sm64coopdx/README.md

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# sm64pc
OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64).
## Building
### On Linux
#### 1. Copy baserom(s) for asset extraction
For each version (jp/us/eu) that you want to build a ROM for, put an existing ROM at
`./baserom.<version>.z64` for asset extraction.
#### 2. Install build dependencies
The build system has the following package requirements:
* python3 >= 3.6
* libsdl2-dev
* [audiofile](https://audiofile.68k.org/)
* libglew-dev
* git
__Debian / Ubuntu - targeting 32 bits__
```
sudo apt install build-essential git python3 libaudiofile-dev libglew-dev:i386 libsdl2-dev:i386
```
__Debian / Ubuntu - targeting 64 bits__
```
sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libsdl2-dev
```
__Arch Linux__
```
sudo pacman -S base-devel python audiofile
```
Install the following AUR packages:
* [glew](https://www.archlinux.org/packages/extra/x86_64/glew/)
* [sdl2](https://www.archlinux.org/packages/extra/x86_64/sdl2/)
#### 3. Build the executable.
Run `make` to build (defaults to `VERSION=us`)
```
make VERSION=jp -j6 # build (J) version instead with 6 jobs
make VERSION=us WINDOWS-BUILD=1 # builds a (U) Windows executable
```
### On Windows
Install WSL with a distro of your choice (Ubuntu 18.04 recommended) following [the official guide](https://docs.microsoft.com/en-us/windows/wsl/install-win10).
Then follow the instructions of the Linux section above. It's also possible to build using [MinGW](http://www.mingw.org/), but it tends to be considerably more difficult.
### Current issues
* Support for the EU version is still experimental.
* There seems to be savedata-related problems on some 64-bits builds.