Go to file
Vinícius R. Miguel d5d151f322 Fix some overflow issues
As found out by @fgsfdsfgs, increase the GFX pool size as to eliminate current overflow-related crashes.
2020-05-13 11:25:22 -03:00
.github/ISSUE_TEMPLATE Update issue templates 2020-05-07 20:46:35 +02:00
actors Refresh 7 2020-03-01 22:42:52 -05:00
asm Refresh 8 2020-04-03 14:57:26 -04:00
assets
bin merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
data Refresh 8 2020-04-03 14:57:26 -04:00
doxygen
enhancements Add nodrawdistance.patch 2020-05-13 03:52:34 -03:00
include WIP In-Game Exit via pause+save menus w/ Localizations 2020-05-11 06:58:33 -04:00
levels Update script.c 2020-05-09 20:32:50 -05:00
lib Adds credit to Emil. 2020-05-10 17:47:10 -03:00
sound merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
src Fix some overflow issues 2020-05-13 11:25:22 -03:00
text refresh 6 2020-02-03 00:51:26 -05:00
tools Adds credit to Emil. 2020-05-10 17:47:10 -03:00
.clang-format
.clang-tidy
.gitattributes
.gitignore Update .gitignore to remove patch/wiggle residue 2020-05-08 14:55:25 -03:00
CHANGES Refresh 8 2020-04-03 14:57:26 -04:00
Dockerfile Fix emsdk install and PATH update 2020-05-10 20:18:04 -07:00
Doxyfile
Jenkinsfile refresh 6 2020-02-03 00:51:26 -05:00
Makefile Windows build clarifications. 2020-05-10 16:50:48 -03:00
Makefile.split Refresh 7 2020-03-01 22:42:52 -05:00
README.md Even more clarification re: WINDOWS_BUILD 2020-05-10 23:38:38 -03:00
asmdiff.jp.sh merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
asmdiff.us.sh
assets.json Refresh 8 2020-04-03 14:57:26 -04:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
diff.py Refresh 8 2020-04-03 14:57:26 -04:00
diff_settings.py Refresh 8 2020-04-03 14:57:26 -04:00
extract_assets.py merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
first-diff.py Refresh 8 2020-04-03 14:57:26 -04:00
format.sh
pisetup.sh Added script to prep Raspbian / RPi and compile SDL2 / SM64 2020-05-11 23:28:12 -04:00
rename_sym.sh Refresh 7 2020-03-01 22:42:52 -05:00
sm64.eu.sha1
sm64.jp.sha1
sm64.ld Refresh 8 2020-04-03 14:57:26 -04:00
sm64.sh.sha1 Refresh 7 2020-03-01 22:42:52 -05:00
sm64.us.sha1
undefined_syms.txt Refresh 8 2020-04-03 14:57:26 -04:00

README.md

sm64pc

OpenGL adaptation of n64decomp/sm64.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract-assets.py --clean && make clean or make distclean to remove ROM-originated content. This port has been made possible thanks to n64-fast32-engine by Emill.

Features

  • Native rendering. You can now play SM64 without the need of an emulator.
  • Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
  • Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.
  • Analog camera control and mouse look. (Activate with make BETTERCAMERA=1.)

Building

For building instructions, please refer to the wiki.

Do NOT attempt to compile Windows executables with WINDOWS_BUILD=1 under Linux or WSL. It will NOT work. Follow the guide on the wiki.