANIM_FIRST_PUNCH_FAST 105
MARIO_ANIM_SECOND_PUNCH_FAST 106
MARIO_ANIM_PICK_UP_LIGHT_OBJ 107
MARIO_ANIM_PUSHING 108
MARIO_ANIM_START_RIDING_SHELL 109
MARIO_ANIM_PLACE_LIGHT_OBJ 110
MARIO_ANIM_FORWARD_SPINNING 111
MARIO_ANIM_BACKWARD_SPINNING 112
MARIO_ANIM_BREAKDANCE 113
MARIO_ANIM_RUNNING 114
MARIO_ANIM_RUNNING_UNUSED 115
MARIO_ANIM_SOFT_BACK_KB 116
MARIO_ANIM_SOFT_FRONT_KB 117
MARIO_ANIM_DYING_IN_QUICKSAND 118
MARIO_ANIM_IDLE_IN_QUICKSAND 119
MARIO_ANIM_MOVE_IN_QUICKSAND 120
MARIO_ANIM_ELECTROCUTION 121
MARIO_ANIM_SHOCKED 122
MARIO_ANIM_BACKWARD_KB 123
MARIO_ANIM_FORWARD_KB 124
MARIO_ANIM_IDLE_HEAVY_OBJ 125
MARIO_ANIM_STAND_AGAINST_WALL 126
MARIO_ANIM_SIDESTEP_LEFT 127
MARIO_ANIM_SIDESTEP_RIGHT 128
MARIO_ANIM_START_SLEEP_IDLE 129
MARIO_ANIM_START_SLEEP_SCRATCH 130
MARIO_ANIM_START_SLEEP_YAWN 131
MARIO_ANIM_START_SLEEP_SITTING 132
MARIO_ANIM_SLEEP_IDLE 133
MARIO_ANIM_SLEEP_START_LYING 134
MARIO_ANIM_SLEEP_LYING 135
MARIO_ANIM_DIVE 136
MARIO_ANIM_SLIDE_DIVE 137
MARIO_ANIM_GROUND_BONK 138
MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ 139
MARIO_ANIM_SLIDE_KICK 140
MARIO_ANIM_CROUCH_FROM_SLIDE_KICK 141
MARIO_ANIM_SLIDE_MOTIONLESS 142
MARIO_ANIM_STOP_SLIDE 143
MARIO_ANIM_FALL_FROM_SLIDE 144
MARIO_ANIM_SLIDE 145
MARIO_ANIM_TIPTOE 146
MARIO_ANIM_TWIRL_LAND 147
MARIO_ANIM_TWIRL 148
MARIO_ANIM_START_TWIRL 149
MARIO_ANIM_STOP_CROUCHING 150
MARIO_ANIM_START_CROUCHING 151
MARIO_ANIM_CROUCHING 152
MARIO_ANIM_CRAWLING 153
MARIO_ANIM_STOP_CRAWLING 154
MARIO_ANIM_START_CRAWLING 155
MARIO_ANIM_SUMMON_STAR 156
MARIO_ANIM_RETURN_STAR_APPROACH_DOOR 157
MARIO_ANIM_BACKWARDS_WATER_KB 158
MARIO_ANIM_SWIM_WITH_OBJ_PART1 159
MARIO_ANIM_SWIM_WITH_OBJ_PART2 160
MARIO_ANIM_FLUTTERKICK_WITH_OBJ 161
MARIO_ANIM_WATER_ACTION_END_WITH_OBJ 162
MARIO_ANIM_STOP_GRAB_OBJ_WATER 163
MARIO_ANIM_WATER_IDLE_WITH_OBJ 164
MARIO_ANIM_DROWNING_PART1 165
MARIO_ANIM_DROWNING_PART2 166
MARIO_ANIM_WATER_DYING 167
MARIO_ANIM_WATER_FORWARD_KB 168
MARIO_ANIM_FALL_FROM_WATER 169
MARIO_ANIM_SWIM_PART1 170
MARIO_ANIM_SWIM_PART2 171
MARIO_ANIM_FLUTTERKICK 172
MARIO_ANIM_WATER_ACTION_END 173
MARIO_ANIM_WATER_PICK_UP_OBJ 174
MARIO_ANIM_WATER_GRAB_OBJ_PART2 175
MARIO_ANIM_WATER_GRAB_OBJ_PART1 176
MARIO_ANIM_WATER_THROW_OBJ 177
MARIO_ANIM_WATER_IDLE 178
MARIO_ANIM_WATER_STAR_DANCE 179
MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE 180
MARIO_ANIM_GRAB_BOWSER 181
MARIO_ANIM_SWINGING_BOWSER 182
MARIO_ANIM_RELEASE_BOWSER 183
MARIO_ANIM_HOLDING_BOWSER 184
MARIO_ANIM_HEAVY_THROW 185
MARIO_ANIM_WALK_PANTING 186
MARIO_ANIM_WALK_WITH_HEAVY_OBJ 187
MARIO_ANIM_TURNING_PART1 188
MARIO_ANIM_TURNING_PART2 189
MARIO_ANIM_SLIDEFLIP_LAND 190
MARIO_ANIM_SLIDEFLIP 191
MARIO_ANIM_TRIPLE_JUMP_LAND 192
MARIO_ANIM_TRIPLE_JUMP 193
MARIO_ANIM_FIRST_PERSON 194
MARIO_ANIM_IDLE_HEAD_LEFT 195
MARIO_ANIM_IDLE_HEAD_RIGHT 196
MARIO_ANIM_IDLE_HEAD_CENTER 197
MARIO_ANIM_HANDSTAND_LEFT 198
MARIO_ANIM_HANDSTAND_RIGHT 199
MARIO_ANIM_WAKE_FROM_SLEEP 200
MARIO_ANIM_WAKE_FROM_LYING 201
MARIO_ANIM_START_TIPTOE 202
MARIO_ANIM_SLIDEJUMP 203
MARIO_ANIM_START_WALLKICK 204
MARIO_ANIM_STAR_DANCE 205
MARIO_ANIM_RETURN_FROM_STAR_DANCE 206
MARIO_ANIM_FORWARD_SPINNING_FLIP 207
MARIO_ANIM_TRIPLE_JUMP_FLY 208

🔼


mario_geo_switch_case_ids.h

enum MarioCapGSCId

Identifier Value
MARIO_HAS_DEFAULT_CAP_ON 0
MARIO_HAS_DEFAULT_CAP_OFF 1
MARIO_HAS_WING_CAP_ON 2
MARIO_HAS_WING_CAP_OFF 3

enum MarioEyesGSCId

Identifier Value
MARIO_EYES_BLINK 0
MARIO_EYES_OPEN 1
MARIO_EYES_HALF_CLOSED 2
MARIO_EYES_CLOSED 3
MARIO_EYES_LOOK_LEFT 4
MARIO_EYES_LOOK_RIGHT 5
MARIO_EYES_LOOK_UP 6
MARIO_EYES_LOOK_DOWN 7
MARIO_EYES_DEAD 8

enum MarioGrabPosGSCId

Identifier Value
GRAB_POS_NULL 0
GRAB_POS_LIGHT_OBJ 1
GRAB_POS_HEAVY_OBJ 2
GRAB_POS_BOWSER 3

enum MarioHandGSCId

Identifier Value
MARIO_HAND_FISTS 0
MARIO_HAND_OPEN 1
MARIO_HAND_PEACE_SIGN 2
MARIO_HAND_HOLDING_CAP 3
MARIO_HAND_HOLDING_WING_CAP 4
MARIO_HAND_RIGHT_OPEN 5

🔼


mod_storage.h

  • MAX_KEYS
  • MAX_KEY_VALUE_LENGTH

🔼


network.h

  • PACKET_LENGTH
  • SYNC_DISTANCE_INFINITE

enum BouncyLevelBounds

Identifier Value
BOUNCY_LEVEL_BOUNDS_OFF 0
BOUNCY_LEVEL_BOUNDS_ON 1
BOUNCY_LEVEL_BOUNDS_ON_CAP 2

enum NetworkSystemType

Identifier Value
NS_SOCKET 0
NS_COOPNET 1
NS_MAX 2

enum PlayerInteractions

Identifier Value
PLAYER_INTERACTIONS_NONE 0
PLAYER_INTERACTIONS_SOLID 1
PLAYER_INTERACTIONS_PVP 2

🔼


network_player.h

  • MAX_RX_SEQ_IDS
  • NETWORK_PLAYER_PING_TIMEOUT
  • NETWORK_PLAYER_TIMEOUT
  • UNKNOWN_GLOBAL_INDEX
  • UNKNOWN_LOCAL_INDEX
  • UNKNOWN_NETWORK_INDEX
  • USE_REAL_PALETTE_VAR

enum NetworkPlayerType

Identifier Value
NPT_UNKNOWN 0
NPT_LOCAL 1
NPT_SERVER 2
NPT_CLIENT 3

🔼


obj_behaviors.c

  • OBJ_COL_FLAGS_LANDED
  • OBJ_COL_FLAG_GROUNDED
  • OBJ_COL_FLAG_HIT_WALL
  • OBJ_COL_FLAG_NO_Y_VEL
  • OBJ_COL_FLAG_UNDERWATER

🔼


obj_behaviors_2.h

  • ATTACK_HANDLER_DIE_IF_HEALTH_NON_POSITIVE
  • ATTACK_HANDLER_KNOCKBACK
  • ATTACK_HANDLER_NOP
  • ATTACK_HANDLER_SET_SPEED_TO_ZERO
  • ATTACK_HANDLER_SPECIAL_HUGE_GOOMBA_WEAKLY_ATTACKED
  • ATTACK_HANDLER_SPECIAL_KOOPA_LOSE_SHELL
  • ATTACK_HANDLER_SPECIAL_WIGGLER_JUMPED_ON
  • ATTACK_HANDLER_SQUISHED
  • ATTACK_HANDLER_SQUISHED_WITH_BLUE_COIN

🔼


object_constants.h

  • ACTIVATED_BF_PLAT_TYPE_BITFS_ELEVATOR
  • ACTIVATED_BF_PLAT_TYPE_BITFS_MESH_PLAT
  • ACTIVATED_BF_PLAT_TYPE_BITS_ARROW_PLAT
  • ACTIVE_FLAG_ACTIVE
  • ACTIVE_FLAG_DEACTIVATED
  • ACTIVE_FLAG_DITHERED_ALPHA
  • ACTIVE_FLAG_DORMANT
  • ACTIVE_FLAG_FAR_AWAY
  • ACTIVE_FLAG_INITIATED_TIME_STOP
  • ACTIVE_FLAG_IN_DIFFERENT_ROOM
  • ACTIVE_FLAG_MOVE_THROUGH_GRATE
  • ACTIVE_FLAG_UNIMPORTANT
  • ACTIVE_FLAG_UNK10
  • ACTIVE_FLAG_UNK2
  • ACTIVE_FLAG_UNK8
  • ACTIVE_FLAG_UNK9
  • ACTIVE_PARTICLE_BREATH
  • ACTIVE_PARTICLE_BUBBLE
  • ACTIVE_PARTICLE_DIRT
  • ACTIVE_PARTICLE_DUST
  • ACTIVE_PARTICLE_FIRE
  • ACTIVE_PARTICLE_H_STAR
  • ACTIVE_PARTICLE_IDLE_WATER_WAVE
  • ACTIVE_PARTICLE_LEAF
  • ACTIVE_PARTICLE_MIST_CIRCLE
  • ACTIVE_PARTICLE_PLUNGE_BUBBLE
  • ACTIVE_PARTICLE_SHALLOW_WATER_SPLASH
  • ACTIVE_PARTICLE_SHALLOW_WATER_WAVE
  • ACTIVE_PARTICLE_SNOW
  • ACTIVE_PARTICLE_SPARKLES
  • ACTIVE_PARTICLE_TRIANGLE
  • ACTIVE_PARTICLE_UNUSED_1
  • ACTIVE_PARTICLE_UNUSED_2
  • ACTIVE_PARTICLE_V_STAR
  • ACTIVE_PARTICLE_WATER_SPLASH
  • ACTIVE_PARTICLE_WAVE_TRAIL
  • AMP_ACT_ATTACK_COOLDOWN
  • AMP_ACT_IDLE
  • AMP_BP_ROT_RADIUS_0
  • AMP_BP_ROT_RADIUS_200
  • AMP_BP_ROT_RADIUS_300
  • AMP_BP_ROT_RADIUS_400
  • ARROW_LIFT_ACT_IDLE
  • ARROW_LIFT_ACT_MOVING_AWAY
  • ARROW_LIFT_ACT_MOVING_BACK
  • ARROW_LIFT_DONE_MOVING
  • ARROW_LIFT_NOT_DONE_MOVING
  • BBALL_ACT_INITIALIZE
  • BBALL_ACT_ROLL
  • BBALL_BP_STYPE_BOB_LOWER
  • BBALL_BP_STYPE_BOB_UPPER
  • BBALL_BP_STYPE_THI_LARGE
  • BBALL_BP_STYPE_THI_SMALL
  • BBALL_BP_STYPE_TTM
  • BBH_DYNAMIC_SURFACE_ROOM
  • BBH_NEAR_MERRY_GO_ROUND_ROOM
  • BBH_OUTSIDE_ROOM
  • BBH_TILTING_TRAP_PLATFORM_ACT_MARIO_OFF
  • BBH_TILTING_TRAP_PLATFORM_ACT_MARIO_ON
  • BETA_BOO_KEY_ACT_DROPPED
  • BETA_BOO_KEY_ACT_DROPPING
  • BETA_BOO_KEY_ACT_IN_BOO
  • BETA_CHEST_ACT_IDLE_CLOSED
  • BETA_CHEST_ACT_IDLE_OPEN
  • BETA_CHEST_ACT_OPENING
  • BIRD_ACT_FLY
  • BIRD_ACT_INACTIVE
  • BIRD_BP_SPAWNED
  • BIRD_BP_SPAWNER
  • BLUE_COIN_SWITCH_ACT_IDLE
  • BLUE_COIN_SWITCH_ACT_RECEDING
  • BLUE_COIN_SWITCH_ACT_RESPAWNING
  • BLUE_COIN_SWITCH_ACT_TICKING
  • BLUE_FISH_ACT_ASCEND
  • BLUE_FISH_ACT_DIVE
  • BLUE_FISH_ACT_DUPLICATE
  • BLUE_FISH_ACT_ROOM
  • BLUE_FISH_ACT_SPAWN
  • BLUE_FISH_ACT_TURN
  • BLUE_FISH_ACT_TURN_BACK
  • BOBOMB_ACT_CHASE_MARIO
  • BOBOMB_ACT_DEATH_PLANE_DEATH
  • BOBOMB_ACT_EXPLODE
  • BOBOMB_ACT_LAUNCHED
  • BOBOMB_ACT_LAVA_DEATH
  • BOBOMB_ACT_PATROL
  • BOBOMB_BP_STYPE_GENERIC
  • BOBOMB_BP_STYPE_STATIONARY
  • BOBOMB_BUDDY_ACT_IDLE
  • BOBOMB_BUDDY_ACT_TALK
  • BOBOMB_BUDDY_ACT_TURN_TO_TALK
  • BOBOMB_BUDDY_BP_STYPE_BOB_CANNON_KBB
  • BOBOMB_BUDDY_BP_STYPE_BOB_GRASS
  • BOBOMB_BUDDY_BP_STYPE_BOB_GRASS_KBB
  • BOBOMB_BUDDY_BP_STYPE_GENERIC
  • BOBOMB_BUDDY_CANNON_OPENED
  • BOBOMB_BUDDY_CANNON_OPENING
  • BOBOMB_BUDDY_CANNON_STOP_TALKING
  • BOBOMB_BUDDY_CANNON_UNOPENED
  • BOBOMB_BUDDY_HAS_NOT_TALKED
  • BOBOMB_BUDDY_HAS_TALKED
  • BOBOMB_BUDDY_ROLE_ADVICE
  • BOBOMB_BUDDY_ROLE_CANNON
  • BOMP_ACT_EXTEND
  • BOMP_ACT_POKE_OUT
  • BOMP_ACT_RETRACT
  • BOMP_ACT_WAIT
  • BOO_ATTACKED
  • BOO_BOUNCED_ON
  • BOO_CAGE_ACT_FALLING
  • BOO_CAGE_ACT_IN_BOO
  • BOO_CAGE_ACT_MARIO_JUMPING_IN
  • BOO_CAGE_ACT_ON_GROUND
  • BOO_CAGE_ACT_USELESS
  • BOO_DEATH_STATUS_ALIVE
  • BOO_DEATH_STATUS_DEAD
  • BOO_DEATH_STATUS_DYING
  • BOO_NOT_ATTACKED
  • BOWSER_PUZZLE_ACT_DONE
  • BOWSER_PUZZLE_ACT_SPAWN_PIECES
  • BOWSER_PUZZLE_ACT_WAIT_FOR_COMPLETE
  • BULLY_ACT_ACTIVATE_AND_FALL
  • BULLY_ACT_BACK_UP
  • BULLY_ACT_CHASE_MARIO
  • BULLY_ACT_DEATH_PLANE_DEATH
  • BULLY_ACT_INACTIVE
  • BULLY_ACT_KNOCKBACK
  • BULLY_ACT_LAVA_DEATH
  • BULLY_ACT_PATROL
  • BULLY_BP_SIZE_BIG
  • BULLY_BP_SIZE_SMALL
  • BULLY_STYPE_CHILL
  • BULLY_STYPE_GENERIC
  • BULLY_STYPE_MINION
  • BUTTERFLY_ACT_FOLLOW_MARIO
  • BUTTERFLY_ACT_RESTING
  • BUTTERFLY_ACT_RETURN_HOME
  • CAMERA_LAKITU_BP_FOLLOW_CAMERA
  • CAMERA_LAKITU_BP_INTRO
  • CAMERA_LAKITU_INTRO_ACT_SPAWN_CLOUD
  • CAMERA_LAKITU_INTRO_ACT_TRIGGER_CUTSCENE
  • CAMERA_LAKITU_INTRO_ACT_UNK2
  • CANNON_TRAP_DOOR_ACT_CAM_ZOOM
  • CANNON_TRAP_DOOR_ACT_CLOSED
  • CANNON_TRAP_DOOR_ACT_OPEN
  • CANNON_TRAP_DOOR_ACT_OPENING
  • CELEB_STAR_ACT_FACE_CAMERA
  • CELEB_STAR_ACT_SPIN_AROUND_MARIO
  • CHAIN_CHOMP_ACT_MOVE
  • CHAIN_CHOMP_ACT_UNINITIALIZED
  • CHAIN_CHOMP_ACT_UNLOAD_CHAIN
  • CHAIN_CHOMP_CHAIN_PART_BP_PIVOT
  • CHAIN_CHOMP_NOT_RELEASED
  • CHAIN_CHOMP_RELEASED_BREAK_GATE
  • CHAIN_CHOMP_RELEASED_END_CUTSCENE
  • CHAIN_CHOMP_RELEASED_JUMP_AWAY
  • CHAIN_CHOMP_RELEASED_LUNGE_AROUND
  • CHAIN_CHOMP_RELEASED_TRIGGER_CUTSCENE
  • CHAIN_CHOMP_SUB_ACT_LUNGE
  • CHAIN_CHOMP_SUB_ACT_TURN
  • CLOUD_ACT_FWOOSH_HIDDEN
  • CLOUD_ACT_MAIN
  • CLOUD_ACT_SPAWN_PARTS
  • CLOUD_ACT_UNLOAD
  • CLOUD_BP_FWOOSH
  • CLOUD_BP_LAKITU_CLOUD
  • COFFIN_ACT_IDLE
  • COFFIN_ACT_STAND_UP
  • COFFIN_BP_STATIC
  • COFFIN_SPAWNER_ACT_COFFINS_UNLOADED
  • DIALOG_UNK1_AWAIT_DIALOG
  • DIALOG_UNK1_BEGIN_DIALOG
  • DIALOG_UNK1_DISABLE_TIME_STOP
  • DIALOG_UNK1_ENABLE_TIME_STOP
  • DIALOG_UNK1_FLAG_4
  • DIALOG_UNK1_FLAG_DEFAULT
  • DIALOG_UNK1_FLAG_RESPONSE
  • DIALOG_UNK1_INTERRUPT_MARIO_ACTION
  • DIALOG_UNK2_AWAIT_DIALOG
  • DIALOG_UNK2_ENABLE_TIME_STOP
  • DIALOG_UNK2_END_DIALOG
  • DIALOG_UNK2_FLAG_0
  • DIALOG_UNK2_LEAVE_TIME_STOP_ENABLED
  • DIALOG_UNK2_TURN_AND_INTERRUPT_MARIO_ACTION
  • DORRIE_ACT_LOWER_HEAD
  • DORRIE_ACT_MOVE
  • DORRIE_ACT_RAISE_HEAD
  • ENEMY_LAKITU_ACT_MAIN
  • ENEMY_LAKITU_ACT_UNINITIALIZED
  • ENEMY_LAKITU_SUB_ACT_HOLD_SPINY
  • ENEMY_LAKITU_SUB_ACT_NO_SPINY
  • ENEMY_LAKITU_SUB_ACT_THROW_SPINY
  • EYEROK_BOSS_ACT_DEAD
  • EYEROK_BOSS_ACT_DIE
  • EYEROK_BOSS_ACT_FIGHT
  • EYEROK_BOSS_ACT_PAUSE
  • EYEROK_BOSS_ACT_SHOW_INTRO_TEXT
  • EYEROK_BOSS_ACT_SLEEP
  • EYEROK_BOSS_ACT_WAKE_UP
  • EYEROK_HAND_ACT_ATTACKED
  • EYEROK_HAND_ACT_BECOME_ACTIVE
  • EYEROK_HAND_ACT_BEGIN_DOUBLE_POUND
  • EYEROK_HAND_ACT_CLOSE
  • EYEROK_HAND_ACT_DEAD
  • EYEROK_HAND_ACT_DIE
  • EYEROK_HAND_ACT_DOUBLE_POUND
  • EYEROK_HAND_ACT_FIST_PUSH
  • EYEROK_HAND_ACT_FIST_SWEEP
  • EYEROK_HAND_ACT_IDLE
  • EYEROK_HAND_ACT_OPEN
  • EYEROK_HAND_ACT_PAUSE
  • EYEROK_HAND_ACT_RECOVER
  • EYEROK_HAND_ACT_RETREAT
  • EYEROK_HAND_ACT_SHOW_EYE
  • EYEROK_HAND_ACT_SLEEP
  • EYEROK_HAND_ACT_SMASH
  • EYEROK_HAND_ACT_TARGET_MARIO
  • FAKE_MONEYBAG_COIN_ACT_IDLE
  • FAKE_MONEYBAG_COIN_ACT_TRANSFORM
  • FALLING_PILLAR_ACT_FALLING
  • FALLING_PILLAR_ACT_IDLE
  • FALLING_PILLAR_ACT_TURNING
  • FIRE_PIRANHA_PLANT_ACT_GROW
  • FIRE_PIRANHA_PLANT_ACT_HIDE
  • FIRE_SPITTER_ACT_IDLE
  • FIRE_SPITTER_ACT_SPIT_FIRE
  • FISH_ACT_FLEE
  • FISH_ACT_INIT
  • FISH_ACT_ROAM
  • FISH_SPAWNER_ACT_IDLE
  • FISH_SPAWNER_ACT_RESPAWN
  • FISH_SPAWNER_ACT_SPAWN
  • FISH_SPAWNER_BP_FEW_BLUE
  • FISH_SPAWNER_BP_FEW_CYAN
  • FISH_SPAWNER_BP_MANY_BLUE
  • FISH_SPAWNER_BP_MANY_CYAN
  • FLY_GUY_ACT_APPROACH_MARIO
  • FLY_GUY_ACT_IDLE
  • FLY_GUY_ACT_LUNGE
  • FLY_GUY_ACT_SHOOT_FIRE
  • FREE_BBALL_ACT_IDLE
  • FREE_BBALL_ACT_RESET
  • FREE_BBALL_ACT_ROLL
  • GOOMBA_ACT_ATTACKED_MARIO
  • GOOMBA_ACT_JUMP
  • GOOMBA_ACT_WALK
  • GOOMBA_BP_SIZE_MASK
  • GOOMBA_BP_TRIPLET_FLAG_MASK
  • GOOMBA_SIZE_HUGE
  • GOOMBA_SIZE_REGULAR
  • GOOMBA_SIZE_TINY
  • GOOMBA_TRIPLET_SPAWNER_ACT_LOADED
  • GOOMBA_TRIPLET_SPAWNER_ACT_UNLOADED
  • GOOMBA_TRIPLET_SPAWNER_BP_EXTRA_GOOMBAS_MASK
  • GOOMBA_TRIPLET_SPAWNER_BP_SIZE_MASK
  • HAUNTED_BOOKSHELF_ACT_IDLE
  • HAUNTED_BOOKSHELF_ACT_RECEDE
  • HELD_DROPPED
  • HELD_FREE
  • HELD_HELD
  • HELD_THROWN
  • HIDDEN_BLUE_COIN_ACT_ACTIVE
  • HIDDEN_BLUE_COIN_ACT_INACTIVE
  • HIDDEN_BLUE_COIN_ACT_WAITING
  • HOMING_AMP_ACT_APPEAR
  • HOMING_AMP_ACT_ATTACK_COOLDOWN
  • HOMING_AMP_ACT_CHASE
  • HOMING_AMP_ACT_GIVE_UP
  • HOMING_AMP_ACT_INACTIVE
  • HOOT_ACT_ASCENT
  • HOOT_ACT_CARRY
  • HOOT_ACT_TIRED
  • HOOT_AVAIL_ASLEEP_IN_TREE
  • HOOT_AVAIL_READY_TO_FLY
  • HOOT_AVAIL_WANTS_TO_TALK
  • JS_RING_SPAWNER_ACT_ACTIVE
  • JS_RING_SPAWNER_ACT_INACTIVE
  • KLEPTO_ACT_APPROACH_TARGET_HOLDING
  • KLEPTO_ACT_CIRCLE_TARGET_HOLDING
  • KLEPTO_ACT_DIVE_AT_MARIO
  • KLEPTO_ACT_RESET_POSITION
  • KLEPTO_ACT_RETREAT
  • KLEPTO_ACT_STRUCK_BY_MARIO
  • KLEPTO_ACT_TURN_TOWARD_MARIO
  • KLEPTO_ACT_WAIT_FOR_MARIO
  • KLEPTO_ANIM_STATE_HOLDING_CAP
  • KLEPTO_ANIM_STATE_HOLDING_NOTHING
  • KLEPTO_ANIM_STATE_HOLDING_STAR
  • KOOPA_BP_KOOPA_THE_QUICK_BASE
  • KOOPA_BP_KOOPA_THE_QUICK_BOB
  • KOOPA_BP_KOOPA_THE_QUICK_THI
  • KOOPA_BP_NORMAL
  • KOOPA_BP_TINY
  • KOOPA_BP_UNSHELLED
  • KOOPA_SHELLED_ACT_DIE
  • KOOPA_SHELLED_ACT_LYING
  • KOOPA_SHELLED_ACT_RUN_FROM_MARIO
  • KOOPA_SHELLED_ACT_STOPPED
  • KOOPA_SHELLED_ACT_WALK
  • KOOPA_SHELLED_SUB_ACT_START_WALK
  • KOOPA_SHELLED_SUB_ACT_STOP_WALK
  • KOOPA_SHELLED_SUB_ACT_WALK
  • KOOPA_THE_QUICK_ACT_AFTER_RACE
  • KOOPA_THE_QUICK_ACT_DECELERATE
  • KOOPA_THE_QUICK_ACT_RACE
  • KOOPA_THE_QUICK_ACT_SHOW_INIT_TEXT
  • KOOPA_THE_QUICK_ACT_STOP
  • KOOPA_THE_QUICK_ACT_UNUSED1
  • KOOPA_THE_QUICK_ACT_WAIT_BEFORE_RACE
  • KOOPA_THE_QUICK_BOB_INDEX
  • KOOPA_THE_QUICK_SUB_ACT_JUMP
  • KOOPA_THE_QUICK_SUB_ACT_RUN
  • KOOPA_THE_QUICK_SUB_ACT_START_RUN
  • KOOPA_THE_QUICK_THI_INDEX
  • KOOPA_UNSHELLED_ACT_DIVE
  • KOOPA_UNSHELLED_ACT_LYING
  • KOOPA_UNSHELLED_ACT_RUN
  • KOOPA_UNSHELLED_ACT_UNUSED3
  • LLL_DRAWBRIDGE_ACT_LOWER
  • LLL_DRAWBRIDGE_ACT_RAISE
  • MAD_PIANO_ACT_ATTACK
  • MAD_PIANO_ACT_WAIT
  • MANTA_ACT_NO_RINGS
  • MANTA_ACT_SPAWN_RINGS
  • MIPS_ACT_FALL_DOWN
  • MIPS_ACT_FOLLOW_PATH
  • MIPS_ACT_IDLE
  • MIPS_ACT_WAIT_FOR_ANIMATION_DONE
  • MIPS_ACT_WAIT_FOR_NEARBY_MARIO
  • MIPS_STAR_STATUS_ALREADY_SPAWNED_STAR
  • MIPS_STAR_STATUS_HAVENT_SPAWNED_STAR
  • MIPS_STAR_STATUS_SHOULD_SPAWN_STAR
  • MONEYBAG_ACT_APPEAR
  • MONEYBAG_ACT_DEATH
  • MONEYBAG_ACT_DISAPPEAR
  • MONEYBAG_ACT_MOVE_AROUND
  • MONEYBAG_ACT_RETURN_HOME
  • MONEYBAG_ACT_UNUSED_APPEAR
  • MONEYBAG_JUMP_JUMP
  • MONEYBAG_JUMP_JUMP_AND_BOUNCE
  • MONEYBAG_JUMP_LANDING
  • MONEYBAG_JUMP_PREPARE
  • MONEYBAG_JUMP_WALK_AROUND
  • MONEYBAG_JUMP_WALK_HOME
  • MONTY_MOLE_ACT_BEGIN_JUMP_INTO_HOLE
  • MONTY_MOLE_ACT_HIDE
  • MONTY_MOLE_ACT_JUMP_INTO_HOLE
  • MONTY_MOLE_ACT_JUMP_OUT_OF_HOLE
  • MONTY_MOLE_ACT_RISE_FROM_HOLE
  • MONTY_MOLE_ACT_SELECT_HOLE
  • MONTY_MOLE_ACT_SPAWN_ROCK
  • MONTY_MOLE_ACT_THROW_ROCK
  • MONTY_MOLE_BP_NO_ROCK
  • MONTY_MOLE_ROCK_ACT_HELD
  • MONTY_MOLE_ROCK_ACT_MOVE
  • MOV_BCOIN_ACT_MOVING
  • MOV_BCOIN_ACT_STILL
  • MOV_YCOIN_ACT_BLINKING
  • MOV_YCOIN_ACT_DEATH_PLANE_DEATH
  • MOV_YCOIN_ACT_IDLE
  • MOV_YCOIN_ACT_LAVA_DEATH
  • MR_BLIZZARD_ACT_BURROW
  • MR_BLIZZARD_ACT_DEATH
  • MR_BLIZZARD_ACT_HIDE_UNHIDE
  • MR_BLIZZARD_ACT_JUMP
  • MR_BLIZZARD_ACT_RISE_FROM_GROUND
  • MR_BLIZZARD_ACT_ROTATE
  • MR_BLIZZARD_ACT_SPAWN_SNOWBALL
  • MR_BLIZZARD_ACT_THROW_SNOWBALL
  • MR_BLIZZARD_STYPE_JUMPING
  • MR_BLIZZARD_STYPE_NO_CAP
  • OBJ_ACT_DEATH_PLANE_DEATH
  • OBJ_ACT_HORIZONTAL_KNOCKBACK
  • OBJ_ACT_LAVA_DEATH
  • OBJ_ACT_SQUISHED
  • OBJ_ACT_VERTICAL_KNOCKBACK
  • OBJ_FLAG_0020
  • OBJ_FLAG_0100
  • OBJ_FLAG_1000
  • OBJ_FLAG_30
  • OBJ_FLAG_8000
  • OBJ_FLAG_ACTIVE_FROM_AFAR
  • OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO
  • OBJ_FLAG_COMPUTE_DIST_TO_MARIO
  • OBJ_FLAG_HOLDABLE
  • OBJ_FLAG_MOVE_XZ_USING_FVEL
  • OBJ_FLAG_MOVE_Y_WITH_TERMINAL_VEL
  • OBJ_FLAG_PERSISTENT_RESPAWN
  • OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE
  • OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW
  • OBJ_FLAG_SET_THROW_MATRIX_FROM_TRANSFORM
  • OBJ_FLAG_TRANSFORM_RELATIVE_TO_PARENT
  • OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
  • OBJ_MOVE_ABOVE_DEATH_BARRIER
  • OBJ_MOVE_ABOVE_LAVA
  • OBJ_MOVE_AT_WATER_SURFACE
  • OBJ_MOVE_BOUNCE
  • OBJ_MOVE_ENTERED_WATER
  • OBJ_MOVE_HIT_EDGE
  • OBJ_MOVE_HIT_WALL
  • OBJ_MOVE_IN_AIR
  • OBJ_MOVE_LANDED
  • OBJ_MOVE_LEAVING_WATER
  • OBJ_MOVE_LEFT_GROUND
  • OBJ_MOVE_MASK_IN_WATER
  • OBJ_MOVE_MASK_ON_GROUND
  • OBJ_MOVE_ON_GROUND
  • OBJ_MOVE_OUT_SCOPE
  • OBJ_MOVE_UNDERWATER_OFF_GROUND
  • OBJ_MOVE_UNDERWATER_ON_GROUND
  • PENGUIN_ANIM_IDLE
  • PENGUIN_ANIM_WALK
  • PENGUIN_WALK_BABY
  • PENGUIN_WALK_BIG
  • PIRANHA_PLANT_ACT_ATTACKED
  • PIRANHA_PLANT_ACT_BITING
  • PIRANHA_PLANT_ACT_IDLE
  • PIRANHA_PLANT_ACT_RESPAWN
  • PIRANHA_PLANT_ACT_SHRINK_AND_DIE
  • PIRANHA_PLANT_ACT_SLEEPING
  • PIRANHA_PLANT_ACT_STOPPED_BITING
  • PIRANHA_PLANT_ACT_WAIT_TO_RESPAWN
  • PIRANHA_PLANT_ACT_WOKEN_UP
  • PIRANHA_PLANT_BUBBLE_ACT_BURST
  • PIRANHA_PLANT_BUBBLE_ACT_GROW_SHRINK_LOOP
  • PIRANHA_PLANT_BUBBLE_ACT_IDLE
  • PLATFORM_ON_TRACK_ACT_FALL
  • PLATFORM_ON_TRACK_ACT_INIT
  • PLATFORM_ON_TRACK_ACT_MOVE_ALONG_TRACK
  • PLATFORM_ON_TRACK_ACT_PAUSE_BRIEFLY
  • PLATFORM_ON_TRACK_ACT_WAIT_FOR_MARIO
  • PLATFORM_ON_TRACK_BP_DONT_DISAPPEAR
  • PLATFORM_ON_TRACK_BP_DONT_TURN_ROLL
  • PLATFORM_ON_TRACK_BP_DONT_TURN_YAW
  • PLATFORM_ON_TRACK_BP_MASK_PATH
  • PLATFORM_ON_TRACK_BP_MASK_TYPE
  • PLATFORM_ON_TRACK_BP_RETURN_TO_START
  • PLATFORM_ON_TRACK_TYPE_CARPET
  • PLATFORM_ON_TRACK_TYPE_CHECKERED
  • PLATFORM_ON_TRACK_TYPE_GRATE
  • PLATFORM_ON_TRACK_TYPE_SKI_LIFT
  • POKEY_ACT_UNINITIALIZED
  • POKEY_ACT_UNLOAD_PARTS
  • POKEY_ACT_WANDER
  • PURPLE_SWITCH_IDLE
  • PURPLE_SWITCH_PRESSED
  • PURPLE_SWITCH_TICKING
  • PURPLE_SWITCH_UNPRESSED
  • PURPLE_SWITCH_WAIT_FOR_MARIO_TO_GET_OFF
  • PYRAMID_ELEVATOR_AT_BOTTOM
  • PYRAMID_ELEVATOR_CONSTANT_VELOCITY
  • PYRAMID_ELEVATOR_END_MOVING
  • PYRAMID_ELEVATOR_IDLE
  • PYRAMID_ELEVATOR_START_MOVING
  • PYRAMID_TOP_ACT_CHECK_IF_SOLVED
  • PYRAMID_TOP_ACT_EXPLODE
  • PYRAMID_TOP_ACT_SPINNING
  • PYRAMID_WALL_ACT_MOVING_DOWN
  • PYRAMID_WALL_ACT_MOVING_UP
  • PYRAMID_WALL_BP_POSITION_HIGH
  • PYRAMID_WALL_BP_POSITION_LOW
  • PYRAMID_WALL_BP_POSITION_MIDDLE
  • RACING_PENGUIN_ACT_FINISH_RACE
  • RACING_PENGUIN_ACT_PREPARE_FOR_RACE
  • RACING_PENGUIN_ACT_RACE
  • RACING_PENGUIN_ACT_SHOW_FINAL_TEXT
  • RACING_PENGUIN_ACT_SHOW_INIT_TEXT
  • RACING_PENGUIN_ACT_WAIT_FOR_MARIO
  • RESPAWN_INFO_DONT_RESPAWN
  • RESPAWN_INFO_TYPE_16
  • RESPAWN_INFO_TYPE_32
  • RESPAWN_INFO_TYPE_NULL
  • SKEETER_ACT_IDLE
  • SKEETER_ACT_LUNGE
  • SKEETER_ACT_WALK
  • SL_SNOWMAN_WIND_ACT_BLOWING
  • SL_SNOWMAN_WIND_ACT_IDLE
  • SL_SNOWMAN_WIND_ACT_TALKING
  • SL_WALKING_PENGUIN_ACT_MOVING_FORWARDS
  • SL_WALKING_PENGUIN_ACT_RETURNING
  • SL_WALKING_PENGUIN_ACT_TURNING_BACK
  • SL_WALKING_PENGUIN_ACT_TURNING_FORWARDS
  • SNUFIT_ACT_IDLE
  • SNUFIT_ACT_SHOOT
  • SPINY_ACT_ATTACKED_MARIO
  • SPINY_ACT_HELD_BY_LAKITU
  • SPINY_ACT_THROWN_BY_LAKITU
  • SPINY_ACT_WALK
  • SWOOP_ACT_IDLE
  • SWOOP_ACT_MOVE
  • TRIPLET_BUTTERFLY_ACT_ACTIVATE
  • TRIPLET_BUTTERFLY_ACT_EXPLODE
  • TRIPLET_BUTTERFLY_ACT_INIT
  • TRIPLET_BUTTERFLY_ACT_WANDER
  • TRIPLET_BUTTERFLY_BP_BUTTERFLY_NUM
  • TRIPLET_BUTTERFLY_BP_NO_BOMBS
  • TRIPLET_BUTTERFLY_TYPE_EXPLODES
  • TRIPLET_BUTTERFLY_TYPE_NORMAL
  • TRIPLET_BUTTERFLY_TYPE_SPAWN_1UP
  • TTC_2D_ROTATOR_BP_2D_COG
  • TTC_2D_ROTATOR_BP_HAND
  • TTC_COG_BP_DIR_CCW
  • TTC_COG_BP_DIR_CW
  • TTC_COG_BP_DIR_MASK
  • TTC_COG_BP_SHAPE_HEXAGON
  • TTC_COG_BP_SHAPE_MASK
  • TTC_COG_BP_SHAPE_TRIANGLE
  • TTC_MOVING_BAR_ACT_EXTEND
  • TTC_MOVING_BAR_ACT_PULL_BACK
  • TTC_MOVING_BAR_ACT_RETRACT
  • TTC_MOVING_BAR_ACT_WAIT
  • TTC_ROTATING_SOLID_BP_CUBE
  • TTC_ROTATING_SOLID_BP_TRIANGULAR_PRISM
  • TTC_SPEED_FAST
  • TTC_SPEED_RANDOM
  • TTC_SPEED_SLOW
  • TTC_SPEED_STOPPED
  • TWEESTER_ACT_CHASE
  • TWEESTER_ACT_HIDE
  • TWEESTER_ACT_IDLE
  • TWEESTER_SUB_ACT_CHASE
  • TWEESTER_SUB_ACT_WAIT
  • UKIKI_ACT_GO_TO_CAGE
  • UKIKI_ACT_IDLE
  • UKIKI_ACT_JUMP
  • UKIKI_ACT_RETURN_HOME
  • UKIKI_ACT_RUN
  • UKIKI_ACT_TURN_TO_MARIO
  • UKIKI_ACT_UNUSED_TURN
  • UKIKI_ACT_WAIT_TO_RESPAWN
  • UKIKI_ANIM_HANDSTAND
  • UKIKI_ANIM_HELD
  • UKIKI_ANIM_ITCH
  • UKIKI_ANIM_JUMP
  • UKIKI_ANIM_JUMP_CLAP
  • UKIKI_ANIM_LAND
  • UKIKI_ANIM_RUN
  • UKIKI_ANIM_SCREECH
  • UKIKI_ANIM_STATE_CAP_ON
  • UKIKI_ANIM_STATE_DEFAULT
  • UKIKI_ANIM_STATE_EYE_CLOSED
  • UKIKI_ANIM_TURN
  • UKIKI_ANIM_UNUSED_APOSE
  • UKIKI_ANIM_UNUSED_DEATH
  • UKIKI_ANIM_UNUSED_HOP
  • UKIKI_ANIM_UNUSED_WALK
  • UKIKI_CAGE
  • UKIKI_CAGE_ACT_FALL
  • UKIKI_CAGE_ACT_HIDE
  • UKIKI_CAGE_ACT_SPIN
  • UKIKI_CAGE_ACT_WAIT_FOR_UKIKI
  • UKIKI_CAGE_STAR_ACT_IN_CAGE
  • UKIKI_CAGE_STAR_ACT_SPAWN_STAR
  • UKIKI_CAP
  • UKIKI_CAP_ON
  • UKIKI_SUB_ACT_CAGE_DESPAWN
  • UKIKI_SUB_ACT_CAGE_JUMP_TO_CAGE
  • UKIKI_SUB_ACT_CAGE_LAND_ON_CAGE
  • UKIKI_SUB_ACT_CAGE_RUN_TO_CAGE
  • UKIKI_SUB_ACT_CAGE_SPIN_ON_CAGE
  • UKIKI_SUB_ACT_CAGE_TALK_TO_MARIO
  • UKIKI_SUB_ACT_CAGE_TURN_TO_CAGE
  • UKIKI_SUB_ACT_CAGE_WAIT_FOR_MARIO
  • UKIKI_SUB_ACT_TAUNT_HANDSTAND
  • UKIKI_SUB_ACT_TAUNT_ITCH
  • UKIKI_SUB_ACT_TAUNT_JUMP_CLAP
  • UKIKI_SUB_ACT_TAUNT_NONE
  • UKIKI_SUB_ACT_TAUNT_SCREECH
  • UKIKI_TEXT_CAGE_TEXTBOX
  • UKIKI_TEXT_DEFAULT
  • UKIKI_TEXT_DO_NOT_LET_GO
  • UKIKI_TEXT_GAVE_CAP_BACK
  • UKIKI_TEXT_GO_TO_CAGE
  • UKIKI_TEXT_HAS_CAP
  • UKIKI_TEXT_STEAL_CAP
  • UKIKI_TEXT_STOLE_CAP
  • WATER_BOMB_ACT_DROP
  • WATER_BOMB_ACT_EXPLODE
  • WATER_BOMB_ACT_INIT
  • WATER_BOMB_ACT_SHOT_FROM_CANNON
  • WATER_LEVEL_DIAMOND_ACT_CHANGE_WATER_LEVEL
  • WATER_LEVEL_DIAMOND_ACT_IDLE
  • WATER_LEVEL_DIAMOND_ACT_IDLE_SPINNING
  • WATER_LEVEL_DIAMOND_ACT_INIT
  • WATER_RING_ACT_COLLECTED
  • WATER_RING_ACT_NOT_COLLECTED
  • WF_SLID_BRICK_PTFM_ACT_EXTEND
  • WF_SLID_BRICK_PTFM_ACT_RETRACT
  • WF_SLID_BRICK_PTFM_ACT_WAIT
  • WF_SLID_BRICK_PTFM_BP_MOV_VEL_10
  • WF_SLID_BRICK_PTFM_BP_MOV_VEL_15
  • WF_SLID_BRICK_PTFM_BP_MOV_VEL_20
  • WIGGLER_ACT_FALL_THROUGH_FLOOR
  • WIGGLER_ACT_JUMPED_ON
  • WIGGLER_ACT_KNOCKBACK
  • WIGGLER_ACT_SHRINK
  • WIGGLER_ACT_UNINITIALIZED
  • WIGGLER_ACT_WALK
  • WIGGLER_TEXT_STATUS_AWAIT_DIALOG
  • WIGGLER_TEXT_STATUS_COMPLETED_DIALOG
  • WIGGLER_TEXT_STATUS_SHOWING_DIALOG
  • WOODEN_POST_BP_NO_COINS_MASK
  • YOSHI_ACT_CREDITS
  • YOSHI_ACT_FINISH_JUMPING_AND_DESPAWN
  • YOSHI_ACT_GIVE_PRESENT
  • YOSHI_ACT_IDLE
  • YOSHI_ACT_TALK
  • YOSHI_ACT_WALK
  • YOSHI_ACT_WALK_JUMP_OFF_ROOF

🔼


object_list_processor.h

  • OBJECT_POOL_CAPACITY
  • TIME_STOP_ACTIVE
  • TIME_STOP_ALL_OBJECTS
  • TIME_STOP_DIALOG
  • TIME_STOP_ENABLED
  • TIME_STOP_MARIO_AND_DOORS
  • TIME_STOP_MARIO_OPENED_DOOR
  • TIME_STOP_UNKNOWN_0

enum ObjectList

Identifier Value
OBJ_LIST_PLAYER 0
OBJ_LIST_UNUSED_1 1
OBJ_LIST_DESTRUCTIVE 2
OBJ_LIST_UNUSED_3 3
OBJ_LIST_GENACTOR 4
OBJ_LIST_PUSHABLE 5
OBJ_LIST_LEVEL 6
OBJ_LIST_UNUSED_7 7
OBJ_LIST_DEFAULT 8
OBJ_LIST_SURFACE 9
OBJ_LIST_POLELIKE 10
OBJ_LIST_SPAWNER 11
OBJ_LIST_UNIMPORTANT 12
NUM_OBJ_LISTS 13

🔼


os_cont.h

  • A_BUTTON
  • B_BUTTON
  • CONT_A
  • CONT_ABSOLUTE
  • CONT_ADDR_CRC_ER
  • CONT_B
  • CONT_C
  • CONT_CARD_ON
  • CONT_CARD_PULL
  • CONT_COLLISION_ERROR
  • CONT_D
  • CONT_DOWN
  • CONT_E
  • CONT_EEP16K
  • CONT_EEPROM
  • CONT_EEPROM_BUSY
  • CONT_F
  • CONT_FRAME_ERROR
  • CONT_G
  • CONT_JOYPORT
  • CONT_L
  • CONT_LEFT
  • CONT_NO_RESPONSE_ERROR
  • CONT_OVERRUN_ERROR
  • CONT_R
  • CONT_RELATIVE
  • CONT_RIGHT
  • CONT_START
  • CONT_TYPE_MASK
  • CONT_TYPE_MOUSE
  • CONT_TYPE_NORMAL
  • CONT_TYPE_VOICE
  • CONT_UP
  • CONT_X
  • CONT_Y
  • D_CBUTTONS
  • D_JPAD
  • L_CBUTTONS
  • L_JPAD
  • L_TRIG
  • R_CBUTTONS
  • R_JPAD
  • R_TRIG
  • START_BUTTON
  • U_CBUTTONS
  • U_JPAD
  • X_BUTTON
  • Y_BUTTON
  • Z_TRIG

🔼


save_file.h

  • EEPROM_SIZE
  • NUM_SAVE_FILES
  • SAVE_FLAG_CAP_ON_GROUND
  • SAVE_FLAG_CAP_ON_KLEPTO
  • SAVE_FLAG_CAP_ON_MR_BLIZZARD
  • SAVE_FLAG_CAP_ON_UKIKI
  • SAVE_FLAG_COLLECTED_MIPS_STAR_1
  • SAVE_FLAG_COLLECTED_MIPS_STAR_2
  • SAVE_FLAG_COLLECTED_TOAD_STAR_1
  • SAVE_FLAG_COLLECTED_TOAD_STAR_2
  • SAVE_FLAG_COLLECTED_TOAD_STAR_3
  • SAVE_FLAG_DDD_MOVED_BACK
  • SAVE_FLAG_FILE_EXISTS
  • SAVE_FLAG_HAVE_KEY_1
  • SAVE_FLAG_HAVE_KEY_2
  • SAVE_FLAG_HAVE_METAL_CAP
  • SAVE_FLAG_HAVE_VANISH_CAP
  • SAVE_FLAG_HAVE_WING_CAP
  • SAVE_FLAG_MOAT_DRAINED
  • SAVE_FLAG_UNLOCKED_50_STAR_DOOR
  • SAVE_FLAG_UNLOCKED_BASEMENT_DOOR
  • SAVE_FLAG_UNLOCKED_BITDW_DOOR
  • SAVE_FLAG_UNLOCKED_BITFS_DOOR
  • SAVE_FLAG_UNLOCKED_CCM_DOOR
  • SAVE_FLAG_UNLOCKED_JRB_DOOR
  • SAVE_FLAG_UNLOCKED_PSS_DOOR
  • SAVE_FLAG_UNLOCKED_UPSTAIRS_DOOR
  • SAVE_FLAG_UNLOCKED_WF_DOOR

enum SaveFileIndex

Identifier Value
SAVE_FILE_A 0
SAVE_FILE_B 1
SAVE_FILE_C 2
SAVE_FILE_D 3

🔼


seq_ids.h

  • SEQ_BASE_ID
  • SEQ_VARIATION

enum SeqId

Identifier Value
SEQ_SOUND_PLAYER 0
SEQ_EVENT_CUTSCENE_COLLECT_STAR 1
SEQ_MENU_TITLE_SCREEN 2
SEQ_LEVEL_GRASS 3
SEQ_LEVEL_INSIDE_CASTLE 4
SEQ_LEVEL_WATER 5
SEQ_LEVEL_HOT 6
SEQ_LEVEL_BOSS_KOOPA 7
SEQ_LEVEL_SNOW 8
SEQ_LEVEL_SLIDE 9
SEQ_LEVEL_SPOOKY 10
SEQ_EVENT_PIRANHA_PLANT 11
SEQ_LEVEL_UNDERGROUND 12
SEQ_MENU_STAR_SELECT 13
SEQ_EVENT_POWERUP 14
SEQ_EVENT_METAL_CAP 15
SEQ_EVENT_KOOPA_MESSAGE 16
SEQ_LEVEL_KOOPA_ROAD 17
SEQ_EVENT_HIGH_SCORE 18
SEQ_EVENT_MERRY_GO_ROUND 19
SEQ_EVENT_RACE 20
SEQ_EVENT_CUTSCENE_STAR_SPAWN 21
SEQ_EVENT_BOSS 22
SEQ_EVENT_CUTSCENE_COLLECT_KEY 23
SEQ_EVENT_ENDLESS_STAIRS 24
SEQ_LEVEL_BOSS_KOOPA_FINAL 25
SEQ_EVENT_CUTSCENE_CREDITS 26
SEQ_EVENT_SOLVE_PUZZLE 27
SEQ_EVENT_TOAD_MESSAGE 28
SEQ_EVENT_PEACH_MESSAGE 29
SEQ_EVENT_CUTSCENE_INTRO 30
SEQ_EVENT_CUTSCENE_VICTORY 31
SEQ_EVENT_CUTSCENE_ENDING 32
SEQ_MENU_FILE_SELECT 33
SEQ_EVENT_CUTSCENE_LAKITU 34
SEQ_COUNT 35

🔼


sm64.h

  • ACT_AIR_HIT_WALL
  • ACT_AIR_THROW
  • ACT_AIR_THROW_LAND
  • ACT_BACKFLIP
  • ACT_BACKFLIP_LAND
  • ACT_BACKFLIP_LAND_STOP
  • ACT_BACKWARD_AIR_KB
  • ACT_BACKWARD_GROUND_KB
  • ACT_BACKWARD_ROLLOUT
  • ACT_BACKWARD_WATER_KB
  • ACT_BBH_ENTER_JUMP
  • ACT_BBH_ENTER_SPIN
  • ACT_BEGIN_SLIDING
  • ACT_BRAKING
  • ACT_BRAKING_STOP
  • ACT_BREASTSTROKE
  • ACT_BUBBLED
  • ACT_BURNING_FALL
  • ACT_BURNING_GROUND
  • ACT_BURNING_JUMP
  • ACT_BUTT_SLIDE
  • ACT_BUTT_SLIDE_AIR
  • ACT_BUTT_SLIDE_STOP
  • ACT_BUTT_STUCK_IN_GROUND
  • ACT_CAUGHT_IN_WHIRLPOOL
  • ACT_CLIMBING_POLE
  • ACT_COUGHING
  • ACT_CRAWLING
  • ACT_CRAZY_BOX_BOUNCE
  • ACT_CREDITS_CUTSCENE
  • ACT_CROUCHING
  • ACT_CROUCH_SLIDE
  • ACT_DEATH_EXIT
  • ACT_DEATH_EXIT_LAND
  • ACT_DEATH_ON_BACK
  • ACT_DEATH_ON_STOMACH
  • ACT_DEBUG_FREE_MOVE
  • ACT_DECELERATING
  • ACT_DISAPPEARED
  • ACT_DIVE
  • ACT_DIVE_PICKING_UP
  • ACT_DIVE_SLIDE
  • ACT_DOUBLE_JUMP
  • ACT_DOUBLE_JUMP_LAND
  • ACT_DOUBLE_JUMP_LAND_STOP
  • ACT_DROWNING
  • ACT_EATEN_BY_BUBBA
  • ACT_ELECTROCUTION
  • ACT_EMERGE_FROM_PIPE
  • ACT_END_PEACH_CUTSCENE
  • ACT_END_WAVING_CUTSCENE
  • ACT_ENTERING_STAR_DOOR
  • ACT_EXIT_AIRBORNE
  • ACT_EXIT_LAND_SAVE_DIALOG
  • ACT_FALLING_DEATH_EXIT
  • ACT_FALLING_EXIT_AIRBORNE
  • ACT_FALL_AFTER_STAR_GRAB
  • ACT_FEET_STUCK_IN_GROUND
  • ACT_FINISH_TURNING_AROUND
  • ACT_FIRST_PERSON
  • ACT_FLAG_AIR
  • ACT_FLAG_ALLOW_FIRST_PERSON
  • ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION
  • ACT_FLAG_ATTACKING
  • ACT_FLAG_BUTT_OR_STOMACH_SLIDE
  • ACT_FLAG_CONTROL_JUMP_HEIGHT
  • ACT_FLAG_CUSTOM_ACTION
  • ACT_FLAG_DIVING
  • ACT_FLAG_FLYING
  • ACT_FLAG_HANGING
  • ACT_FLAG_IDLE
  • ACT_FLAG_INTANGIBLE
  • ACT_FLAG_INVULNERABLE
  • ACT_FLAG_METAL_WATER
  • ACT_FLAG_MOVING
  • ACT_FLAG_ON_POLE
  • ACT_FLAG_PAUSE_EXIT
  • ACT_FLAG_RIDING_SHELL
  • ACT_FLAG_SHORT_HITBOX
  • ACT_FLAG_STATIONARY
  • ACT_FLAG_SWIMMING
  • ACT_FLAG_SWIMMING_OR_FLYING
  • ACT_FLAG_THROWING
  • ACT_FLAG_WATER_OR_TEXT
  • ACT_FLUTTER_KICK
  • ACT_FLYING
  • ACT_FLYING_TRIPLE_JUMP
  • ACT_FORWARD_AIR_KB
  • ACT_FORWARD_GROUND_KB
  • ACT_FORWARD_ROLLOUT
  • ACT_FORWARD_WATER_KB
  • ACT_FREEFALL
  • ACT_FREEFALL_LAND
  • ACT_FREEFALL_LAND_STOP
  • ACT_GETTING_BLOWN
  • ACT_GRABBED
  • ACT_GRAB_POLE_FAST
  • ACT_GRAB_POLE_SLOW
  • ACT_GROUND_BONK
  • ACT_GROUND_POUND
  • ACT_GROUND_POUND_LAND
  • ACT_GROUP_AIRBORNE
  • ACT_GROUP_AUTOMATIC
  • ACT_GROUP_CUTSCENE
  • ACT_GROUP_MASK
  • ACT_GROUP_MOVING
  • ACT_GROUP_OBJECT
  • ACT_GROUP_STATIONARY
  • ACT_GROUP_SUBMERGED
  • ACT_HANGING
  • ACT_HANG_MOVING
  • ACT_HARD_BACKWARD_AIR_KB
  • ACT_HARD_BACKWARD_GROUND_KB
  • ACT_HARD_FORWARD_AIR_KB
  • ACT_HARD_FORWARD_GROUND_KB
  • ACT_HEAD_STUCK_IN_GROUND
  • ACT_HEAVY_THROW
  • ACT_HOLDING_BOWSER
  • ACT_HOLDING_POLE
  • ACT_HOLD_BEGIN_SLIDING
  • ACT_HOLD_BREASTSTROKE
  • ACT_HOLD_BUTT_SLIDE
  • ACT_HOLD_BUTT_SLIDE_AIR
  • ACT_HOLD_BUTT_SLIDE_STOP
  • ACT_HOLD_DECELERATING
  • ACT_HOLD_FLUTTER_KICK
  • ACT_HOLD_FREEFALL
  • ACT_HOLD_FREEFALL_LAND
  • ACT_HOLD_FREEFALL_LAND_STOP
  • ACT_HOLD_HEAVY_IDLE
  • ACT_HOLD_HEAVY_WALKING
  • ACT_HOLD_IDLE
  • ACT_HOLD_JUMP
  • ACT_HOLD_JUMP_LAND
  • ACT_HOLD_JUMP_LAND_STOP
  • ACT_HOLD_METAL_WATER_FALLING
  • ACT_HOLD_METAL_WATER_FALL_LAND
  • ACT_HOLD_METAL_WATER_JUMP
  • ACT_HOLD_METAL_WATER_JUMP_LAND
  • ACT_HOLD_METAL_WATER_STANDING
  • ACT_HOLD_METAL_WATER_WALKING
  • ACT_HOLD_PANTING_UNUSED
  • ACT_HOLD_QUICKSAND_JUMP_LAND
  • ACT_HOLD_STOMACH_SLIDE
  • ACT_HOLD_SWIMMING_END
  • ACT_HOLD_WALKING
  • ACT_HOLD_WATER_ACTION_END
  • ACT_HOLD_WATER_IDLE
  • ACT_HOLD_WATER_JUMP
  • ACT_IDLE
  • ACT_ID_MASK
  • ACT_INDEX_MASK
  • ACT_INTRO_CUTSCENE
  • ACT_IN_CANNON
  • ACT_IN_QUICKSAND
  • ACT_JUMBO_STAR_CUTSCENE
  • ACT_JUMP
  • ACT_JUMP_KICK
  • ACT_JUMP_LAND
  • ACT_JUMP_LAND_STOP
  • ACT_LAVA_BOOST
  • ACT_LAVA_BOOST_LAND
  • ACT_LEDGE_CLIMB_DOWN
  • ACT_LEDGE_CLIMB_FAST
  • ACT_LEDGE_CLIMB_SLOW_1
  • ACT_LEDGE_CLIMB_SLOW_2
  • ACT_LEDGE_GRAB
  • ACT_LONG_JUMP
  • ACT_LONG_JUMP_LAND
  • ACT_LONG_JUMP_LAND_STOP
  • ACT_METAL_WATER_FALLING
  • ACT_METAL_WATER_FALL_LAND
  • ACT_METAL_WATER_JUMP
  • ACT_METAL_WATER_JUMP_LAND
  • ACT_METAL_WATER_STANDING
  • ACT_METAL_WATER_WALKING
  • ACT_MOVE_PUNCHING
  • ACT_NUM_ACTIONS_PER_GROUP
  • ACT_NUM_GROUPS
  • ACT_PANTING
  • ACT_PICKING_UP
  • ACT_PICKING_UP_BOWSER
  • ACT_PLACING_DOWN
  • ACT_PULLING_DOOR
  • ACT_PUNCHING
  • ACT_PUSHING_DOOR
  • ACT_PUTTING_ON_CAP
  • ACT_QUICKSAND_DEATH
  • ACT_QUICKSAND_JUMP_LAND
  • ACT_READING_AUTOMATIC_DIALOG
  • ACT_READING_NPC_DIALOG
  • ACT_READING_SIGN
  • ACT_RELEASING_BOWSER
  • ACT_RIDING_HOOT
  • ACT_RIDING_SHELL_FALL
  • ACT_RIDING_SHELL_GROUND
  • ACT_RIDING_SHELL_JUMP
  • ACT_SHIVERING
  • ACT_SHOCKED
  • ACT_SHOCKWAVE_BOUNCE
  • ACT_SHOT_FROM_CANNON
  • ACT_SIDE_FLIP
  • ACT_SIDE_FLIP_LAND
  • ACT_SIDE_FLIP_LAND_STOP
  • ACT_SLEEPING
  • ACT_SLIDE_KICK
  • ACT_SLIDE_KICK_SLIDE
  • ACT_SLIDE_KICK_SLIDE_STOP
  • ACT_SOFT_BACKWARD_GROUND_KB
  • ACT_SOFT_BONK
  • ACT_SOFT_FORWARD_GROUND_KB
  • ACT_SPAWN_NO_SPIN_AIRBORNE
  • ACT_SPAWN_NO_SPIN_LANDING
  • ACT_SPAWN_SPIN_AIRBORNE
  • ACT_SPAWN_SPIN_LANDING
  • ACT_SPECIAL_DEATH_EXIT
  • ACT_SPECIAL_EXIT_AIRBORNE
  • ACT_SPECIAL_TRIPLE_JUMP
  • ACT_SQUISHED
  • ACT_STANDING_AGAINST_WALL
  • ACT_STANDING_DEATH
  • ACT_START_CRAWLING
  • ACT_START_CROUCHING
  • ACT_START_HANGING
  • ACT_START_SLEEPING
  • ACT_STAR_DANCE_EXIT
  • ACT_STAR_DANCE_NO_EXIT
  • ACT_STAR_DANCE_WATER
  • ACT_STEEP_JUMP
  • ACT_STOMACH_SLIDE
  • ACT_STOMACH_SLIDE_STOP
  • ACT_STOP_CRAWLING
  • ACT_STOP_CROUCHING
  • ACT_SUFFOCATION
  • ACT_SWIMMING_END
  • ACT_TELEPORT_FADE_IN
  • ACT_TELEPORT_FADE_OUT
  • ACT_THROWING
  • ACT_THROWN_BACKWARD
  • ACT_THROWN_FORWARD
  • ACT_TOP_OF_POLE
  • ACT_TOP_OF_POLE_JUMP
  • ACT_TOP_OF_POLE_TRANSITION
  • ACT_TORNADO_TWIRLING
  • ACT_TRIPLE_JUMP
  • ACT_TRIPLE_JUMP_LAND
  • ACT_TRIPLE_JUMP_LAND_STOP
  • ACT_TURNING_AROUND
  • ACT_TWIRLING
  • ACT_TWIRL_LAND
  • ACT_UNINITIALIZED
  • ACT_UNKNOWN_0002020E
  • ACT_UNLOCKING_KEY_DOOR
  • ACT_UNLOCKING_STAR_DOOR
  • ACT_UNUSED_DEATH_EXIT
  • ACT_VERTICAL_WIND
  • ACT_WAITING_FOR_DIALOG
  • ACT_WAKING_UP
  • ACT_WALKING
  • ACT_WALL_KICK_AIR
  • ACT_WARP_DOOR_SPAWN
  • ACT_WATER_ACTION_END
  • ACT_WATER_DEATH
  • ACT_WATER_IDLE
  • ACT_WATER_JUMP
  • ACT_WATER_PLUNGE
  • ACT_WATER_PUNCH
  • ACT_WATER_SHELL_SWIMMING
  • ACT_WATER_SHOCKED
  • ACT_WATER_THROW
  • AIR_STEP_CHECK_HANG
  • AIR_STEP_CHECK_LEDGE_GRAB
  • AIR_STEP_GRABBED_CEILING
  • AIR_STEP_GRABBED_LEDGE
  • AIR_STEP_HIT_LAVA_WALL
  • AIR_STEP_HIT_WALL
  • AIR_STEP_LANDED
  • AIR_STEP_NONE
  • C_BUTTONS
  • END_DEMO
  • GROUND_STEP_HIT_WALL
  • GROUND_STEP_HIT_WALL_CONTINUE_QSTEPS
  • GROUND_STEP_HIT_WALL_STOP_QSTEPS
  • GROUND_STEP_LEFT_GROUND
  • GROUND_STEP_NONE
  • INPUT_ABOVE_SLIDE
  • INPUT_A_DOWN
  • INPUT_A_PRESSED
  • INPUT_B_PRESSED
  • INPUT_FIRST_PERSON
  • INPUT_INTERACT_OBJ_GRABBABLE
  • INPUT_IN_POISON_GAS
  • INPUT_IN_WATER
  • INPUT_NONZERO_ANALOG
  • INPUT_OFF_FLOOR
  • INPUT_SQUISHED
  • INPUT_UNKNOWN_10
  • INPUT_UNKNOWN_12
  • INPUT_ZERO_MOVEMENT
  • INPUT_Z_DOWN
  • INPUT_Z_PRESSED
  • LAYER_ALPHA
  • LAYER_FORCE
  • LAYER_OPAQUE
  • LAYER_OPAQUE_DECAL
  • LAYER_OPAQUE_INTER
  • LAYER_TRANSPARENT
  • LAYER_TRANSPARENT_DECAL
  • LAYER_TRANSPARENT_INTER
  • MARIO_ACTION_SOUND_PLAYED
  • MARIO_CAPS
  • MARIO_CAP_IN_HAND
  • MARIO_CAP_ON_HEAD
  • MARIO_KICKING
  • MARIO_MARIO_SOUND_PLAYED
  • MARIO_METAL_CAP
  • MARIO_METAL_SHOCK
  • MARIO_NORMAL_CAP
  • MARIO_PUNCHING
  • MARIO_SPECIAL_CAPS
  • MARIO_TELEPORTING
  • MARIO_TRIPPING
  • MARIO_UNKNOWN_08
  • MARIO_UNKNOWN_13
  • MARIO_UNKNOWN_18
  • MARIO_UNKNOWN_25
  • MARIO_UNKNOWN_30
  • MARIO_UNKNOWN_31
  • MARIO_VANISH_CAP
  • MARIO_WING_CAP
  • MODEL_STATE_METAL
  • MODEL_STATE_NOISE_ALPHA
  • PARTICLE_19
  • PARTICLE_2
  • PARTICLE_BREATH
  • PARTICLE_BUBBLE
  • PARTICLE_DIRT
  • PARTICLE_DUST
  • PARTICLE_FIRE
  • PARTICLE_HORIZONTAL_STAR
  • PARTICLE_IDLE_WATER_WAVE
  • PARTICLE_LEAF
  • PARTICLE_MIST_CIRCLE
  • PARTICLE_PLUNGE_BUBBLE
  • PARTICLE_SHALLOW_WATER_SPLASH
  • PARTICLE_SHALLOW_WATER_WAVE
  • PARTICLE_SNOW
  • PARTICLE_SPARKLES
  • PARTICLE_TRIANGLE
  • PARTICLE_VERTICAL_STAR
  • PARTICLE_WATER_SPLASH
  • PARTICLE_WAVE_TRAIL
  • STEP_TYPE_AIR
  • STEP_TYPE_GROUND
  • STEP_TYPE_HANG
  • STEP_TYPE_WATER
  • VALID_BUTTONS
  • WATER_STEP_CANCELLED
  • WATER_STEP_HIT_CEILING
  • WATER_STEP_HIT_FLOOR
  • WATER_STEP_HIT_WALL
  • WATER_STEP_NONE

🔼


smlua_hooks.h

enum LuaActionHookType

Identifier Value
ACTION_HOOK_EVERY_FRAME 0
ACTION_HOOK_GRAVITY 1
ACTION_HOOK_MAX 2

enum LuaHookedEventType

Identifier Value
HOOK_UPDATE 0
HOOK_MARIO_UPDATE 1
HOOK_BEFORE_MARIO_UPDATE 2
HOOK_ON_SET_MARIO_ACTION 3
HOOK_BEFORE_PHYS_STEP 4
HOOK_ALLOW_PVP_ATTACK 5
HOOK_ON_PVP_ATTACK 6
HOOK_ON_PLAYER_CONNECTED 7
HOOK_ON_PLAYER_DISCONNECTED 8
HOOK_ON_HUD_RENDER 9
HOOK_ALLOW_INTERACT 10
HOOK_ON_INTERACT 11
HOOK_ON_LEVEL_INIT 12
HOOK_ON_WARP 13
HOOK_ON_SYNC_VALID 14
HOOK_ON_OBJECT_UNLOAD 15
HOOK_ON_SYNC_OBJECT_UNLOAD 16
HOOK_ON_PAUSE_EXIT 17
HOOK_GET_STAR_COLLECTION_DIALOG 18
HOOK_ON_SET_CAMERA_MODE 19
HOOK_ON_OBJECT_RENDER 20
HOOK_ON_DEATH 21
HOOK_ON_PACKET_RECEIVE 22
HOOK_USE_ACT_SELECT 23
HOOK_ON_CHANGE_CAMERA_ANGLE 24
HOOK_ON_SCREEN_TRANSITION 25
HOOK_ALLOW_HAZARD_SURFACE 26
HOOK_ON_CHAT_MESSAGE 27
HOOK_OBJECT_SET_MODEL 28
HOOK_CHARACTER_SOUND 29
HOOK_BEFORE_SET_MARIO_ACTION 30
HOOK_JOINED_GAME 31
HOOK_ON_OBJECT_ANIM_UPDATE 32
HOOK_ON_DIALOG 33
HOOK_ON_EXIT 34
HOOK_DIALOG_SOUND 35
HOOK_ON_HUD_RENDER_BEHIND 36
HOOK_ON_COLLIDE_LEVEL_BOUNDS 37
HOOK_MIRROR_MARIO_RENDER 38
HOOK_MAX 39

🔼


smlua_misc_utils.h

enum HudDisplayFlags

Identifier Value
HUD_DISPLAY_FLAGS_NONE 0x0000
HUD_DISPLAY_FLAGS_LIVES 0x0001
HUD_DISPLAY_FLAGS_COIN_COUNT 0x0002
HUD_DISPLAY_FLAGS_STAR_COUNT 0x0004
HUD_DISPLAY_FLAGS_CAMERA_AND_POWER 0x0008
HUD_DISPLAY_FLAGS_KEYS 0x0010
HUD_DISPLAY_FLAGS_UNKNOWN_0020 0x0020
HUD_DISPLAY_FLAGS_TIMER 0x0040
HUD_DISPLAY_FLAGS_CAMERA 0x0080
HUD_DISPLAY_FLAGS_POWER 0x0100
HUD_DISPLAY_FLAGS_EMPHASIZE_POWER 0x8000

enum HudDisplayValue

Identifier Value
HUD_DISPLAY_LIVES 0
HUD_DISPLAY_COINS 1
HUD_DISPLAY_STARS 2
HUD_DISPLAY_WEDGES 3
HUD_DISPLAY_KEYS 4
HUD_DISPLAY_FLAGS 5
HUD_DISPLAY_TIMER 6

🔼


smlua_model_utils.h

enum ModelExtendedId

Identifier Value
E_MODEL_NONE 0
E_MODEL_MARIO 1
E_MODEL_SMOKE 2
E_MODEL_SPARKLES 3
E_MODEL_BUBBLE 4
E_MODEL_SMALL_WATER_SPLASH 5
E_MODEL_IDLE_WATER_WAVE 6
E_MODEL_WATER_SPLASH 7
E_MODEL_WAVE_TRAIL 8
E_MODEL_YELLOW_COIN 9
E_MODEL_STAR 10
E_MODEL_TRANSPARENT_STAR 11
E_MODEL_WOODEN_SIGNPOST 12
E_MODEL_WHITE_PARTICLE_SMALL 13
E_MODEL_RED_FLAME 14
E_MODEL_BLUE_FLAME 15
E_MODEL_BURN_SMOKE 16
E_MODEL_LEAVES 17
E_MODEL_PURPLE_MARBLE 18
E_MODEL_TRAMPOLINE 19
E_MODEL_TRAMPOLINE_CENTER 20
E_MODEL_TRAMPOLINE_BASE 21
E_MODEL_FISH 22
E_MODEL_FISH_SHADOW 23
E_MODEL_SPARKLES_ANIMATION 24
E_MODEL_SAND_DUST 25
E_MODEL_BUTTERFLY 26
E_MODEL_BURN_SMOKE_UNUSED 27
E_MODEL_PEBBLE 28
E_MODEL_MIST 29
E_MODEL_WHITE_PUFF 30
E_MODEL_WHITE_PARTICLE_DL 31
E_MODEL_WHITE_PARTICLE 32
E_MODEL_YELLOW_COIN_NO_SHADOW 33
E_MODEL_BLUE_COIN 34
E_MODEL_BLUE_COIN_NO_SHADOW 35
E_MODEL_MARIOS_WINGED_METAL_CAP 36
E_MODEL_MARIOS_METAL_CAP 37
E_MODEL_MARIOS_WING_CAP 38
E_MODEL_MARIOS_CAP 39
E_MODEL_BOWSER_KEY_CUTSCENE 40
E_MODEL_BOWSER_KEY 41
E_MODEL_RED_FLAME_SHADOW 42
E_MODEL_1UP 43
E_MODEL_RED_COIN 44
E_MODEL_RED_COIN_NO_SHADOW 45
E_MODEL_NUMBER 46
E_MODEL_EXPLOSION 47
E_MODEL_DIRT_ANIMATION 48
E_MODEL_CARTOON_STAR 49
E_MODEL_BLUE_COIN_SWITCH 50
E_MODEL_AMP 51
E_MODEL_PURPLE_SWITCH 52
E_MODEL_CHECKERBOARD_PLATFORM 53
E_MODEL_BREAKABLE_BOX 54
E_MODEL_BREAKABLE_BOX_SMALL 55
E_MODEL_EXCLAMATION_BOX_OUTLINE 56
E_MODEL_EXCLAMATION_BOX 57
E_MODEL_GOOMBA 58
E_MODEL_EXCLAMATION_POINT 59
E_MODEL_KOOPA_SHELL 60
E_MODEL_METAL_BOX 61
E_MODEL_METAL_BOX_DL 62
E_MODEL_BLACK_BOBOMB 63
E_MODEL_BOBOMB_BUDDY 64
E_MODEL_DL_CANNON_LID 65
E_MODEL_BOWLING_BALL 66
E_MODEL_CANNON_BARREL 67
E_MODEL_CANNON_BASE 68
E_MODEL_HEART 69
E_MODEL_FLYGUY 70
E_MODEL_CHUCKYA 71
E_MODEL_TRAJECTORY_MARKER_BALL 72
E_MODEL_BULLET_BILL 73
E_MODEL_YELLOW_SPHERE 74
E_MODEL_HOOT 75
E_MODEL_YOSHI_EGG 76
E_MODEL_THWOMP 77
E_MODEL_HEAVE_HO 78
E_MODEL_BLARGG 79
E_MODEL_BULLY 80
E_MODEL_BULLY_BOSS 81
E_MODEL_WATER_BOMB 82
E_MODEL_WATER_BOMB_SHADOW 83
E_MODEL_KING_BOBOMB 84
E_MODEL_MANTA_RAY 85
E_MODEL_UNAGI 86
E_MODEL_SUSHI 87
E_MODEL_DL_WHIRLPOOL 88
E_MODEL_CLAM_SHELL 89
E_MODEL_POKEY_HEAD 90
E_MODEL_POKEY_BODY_PART 91
E_MODEL_TWEESTER 92
E_MODEL_KLEPTO 93
E_MODEL_EYEROK_LEFT_HAND 94
E_MODEL_EYEROK_RIGHT_HAND 95
E_MODEL_DL_MONTY_MOLE_HOLE 96
E_MODEL_MONTY_MOLE 97
E_MODEL_UKIKI 98
E_MODEL_FWOOSH 99
E_MODEL_SPINDRIFT 100
E_MODEL_MR_BLIZZARD_HIDDEN 101
E_MODEL_MR_BLIZZARD 102
E_MODEL_PENGUIN 103
E_MODEL_CAP_SWITCH_EXCLAMATION 104
E_MODEL_CAP_SWITCH 105
E_MODEL_CAP_SWITCH_BASE 106
E_MODEL_BOO 107
E_MODEL_BETA_BOO_KEY 108
E_MODEL_HAUNTED_CHAIR 109
E_MODEL_MAD_PIANO 110
E_MODEL_BOOKEND_PART 111
E_MODEL_BOOKEND 112
E_MODEL_HAUNTED_CAGE 113
E_MODEL_BIRDS 114
E_MODEL_PEACH 115
E_MODEL_YOSHI 116
E_MODEL_ENEMY_LAKITU 117
E_MODEL_SPINY_BALL 118
E_MODEL_SPINY 119
E_MODEL_WIGGLER_HEAD 120
E_MODEL_WIGGLER_BODY 121
E_MODEL_BUBBA 122
E_MODEL_BOWSER 123
E_MODEL_BOWSER_BOMB_CHILD_OBJ 124
E_MODEL_BOWSER_BOMB 125
E_MODEL_BOWSER_SMOKE 126
E_MODEL_BOWSER_FLAMES 127
E_MODEL_BOWSER_WAVE 128
E_MODEL_BOWSER2 129
E_MODEL_BUB 130
E_MODEL_TREASURE_CHEST_BASE 131
E_MODEL_TREASURE_CHEST_LID 132
E_MODEL_CYAN_FISH 133
E_MODEL_WATER_RING 134
E_MODEL_WATER_MINE 135
E_MODEL_SEAWEED 136
E_MODEL_SKEETER 137
E_MODEL_PIRANHA_PLANT 138
E_MODEL_WHOMP 139
E_MODEL_KOOPA_WITH_SHELL 140
E_MODEL_KOOPA_WITHOUT_SHELL 141
E_MODEL_METALLIC_BALL 142
E_MODEL_CHAIN_CHOMP 143
E_MODEL_KOOPA_FLAG 144
E_MODEL_WOODEN_POST 145
E_MODEL_MIPS 146
E_MODEL_BOO_CASTLE 147
E_MODEL_LAKITU 148
E_MODEL_TOAD 149
E_MODEL_CHILL_BULLY 150
E_MODEL_BIG_CHILL_BULLY 151
E_MODEL_MONEYBAG 152
E_MODEL_SWOOP 153
E_MODEL_SCUTTLEBUG 154
E_MODEL_MR_I_IRIS 155
E_MODEL_MR_I 156
E_MODEL_DORRIE 157
E_MODEL_SNUFIT 158
E_MODEL_ERROR_MODEL 159
E_MODEL_BUBBLY_TREE 160
E_MODEL_COURTYARD_SPIKY_TREE 161
E_MODEL_SNOW_TREE 162
E_MODEL_PALM_TREE 163
E_MODEL_CASTLE_CASTLE_DOOR 164
E_MODEL_BBH_HAUNTED_DOOR 165
E_MODEL_HMC_WOODEN_DOOR 166
E_MODEL_HMC_METAL_DOOR 167
E_MODEL_HMC_HAZY_MAZE_DOOR 168
E_MODEL_CASTLE_DOOR_0_STARS 169
E_MODEL_CASTLE_DOOR_1_STAR 170
E_MODEL_CASTLE_DOOR_3_STARS 171
E_MODEL_CASTLE_STAR_DOOR_8_STARS 172
E_MODEL_CASTLE_STAR_DOOR_30_STARS 173
E_MODEL_CASTLE_STAR_DOOR_50_STARS 174
E_MODEL_CASTLE_STAR_DOOR_70_STARS 175
E_MODEL_CASTLE_KEY_DOOR 176
E_MODEL_CCM_CABIN_DOOR 177
E_MODEL_CASTLE_METAL_DOOR 178
E_MODEL_CASTLE_GROUNDS_METAL_DOOR 179
E_MODEL_WF_TOWER_TRAPEZOID_PLATORM 180
E_MODEL_WF_TOWER_SQUARE_PLATORM 181
E_MODEL_WF_TOWER_SQUARE_PLATORM_UNUSED 182
E_MODEL_WF_TOWER_SQUARE_PLATORM_ELEVATOR 183
E_MODEL_BBH_STAIRCASE_STEP 184
E_MODEL_BBH_TILTING_FLOOR_PLATFORM 185
E_MODEL_BBH_TUMBLING_PLATFORM 186
E_MODEL_BBH_TUMBLING_PLATFORM_PART 187
E_MODEL_BBH_MOVING_BOOKSHELF 188
E_MODEL_BBH_MESH_ELEVATOR 189
E_MODEL_BBH_MERRY_GO_ROUND 190
E_MODEL_BBH_WOODEN_TOMB 191
E_MODEL_CCM_ROPEWAY_LIFT 192
E_MODEL_CCM_SNOWMAN_HEAD 193
E_MODEL_CASTLE_BOWSER_TRAP 194
E_MODEL_CASTLE_WATER_LEVEL_PILLAR 195
E_MODEL_CASTLE_CLOCK_MINUTE_HAND 196
E_MODEL_CASTLE_CLOCK_HOUR_HAND 197
E_MODEL_CASTLE_CLOCK_PENDULUM 198
E_MODEL_HMC_METAL_PLATFORM 199
E_MODEL_HMC_METAL_ARROW_PLATFORM 200
E_MODEL_HMC_ELEVATOR_PLATFORM 201
E_MODEL_HMC_ROLLING_ROCK 202
E_MODEL_HMC_ROCK_PIECE 203
E_MODEL_HMC_ROCK_SMALL_PIECE 204
E_MODEL_HMC_RED_GRILLS 205
E_MODEL_SSL_PYRAMID_TOP 206
E_MODEL_SSL_GRINDEL 207
E_MODEL_SSL_SPINDEL 208
E_MODEL_SSL_MOVING_PYRAMID_WALL 209
E_MODEL_SSL_PYRAMID_ELEVATOR 210
E_MODEL_SSL_TOX_BOX 211
E_MODEL_BOB_CHAIN_CHOMP_GATE 212
E_MODEL_BOB_SEESAW_PLATFORM 213
E_MODEL_BOB_BARS_GRILLS 214
E_MODEL_SL_SNOW_TRIANGLE 215
E_MODEL_SL_CRACKED_ICE 216
E_MODEL_SL_CRACKED_ICE_CHUNK 217
E_MODEL_WDW_SQUARE_FLOATING_PLATFORM 218
E_MODEL_WDW_ARROW_LIFT 219
E_MODEL_WDW_WATER_LEVEL_DIAMOND 220
E_MODEL_WDW_HIDDEN_PLATFORM 221
E_MODEL_WDW_EXPRESS_ELEVATOR 222
E_MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM 223
E_MODEL_WDW_ROTATING_PLATFORM 224
E_MODEL_JRB_SHIP_LEFT_HALF_PART 225
E_MODEL_JRB_SHIP_BACK_LEFT_PART 226
E_MODEL_JRB_SHIP_RIGHT_HALF_PART 227
E_MODEL_JRB_SHIP_BACK_RIGHT_PART 228
E_MODEL_JRB_SUNKEN_SHIP 229
E_MODEL_JRB_SUNKEN_SHIP_BACK 230
E_MODEL_JRB_ROCK 231
E_MODEL_JRB_SLIDING_BOX 232
E_MODEL_JRB_FALLING_PILLAR 233
E_MODEL_JRB_FALLING_PILLAR_BASE 234
E_MODEL_JRB_FLOATING_PLATFORM 235
E_MODEL_THI_HUGE_ISLAND_TOP 236
E_MODEL_THI_TINY_ISLAND_TOP 237
E_MODEL_TTC_ROTATING_CUBE 238
E_MODEL_TTC_ROTATING_PRISM 239
E_MODEL_TTC_PENDULUM 240
E_MODEL_TTC_LARGE_TREADMILL 241
E_MODEL_TTC_SMALL_TREADMILL 242
E_MODEL_TTC_PUSH_BLOCK 243
E_MODEL_TTC_ROTATING_HEXAGON 244
E_MODEL_TTC_ROTATING_TRIANGLE 245
E_MODEL_TTC_PIT_BLOCK 246
E_MODEL_TTC_PIT_BLOCK_UNUSED 247
E_MODEL_TTC_ELEVATOR_PLATFORM 248
E_MODEL_TTC_CLOCK_HAND 249
E_MODEL_TTC_SPINNER 250
E_MODEL_TTC_SMALL_GEAR 251
E_MODEL_TTC_LARGE_GEAR 252
E_MODEL_RR_SLIDING_PLATFORM 253
E_MODEL_RR_FLYING_CARPET 254
E_MODEL_RR_OCTAGONAL_PLATFORM 255
E_MODEL_RR_ROTATING_BRIDGE_PLATFORM 256
E_MODEL_RR_TRIANGLE_PLATFORM 257
E_MODEL_RR_CRUISER_WING 258
E_MODEL_RR_SEESAW_PLATFORM 259
E_MODEL_RR_L_SHAPED_PLATFORM 260
E_MODEL_RR_SWINGING_PLATFORM 261
E_MODEL_RR_DONUT_PLATFORM 262
E_MODEL_RR_ELEVATOR_PLATFORM 263
E_MODEL_RR_TRICKY_TRIANGLES 264
E_MODEL_RR_TRICKY_TRIANGLES_FRAME1 265
E_MODEL_RR_TRICKY_TRIANGLES_FRAME2 266
E_MODEL_RR_TRICKY_TRIANGLES_FRAME3 267
E_MODEL_RR_TRICKY_TRIANGLES_FRAME4 268
E_MODEL_BITDW_SQUARE_PLATFORM 269
E_MODEL_BITDW_SEESAW_PLATFORM 270
E_MODEL_BITDW_SLIDING_PLATFORM 271
E_MODEL_BITDW_FERRIS_WHEEL_AXLE 272
E_MODEL_BITDW_BLUE_PLATFORM 273
E_MODEL_BITDW_STAIRCASE_FRAME4 274
E_MODEL_BITDW_STAIRCASE_FRAME3 275
E_MODEL_BITDW_STAIRCASE_FRAME2 276
E_MODEL_BITDW_STAIRCASE_FRAME1 277
E_MODEL_BITDW_STAIRCASE 278
E_MODEL_BITFS_PLATFORM_ON_TRACK 279
E_MODEL_BITFS_TILTING_SQUARE_PLATFORM 280
E_MODEL_BITFS_SINKING_PLATFORMS 281
E_MODEL_BITFS_BLUE_POLE 282
E_MODEL_BITFS_SINKING_CAGE_PLATFORM 283
E_MODEL_BITFS_ELEVATOR 284
E_MODEL_BITFS_STRETCHING_PLATFORMS 285
E_MODEL_BITFS_SEESAW_PLATFORM 286
E_MODEL_BITFS_MOVING_SQUARE_PLATFORM 287
E_MODEL_BITFS_SLIDING_PLATFORM 288
E_MODEL_BITFS_TUMBLING_PLATFORM_PART 289
E_MODEL_BITFS_TUMBLING_PLATFORM 290
E_MODEL_BITS_SLIDING_PLATFORM 291
E_MODEL_BITS_TWIN_SLIDING_PLATFORMS 292
E_MODEL_BITS_OCTAGONAL_PLATFORM 293
E_MODEL_BITS_BLUE_PLATFORM 294
E_MODEL_BITS_FERRIS_WHEEL_AXLE 295
E_MODEL_BITS_ARROW_PLATFORM 296
E_MODEL_BITS_SEESAW_PLATFORM 297
E_MODEL_BITS_TILTING_W_PLATFORM 298
E_MODEL_BITS_STAIRCASE 299
E_MODEL_BITS_STAIRCASE_FRAME1 300
E_MODEL_BITS_STAIRCASE_FRAME2 301
E_MODEL_BITS_STAIRCASE_FRAME3 302
E_MODEL_BITS_STAIRCASE_FRAME4 303
E_MODEL_BITS_WARP_PIPE 304
E_MODEL_LLL_DRAWBRIDGE_PART 305
E_MODEL_LLL_ROTATING_BLOCK_FIRE_BARS 306
E_MODEL_LLL_ROTATING_HEXAGONAL_RING 307
E_MODEL_LLL_SINKING_RECTANGULAR_PLATFORM 308
E_MODEL_LLL_SINKING_SQUARE_PLATFORMS 309
E_MODEL_LLL_TILTING_SQUARE_PLATFORM 310
E_MODEL_LLL_BOWSER_PIECE_1 311
E_MODEL_LLL_BOWSER_PIECE_2 312
E_MODEL_LLL_BOWSER_PIECE_3 313
E_MODEL_LLL_BOWSER_PIECE_4 314
E_MODEL_LLL_BOWSER_PIECE_5 315
E_MODEL_LLL_BOWSER_PIECE_6 316
E_MODEL_LLL_BOWSER_PIECE_7 317
E_MODEL_LLL_BOWSER_PIECE_8 318
E_MODEL_LLL_BOWSER_PIECE_9 319
E_MODEL_LLL_BOWSER_PIECE_10 320
E_MODEL_LLL_BOWSER_PIECE_11 321
E_MODEL_LLL_BOWSER_PIECE_12 322
E_MODEL_LLL_BOWSER_PIECE_13 323
E_MODEL_LLL_BOWSER_PIECE_14 324
E_MODEL_LLL_MOVING_OCTAGONAL_MESH_PLATFORM 325
E_MODEL_LLL_SINKING_ROCK_BLOCK 326
E_MODEL_LLL_ROLLING_LOG 327
E_MODEL_LLL_WOOD_BRIDGE 328
E_MODEL_LLL_LARGE_WOOD_BRIDGE 329
E_MODEL_LLL_FALLING_PLATFORM 330
E_MODEL_LLL_LARGE_FALLING_PLATFORM 331
E_MODEL_LLL_VOLCANO_FALLING_TRAP 332
E_MODEL_DDD_BOWSER_SUB_DOOR 333
E_MODEL_DDD_BOWSER_SUB 334
E_MODEL_DDD_POLE 335
E_MODEL_WF_BREAKABLE_WALL_RIGHT 336
E_MODEL_WF_BREAKABLE_WALL_LEFT 337
E_MODEL_WF_KICKABLE_BOARD 338
E_MODEL_WF_TOWER_DOOR 339
E_MODEL_WF_KICKABLE_BOARD_FELLED 340
E_MODEL_CASTLE_GROUNDS_VCUTM_GRILL 341
E_MODEL_CASTLE_GROUNDS_FLAG 342
E_MODEL_CASTLE_GROUNDS_CANNON_GRILL 343
E_MODEL_BOWSER_2_TILTING_ARENA 344
E_MODEL_BOWSER_3_FALLING_PLATFORM_1 345
E_MODEL_BOWSER_3_FALLING_PLATFORM_2 346
E_MODEL_BOWSER_3_FALLING_PLATFORM_3 347
E_MODEL_BOWSER_3_FALLING_PLATFORM_4 348
E_MODEL_BOWSER_3_FALLING_PLATFORM_5 349
E_MODEL_BOWSER_3_FALLING_PLATFORM_6 350
E_MODEL_BOWSER_3_FALLING_PLATFORM_7 351
E_MODEL_BOWSER_3_FALLING_PLATFORM_8 352
E_MODEL_BOWSER_3_FALLING_PLATFORM_9 353
E_MODEL_BOWSER_3_FALLING_PLATFORM_10 354
E_MODEL_TTM_ROLLING_LOG 355
E_MODEL_TTM_STAR_CAGE 356
E_MODEL_TTM_BLUE_SMILEY 357
E_MODEL_TTM_YELLOW_SMILEY 358
E_MODEL_TTM_STAR_SMILEY 359
E_MODEL_TTM_MOON_SMILEY 360
E_MODEL_BUBBLE_PLAYER 361
E_MODEL_LUIGI 362
E_MODEL_LUIGIS_CAP 363
E_MODEL_LUIGIS_METAL_CAP 364
E_MODEL_LUIGIS_WING_CAP 365
E_MODEL_LUIGIS_WINGED_METAL_CAP 366
E_MODEL_TOAD_PLAYER 367
E_MODEL_TOADS_CAP 368
E_MODEL_TOADS_METAL_CAP 369
E_MODEL_TOADS_WING_CAP 370
E_MODEL_WALUIGI 371
E_MODEL_WALUIGIS_CAP 372
E_MODEL_WALUIGIS_METAL_CAP 373
E_MODEL_WALUIGIS_WING_CAP 374
E_MODEL_WALUIGIS_WINGED_METAL_CAP 375
E_MODEL_WARIO 376
E_MODEL_WARIOS_CAP 377
E_MODEL_WARIOS_METAL_CAP 378
E_MODEL_WARIOS_WING_CAP 379
E_MODEL_WARIOS_WINGED_METAL_CAP 380
E_MODEL_MAX 381

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sounds.h

  • NO_SOUND
  • SOUNDARGS_MASK_BANK
  • SOUNDARGS_MASK_PRIORITY
  • SOUNDARGS_MASK_SOUNDID
  • SOUNDARGS_MASK_STATUS
  • SOUNDARGS_SHIFT_BANK
  • SOUNDARGS_SHIFT_PRIORITY
  • SOUNDARGS_SHIFT_SOUNDID
  • SOUND_ACTION_BONK
  • SOUND_ACTION_BOUNCE_OFF_OBJECT
  • SOUND_ACTION_BRUSH_HAIR
  • SOUND_ACTION_CLAP_HANDS_COLD
  • SOUND_ACTION_CLIMB_DOWN_TREE
  • SOUND_ACTION_CLIMB_UP_POLE
  • SOUND_ACTION_CLIMB_UP_TREE
  • SOUND_ACTION_FLYING_FAST
  • SOUND_ACTION_HANGING_STEP
  • SOUND_ACTION_HIT
  • SOUND_ACTION_HIT_2
  • SOUND_ACTION_HIT_3
  • SOUND_ACTION_INTRO_UNK45E
  • SOUND_ACTION_INTRO_UNK45F
  • SOUND_ACTION_KEY_SWISH
  • SOUND_ACTION_METAL_BONK
  • SOUND_ACTION_METAL_HEAVY_LANDING
  • SOUND_ACTION_METAL_JUMP
  • SOUND_ACTION_METAL_JUMP_WATER
  • SOUND_ACTION_METAL_LANDING
  • SOUND_ACTION_METAL_LAND_WATER
  • SOUND_ACTION_METAL_STEP
  • SOUND_ACTION_METAL_STEP_TIPTOE
  • SOUND_ACTION_METAL_STEP_WATER
  • SOUND_ACTION_PAT_BACK
  • SOUND_ACTION_QUICKSAND_STEP
  • SOUND_ACTION_READ_SIGN
  • SOUND_ACTION_SHRINK_INTO_BBH
  • SOUND_ACTION_SIDE_FLIP_UNK
  • SOUND_ACTION_SPIN
  • SOUND_ACTION_SWIM
  • SOUND_ACTION_SWIM_FAST
  • SOUND_ACTION_TELEPORT
  • SOUND_ACTION_TERRAIN_BODY_HIT_GROUND
  • SOUND_ACTION_TERRAIN_HEAVY_LANDING
  • SOUND_ACTION_TERRAIN_JUMP
  • SOUND_ACTION_TERRAIN_LANDING
  • SOUND_ACTION_TERRAIN_STEP
  • SOUND_ACTION_TERRAIN_STEP_TIPTOE
  • SOUND_ACTION_TERRAIN_STUCK_IN_GROUND
  • SOUND_ACTION_THROW
  • SOUND_ACTION_TWIRL
  • SOUND_ACTION_UNK3C
  • SOUND_ACTION_UNK53
  • SOUND_ACTION_UNK54
  • SOUND_ACTION_UNK55
  • SOUND_ACTION_UNK5D
  • SOUND_ACTION_UNKNOWN430
  • SOUND_ACTION_UNKNOWN431
  • SOUND_ACTION_UNKNOWN432
  • SOUND_ACTION_UNKNOWN434
  • SOUND_ACTION_UNKNOWN43D
  • SOUND_ACTION_UNKNOWN43E
  • SOUND_ACTION_UNKNOWN458
  • SOUND_ACTION_UNKNOWN45C
  • SOUND_ACTION_UNSTUCK_FROM_GROUND
  • SOUND_AIR_AMP_BUZZ
  • SOUND_AIR_BLOW_FIRE
  • SOUND_AIR_BLOW_WIND
  • SOUND_AIR_BOBOMB_LIT_FUSE
  • SOUND_AIR_BOWSER_SPIT_FIRE
  • SOUND_AIR_CASTLE_OUTDOORS_AMBIENT
  • SOUND_AIR_CHUCKYA_MOVE
  • SOUND_AIR_HEAVEHO_MOVE
  • SOUND_AIR_HOWLING_WIND
  • SOUND_AIR_LAKITU_FLY
  • SOUND_AIR_LAKITU_FLY_HIGHPRIO
  • SOUND_AIR_PEACH_TWINKLE
  • SOUND_AIR_ROUGH_SLIDE
  • SOUND_AIR_UNK01
  • SOUND_AIR_UNK07
  • SOUND_BANKS_ALL
  • SOUND_BANKS_ALL_BITS
  • SOUND_BANKS_BACKGROUND
  • SOUND_BANKS_DISABLED_AFTER_CREDITS
  • SOUND_BANKS_DISABLED_DURING_INTRO_CUTSCENE
  • SOUND_BANKS_FOREGROUND
  • SOUND_BANK_ACTION
  • SOUND_BANK_AIR
  • SOUND_BANK_COUNT
  • SOUND_BANK_ENV
  • SOUND_BANK_GENERAL
  • SOUND_BANK_GENERAL2
  • SOUND_BANK_LUIGI_VOICE
  • SOUND_BANK_MARIO_VOICE
  • SOUND_BANK_MENU
  • SOUND_BANK_MOVING
  • SOUND_BANK_OBJ
  • SOUND_BANK_OBJ2
  • SOUND_BANK_TOAD_VOICE
  • SOUND_BANK_WARIO_VOICE
  • SOUND_CONSTANT_FREQUENCY
  • SOUND_DISCRETE
  • SOUND_ENV_BOAT_ROCKING1
  • SOUND_ENV_DRONING1
  • SOUND_ENV_DRONING2
  • SOUND_ENV_ELEVATOR1
  • SOUND_ENV_ELEVATOR2
  • SOUND_ENV_ELEVATOR3
  • SOUND_ENV_ELEVATOR4
  • SOUND_ENV_ELEVATOR4_2
  • SOUND_ENV_MERRY_GO_ROUND_CREAKING
  • SOUND_ENV_METAL_BOX_PUSH
  • SOUND_ENV_MOVINGSAND
  • SOUND_ENV_MOVING_SAND_SNOW
  • SOUND_ENV_SINK_QUICKSAND
  • SOUND_ENV_SLIDING
  • SOUND_ENV_STAR
  • SOUND_ENV_UNK07
  • SOUND_ENV_UNK12
  • SOUND_ENV_UNKNOWN2
  • SOUND_ENV_UNKNOWN4
  • SOUND_ENV_WATER
  • SOUND_ENV_WATERFALL1
  • SOUND_ENV_WATERFALL2
  • SOUND_ENV_WATER_DRAIN
  • SOUND_ENV_WIND1
  • SOUND_ENV_WIND2
  • SOUND_GENERAL2_1UP_APPEAR
  • SOUND_GENERAL2_BIRD_CHIRP2
  • SOUND_GENERAL2_BOBOMB_EXPLOSION
  • SOUND_GENERAL2_BOWSER_EXPLODE
  • SOUND_GENERAL2_BOWSER_KEY
  • SOUND_GENERAL2_PURPLE_SWITCH
  • SOUND_GENERAL2_PYRAMID_TOP_EXPLOSION
  • SOUND_GENERAL2_PYRAMID_TOP_SPIN
  • SOUND_GENERAL2_RIGHT_ANSWER
  • SOUND_GENERAL2_ROTATING_BLOCK_ALERT
  • SOUND_GENERAL2_ROTATING_BLOCK_CLICK
  • SOUND_GENERAL2_SPINDEL_ROLL
  • SOUND_GENERAL2_STAR_APPEARS
  • SOUND_GENERAL2_SWITCH_TICK_FAST
  • SOUND_GENERAL2_SWITCH_TICK_SLOW
  • SOUND_GENERAL_ACTIVATE_CAP_SWITCH
  • SOUND_GENERAL_BIG_CLOCK
  • SOUND_GENERAL_BIG_POUND
  • SOUND_GENERAL_BIRDS_FLY_AWAY
  • SOUND_GENERAL_BOAT_ROCK
  • SOUND_GENERAL_BOAT_TILT1
  • SOUND_GENERAL_BOAT_TILT2
  • SOUND_GENERAL_BOING1
  • SOUND_GENERAL_BOING2
  • SOUND_GENERAL_BOING2_LOWPRIO
  • SOUND_GENERAL_BOING3
  • SOUND_GENERAL_BOWSER_BOMB_EXPLOSION
  • SOUND_GENERAL_BOWSER_PLATFORM
  • SOUND_GENERAL_BOWSER_PLATFORM_2
  • SOUND_GENERAL_BOX_LANDING
  • SOUND_GENERAL_BOX_LANDING_2
  • SOUND_GENERAL_BREAK_BOX
  • SOUND_GENERAL_BUBBLES
  • SOUND_GENERAL_BUTTON_PRESS
  • SOUND_GENERAL_BUTTON_PRESS_2
  • SOUND_GENERAL_BUTTON_PRESS_2_LOWPRIO
  • SOUND_GENERAL_BUTTON_PRESS_LOWPRIO
  • SOUND_GENERAL_CAGE_OPEN
  • SOUND_GENERAL_CANNON_UP
  • SOUND_GENERAL_CASTLE_TRAP_OPEN
  • SOUND_GENERAL_CHAIN_CHOMP1
  • SOUND_GENERAL_CHAIN_CHOMP2
  • SOUND_GENERAL_CLAM_SHELL1
  • SOUND_GENERAL_CLAM_SHELL2
  • SOUND_GENERAL_CLAM_SHELL3
  • SOUND_GENERAL_CLOSE_IRON_DOOR
  • SOUND_GENERAL_CLOSE_WOOD_DOOR
  • SOUND_GENERAL_COIN
  • SOUND_GENERAL_COIN_DROP
  • SOUND_GENERAL_COIN_SPURT
  • SOUND_GENERAL_COIN_SPURT_2
  • SOUND_GENERAL_COIN_SPURT_EU
  • SOUND_GENERAL_COIN_WATER
  • SOUND_GENERAL_COLLECT_1UP
  • SOUND_GENERAL_DONUT_PLATFORM_EXPLOSION
  • SOUND_GENERAL_DOOR_INSERT_KEY
  • SOUND_GENERAL_DOOR_TURN_KEY
  • SOUND_GENERAL_ELEVATOR_MOVE
  • SOUND_GENERAL_ELEVATOR_MOVE_2
  • SOUND_GENERAL_ENEMY_ALERT1
  • SOUND_GENERAL_EXPLOSION6
  • SOUND_GENERAL_EXPLOSION7
  • SOUND_GENERAL_FLAME_OUT
  • SOUND_GENERAL_GRAND_STAR
  • SOUND_GENERAL_GRAND_STAR_JUMP
  • SOUND_GENERAL_GRINDEL_ROLL
  • SOUND_GENERAL_HAUNTED_CHAIR
  • SOUND_GENERAL_HAUNTED_CHAIR_MOVE
  • SOUND_GENERAL_HEART_SPIN
  • SOUND_GENERAL_LEVEL_SELECT_CHANGE
  • SOUND_GENERAL_LOUD_POUND
  • SOUND_GENERAL_LOUD_POUND2
  • SOUND_GENERAL_METAL_POUND
  • SOUND_GENERAL_MOVING_IN_SAND
  • SOUND_GENERAL_MOVING_PLATFORM_SWITCH
  • SOUND_GENERAL_MOVING_WATER
  • SOUND_GENERAL_OPEN_CHEST
  • SOUND_GENERAL_OPEN_IRON_DOOR
  • SOUND_GENERAL_OPEN_WOOD_DOOR
  • SOUND_GENERAL_PAINTING_EJECT
  • SOUND_GENERAL_PENDULUM_SWING
  • SOUND_GENERAL_PLATFORM
  • SOUND_GENERAL_POUND_ROCK
  • SOUND_GENERAL_POUND_WOOD_POST
  • SOUND_GENERAL_QUIET_BUBBLE
  • SOUND_GENERAL_QUIET_BUBBLE2
  • SOUND_GENERAL_QUIET_POUND1
  • SOUND_GENERAL_QUIET_POUND1_LOWPRIO
  • SOUND_GENERAL_QUIET_POUND2
  • SOUND_GENERAL_RACE_GUN_SHOT
  • SOUND_GENERAL_RED_COIN
  • SOUND_GENERAL_SHAKE_COFFIN
  • SOUND_GENERAL_SHORT_POUND1
  • SOUND_GENERAL_SHORT_POUND2
  • SOUND_GENERAL_SHORT_POUND3
  • SOUND_GENERAL_SHORT_POUND4
  • SOUND_GENERAL_SHORT_POUND5
  • SOUND_GENERAL_SHORT_POUND6
  • SOUND_GENERAL_SHORT_STAR
  • SOUND_GENERAL_SOFT_LANDING
  • SOUND_GENERAL_SPLATTERING
  • SOUND_GENERAL_STAR_APPEARS
  • SOUND_GENERAL_STAR_DOOR_CLOSE
  • SOUND_GENERAL_STAR_DOOR_OPEN
  • SOUND_GENERAL_SWISH_AIR
  • SOUND_GENERAL_SWISH_AIR_2
  • SOUND_GENERAL_SWISH_WATER
  • SOUND_GENERAL_SWITCH_DOOR_OPEN
  • SOUND_GENERAL_UNK32
  • SOUND_GENERAL_UNK45
  • SOUND_GENERAL_UNK46
  • SOUND_GENERAL_UNK46_LOWPRIO
  • SOUND_GENERAL_UNKNOWN1
  • SOUND_GENERAL_UNKNOWN1_2
  • SOUND_GENERAL_UNKNOWN3
  • SOUND_GENERAL_UNKNOWN3_2
  • SOUND_GENERAL_UNKNOWN3_LOWPRIO
  • SOUND_GENERAL_UNKNOWN4
  • SOUND_GENERAL_UNKNOWN4_LOWPRIO
  • SOUND_GENERAL_VANISH_SFX
  • SOUND_GENERAL_VOLCANO_EXPLOSION
  • SOUND_GENERAL_WALL_EXPLOSION
  • SOUND_GENERAL_WATER_LEVEL_TRIG
  • SOUND_GENERAL_YOSHI_TALK
  • SOUND_GENERAL_YOSHI_WALK
  • SOUND_LOWER_BACKGROUND_MUSIC
  • SOUND_MARIO_ATTACKED
  • SOUND_MARIO_COUGHING1
  • SOUND_MARIO_COUGHING2
  • SOUND_MARIO_COUGHING3
  • SOUND_MARIO_DOH
  • SOUND_MARIO_DROWNING
  • SOUND_MARIO_DYING
  • SOUND_MARIO_EEUH
  • SOUND_MARIO_GAME_OVER
  • SOUND_MARIO_GROUND_POUND_WAH
  • SOUND_MARIO_HAHA
  • SOUND_MARIO_HAHA_2
  • SOUND_MARIO_HELLO
  • SOUND_MARIO_HERE_WE_GO
  • SOUND_MARIO_HOOHOO
  • SOUND_MARIO_HRMM
  • SOUND_MARIO_IMA_TIRED
  • SOUND_MARIO_MAMA_MIA
  • SOUND_MARIO_OKEY_DOKEY
  • SOUND_MARIO_ON_FIRE
  • SOUND_MARIO_OOOF
  • SOUND_MARIO_OOOF2
  • SOUND_MARIO_PANTING
  • SOUND_MARIO_PANTING_COLD
  • SOUND_MARIO_PRESS_START_TO_PLAY
  • SOUND_MARIO_PUNCH_HOO
  • SOUND_MARIO_PUNCH_WAH
  • SOUND_MARIO_PUNCH_YAH
  • SOUND_MARIO_SNORING1
  • SOUND_MARIO_SNORING2
  • SOUND_MARIO_SNORING3
  • SOUND_MARIO_SO_LONGA_BOWSER
  • SOUND_MARIO_TWIRL_BOUNCE
  • SOUND_MARIO_UH
  • SOUND_MARIO_UH2
  • SOUND_MARIO_UH2_2
  • SOUND_MARIO_WAAAOOOW
  • SOUND_MARIO_WAH2
  • SOUND_MARIO_WHOA
  • SOUND_MARIO_YAHOO
  • SOUND_MARIO_YAHOO_WAHA_YIPPEE
  • SOUND_MARIO_YAH_WAH_HOO
  • SOUND_MARIO_YAWNING
  • SOUND_MENU_BOWSER_LAUGH
  • SOUND_MENU_CAMERA_BUZZ
  • SOUND_MENU_CAMERA_TURN
  • SOUND_MENU_CAMERA_UNUSED1
  • SOUND_MENU_CAMERA_UNUSED2
  • SOUND_MENU_CAMERA_ZOOM_IN
  • SOUND_MENU_CAMERA_ZOOM_OUT
  • SOUND_MENU_CHANGE_SELECT
  • SOUND_MENU_CLICK_CHANGE_VIEW
  • SOUND_MENU_CLICK_FILE_SELECT
  • SOUND_MENU_COIN_ITS_A_ME_MARIO
  • SOUND_MENU_COLLECT_RED_COIN
  • SOUND_MENU_COLLECT_SECRET
  • SOUND_MENU_ENTER_HOLE
  • SOUND_MENU_ENTER_PIPE
  • SOUND_MENU_EXIT_A_SIGN
  • SOUND_MENU_EXIT_PIPE
  • SOUND_MENU_HAND_APPEAR
  • SOUND_MENU_HAND_DISAPPEAR
  • SOUND_MENU_LET_GO_MARIO_FACE
  • SOUND_MENU_MARIO_CASTLE_WARP
  • SOUND_MENU_MARIO_CASTLE_WARP2
  • SOUND_MENU_MESSAGE_APPEAR
  • SOUND_MENU_MESSAGE_DISAPPEAR
  • SOUND_MENU_MESSAGE_NEXT_PAGE
  • SOUND_MENU_PAUSE
  • SOUND_MENU_PAUSE_2
  • SOUND_MENU_PAUSE_HIGHPRIO
  • SOUND_MENU_PINCH_MARIO_FACE
  • SOUND_MENU_POWER_METER
  • SOUND_MENU_READ_A_SIGN
  • SOUND_MENU_REVERSE_PAUSE
  • SOUND_MENU_STAR_SOUND
  • SOUND_MENU_STAR_SOUND_LETS_A_GO
  • SOUND_MENU_STAR_SOUND_OKEY_DOKEY
  • SOUND_MENU_THANK_YOU_PLAYING_MY_GAME
  • SOUND_MENU_UNK0C
  • SOUND_MENU_UNK10
  • SOUND_MENU_YOSHI_GAIN_LIVES
  • SOUND_MOVING_AIM_CANNON
  • SOUND_MOVING_ALMOST_DROWNING
  • SOUND_MOVING_FLYING
  • SOUND_MOVING_LAVA_BURN
  • SOUND_MOVING_QUICKSAND_DEATH
  • SOUND_MOVING_RIDING_SHELL_LAVA
  • SOUND_MOVING_SHOCKED
  • SOUND_MOVING_SLIDE_DOWN_POLE
  • SOUND_MOVING_SLIDE_DOWN_TREE
  • SOUND_MOVING_TERRAIN_RIDING_SHELL
  • SOUND_MOVING_TERRAIN_SLIDE
  • SOUND_MOVING_UNK1A
  • SOUND_NO_ECHO
  • SOUND_NO_PRIORITY_LOSS
  • SOUND_NO_VOLUME_LOSS
  • SOUND_OBJ2_BABY_PENGUIN_YELL
  • SOUND_OBJ2_BIRD_CHIRP1
  • SOUND_OBJ2_BOSS_DIALOG_GRUNT
  • SOUND_OBJ2_BOWSER_PUZZLE_PIECE_MOVE
  • SOUND_OBJ2_BOWSER_ROAR
  • SOUND_OBJ2_BOWSER_TELEPORT
  • SOUND_OBJ2_BULLY_ATTACKED
  • SOUND_OBJ2_EYEROK_SOUND_LONG
  • SOUND_OBJ2_EYEROK_SOUND_SHORT
  • SOUND_OBJ2_KING_BOBOMB_DAMAGE
  • SOUND_OBJ2_LARGE_BULLY_ATTACKED
  • SOUND_OBJ2_MONTY_MOLE_APPEAR
  • SOUND_OBJ2_MRI_SPINNING
  • SOUND_OBJ2_PIRANHA_PLANT_BITE
  • SOUND_OBJ2_PIRANHA_PLANT_DYING
  • SOUND_OBJ2_SCUTTLEBUG_ALERT
  • SOUND_OBJ2_SCUTTLEBUG_WALK
  • SOUND_OBJ2_SWOOP
  • SOUND_OBJ2_WHOMP_SOUND_SHORT
  • SOUND_OBJ_BABY_PENGUIN_DIVE
  • SOUND_OBJ_BABY_PENGUIN_WALK
  • SOUND_OBJ_BIG_PENGUIN_WALK
  • SOUND_OBJ_BIG_PENGUIN_YELL
  • SOUND_OBJ_BIRD_CHIRP3
  • SOUND_OBJ_BOBOMB_BUDDY_TALK
  • SOUND_OBJ_BOBOMB_WALK
  • SOUND_OBJ_BOO_BOUNCE_TOP
  • SOUND_OBJ_BOO_LAUGH_LONG
  • SOUND_OBJ_BOO_LAUGH_SHORT
  • SOUND_OBJ_BOWSER_DEFEATED
  • SOUND_OBJ_BOWSER_INHALING
  • SOUND_OBJ_BOWSER_INTRO_LAUGH
  • SOUND_OBJ_BOWSER_LAUGH
  • SOUND_OBJ_BOWSER_SPINNING
  • SOUND_OBJ_BOWSER_TAIL_PICKUP
  • SOUND_OBJ_BOWSER_WALK
  • SOUND_OBJ_BUBBA_CHOMP
  • SOUND_OBJ_BULLY_EXPLODE
  • SOUND_OBJ_BULLY_EXPLODE_2
  • SOUND_OBJ_BULLY_METAL
  • SOUND_OBJ_BULLY_WALK
  • SOUND_OBJ_BULLY_WALKING
  • SOUND_OBJ_CANNON1
  • SOUND_OBJ_CANNON2
  • SOUND_OBJ_CANNON3
  • SOUND_OBJ_CANNON4
  • SOUND_OBJ_CHUCKYA_DEATH
  • SOUND_OBJ_DEFAULT_DEATH
  • SOUND_OBJ_DIVING_INTO_WATER
  • SOUND_OBJ_DIVING_IN_WATER
  • SOUND_OBJ_DORRIE
  • SOUND_OBJ_DYING_ENEMY1
  • SOUND_OBJ_DYING_ENEMY2
  • SOUND_OBJ_EEL
  • SOUND_OBJ_EEL_2
  • SOUND_OBJ_ENEMY_DEATH_HIGH
  • SOUND_OBJ_ENEMY_DEATH_LOW
  • SOUND_OBJ_ENEMY_DEFEAT_SHRINK
  • SOUND_OBJ_EVIL_LAKITU_THROW
  • SOUND_OBJ_EYEROK_EXPLODE
  • SOUND_OBJ_EYEROK_SHOW_EYE
  • SOUND_OBJ_FLAME_BLOWN
  • SOUND_OBJ_GOOMBA_ALERT
  • SOUND_OBJ_GOOMBA_WALK
  • SOUND_OBJ_HEAVEHO_TOSSED
  • SOUND_OBJ_JUMP_WALK_WATER
  • SOUND_OBJ_KING_BOBOMB
  • SOUND_OBJ_KING_BOBOMB_JUMP
  • SOUND_OBJ_KING_BOBOMB_TALK
  • SOUND_OBJ_KING_WHOMP_DEATH
  • SOUND_OBJ_KLEPTO1
  • SOUND_OBJ_KLEPTO2
  • SOUND_OBJ_KOOPA_DAMAGE
  • SOUND_OBJ_KOOPA_FLYGUY_DEATH
  • SOUND_OBJ_KOOPA_TALK
  • SOUND_OBJ_KOOPA_THE_QUICK_WALK
  • SOUND_OBJ_KOOPA_WALK
  • SOUND_OBJ_MAD_PIANO_CHOMPING
  • SOUND_OBJ_MIPS_RABBIT
  • SOUND_OBJ_MIPS_RABBIT_WATER
  • SOUND_OBJ_MONTY_MOLE_ATTACK
  • SOUND_OBJ_MRI_DEATH
  • SOUND_OBJ_MRI_SHOOT
  • SOUND_OBJ_MR_BLIZZARD_ALERT
  • SOUND_OBJ_PIRANHA_PLANT_APPEAR
  • SOUND_OBJ_PIRANHA_PLANT_SHRINK
  • SOUND_OBJ_POKEY_DEATH
  • SOUND_OBJ_POUNDING1
  • SOUND_OBJ_POUNDING1_HIGHPRIO
  • SOUND_OBJ_POUNDING_CANNON
  • SOUND_OBJ_POUNDING_LOUD
  • SOUND_OBJ_SKEETER_WALK
  • SOUND_OBJ_SNOWMAN_BOUNCE
  • SOUND_OBJ_SNOWMAN_EXPLODE
  • SOUND_OBJ_SNOW_SAND1
  • SOUND_OBJ_SNOW_SAND2
  • SOUND_OBJ_SNUFIT_SHOOT
  • SOUND_OBJ_SNUFIT_SKEETER_DEATH
  • SOUND_OBJ_SOMETHING_LANDING
  • SOUND_OBJ_SPINY_UNK59
  • SOUND_OBJ_STOMPED
  • SOUND_OBJ_SUSHI_SHARK_WATER_SOUND
  • SOUND_OBJ_SWOOP_DEATH
  • SOUND_OBJ_THWOMP
  • SOUND_OBJ_UKIKI_CHATTER_IDLE
  • SOUND_OBJ_UKIKI_CHATTER_LONG
  • SOUND_OBJ_UKIKI_CHATTER_SHORT
  • SOUND_OBJ_UKIKI_STEP_DEFAULT
  • SOUND_OBJ_UKIKI_STEP_LEAVES
  • SOUND_OBJ_UNK23
  • SOUND_OBJ_UNKNOWN2
  • SOUND_OBJ_UNKNOWN3
  • SOUND_OBJ_UNKNOWN4
  • SOUND_OBJ_UNKNOWN6
  • SOUND_OBJ_WALKING_WATER
  • SOUND_OBJ_WATER_BOMB_BOUNCING
  • SOUND_OBJ_WHOMP_LOWPRIO
  • SOUND_OBJ_WIGGLER_ATTACKED
  • SOUND_OBJ_WIGGLER_DEATH
  • SOUND_OBJ_WIGGLER_HIGH_PITCH
  • SOUND_OBJ_WIGGLER_JUMP
  • SOUND_OBJ_WIGGLER_LOW_PITCH
  • SOUND_OBJ_WIGGLER_TALK
  • SOUND_PEACH_BAKE_A_CAKE
  • SOUND_PEACH_DEAR_MARIO
  • SOUND_PEACH_FOR_MARIO
  • SOUND_PEACH_MARIO
  • SOUND_PEACH_MARIO2
  • SOUND_PEACH_POWER_OF_THE_STARS
  • SOUND_PEACH_SOMETHING_SPECIAL
  • SOUND_PEACH_THANKS_TO_YOU
  • SOUND_PEACH_THANK_YOU_MARIO
  • SOUND_STATUS_PLAYING
  • SOUND_STATUS_STOPPED
  • SOUND_STATUS_WAITING
  • SOUND_TERRAIN_DEFAULT
  • SOUND_TERRAIN_GRASS
  • SOUND_TERRAIN_ICE
  • SOUND_TERRAIN_SAND
  • SOUND_TERRAIN_SNOW
  • SOUND_TERRAIN_SPOOKY
  • SOUND_TERRAIN_STONE
  • SOUND_TERRAIN_WATER
  • SOUND_VIBRATO

🔼


surface_terrains.h

  • HAZARD_TYPE_LAVA_FLOOR
  • HAZARD_TYPE_LAVA_WALL
  • HAZARD_TYPE_QUICKSAND
  • SURFACE_0004
  • SURFACE_BOSS_FIGHT_CAMERA
  • SURFACE_BURNING
  • SURFACE_CAMERA_8_DIR
  • SURFACE_CAMERA_BOUNDARY
  • SURFACE_CAMERA_FREE_ROAM
  • SURFACE_CAMERA_MIDDLE
  • SURFACE_CAMERA_ROTATE_LEFT
  • SURFACE_CAMERA_ROTATE_RIGHT
  • SURFACE_CLASS_DEFAULT
  • SURFACE_CLASS_NOT_SLIPPERY
  • SURFACE_CLASS_SLIPPERY
  • SURFACE_CLASS_VERY_SLIPPERY
  • SURFACE_CLOSE_CAMERA
  • SURFACE_DEATH_PLANE
  • SURFACE_DEEP_MOVING_QUICKSAND
  • SURFACE_DEEP_QUICKSAND
  • SURFACE_DEFAULT
  • SURFACE_FLAG_DYNAMIC
  • SURFACE_FLAG_NO_CAM_COLLISION
  • SURFACE_FLAG_X_PROJECTION
  • SURFACE_FLOWING_WATER
  • SURFACE_HANGABLE
  • SURFACE_HARD
  • SURFACE_HARD_NOT_SLIPPERY
  • SURFACE_HARD_SLIPPERY
  • SURFACE_HARD_VERY_SLIPPERY
  • SURFACE_HORIZONTAL_WIND
  • SURFACE_ICE
  • SURFACE_INSTANT_MOVING_QUICKSAND
  • SURFACE_INSTANT_QUICKSAND
  • SURFACE_INSTANT_WARP_1B
  • SURFACE_INSTANT_WARP_1C
  • SURFACE_INSTANT_WARP_1D
  • SURFACE_INSTANT_WARP_1E
  • SURFACE_INTANGIBLE
  • SURFACE_LOOK_UP_WARP
  • SURFACE_MGR_MUSIC
  • SURFACE_MOVING_QUICKSAND
  • SURFACE_NOISE_DEFAULT
  • SURFACE_NOISE_SLIPPERY
  • SURFACE_NOISE_VERY_SLIPPERY
  • SURFACE_NOISE_VERY_SLIPPERY_73
  • SURFACE_NOISE_VERY_SLIPPERY_74
  • SURFACE_NOT_SLIPPERY
  • SURFACE_NO_CAM_COLLISION
  • SURFACE_NO_CAM_COLLISION_77
  • SURFACE_NO_CAM_COL_SLIPPERY
  • SURFACE_NO_CAM_COL_VERY_SLIPPERY
  • SURFACE_PAINTING_WARP_D3
  • SURFACE_PAINTING_WARP_D4
  • SURFACE_PAINTING_WARP_D5
  • SURFACE_PAINTING_WARP_D6
  • SURFACE_PAINTING_WARP_D7
  • SURFACE_PAINTING_WARP_D8
  • SURFACE_PAINTING_WARP_D9
  • SURFACE_PAINTING_WARP_DA
  • SURFACE_PAINTING_WARP_DB
  • SURFACE_PAINTING_WARP_DC
  • SURFACE_PAINTING_WARP_DD
  • SURFACE_PAINTING_WARP_DE
  • SURFACE_PAINTING_WARP_DF
  • SURFACE_PAINTING_WARP_E0
  • SURFACE_PAINTING_WARP_E1
  • SURFACE_PAINTING_WARP_E2
  • SURFACE_PAINTING_WARP_E3
  • SURFACE_PAINTING_WARP_E4
  • SURFACE_PAINTING_WARP_E5
  • SURFACE_PAINTING_WARP_E6
  • SURFACE_PAINTING_WARP_E7
  • SURFACE_PAINTING_WARP_E8
  • SURFACE_PAINTING_WARP_E9
  • SURFACE_PAINTING_WARP_EA
  • SURFACE_PAINTING_WARP_EB
  • SURFACE_PAINTING_WARP_EC
  • SURFACE_PAINTING_WARP_ED
  • SURFACE_PAINTING_WARP_EE
  • SURFACE_PAINTING_WARP_EF
  • SURFACE_PAINTING_WARP_F0
  • SURFACE_PAINTING_WARP_F1
  • SURFACE_PAINTING_WARP_F2
  • SURFACE_PAINTING_WARP_F3
  • SURFACE_PAINTING_WARP_F7
  • SURFACE_PAINTING_WARP_F8
  • SURFACE_PAINTING_WARP_F9
  • SURFACE_PAINTING_WARP_FA
  • SURFACE_PAINTING_WARP_FB
  • SURFACE_PAINTING_WARP_FC
  • SURFACE_PAINTING_WOBBLE_A6
  • SURFACE_PAINTING_WOBBLE_A7
  • SURFACE_PAINTING_WOBBLE_A8
  • SURFACE_PAINTING_WOBBLE_A9
  • SURFACE_PAINTING_WOBBLE_AA
  • SURFACE_PAINTING_WOBBLE_AB
  • SURFACE_PAINTING_WOBBLE_AC
  • SURFACE_PAINTING_WOBBLE_AD
  • SURFACE_PAINTING_WOBBLE_AE
  • SURFACE_PAINTING_WOBBLE_AF
  • SURFACE_PAINTING_WOBBLE_B0
  • SURFACE_PAINTING_WOBBLE_B1
  • SURFACE_PAINTING_WOBBLE_B2
  • SURFACE_PAINTING_WOBBLE_B3
  • SURFACE_PAINTING_WOBBLE_B4
  • SURFACE_PAINTING_WOBBLE_B5
  • SURFACE_PAINTING_WOBBLE_B6
  • SURFACE_PAINTING_WOBBLE_B7
  • SURFACE_PAINTING_WOBBLE_B8
  • SURFACE_PAINTING_WOBBLE_B9
  • SURFACE_PAINTING_WOBBLE_BA
  • SURFACE_PAINTING_WOBBLE_BB
  • SURFACE_PAINTING_WOBBLE_BC
  • SURFACE_PAINTING_WOBBLE_BD
  • SURFACE_PAINTING_WOBBLE_BE
  • SURFACE_PAINTING_WOBBLE_BF
  • SURFACE_PAINTING_WOBBLE_C0
  • SURFACE_PAINTING_WOBBLE_C1
  • SURFACE_PAINTING_WOBBLE_C2
  • SURFACE_PAINTING_WOBBLE_C3
  • SURFACE_PAINTING_WOBBLE_C4
  • SURFACE_PAINTING_WOBBLE_C5
  • SURFACE_PAINTING_WOBBLE_C6
  • SURFACE_PAINTING_WOBBLE_C7
  • SURFACE_PAINTING_WOBBLE_C8
  • SURFACE_PAINTING_WOBBLE_C9
  • SURFACE_PAINTING_WOBBLE_CA
  • SURFACE_PAINTING_WOBBLE_CB
  • SURFACE_PAINTING_WOBBLE_CC
  • SURFACE_PAINTING_WOBBLE_CD
  • SURFACE_PAINTING_WOBBLE_CE
  • SURFACE_PAINTING_WOBBLE_CF
  • SURFACE_PAINTING_WOBBLE_D0
  • SURFACE_PAINTING_WOBBLE_D1
  • SURFACE_PAINTING_WOBBLE_D2
  • SURFACE_QUICKSAND
  • SURFACE_RAYCAST
  • SURFACE_SHALLOW_MOVING_QUICKSAND
  • SURFACE_SHALLOW_QUICKSAND
  • SURFACE_SLIPPERY
  • SURFACE_SLOW
  • SURFACE_SWITCH
  • SURFACE_THI3_WALLKICK
  • SURFACE_TIMER_END
  • SURFACE_TIMER_START
  • SURFACE_TRAPDOOR
  • SURFACE_TTC_PAINTING_1
  • SURFACE_TTC_PAINTING_2
  • SURFACE_TTC_PAINTING_3
  • SURFACE_TTM_VINES
  • SURFACE_VANISH_CAP_WALLS
  • SURFACE_VERTICAL_WIND
  • SURFACE_VERY_SLIPPERY
  • SURFACE_WALL_MISC
  • SURFACE_WARP
  • SURFACE_WATER
  • SURFACE_WOBBLING_WARP
  • TERRAIN_GRASS
  • TERRAIN_LOAD_CONTINUE
  • TERRAIN_LOAD_END
  • TERRAIN_LOAD_ENVIRONMENT
  • TERRAIN_LOAD_OBJECTS
  • TERRAIN_LOAD_VERTICES
  • TERRAIN_MASK
  • TERRAIN_SAND
  • TERRAIN_SLIDE
  • TERRAIN_SNOW
  • TERRAIN_SPOOKY
  • TERRAIN_STONE
  • TERRAIN_WATER

🔼


types.h

  • ANIM_FLAG_2
  • ANIM_FLAG_5
  • ANIM_FLAG_6
  • ANIM_FLAG_7
  • ANIM_FLAG_FORWARD
  • ANIM_FLAG_HOR_TRANS
  • ANIM_FLAG_NOLOOP
  • ANIM_FLAG_VERT_TRANS
  • COOP_OBJ_FLAG_INITIALIZED
  • COOP_OBJ_FLAG_LUA
  • COOP_OBJ_FLAG_NETWORK
  • COOP_OBJ_FLAG_NON_SYNC
  • GRAPH_NODE_GUARD
  • MAX_PLAYERS
  • OBJECT_MAX_BHV_STACK
  • PLAY_MODE_CHANGE_AREA
  • PLAY_MODE_CHANGE_LEVEL
  • PLAY_MODE_FRAME_ADVANCE
  • PLAY_MODE_NORMAL
  • PLAY_MODE_PAUSED

enum AreaTimerType

Identifier Value
AREA_TIMER_TYPE_NONE 0
AREA_TIMER_TYPE_LOOP 1
AREA_TIMER_TYPE_MAXIMUM 2

enum SpTaskState

Identifier Value
SPTASK_STATE_NOT_STARTED 0
SPTASK_STATE_RUNNING 1
SPTASK_STATE_INTERRUPTED 2
SPTASK_STATE_FINISHED 3
SPTASK_STATE_FINISHED_DP 4

🔼


version.h

  • MAX_LOCAL_VERSION_LENGTH
  • MAX_VERSION_LENGTH
  • MINOR_VERSION_NUMBER
  • PATCH_VERSION_NUMBER
  • SM64COOPDX_VERSION
  • VERSION_NUMBER
  • VERSION_REGION
  • VERSION_REGION
  • VERSION_REGION
  • VERSION_REGION
  • VERSION_TEXT

🔼