4.7 KiB
⏪ Lua Reference
Globals
Globals are variables that are always exposed to the Lua API.
gMarioStates
The gMarioStates[]
table is an array from 0
to (MAX_PLAYERS - 1)
that contains a MarioState struct for each possible player.
It is indexed by the local playerIndex
, so gMarioStates[0]
is always the local player.
gNetworkPlayers
The gNetworkPlayers[]
table is an array from 0
to (MAX_PLAYERS - 1)
that contains a NetworkPlayer struct for each possible player.
It is indexed by the local playerIndex
, so gNetworkPlayers[0]
is always the local player.
gActiveMods
The gActiveMods[]
table is an array that starts at 0
, and contains a Mod struct for each active mod.
gCharacters
The gCharacters[]
table is an array from 0
to (CT_MAX - 1)
that contains a Character struct for each possible character.
gControllers
The gControllers[]
table is an array from 0
to (MAX_PLAYERS - 1)
that contains a Controller struct for each possible player.
gTextures
The gTextures
table contains references to textures. Listed in GlobalTextures.
gObjectAnimations
The gObjectAnimations
table contains references to object animations. Listed in GlobalObjectAnimations.
gGlobalObjectCollisionData
The gGlobalObjectCollisionData
table contains references to object collision data. Listed in GlobalObjectCollisionData.
gLakituState
gLakituState
's fields are listed in LakituState.
gServerSettings
gServerSettings
's fields are listed in ServerSettings.
NOTE: The fields in this struct do not sync well and changing them outside of init in if statements or functions can cause desyncs. Make sure the field gets changed on every player's end if you change it after init.
gNametagsSettings
gNametagsSettings
's fields are listed in NametagsSettings.
NOTE: The fields in this struct are not synced and are meant to be changed from Lua. If you want a change to sync for everyone, call it during init outside of any if statements and functions or make sure the field gets changed on every player's end.
gLevelValues
gLevelValues
's fields are listed in LevelValues.
gBehaviorValues
gBehaviorValues
's fields are listed in BehaviorValues.
gPaintingValues
gPaintingValues
's fields are listed in PaintingValues.
gFirstPersonCamera
gFirstPersonCamera
's fields are listed in FirstPersonCamera.
NOTE: gFirstPersonCamera.enabled
returns whether or not first person is enabled at all. get_first_person_enabled()
also accounts for certain conditions that make the camera exit first person mode and will return false
if so.
gGlobalSyncTable
The gGlobalSyncTable
is a table used for networking. Any field set inside of this table is automatically synchronized with all other clients. Do not use this table for player-specific variables, keep those in gPlayerSyncTable. Player-specific variable will desynchronize within this table since it doesn't automatically translate playerIndex
.
gPlayerSyncTable
The gPlayerSyncTable[]
is an array from 0 to (MAX_PLAYERS - 1)
that is used for networking. Any field set inside of this table is automatically synchronized with all other clients.
It is indexed by the local playerIndex
, so gPlayerSyncTable[0]
is always for the local player.
The underlying networking system will automatically translate the local playerIndex
so that the field is set for the correct player.