sm64coopdx/actors/king_bobomb/anims/anim_0500F6C8.inc.c

22 lines
636 B
C

#include "pc/rom_assets.h"
// 0x0500F090
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500F090, 0x00134d20, 26785, 0x0000f090, 1220);
// 0x0500F554
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500F554, 0x00134d20, 26785, 0x0000f554, 372);
// 0x0500F6C8
static const struct Animation king_bobomb_seg5_anim_0500F6C8 = {
0,
0,
0,
0,
0x1A,
ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500F554),
king_bobomb_seg5_animvalue_0500F090,
king_bobomb_seg5_animindex_0500F554,
0,
ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500F090),
ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500F554),
};