102 KiB
⏪ Lua Reference
Supported Functions
- manually written functions
- behavior_actions.h
- arc_to_goal_pos
- bhv_1up_common_init
- bhv_1up_hidden_in_pole_loop
- bhv_1up_hidden_in_pole_spawner_loop
- bhv_1up_hidden_in_pole_trigger_loop
- bhv_1up_hidden_loop
- bhv_1up_hidden_trigger_loop
- bhv_1up_init
- bhv_1up_jump_on_approach_loop
- bhv_1up_loop
- bhv_1up_running_away_loop
- bhv_1up_sliding_loop
- bhv_1up_walking_loop
- bhv_act_selector_init
- bhv_act_selector_loop
- bhv_act_selector_star_type_loop
- bhv_activated_back_and_forth_platform_init
- bhv_activated_back_and_forth_platform_update
- bhv_alpha_boo_key_loop
- bhv_ambient_sounds_init
- bhv_animated_texture_loop
- bhv_animates_on_floor_switch_press_init
- bhv_animates_on_floor_switch_press_loop
- bhv_arrow_lift_loop
- bhv_bbh_tilting_trap_platform_loop
- bhv_beta_boo_key_loop
- bhv_beta_bowser_anchor_loop
- bhv_beta_chest_bottom_init
- bhv_beta_chest_bottom_loop
- bhv_beta_chest_lid_loop
- bhv_beta_fish_splash_spawner_loop
- bhv_beta_holdable_object_init
- bhv_beta_holdable_object_loop
- bhv_beta_moving_flames_loop
- bhv_beta_moving_flames_spawn_loop
- bhv_beta_trampoline_spring_loop
- bhv_beta_trampoline_top_loop
- bhv_big_boo_loop
- bhv_big_boulder_generator_loop
- bhv_big_boulder_init
- bhv_big_boulder_loop
- bhv_big_bully_init
- bhv_big_bully_with_minions_init
- bhv_big_bully_with_minions_loop
- bhv_bird_update
- bhv_birds_sound_loop
- bhv_bitfs_sinking_cage_platform_loop
- bhv_bitfs_sinking_platform_loop
- bhv_black_smoke_bowser_loop
- bhv_black_smoke_mario_loop
- bhv_black_smoke_upward_loop
- bhv_blue_bowser_flame_init
- bhv_blue_bowser_flame_loop
- bhv_blue_coin_jumping_loop
- bhv_blue_coin_sliding_jumping_init
- bhv_blue_coin_sliding_loop
- bhv_blue_coin_switch_loop
- bhv_blue_fish_movement_loop
- bhv_blue_flames_group_loop
- bhv_bob_pit_bowling_ball_init
- bhv_bob_pit_bowling_ball_loop
- bhv_bobomb_anchor_mario_loop
- bhv_bobomb_buddy_init
- bhv_bobomb_buddy_loop
- bhv_bobomb_bully_death_smoke_init
- bhv_bobomb_explosion_bubble_init
- bhv_bobomb_explosion_bubble_loop
- bhv_bobomb_fuse_smoke_init
- bhv_bobomb_init
- bhv_bobomb_loop
- bhv_boo_boss_spawned_bridge_loop
- bhv_boo_cage_init
- bhv_boo_cage_loop
- bhv_boo_in_castle_loop
- bhv_boo_init
- bhv_boo_loop
- bhv_boo_with_cage_init
- bhv_boo_with_cage_loop
- bhv_book_switch_loop
- bhv_bookend_spawn_loop
- bhv_bouncing_fireball_flame_loop
- bhv_bouncing_fireball_loop
- bhv_bowling_ball_init
- bhv_bowling_ball_loop
- bhv_bowser_body_anchor_init
- bhv_bowser_body_anchor_loop
- bhv_bowser_bomb_explosion_loop
- bhv_bowser_bomb_loop
- bhv_bowser_bomb_smoke_loop
- bhv_bowser_course_red_coin_star_loop
- bhv_bowser_flame_spawn_loop
- bhv_bowser_init
- bhv_bowser_key_course_exit_loop
- bhv_bowser_key_init
- bhv_bowser_key_loop
- bhv_bowser_key_unlock_door_loop
- bhv_bowser_loop
- bhv_bowser_shock_wave_loop
- bhv_bowser_tail_anchor_init
- bhv_bowser_tail_anchor_loop
- bhv_bowsers_sub_loop
- bhv_breakable_box_loop
- bhv_breakable_box_small_init
- bhv_breakable_box_small_loop
- bhv_bub_loop
- bhv_bub_spawner_loop
- bhv_bubba_loop
- bhv_bubble_cannon_barrel_loop
- bhv_bubble_maybe_loop
- bhv_bubble_player_loop
- bhv_bubble_splash_init
- bhv_bubble_wave_init
- bhv_bullet_bill_init
- bhv_bullet_bill_loop
- bhv_bully_loop
- bhv_butterfly_init
- bhv_butterfly_loop
- bhv_camera_lakitu_init
- bhv_camera_lakitu_update
- bhv_cannon_barrel_loop
- bhv_cannon_base_loop
- bhv_cannon_base_unused_loop
- bhv_cannon_closed_init
- bhv_cannon_closed_loop
- bhv_cap_switch_loop
- bhv_castle_cannon_grate_init
- bhv_castle_flag_init
- bhv_castle_floor_trap_init
- bhv_castle_floor_trap_loop
- bhv_ccm_touched_star_spawn_loop
- bhv_celebration_star_init
- bhv_celebration_star_loop
- bhv_celebration_star_sparkle_loop
- bhv_chain_chomp_chain_part_update
- bhv_chain_chomp_gate_init
- bhv_chain_chomp_gate_update
- bhv_chain_chomp_update
- bhv_checkerboard_elevator_group_init
- bhv_checkerboard_elevator_group_loop
- bhv_checkerboard_platform_init
- bhv_checkerboard_platform_loop
- bhv_chuckya_anchor_mario_loop
- bhv_chuckya_loop
- bhv_circling_amp_init
- bhv_circling_amp_loop
- bhv_clam_loop
- bhv_cloud_part_update
- bhv_cloud_update
- bhv_coffin_loop
- bhv_coffin_spawner_loop
- bhv_coin_formation_init
- bhv_coin_formation_loop
- bhv_coin_formation_spawn_loop
- bhv_coin_init
- bhv_coin_inside_boo_loop
- bhv_coin_loop
- bhv_coin_sparkles_loop
- bhv_collect_star_init
- bhv_collect_star_loop
- bhv_controllable_platform_init
- bhv_controllable_platform_loop
- bhv_controllable_platform_sub_loop
- bhv_courtyard_boo_triplet_init
- bhv_ddd_moving_pole_loop
- bhv_ddd_pole_init
- bhv_ddd_pole_update
- bhv_ddd_warp_loop
- bhv_decorative_pendulum_init
- bhv_decorative_pendulum_loop
- bhv_donut_platform_spawner_update
- bhv_donut_platform_update
- bhv_door_init
- bhv_door_loop
- bhv_dorrie_update
- bhv_elevator_init
- bhv_elevator_loop
- bhv_end_birds_1_loop
- bhv_end_birds_2_loop
- bhv_enemy_lakitu_update
- bhv_exclamation_box_init
- bhv_exclamation_box_loop
- bhv_explosion_init
- bhv_explosion_loop
- bhv_eyerok_boss_init
- bhv_eyerok_boss_loop
- bhv_eyerok_hand_loop
- bhv_fading_warp_loop
- bhv_falling_bowser_platform_loop
- bhv_falling_pillar_hitbox_loop
- bhv_falling_pillar_init
- bhv_falling_pillar_loop
- bhv_ferris_wheel_axle_init
- bhv_ferris_wheel_platform_update
- bhv_fire_piranha_plant_init
- bhv_fire_piranha_plant_update
- bhv_fire_spitter_update
- bhv_fish_group_loop
- bhv_fish_loop
- bhv_fish_spawner_loop
- bhv_flame_bouncing_init
- bhv_flame_bouncing_loop
- bhv_flame_bowser_init
- bhv_flame_bowser_loop
- bhv_flame_floating_landing_init
- bhv_flame_floating_landing_loop
- bhv_flame_large_burning_out_init
- bhv_flame_mario_loop
- bhv_flame_moving_forward_growing_init
- bhv_flame_moving_forward_growing_loop
- bhv_flamethrower_flame_loop
- bhv_flamethrower_loop
- bhv_floating_platform_loop
- bhv_floor_trap_in_castle_loop
- bhv_fly_guy_flame_loop
- bhv_fly_guy_update
- bhv_flying_bookend_loop
- bhv_free_bowling_ball_init
- bhv_free_bowling_ball_loop
- bhv_generic_bowling_ball_spawner_init
- bhv_generic_bowling_ball_spawner_loop
- bhv_giant_pole_loop
- bhv_golden_coin_sparkles_loop
- bhv_goomba_init
- bhv_goomba_triplet_spawner_update
- bhv_goomba_update
- bhv_grand_star_init
- bhv_grand_star_loop
- bhv_grindel_thwomp_loop
- bhv_ground_sand_init
- bhv_ground_snow_init
- bhv_haunted_bookshelf_loop
- bhv_haunted_bookshelf_manager_loop
- bhv_haunted_chair_init
- bhv_haunted_chair_loop
- bhv_heave_ho_loop
- bhv_heave_ho_throw_mario_loop
- bhv_hidden_blue_coin_loop
- bhv_hidden_object_loop
- bhv_hidden_red_coin_star_init
- bhv_hidden_red_coin_star_loop
- bhv_hidden_star_init
- bhv_hidden_star_loop
- bhv_hidden_star_trigger_loop
- bhv_homing_amp_init
- bhv_homing_amp_loop
- bhv_hoot_init
- bhv_hoot_loop
- bhv_horizontal_grindel_init
- bhv_horizontal_grindel_update
- bhv_idle_water_wave_loop
- bhv_init_changing_water_level_loop
- bhv_intro_lakitu_loop
- bhv_intro_peach_loop
- bhv_intro_scene_loop
- bhv_invisible_objects_under_bridge_init
- bhv_invisible_objects_under_bridge_loop
- bhv_jet_stream_loop
- bhv_jet_stream_ring_spawner_loop
- bhv_jet_stream_water_ring_init
- bhv_jet_stream_water_ring_loop
- bhv_jrb_floating_box_loop
- bhv_jrb_sliding_box_loop
- bhv_jumping_box_loop
- bhv_kickable_board_loop
- bhv_king_bobomb_loop
- bhv_klepto_init
- bhv_klepto_update
- bhv_koopa_init
- bhv_koopa_race_endpoint_update
- bhv_koopa_shell_flame_loop
- bhv_koopa_shell_loop
- bhv_koopa_shell_underwater_loop
- bhv_koopa_update
- bhv_large_bomp_init
- bhv_large_bomp_loop
- bhv_lll_bowser_puzzle_loop
- bhv_lll_bowser_puzzle_piece_loop
- bhv_lll_drawbridge_loop
- bhv_lll_drawbridge_spawner_init
- bhv_lll_drawbridge_spawner_loop
- bhv_lll_floating_wood_bridge_loop
- bhv_lll_moving_octagonal_mesh_platform_loop
- bhv_lll_rolling_log_init
- bhv_lll_rotating_block_fire_bars_loop
- bhv_lll_rotating_hex_flame_loop
- bhv_lll_rotating_hexagonal_ring_loop
- bhv_lll_sinking_rectangular_platform_loop
- bhv_lll_sinking_rock_block_loop
- bhv_lll_sinking_square_platforms_loop
- bhv_lll_wood_piece_loop
- bhv_mad_piano_update
- bhv_manta_ray_init
- bhv_manta_ray_loop
- bhv_manta_ray_water_ring_init
- bhv_manta_ray_water_ring_loop
- bhv_menu_button_init
- bhv_menu_button_loop
- bhv_menu_button_manager_init
- bhv_menu_button_manager_loop
- bhv_merry_go_round_boo_manager_loop
- bhv_merry_go_round_loop
- bhv_metal_cap_init
- bhv_metal_cap_loop
- bhv_mips_init
- bhv_mips_loop
- bhv_moat_grills_loop
- bhv_moneybag_hidden_loop
- bhv_moneybag_init
- bhv_moneybag_loop
- bhv_monty_mole_hole_update
- bhv_monty_mole_init
- bhv_monty_mole_rock_update
- bhv_monty_mole_update
- bhv_moving_blue_coin_init
- bhv_moving_blue_coin_loop
- bhv_moving_yellow_coin_init
- bhv_moving_yellow_coin_loop
- bhv_mr_blizzard_init
- bhv_mr_blizzard_snowball
- bhv_mr_blizzard_update
- bhv_mr_i_body_loop
- bhv_mr_i_loop
- bhv_mr_i_particle_loop
- bhv_normal_cap_init
- bhv_normal_cap_loop
- bhv_object_bubble_init
- bhv_object_bubble_loop
- bhv_object_water_wave_init
- bhv_object_water_wave_loop
- bhv_openable_cage_door_loop
- bhv_openable_grill_loop
- bhv_orange_number_init
- bhv_orange_number_loop
- bhv_particle_init
- bhv_particle_loop
- bhv_penguin_race_finish_line_update
- bhv_penguin_race_shortcut_check_update
- bhv_piranha_particle_loop
- bhv_piranha_plant_bubble_loop
- bhv_piranha_plant_loop
- bhv_piranha_plant_waking_bubbles_loop
- bhv_platform_normals_init
- bhv_platform_on_track_init
- bhv_platform_on_track_update
- bhv_play_music_track_when_touched_loop
- bhv_pokey_body_part_update
- bhv_pokey_update
- bhv_pole_base_loop
- bhv_pole_init
- bhv_pound_tiny_star_particle_init
- bhv_pound_tiny_star_particle_loop
- bhv_pound_white_puffs_init
- bhv_punch_tiny_triangle_init
- bhv_punch_tiny_triangle_loop
- bhv_purple_switch_loop
- bhv_pushable_loop
- bhv_pyramid_elevator_init
- bhv_pyramid_elevator_loop
- bhv_pyramid_elevator_trajectory_marker_ball_loop
- bhv_pyramid_pillar_touch_detector_loop
- bhv_pyramid_top_fragment_init
- bhv_pyramid_top_fragment_loop
- bhv_pyramid_top_init
- bhv_pyramid_top_loop
- bhv_racing_penguin_init
- bhv_racing_penguin_update
- bhv_recovery_heart_loop
- bhv_red_coin_init
- bhv_red_coin_loop
- bhv_red_coin_star_marker_init
- bhv_respawner_loop
- bhv_rolling_log_loop
- bhv_rotating_clock_arm_loop
- bhv_rotating_exclamation_box_loop
- bhv_rotating_octagonal_plat_init
- bhv_rotating_octagonal_plat_loop
- bhv_rotating_platform_loop
- bhv_rr_cruiser_wing_init
- bhv_rr_cruiser_wing_loop
- bhv_rr_rotating_bridge_platform_loop
- bhv_sand_sound_loop
- bhv_scuttlebug_loop
- bhv_scuttlebug_spawn_loop
- bhv_seaweed_bundle_init
- bhv_seaweed_init
- bhv_seesaw_platform_init
- bhv_seesaw_platform_update
- bhv_shallow_water_splash_init
- bhv_ship_part_3_loop
- bhv_skeeter_update
- bhv_skeeter_wave_update
- bhv_sl_snowman_wind_loop
- bhv_sl_walking_penguin_loop
- bhv_sliding_plat_2_init
- bhv_sliding_plat_2_loop
- bhv_sliding_snow_mound_loop
- bhv_small_bomp_init
- bhv_small_bomp_loop
- bhv_small_bubbles_loop
- bhv_small_bully_init
- bhv_small_penguin_loop
- bhv_small_piranha_flame_loop
- bhv_small_water_wave_loop
- bhv_snow_leaf_particle_spawn_init
- bhv_snow_mound_spawn_loop
- bhv_snowmans_body_checkpoint_loop
- bhv_snowmans_bottom_init
- bhv_snowmans_bottom_loop
- bhv_snowmans_head_init
- bhv_snowmans_head_loop
- bhv_snufit_balls_loop
- bhv_snufit_loop
- bhv_sound_spawner_init
- bhv_sparkle_spawn_loop
- bhv_spawn_star_no_level_exit
- bhv_spawned_star_init
- bhv_spawned_star_loop
- bhv_spindel_init
- bhv_spindel_loop
- bhv_spindrift_loop
- bhv_spiny_update
- bhv_squarish_path_moving_loop
- bhv_squarish_path_parent_init
- bhv_squarish_path_parent_loop
- bhv_squishable_platform_loop
- bhv_ssl_moving_pyramid_wall_init
- bhv_ssl_moving_pyramid_wall_loop
- bhv_star_door_loop
- bhv_star_door_loop_2
- bhv_star_key_collection_puff_spawner_loop
- bhv_star_spawn_init
- bhv_star_spawn_loop
- bhv_static_checkered_platform_loop
- bhv_strong_wind_particle_loop
- bhv_sunken_ship_part_loop
- bhv_sushi_shark_collision_loop
- bhv_sushi_shark_loop
- bhv_swing_platform_init
- bhv_swing_platform_update
- bhv_swoop_update
- bhv_tank_fish_group_loop
- bhv_temp_coin_loop
- bhv_thi_bowling_ball_spawner_loop
- bhv_thi_huge_island_top_loop
- bhv_thi_tiny_island_top_loop
- bhv_tilting_bowser_lava_platform_init
- bhv_tilting_inverted_pyramid_loop
- bhv_tiny_star_particles_init
- bhv_tower_door_loop
- bhv_tower_platform_group_init
- bhv_tower_platform_group_loop
- bhv_tox_box_loop
- bhv_track_ball_update
- bhv_treasure_chest_bottom_init
- bhv_treasure_chest_bottom_loop
- bhv_treasure_chest_init
- bhv_treasure_chest_jrb_init
- bhv_treasure_chest_jrb_loop
- bhv_treasure_chest_loop
- bhv_treasure_chest_ship_init
- bhv_treasure_chest_ship_loop
- bhv_treasure_chest_top_loop
- bhv_tree_snow_or_leaf_loop
- bhv_triplet_butterfly_update
- bhv_ttc_2d_rotator_init
- bhv_ttc_2d_rotator_update
- bhv_ttc_cog_init
- bhv_ttc_cog_update
- bhv_ttc_elevator_init
- bhv_ttc_elevator_update
- bhv_ttc_moving_bar_init
- bhv_ttc_moving_bar_update
- bhv_ttc_pendulum_init
- bhv_ttc_pendulum_update
- bhv_ttc_pit_block_init
- bhv_ttc_pit_block_update
- bhv_ttc_rotating_solid_init
- bhv_ttc_rotating_solid_update
- bhv_ttc_spinner_update
- bhv_ttc_treadmill_init
- bhv_ttc_treadmill_update
- bhv_ttm_rolling_log_init
- bhv_tumbling_bridge_loop
- bhv_tumbling_bridge_platform_loop
- bhv_tuxies_mother_loop
- bhv_tweester_loop
- bhv_tweester_sand_particle_loop
- bhv_ukiki_cage_loop
- bhv_ukiki_cage_star_loop
- bhv_ukiki_init
- bhv_ukiki_loop
- bhv_unagi_init
- bhv_unagi_loop
- bhv_unagi_subobject_loop
- bhv_unused_particle_spawn_loop
- bhv_unused_poundable_platform
- bhv_vanish_cap_init
- bhv_volcano_flames_loop
- bhv_volcano_sound_loop
- bhv_volcano_trap_loop
- bhv_wall_tiny_star_particle_loop
- bhv_warp_loop
- bhv_water_air_bubble_init
- bhv_water_air_bubble_loop
- bhv_water_bomb_cannon_loop
- bhv_water_bomb_shadow_update
- bhv_water_bomb_spawner_update
- bhv_water_bomb_update
- bhv_water_droplet_loop
- bhv_water_droplet_splash_init
- bhv_water_level_diamond_loop
- bhv_water_level_pillar_init
- bhv_water_level_pillar_loop
- bhv_water_mist_2_loop
- bhv_water_mist_loop
- bhv_water_mist_spawn_loop
- bhv_water_splash_spawn_droplets
- bhv_water_waves_init
- bhv_waterfall_sound_loop
- bhv_wave_trail_shrink
- bhv_wdw_express_elevator_loop
- bhv_wf_breakable_wall_loop
- bhv_wf_elevator_tower_platform_loop
- bhv_wf_rotating_wooden_platform_init
- bhv_wf_rotating_wooden_platform_loop
- bhv_wf_sliding_platform_init
- bhv_wf_sliding_platform_loop
- bhv_wf_sliding_tower_platform_loop
- bhv_wf_solid_tower_platform_loop
- bhv_whirlpool_init
- bhv_whirlpool_loop
- bhv_white_puff_1_loop
- bhv_white_puff_2_loop
- bhv_white_puff_exploding_loop
- bhv_white_puff_smoke_init
- bhv_whomp_loop
- bhv_wiggler_body_part_update
- bhv_wiggler_update
- bhv_wind_loop
- bhv_wing_cap_init
- bhv_wing_vanish_cap_loop
- bhv_wooden_post_update
- bhv_yellow_coin_init
- bhv_yellow_coin_loop
- bhv_yoshi_init
- bhv_yoshi_loop
- check_if_moving_over_floor
- clear_particle_flags
- common_anchor_mario_behavior
- cur_obj_spawn_strong_wind_particles
- mario_moving_fast_enough_to_make_piranha_plant_bite
- obj_set_secondary_camera_focus
- play_penguin_walking_sound
- spawn_default_star
- spawn_mist_from_global
- spawn_mist_particles_variable
- spawn_no_exit_star
- spawn_red_coin_cutscene_star
- spawn_triangle_break_particles
- spawn_wind_particles
- tox_box_move
- update_angle_from_move_flags
- vec3f_copy_2
- behavior_table.h
- camera.h
- approach_camera_height
- approach_f32_asymptotic
- approach_f32_asymptotic_bool
- approach_s16_asymptotic
- approach_s16_asymptotic_bool
- approach_vec3f_asymptotic
- calc_abs_dist
- calc_hor_dist
- calculate_angles
- calculate_pitch
- calculate_yaw
- cam_select_alt_mode
- camera_approach_f32_symmetric
- camera_approach_f32_symmetric_bool
- camera_approach_s16_symmetric_bool
- camera_course_processing
- camera_set_use_course_specific_settings
- clamp_pitch
- clamp_positions_and_find_yaw
- collide_with_walls
- cutscene_object
- cutscene_object_with_dialog
- cutscene_object_without_dialog
- cutscene_set_fov_shake_preset
- cutscene_spawn_obj
- find_c_buttons_pressed
- find_mario_floor_and_ceil
- get_cutscene_from_mario_status
- handle_c_button_movement
- is_range_behind_surface
- is_within_100_units_of_mario
- move_mario_head_c_up
- next_lakitu_state
- obj_rotate_towards_point
- object_pos_to_vec3f
- offset_rotated
- offset_yaw_outward_radial
- play_camera_buzz_if_c_sideways
- play_camera_buzz_if_cbutton
- play_camera_buzz_if_cdown
- play_cutscene
- play_sound_button_change_blocked
- play_sound_cbutton_down
- play_sound_cbutton_side
- play_sound_cbutton_up
- play_sound_if_cam_switched_to_lakitu_or_mario
- play_sound_rbutton_changed
- radial_camera_input
- random_vec3s
- reset_camera
- resolve_geometry_collisions
- rotate_camera_around_walls
- rotate_in_xz
- rotate_in_yz
- scale_along_line
- select_mario_cam_mode
- set_cam_angle
- set_camera_mode
- set_camera_mode_fixed
- set_camera_pitch_shake
- set_camera_roll_shake
- set_camera_shake_from_hit
- set_camera_shake_from_point
- set_camera_yaw_shake
- set_environmental_camera_shake
- set_fixed_cam_axis_sa_lobby
- set_fov_function
- set_fov_shake
- set_fov_shake_from_point_preset
- set_handheld_shake
- set_or_approach_f32_asymptotic
- set_or_approach_s16_symmetric
- set_or_approach_vec3f_asymptotic
- set_pitch_shake_from_point
- shake_camera_handheld
- shake_camera_pitch
- shake_camera_roll
- shake_camera_yaw
- soft_reset_camera
- start_cutscene
- start_object_cutscene_without_focus
- transition_next_state
- trigger_cutscene_dialog
- vec3f_sub
- vec3f_to_object_pos
- warp_camera
- characters.h
- djui_chat_message.h
- djui_hud_utils.h
- djui_hud_get_mouse_x
- djui_hud_get_mouse_y
- djui_hud_get_raw_mouse_x
- djui_hud_get_raw_mouse_y
- djui_hud_get_screen_height
- djui_hud_get_screen_width
- djui_hud_measure_text
- djui_hud_print_text
- djui_hud_render_rect
- djui_hud_render_rect_interpolated
- djui_hud_set_color
- djui_hud_set_font
- djui_hud_set_mouse_locked
- djui_hud_set_resolution
- djui_hud_world_pos_to_screen_pos
- djui_popup.h
- external.h
- fade_volume_scale
- fadeout_background_music
- get_current_background_music
- get_current_background_music_default_volume
- get_current_background_music_max_target_volume
- get_current_background_music_target_volume
- is_current_background_music_volume_lowered
- play_course_clear
- play_dialog_sound
- play_music
- play_peachs_jingle
- play_power_star_jingle
- play_puzzle_jingle
- play_race_fanfare
- play_secondary_music
- play_sound
- play_sound_with_freq_scale
- play_star_fanfare
- play_toads_jingle
- seq_player_fade_out
- seq_player_lower_volume
- seq_player_unlower_volume
- interaction.h
- does_mario_have_normal_cap_on_head
- get_door_save_file_flag
- interact_damage
- mario_blow_off_cap
- mario_check_object_grab
- mario_drop_held_object
- mario_get_collided_object
- mario_grab_used_object
- mario_lose_cap_to_enemy
- mario_obj_angle_to_object
- mario_retrieve_cap
- mario_stop_riding_and_holding
- mario_stop_riding_object
- mario_throw_held_object
- passes_pvp_interaction_checks
- take_damage_and_knock_back
- level_info.h
- mario.h
- adjust_sound_for_speed
- check_common_action_exits
- check_common_hold_action_exits
- drop_and_set_mario_action
- execute_mario_action
- find_floor_height_relative_polar
- find_floor_slope
- find_mario_anim_flags_and_translation
- force_idle_state
- hurt_and_set_mario_action
- init_single_mario
- is_anim_at_end
- is_anim_past_end
- is_anim_past_frame
- mario_can_bubble
- mario_facing_downhill
- mario_floor_is_slippery
- mario_floor_is_slope
- mario_floor_is_steep
- mario_get_floor_class
- mario_get_terrain_sound_addend
- mario_set_bubbled
- mario_set_forward_vel
- mario_update_wall
- play_mario_action_sound
- play_mario_heavy_landing_sound
- play_mario_heavy_landing_sound_once
- play_mario_jump_sound
- play_mario_landing_sound
- play_mario_landing_sound_once
- play_mario_sound
- play_sound_and_spawn_particles
- play_sound_if_no_flag
- resolve_and_return_wall_collisions
- return_mario_anim_y_translation
- set_anim_to_frame
- set_jump_from_landing
- set_jumping_action
- set_mario_action
- set_mario_anim_with_accel
- set_mario_animation
- set_mario_particle_flags
- set_mario_y_vel_based_on_fspeed
- set_steep_jump_action
- set_water_plunge_action
- transition_submerged_to_walking
- update_mario_pos_for_anim
- update_mario_sound_and_camera
- mario_actions_airborne.c
- check_common_airborne_cancels
- check_fall_damage
- check_fall_damage_or_get_stuck
- check_horizontal_wind
- check_kick_or_dive_in_air
- check_wall_kick
- common_air_action_step
- common_air_knockback_step
- lava_boost_on_wall
- mario_execute_airborne_action
- play_far_fall_sound
- play_flip_sounds
- play_knockback_sound
- should_get_stuck_in_ground
- update_air_with_turn
- update_air_without_turn
- update_flying
- update_flying_pitch
- update_flying_yaw
- update_lava_boost_or_twirling
- mario_actions_automatic.c
- mario_actions_cutscene.c
- bhv_end_peach_loop
- bhv_end_toad_loop
- common_death_handler
- cutscene_put_cap_on
- cutscene_take_cap_off
- general_star_dance_handler
- generate_yellow_sparkles
- get_star_collection_dialog
- handle_save_menu
- launch_mario_until_land
- mario_execute_cutscene_action
- mario_ready_to_speak
- print_displaying_credits_entry
- should_start_or_continue_dialog
- stuck_in_ground_handler
- mario_actions_moving.c
- align_with_floor
- analog_stick_held_back
- anim_and_audio_for_heavy_walk
- anim_and_audio_for_hold_walk
- anim_and_audio_for_walk
- apply_landing_accel
- apply_slope_accel
- apply_slope_decel
- begin_braking_action
- begin_walking_action
- check_common_moving_cancels
- check_ground_dive_or_punch
- check_ledge_climb_down
- common_ground_knockback_action
- common_landing_action
- common_slide_action
- common_slide_action_with_jump
- mario_execute_moving_action
- play_step_sound
- push_or_sidle_wall
- quicksand_jump_land_action
- set_triple_jump_action
- should_begin_sliding
- slide_bonk
- stomach_slide_action
- tilt_body_butt_slide
- tilt_body_ground_shell
- tilt_body_running
- tilt_body_walking
- update_decelerating_speed
- update_shell_speed
- update_sliding
- update_sliding_angle
- update_walking_speed
- mario_actions_object.c
- mario_actions_stationary.c
- mario_actions_submerged.c
- mario_misc.h
- mario_step.h
- network_player.h
- network_utils.h
- obj_behaviors.c
- absf_2
- calc_new_obj_vel_and_pos_y
- calc_new_obj_vel_and_pos_y_underwater
- calc_obj_friction
- current_mario_room_check
- is_nearest_mario_state_to_object
- is_nearest_player_to_object
- is_other_player_active
- is_player_active
- is_player_in_local_area
- is_point_close_to_object
- is_point_within_radius_of_mario
- nearest_interacting_mario_state_to_object
- nearest_interacting_player_to_object
- nearest_mario_state_to_object
- nearest_player_to_object
- obj_check_floor_death
- obj_check_if_facing_toward_angle
- obj_find_wall
- obj_find_wall_displacement
- obj_flicker_and_disappear
- obj_lava_death
- obj_move_xyz_using_fvel_and_yaw
- obj_orient_graph
- obj_return_and_displace_home
- obj_return_home_if_safe
- obj_spawn_yellow_coins
- obj_splash
- obj_update_pos_vel_xz
- object_step
- object_step_without_floor_orient
- set_object_visibility
- set_yoshi_as_not_dead
- spawn_orange_number
- turn_obj_away_from_steep_floor
- turn_obj_away_from_surface
- obj_behaviors_2.c
- approach_f32_ptr
- cur_obj_init_anim_and_check_if_end
- cur_obj_init_anim_check_frame
- cur_obj_init_anim_extend
- cur_obj_play_sound_at_anim_range
- cur_obj_set_anim_if_at_end
- cur_obj_spin_all_dimensions
- obj_act_knockback
- obj_act_squished
- obj_bounce_off_walls_edges_objects
- obj_check_attacks
- obj_compute_vel_from_move_pitch
- obj_die_if_above_lava_and_health_non_positive
- obj_die_if_health_non_positive
- obj_face_pitch_approach
- obj_face_roll_approach
- obj_face_yaw_approach
- obj_forward_vel_approach
- obj_get_pitch_from_vel
- obj_get_pitch_to_home
- obj_grow_then_shrink
- obj_handle_attacks
- obj_is_near_to_and_facing_mario
- obj_is_rendering_enabled
- obj_move_for_one_second
- obj_move_pitch_approach
- obj_random_fixed_turn
- obj_resolve_collisions_and_turn
- obj_resolve_object_collisions
- obj_roll_to_match_yaw_turn
- obj_rotate_yaw_and_bounce_off_walls
- obj_set_dist_from_home
- obj_set_knockback_action
- obj_set_squished_action
- obj_smooth_turn
- obj_spit_fire
- obj_turn_pitch_toward_mario
- obj_unused_die
- obj_update_blinking
- obj_update_standard_actions
- obj_y_vel_approach
- oscillate_toward
- platform_on_track_update_pos_or_spawn_ball
- random_linear_offset
- random_mod_offset
- treat_far_home_as_mario
- object_helpers.c
- abs_angle_diff
- apply_drag_to_value
- approach_f32_signed
- approach_f32_symmetric
- approach_s16_symmetric
- bhv_dust_smoke_loop
- bhv_init_room
- bit_shift_left
- chain_segment_init
- clear_move_flag
- clear_time_stop_flags
- count_objects_with_behavior
- count_unimportant_objects
- cur_obj_abs_y_dist_to_home
- cur_obj_advance_looping_anim
- cur_obj_align_gfx_with_floor
- cur_obj_angle_to_home
- cur_obj_apply_drag_xz
- cur_obj_become_intangible
- cur_obj_become_tangible
- cur_obj_can_mario_activate_textbox
- cur_obj_can_mario_activate_textbox_2
- cur_obj_change_action
- cur_obj_check_anim_frame
- cur_obj_check_anim_frame_in_range
- cur_obj_check_frame_prior_current_frame
- cur_obj_check_grabbed_mario
- cur_obj_check_if_at_animation_end
- cur_obj_check_if_near_animation_end
- cur_obj_check_interacted
- cur_obj_clear_interact_status_flag
- cur_obj_compute_vel_xz
- cur_obj_count_objects_with_behavior
- cur_obj_detect_steep_floor
- cur_obj_disable
- cur_obj_disable_rendering
- cur_obj_disable_rendering_and_become_intangible
- cur_obj_dist_to_nearest_object_with_behavior
- cur_obj_enable_rendering
- cur_obj_enable_rendering_2
- cur_obj_enable_rendering_and_become_tangible
- cur_obj_enable_rendering_if_mario_in_room
- cur_obj_end_dialog
- cur_obj_extend_animation_if_at_end
- cur_obj_find_nearby_held_actor
- cur_obj_find_nearest_object_with_behavior
- cur_obj_find_nearest_pole
- cur_obj_follow_path
- cur_obj_forward_vel_approach_upward
- cur_obj_get_dropped
- cur_obj_get_thrown_or_placed
- cur_obj_has_behavior
- cur_obj_has_model
- cur_obj_hide
- cur_obj_hide_if_mario_far_away_y
- cur_obj_if_hit_wall_bounce_away
- cur_obj_init_animation
- cur_obj_init_animation_and_anim_frame
- cur_obj_init_animation_and_check_if_near_end
- cur_obj_init_animation_and_extend_if_at_end
- cur_obj_init_animation_with_accel_and_sound
- cur_obj_init_animation_with_sound
- cur_obj_is_any_player_on_platform
- cur_obj_is_mario_ground_pounding_platform
- cur_obj_is_mario_on_platform
- cur_obj_lateral_dist_from_mario_to_home
- cur_obj_lateral_dist_from_obj_to_home
- cur_obj_lateral_dist_to_home
- cur_obj_mario_far_away
- cur_obj_move_after_thrown_or_dropped
- cur_obj_move_standard
- cur_obj_move_up_and_down
- cur_obj_move_update_ground_air_flags
- cur_obj_move_update_underwater_flags
- cur_obj_move_using_fvel_and_gravity
- cur_obj_move_using_vel
- cur_obj_move_using_vel_and_gravity
- cur_obj_move_xz
- cur_obj_move_xz_using_fvel_and_yaw
- cur_obj_move_y
- cur_obj_move_y_and_get_water_level
- cur_obj_move_y_with_terminal_vel
- cur_obj_nearest_object_with_behavior
- cur_obj_outside_home_rectangle
- cur_obj_outside_home_square
- cur_obj_progress_direction_table
- cur_obj_push_mario_away
- cur_obj_push_mario_away_from_cylinder
- cur_obj_reflect_move_angle_off_wall
- cur_obj_reset_timer_and_subaction
- cur_obj_resolve_wall_collisions
- cur_obj_reverse_animation
- cur_obj_rotate_face_angle_using_vel
- cur_obj_rotate_move_angle_using_vel
- cur_obj_rotate_yaw_toward
- cur_obj_scale
- cur_obj_scale_over_time
- cur_obj_set_behavior
- cur_obj_set_direction_table
- cur_obj_set_face_angle_to_move_angle
- cur_obj_set_hitbox_and_die_if_attacked
- cur_obj_set_hitbox_radius_and_height
- cur_obj_set_home_once
- cur_obj_set_hurtbox_radius_and_height
- cur_obj_set_pos_relative
- cur_obj_set_pos_relative_to_parent
- cur_obj_set_pos_to_home
- cur_obj_set_pos_to_home_and_stop
- cur_obj_set_pos_to_home_with_debug
- cur_obj_set_pos_via_transform
- cur_obj_set_vel_from_mario_vel
- cur_obj_set_y_vel_and_animation
- cur_obj_shake_screen
- cur_obj_shake_y
- cur_obj_shake_y_until
- cur_obj_spawn_loot_blue_coin
- cur_obj_spawn_loot_coin_at_mario_pos
- cur_obj_spawn_particles
- cur_obj_spawn_star_at_y_offset
- cur_obj_start_cam_event
- cur_obj_unhide
- cur_obj_unrender_and_reset_state
- cur_obj_unused_init_on_floor
- cur_obj_unused_play_footstep_sound
- cur_obj_unused_resolve_wall_collisions
- cur_obj_update_floor
- cur_obj_update_floor_and_resolve_wall_collisions
- cur_obj_update_floor_and_walls
- cur_obj_update_floor_height
- cur_obj_update_floor_height_and_get_floor
- cur_obj_wait_then_blink
- cur_obj_was_attacked_or_ground_pounded
- cur_obj_within_12k_bounds
- disable_time_stop
- disable_time_stop_including_mario
- dist_between_object_and_point
- dist_between_objects
- enable_time_stop
- enable_time_stop_if_alone
- enable_time_stop_including_mario
- find_object_with_behavior
- find_unimportant_object
- geo_offset_klepto_debug
- get_object_list_from_behavior
- increment_velocity_toward_range
- is_item_in_array
- is_mario_moving_fast_or_in_air
- lateral_dist_between_objects
- mario_is_dive_sliding
- mario_is_in_air_action
- mario_is_within_rectangle
- mario_set_flag
- obj_angle_to_object
- obj_angle_to_point
- obj_apply_scale_to_transform
- obj_attack_collided_from_other_object
- obj_become_tangible
- obj_build_relative_transform
- obj_build_transform_from_pos_and_angle
- obj_build_transform_relative_to_parent
- obj_build_vel_from_transform
- obj_check_if_collided_with_object
- obj_copy_angle
- obj_copy_behavior_params
- obj_copy_graph_y_offset
- obj_copy_pos
- obj_copy_pos_and_angle
- obj_copy_scale
- obj_create_transform_from_self
- obj_explode_and_spawn_coins
- obj_has_behavior
- obj_init_animation
- obj_is_hidden
- obj_mark_for_deletion
- obj_pitch_to_object
- obj_scale
- obj_scale_random
- obj_scale_xyz
- obj_set_angle
- obj_set_behavior
- obj_set_billboard
- obj_set_cylboard
- obj_set_face_angle_to_move_angle
- obj_set_gfx_pos_at_obj_pos
- obj_set_gfx_pos_from_pos
- obj_set_held_state
- obj_set_hitbox
- obj_set_parent_relative_pos
- obj_set_pos
- obj_set_pos_relative
- obj_set_throw_matrix_from_transform
- obj_spawn_loot_blue_coins
- obj_spawn_loot_coins
- obj_spawn_loot_yellow_coins
- obj_translate_local
- obj_translate_xyz_random
- obj_translate_xz_random
- obj_turn_toward_object
- player_performed_grab_escape_action
- random_f32_around_zero
- set_mario_interact_hoot_if_in_range
- set_time_stop_flags
- set_time_stop_flags_if_alone
- signum_positive
- spawn_base_star_with_no_lvl_exit
- spawn_mist_particles
- spawn_mist_particles_with_sound
- spawn_star_with_no_lvl_exit
- spawn_water_droplet
- stub_obj_helpers_3
- stub_obj_helpers_4
- object_list_processor.h
- rumble_init.c
- save_file.h
- smlua_audio_utils.h
- audio_sample_destroy
- audio_sample_load
- audio_sample_play
- audio_stream_destroy
- audio_stream_get_frequency
- audio_stream_get_looping
- audio_stream_get_position
- audio_stream_get_tempo
- audio_stream_get_volume
- audio_stream_load
- audio_stream_load_url
- audio_stream_pause
- audio_stream_play
- audio_stream_set_frequency
- audio_stream_set_looping
- audio_stream_set_position
- audio_stream_set_speed
- audio_stream_set_tempo
- audio_stream_set_volume
- audio_stream_stop
- smlua_audio_utils_replace_sequence
- smlua_audio_utils_reset_all
- smlua_collision_utils.h
- smlua_misc_utils.h
- allocate_mario_action
- camera_config_enable_analog_cam
- camera_config_enable_free_cam
- camera_config_enable_mouse_look
- camera_config_get_aggression
- camera_config_get_deceleration
- camera_config_get_pan_level
- camera_config_get_x_sensitivity
- camera_config_get_y_sensitivity
- camera_config_invert_x
- camera_config_invert_y
- camera_config_is_analog_cam_enabled
- camera_config_is_free_cam_enabled
- camera_config_is_mouse_look_enabled
- camera_config_is_x_inverted
- camera_config_is_y_inverted
- camera_config_set_aggression
- camera_config_set_deceleration
- camera_config_set_pan_level
- camera_config_set_x_sensitivity
- camera_config_set_y_sensitivity
- camera_freeze
- camera_unfreeze
- deref_s32_pointer
- get_current_save_file_num
- get_environment_region
- get_hand_foot_pos_x
- get_hand_foot_pos_y
- get_hand_foot_pos_z
- get_network_area_timer
- get_temp_s32_pointer
- hud_get_value
- hud_hide
- hud_render_power_meter
- hud_set_value
- hud_show
- is_game_paused
- movtexqc_register
- play_transition
- save_file_set_using_backup_slot
- set_environment_region
- set_override_far
- set_override_fov
- set_override_near
- warp_exit_level
- warp_restart_level
- warp_to_castle
- warp_to_level
- smlua_model_utils.h
- smlua_obj_utils.h
- get_temp_object_hitbox
- get_trajectory
- obj_check_hitbox_overlap
- obj_count_objects_with_behavior_id
- obj_get_first
- obj_get_first_with_behavior_id
- obj_get_first_with_behavior_id_and_field_f32
- obj_get_first_with_behavior_id_and_field_s32
- obj_get_nearest_object_with_behavior_id
- obj_get_next
- obj_get_next_with_same_behavior_id
- obj_get_next_with_same_behavior_id_and_field_f32
- obj_get_next_with_same_behavior_id_and_field_s32
- obj_get_temp_spawn_particles_info
- obj_has_behavior_id
- obj_has_model_extended
- obj_is_valid_for_interaction
- obj_move_xyz
- obj_set_model_extended
- obj_set_vel
- spawn_non_sync_object
- spawn_sync_object
- smlua_text_utils.h
- sound_init.h
- disable_background_sound
- enable_background_sound
- fadeout_cap_music
- fadeout_level_music
- fadeout_music
- lower_background_noise
- play_cap_music
- play_cutscene_music
- play_infinite_stairs_music
- play_menu_sounds
- play_painting_eject_sound
- play_shell_music
- raise_background_noise
- reset_volume
- set_background_music
- stop_cap_music
- stop_shell_music
- spawn_sound.c
- surface_collision.h
- surface_load.h
manually written functions
define_custom_obj_fields
Defines a custom set of overlapping object fields.
The fieldTable
table's keys must start with the letter o
and the values must be either u32
, s32
, or f32
.
Lua Example
define_custom_obj_fields({ oCustomField1 = 'u32', oCustomField2 = 's32', oCustomField3 = 'f32' })
Parameters
Field | Type |
---|---|
fieldTable | Lua Table |
C Prototype
N/A
network_init_object
Enables synchronization on an object.
- Setting
standardSync
totrue
will automatically synchronize the object at a rate that is determined based on player distance. The commonly used object fields will be automatically synchronized. - Setting
standardSync
tofalse
will not automatically synchronize the object, or add commonly used object fields. The mod must manually callnetwork_send_object()
when fields have changed.
The fieldTable
parameter can be nil
, or a list of object fields.
Lua Example
network_init_object(obj, true, { 'oCustomField1', 'oCustomField2', 'oCustomField3' })
Parameters
Field | Type |
---|---|
object | Object |
standardSync | bool |
fieldTable | Lua Table |
C Prototype
N/A
network_send_object
Sends a packet that synchronizes an object. This does not need to be called when standardSync
is enabled.
The reliable
field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync.
Lua Example
network_send_object(obj, false)
Parameters
Field | Type |
---|---|
object | Object |
reliable | bool |
C Prototype
N/A
network_send_to
Sends a packet to a particular player (using their local index) containing whatever data you want.
dataTable
can only contain strings, integers, numbers, booleans, and nil
The reliable
field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync.
Lua Example
network_send_to(localPlayerIndex, reliable, { data1 = 'hello', data2 = 10})
Parameters
Field | Type |
---|---|
localPlayerIndex | integer |
reliable | bool |
dataTable | table |
C Prototype
N/A
network_send
Sends a packet to all players containing whatever data you want.
dataTable
can only contain strings, integers, numbers, booleans, and nil
The reliable
field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync.
Lua Example
network_send(reliable, { data1 = 'hello', data2 = 10})
Parameters
Field | Type |
---|---|
reliable | bool |
dataTable | table |
C Prototype
N/A
djui_hud_render_texture
Renders a texture to the screen.
Lua Example
djui_hud_render_texture(texInfo, x, y, scaleW, scaleH)
Parameters
Field | Type |
---|---|
texInfo | TextureInfo |
x | number |
y | number |
scaleW | number |
scaleH | number |
Returns
- None
C Prototype
void djui_hud_render_texture(struct TextureInfo* texInfo, f32 x, f32 y, f32 scaleW, f32 scaleH);
get_texture_info
Retrieves a texture by name.
Lua Example
get_texture_info(textureName)
Parameters
Field | Type |
---|---|
textureName | string |
Returns
C Prototype
N/A
djui_hud_render_texture_interpolated
Lua Example
djui_hud_render_texture_interpolated(texInfo, prevX, prevY, prevScaleW, prevScaleH, x, y, scaleW, scaleH)
Parameters
Field | Type |
---|---|
texInfo | TextureInfo |
prevX | number |
prevY | number |
prevScaleW | number |
prevScaleH | number |
x | number |
y | number |
scaleW | number |
scaleH | number |
Returns
- None
C Prototype
void djui_hud_render_texture_interpolated(struct TextureInfo* texInfo, f32 prevX, f32 prevY, f32 prevScaleW, f32 prevScaleH, f32 x, f32 y, f32 scaleW, f32 scaleH);