sm64coopdx/docs/lua/constants.md

77 KiB

Lua Reference

Supported Constants


behavior_table.h

enum BehaviorId

Identifier Value
id_bhvStarDoor 0
id_bhvMrI 1
id_bhvMrIBody 2
id_bhvMrIParticle 3
id_bhvPurpleParticle 4
id_bhvGiantPole 5
id_bhvPoleGrabbing 6
id_bhvThiHugeIslandTop 7
id_bhvThiTinyIslandTop 8
id_bhvCapSwitchBase 9
id_bhvCapSwitch 10
id_bhvKingBobomb 11
id_bhvBobombAnchorMario 12
id_bhvBetaChestBottom 13
id_bhvBetaChestLid 14
id_bhvBubbleParticleSpawner 15
id_bhvBubbleMaybe 16
id_bhvBubblePlayer 17
id_bhvSmallWaterWave 18
id_bhvWaterAirBubble 19
id_bhvSmallParticle 20
id_bhvPlungeBubble 21
id_bhvSmallParticleSnow 22
id_bhvSmallParticleBubbles 23
id_bhvFishGroup 24
id_bhvCannon 25
id_bhvCannonBarrel 26
id_bhvCannonBaseUnused 27
id_bhvChuckya 28
id_bhvChuckyaAnchorMario 29
id_bhvUnused05A8 30
id_bhvRotatingPlatform 31
id_bhvTower 32
id_bhvBulletBillCannon 33
id_bhvWfBreakableWallRight 34
id_bhvWfBreakableWallLeft 35
id_bhvKickableBoard 36
id_bhvTowerDoor 37
id_bhvRotatingCounterClockwise 38
id_bhvWfRotatingWoodenPlatform 39
id_bhvKoopaShellUnderwater 40
id_bhvExitPodiumWarp 41
id_bhvFadingWarp 42
id_bhvWarp 43
id_bhvWarpPipe 44
id_bhvWhitePuffExplosion 45
id_bhvSpawnedStar 46
id_bhvSpawnedStarNoLevelExit 47
id_bhvMrIBlueCoin 48
id_bhvCoinInsideBoo 49
id_bhvCoinFormationSpawn 50
id_bhvCoinFormation 51
id_bhvOneCoin 52
id_bhvYellowCoin 53
id_bhvTemporaryYellowCoin 54
id_bhvThreeCoinsSpawn 55
id_bhvTenCoinsSpawn 56
id_bhvSingleCoinGetsSpawned 57
id_bhvCoinSparkles 58
id_bhvGoldenCoinSparkles 59
id_bhvWallTinyStarParticle 60
id_bhvVertStarParticleSpawner 61
id_bhvPoundTinyStarParticle 62
id_bhvHorStarParticleSpawner 63
id_bhvPunchTinyTriangle 64
id_bhvTriangleParticleSpawner 65
id_bhvDoorWarp 66
id_bhvDoor 67
id_bhvGrindel 68
id_bhvThwomp2 69
id_bhvThwomp 70
id_bhvTumblingBridgePlatform 71
id_bhvWfTumblingBridge 72
id_bhvBbhTumblingBridge 73
id_bhvLllTumblingBridge 74
id_bhvFlame 75
id_bhvAnotherElavator 76
id_bhvRrElevatorPlatform 77
id_bhvHmcElevatorPlatform 78
id_bhvWaterMist 79
id_bhvBreathParticleSpawner 80
id_bhvBreakBoxTriangle 81
id_bhvWaterMist2 82
id_bhvUnused0DFC 83
id_bhvMistCircParticleSpawner 84
id_bhvDirtParticleSpawner 85
id_bhvSnowParticleSpawner 86
id_bhvWind 87
id_bhvEndToad 88
id_bhvEndPeach 89
id_bhvUnusedParticleSpawn 90
id_bhvUkiki 91
id_bhvUkikiCageChild 92
id_bhvUkikiCageStar 93
id_bhvUkikiCage 94
id_bhvBitfsSinkingPlatforms 95
id_bhvBitfsSinkingCagePlatform 96
id_bhvDddMovingPole 97
id_bhvBitfsTiltingInvertedPyramid 98
id_bhvSquishablePlatform 99
id_bhvCutOutObject 100
id_bhvBetaMovingFlames 101
id_bhvRrRotatingBridgePlatform 102
id_bhvFlamethrower 103
id_bhvFlamethrowerFlame 104
id_bhvBouncingFireball 105
id_bhvBouncingFireballFlame 106
id_bhvBowserShockWave 107
id_bhvFireParticleSpawner 108
id_bhvBlackSmokeMario 109
id_bhvBlackSmokeBowser 110
id_bhvBlackSmokeUpward 111
id_bhvBetaFishSplashSpawner 112
id_bhvSpindrift 113
id_bhvTowerPlatformGroup 114
id_bhvWfSlidingTowerPlatform 115
id_bhvWfElevatorTowerPlatform 116
id_bhvWfSolidTowerPlatform 117
id_bhvLeafParticleSpawner 118
id_bhvTreeSnow 119
id_bhvTreeLeaf 120
id_bhvAnotherTiltingPlatform 121
id_bhvSquarishPathMoving 122
id_bhvSquarishPathParent 123
id_bhvPiranhaPlantBubble 124
id_bhvPiranhaPlantWakingBubbles 125
id_bhvFloorSwitchAnimatesObject 126
id_bhvFloorSwitchGrills 127
id_bhvFloorSwitchHardcodedModel 128
id_bhvFloorSwitchHiddenObjects 129
id_bhvHiddenObject 130
id_bhvBreakableBox 131
id_bhvPushableMetalBox 132
id_bhvHeaveHo 133
id_bhvHeaveHoThrowMario 134
id_bhvCcmTouchedStarSpawn 135
id_bhvUnusedPoundablePlatform 136
id_bhvBetaTrampolineTop 137
id_bhvBetaTrampolineSpring 138
id_bhvJumpingBox 139
id_bhvBooCage 140
id_bhvStub 141
id_bhvIgloo 142
id_bhvBowserKey 143
id_bhvGrandStar 144
id_bhvBetaBooKey 145
id_bhvAlphaBooKey 146
id_bhvBulletBill 147
id_bhvWhitePuffSmoke 148
id_bhvUnused1820 149
id_bhvBowserTailAnchor 150
id_bhvBowser 151
id_bhvBowserBodyAnchor 152
id_bhvBowserFlameSpawn 153
id_bhvTiltingBowserLavaPlatform 154
id_bhvFallingBowserPlatform 155
id_bhvBlueBowserFlame 156
id_bhvFlameFloatingLanding 157
id_bhvBlueFlamesGroup 158
id_bhvFlameBouncing 159
id_bhvFlameMovingForwardGrowing 160
id_bhvFlameBowser 161
id_bhvFlameLargeBurningOut 162
id_bhvBlueFish 163
id_bhvTankFishGroup 164
id_bhvCheckerboardElevatorGroup 165
id_bhvCheckerboardPlatformSub 166
id_bhvBowserKeyUnlockDoor 167
id_bhvBowserKeyCourseExit 168
id_bhvInvisibleObjectsUnderBridge 169
id_bhvWaterLevelPillar 170
id_bhvDddWarp 171
id_bhvMoatGrills 172
id_bhvClockMinuteHand 173
id_bhvClockHourHand 174
id_bhvMacroUkiki 175
id_bhvStub1D0C 176
id_bhvLllRotatingHexagonalPlatform 177
id_bhvLllSinkingRockBlock 178
id_bhvStub1D70 179
id_bhvLllMovingOctagonalMeshPlatform 180
id_bhvLllRotatingBlockWithFireBars 181
id_bhvLllRotatingHexFlame 182
id_bhvLllWoodPiece 183
id_bhvLllFloatingWoodBridge 184
id_bhvVolcanoFlames 185
id_bhvLllRotatingHexagonalRing 186
id_bhvLllSinkingRectangularPlatform 187
id_bhvLllSinkingSquarePlatforms 188
id_bhvLllTiltingInvertedPyramid 189
id_bhvUnused1F30 190
id_bhvKoopaShell 191
id_bhvKoopaShellFlame 192
id_bhvToxBox 193
id_bhvPiranhaPlant 194
id_bhvLllHexagonalMesh 195
id_bhvLllBowserPuzzlePiece 196
id_bhvLllBowserPuzzle 197
id_bhvTuxiesMother 198
id_bhvPenguinBaby 199
id_bhvUnused20E0 200
id_bhvSmallPenguin 201
id_bhvManyBlueFishSpawner 202
id_bhvFewBlueFishSpawner 203
id_bhvFishSpawner 204
id_bhvFish 205
id_bhvWdwExpressElevator 206
id_bhvWdwExpressElevatorPlatform 207
id_bhvChirpChirp 208
id_bhvBub 209
id_bhvExclamationBox 210
id_bhvRotatingExclamationMark 211
id_bhvSoundSpawner 212
id_bhvRockSolid 213
id_bhvBowserSubDoor 214
id_bhvBowsersSub 215
id_bhvSushiShark 216
id_bhvSushiSharkCollisionChild 217
id_bhvJrbSlidingBox 218
id_bhvShipPart3 219
id_bhvInSunkenShip3 220
id_bhvSunkenShipPart 221
id_bhvSunkenShipPart2 222
id_bhvInSunkenShip 223
id_bhvInSunkenShip2 224
id_bhvMistParticleSpawner 225
id_bhvWhitePuff1 226
id_bhvWhitePuff2 227
id_bhvWhitePuffSmoke2 228
id_bhvPurpleSwitchHiddenBoxes 229
id_bhvBlueCoinSwitch 230
id_bhvHiddenBlueCoin 231
id_bhvOpenableCageDoor 232
id_bhvOpenableGrill 233
id_bhvWaterLevelDiamond 234
id_bhvInitializeChangingWaterLevel 235
id_bhvTweesterSandParticle 236
id_bhvTweester 237
id_bhvMerryGoRoundBooManager 238
id_bhvAnimatedTexture 239
id_bhvBooInCastle 240
id_bhvBooWithCage 241
id_bhvBalconyBigBoo 242
id_bhvMerryGoRoundBigBoo 243
id_bhvGhostHuntBigBoo 244
id_bhvCourtyardBooTriplet 245
id_bhvBoo 246
id_bhvMerryGoRoundBoo 247
id_bhvGhostHuntBoo 248
id_bhvHiddenStaircaseStep 249
id_bhvBooBossSpawnedBridge 250
id_bhvBbhTiltingTrapPlatform 251
id_bhvHauntedBookshelf 252
id_bhvMeshElevator 253
id_bhvMerryGoRound 254
id_bhvPlaysMusicTrackWhenTouched 255
id_bhvBetaBowserAnchor 256
id_bhvStaticCheckeredPlatform 257
id_bhvUnused2A10 258
id_bhvUnusedFakeStar 259
id_bhvStaticObject 260
id_bhvUnused2A54 261
id_bhvCastleFloorTrap 262
id_bhvFloorTrapInCastle 263
id_bhvTree 264
id_bhvSparkle 265
id_bhvSparkleSpawn 266
id_bhvSparkleParticleSpawner 267
id_bhvScuttlebug 268
id_bhvScuttlebugSpawn 269
id_bhvWhompKingBoss 270
id_bhvSmallWhomp 271
id_bhvWaterSplash 272
id_bhvWaterDroplet 273
id_bhvWaterDropletSplash 274
id_bhvBubbleSplash 275
id_bhvIdleWaterWave 276
id_bhvObjectWaterSplash 277
id_bhvShallowWaterWave 278
id_bhvShallowWaterSplash 279
id_bhvObjectWaveTrail 280
id_bhvWaveTrail 281
id_bhvTinyStrongWindParticle 282
id_bhvStrongWindParticle 283
id_bhvSLSnowmanWind 284
id_bhvSLWalkingPenguin 285
id_bhvYellowBall 286
id_bhvMario 287
id_bhvToadMessage 288
id_bhvUnlockDoorStar 289
id_bhvRandomAnimatedTexture 290
id_bhvYellowBackgroundInMenu 291
id_bhvMenuButton 292
id_bhvMenuButtonManager 293
id_bhvActSelectorStarType 294
id_bhvActSelector 295
id_bhvMovingYellowCoin 296
id_bhvMovingBlueCoin 297
id_bhvBlueCoinSliding 298
id_bhvBlueCoinJumping 299
id_bhvSeaweed 300
id_bhvSeaweedBundle 301
id_bhvBobomb 302
id_bhvBobombFuseSmoke 303
id_bhvBobombBuddy 304
id_bhvBobombBuddyOpensCannon 305
id_bhvCannonClosed 306
id_bhvWhirlpool 307
id_bhvJetStream 308
id_bhvMessagePanel 309
id_bhvSignOnWall 310
id_bhvHomingAmp 311
id_bhvCirclingAmp 312
id_bhvButterfly 313
id_bhvHoot 314
id_bhvBetaHoldableObject 315
id_bhvCarrySomething1 316
id_bhvCarrySomething2 317
id_bhvCarrySomething3 318
id_bhvCarrySomething4 319
id_bhvCarrySomething5 320
id_bhvCarrySomething6 321
id_bhvObjectBubble 322
id_bhvObjectWaterWave 323
id_bhvExplosion 324
id_bhvBobombBullyDeathSmoke 325
id_bhvSmoke 326
id_bhvBobombExplosionBubble 327
id_bhvRespawner 328
id_bhvSmallBully 329
id_bhvBigBully 330
id_bhvBigBullyWithMinions 331
id_bhvSmallChillBully 332
id_bhvBigChillBully 333
id_bhvJetStreamRingSpawner 334
id_bhvJetStreamWaterRing 335
id_bhvMantaRayWaterRing 336
id_bhvMantaRayRingManager 337
id_bhvBowserBomb 338
id_bhvBowserBombExplosion 339
id_bhvBowserBombSmoke 340
id_bhvCelebrationStar 341
id_bhvCelebrationStarSparkle 342
id_bhvStarKeyCollectionPuffSpawner 343
id_bhvLllDrawbridgeSpawner 344
id_bhvLllDrawbridge 345
id_bhvSmallBomp 346
id_bhvLargeBomp 347
id_bhvWfSlidingPlatform 348
id_bhvMoneybag 349
id_bhvMoneybagHidden 350
id_bhvPitBowlingBall 351
id_bhvFreeBowlingBall 352
id_bhvBowlingBall 353
id_bhvTtmBowlingBallSpawner 354
id_bhvBobBowlingBallSpawner 355
id_bhvThiBowlingBallSpawner 356
id_bhvRrCruiserWing 357
id_bhvSpindel 358
id_bhvSslMovingPyramidWall 359
id_bhvPyramidElevator 360
id_bhvPyramidElevatorTrajectoryMarkerBall 361
id_bhvPyramidTop 362
id_bhvPyramidTopFragment 363
id_bhvPyramidPillarTouchDetector 364
id_bhvWaterfallSoundLoop 365
id_bhvVolcanoSoundLoop 366
id_bhvCastleFlagWaving 367
id_bhvBirdsSoundLoop 368
id_bhvAmbientSounds 369
id_bhvSandSoundLoop 370
id_bhvHiddenAt120Stars 371
id_bhvSnowmansBottom 372
id_bhvSnowmansHead 373
id_bhvSnowmansBodyCheckpoint 374
id_bhvBigSnowmanWhole 375
id_bhvBigBoulder 376
id_bhvBigBoulderGenerator 377
id_bhvWingCap 378
id_bhvMetalCap 379
id_bhvNormalCap 380
id_bhvVanishCap 381
id_bhvStar 382
id_bhvStarSpawnCoordinates 383
id_bhvHiddenRedCoinStar 384
id_bhvRedCoin 385
id_bhvBowserCourseRedCoinStar 386
id_bhvHiddenStar 387
id_bhvHiddenStarTrigger 388
id_bhvTtmRollingLog 389
id_bhvLllVolcanoFallingTrap 390
id_bhvLllRollingLog 391
id_bhv1upWalking 392
id_bhv1upRunningAway 393
id_bhv1upSliding 394
id_bhv1Up 395
id_bhv1upJumpOnApproach 396
id_bhvHidden1up 397
id_bhvHidden1upTrigger 398
id_bhvHidden1upInPole 399
id_bhvHidden1upInPoleTrigger 400
id_bhvHidden1upInPoleSpawner 401
id_bhvControllablePlatform 402
id_bhvControllablePlatformSub 403
id_bhvBreakableBoxSmall 404
id_bhvSlidingSnowMound 405
id_bhvSnowMoundSpawn 406
id_bhvWdwSquareFloatingPlatform 407
id_bhvWdwRectangularFloatingPlatform 408
id_bhvJrbFloatingPlatform 409
id_bhvArrowLift 410
id_bhvOrangeNumber 411
id_bhvMantaRay 412
id_bhvFallingPillar 413
id_bhvFallingPillarHitbox 414
id_bhvPillarBase 415
id_bhvJrbFloatingBox 416
id_bhvDecorativePendulum 417
id_bhvTreasureChestsShip 418
id_bhvTreasureChestsJrb 419
id_bhvTreasureChests 420
id_bhvTreasureChestBottom 421
id_bhvTreasureChestTop 422
id_bhvMips 423
id_bhvYoshi 424
id_bhvKoopa 425
id_bhvKoopaRaceEndpoint 426
id_bhvKoopaFlag 427
id_bhvPokey 428
id_bhvPokeyBodyPart 429
id_bhvSwoop 430
id_bhvFlyGuy 431
id_bhvGoomba 432
id_bhvGoombaTripletSpawner 433
id_bhvChainChomp 434
id_bhvChainChompChainPart 435
id_bhvWoodenPost 436
id_bhvChainChompGate 437
id_bhvWigglerHead 438
id_bhvWigglerBody 439
id_bhvEnemyLakitu 440
id_bhvCameraLakitu 441
id_bhvCloud 442
id_bhvCloudPart 443
id_bhvSpiny 444
id_bhvMontyMole 445
id_bhvMontyMoleHole 446
id_bhvMontyMoleRock 447
id_bhvPlatformOnTrack 448
id_bhvTrackBall 449
id_bhvSeesawPlatform 450
id_bhvFerrisWheelAxle 451
id_bhvFerrisWheelPlatform 452
id_bhvWaterBombSpawner 453
id_bhvWaterBomb 454
id_bhvWaterBombShadow 455
id_bhvTTCRotatingSolid 456
id_bhvTTCPendulum 457
id_bhvTTCTreadmill 458
id_bhvTTCMovingBar 459
id_bhvTTCCog 460
id_bhvTTCPitBlock 461
id_bhvTTCElevator 462
id_bhvTTC2DRotator 463
id_bhvTTCSpinner 464
id_bhvMrBlizzard 465
id_bhvMrBlizzardSnowball 466
id_bhvSlidingPlatform2 467
id_bhvOctagonalPlatformRotating 468
id_bhvAnimatesOnFloorSwitchPress 469
id_bhvActivatedBackAndForthPlatform 470
id_bhvRecoveryHeart 471
id_bhvWaterBombCannon 472
id_bhvCannonBarrelBubbles 473
id_bhvUnagi 474
id_bhvUnagiSubobject 475
id_bhvDorrie 476
id_bhvHauntedChair 477
id_bhvMadPiano 478
id_bhvFlyingBookend 479
id_bhvBookendSpawn 480
id_bhvHauntedBookshelfManager 481
id_bhvBookSwitch 482
id_bhvFirePiranhaPlant 483
id_bhvSmallPiranhaFlame 484
id_bhvFireSpitter 485
id_bhvFlyguyFlame 486
id_bhvSnufit 487
id_bhvSnufitBalls 488
id_bhvHorizontalGrindel 489
id_bhvEyerokBoss 490
id_bhvEyerokHand 491
id_bhvKlepto 492
id_bhvBird 493
id_bhvRacingPenguin 494
id_bhvPenguinRaceFinishLine 495
id_bhvPenguinRaceShortcutCheck 496
id_bhvCoffinSpawner 497
id_bhvCoffin 498
id_bhvClamShell 499
id_bhvSkeeter 500
id_bhvSkeeterWave 501
id_bhvSwingPlatform 502
id_bhvDonutPlatformSpawner 503
id_bhvDonutPlatform 504
id_bhvDDDPole 505
id_bhvRedCoinStarMarker 506
id_bhvTripletButterfly 507
id_bhvBubba 508
id_bhvBeginningLakitu 509
id_bhvBeginningPeach 510
id_bhvEndBirds1 511
id_bhvEndBirds2 512
id_bhvIntroScene 513
id_bhv_max_count 514

🔼


camera.h

  • CAMERA_MODE_8_DIRECTIONS
  • CAMERA_MODE_BEHIND_MARIO
  • CAMERA_MODE_BOSS_FIGHT
  • CAMERA_MODE_CLOSE
  • CAMERA_MODE_C_UP
  • CAMERA_MODE_FIXED
  • CAMERA_MODE_FREE_ROAM
  • CAMERA_MODE_INSIDE_CANNON
  • CAMERA_MODE_NEWCAM
  • CAMERA_MODE_NONE
  • CAMERA_MODE_OUTWARD_RADIAL
  • CAMERA_MODE_PARALLEL_TRACKING
  • CAMERA_MODE_RADIAL
  • CAMERA_MODE_SLIDE_HOOT
  • CAMERA_MODE_SPIRAL_STAIRS
  • CAMERA_MODE_WATER_SURFACE
  • CAM_ANGLE_LAKITU
  • CAM_ANGLE_MARIO
  • CAM_EVENT_BOWSER_INIT
  • CAM_EVENT_BOWSER_JUMP
  • CAM_EVENT_BOWSER_THROW_BOUNCE
  • CAM_EVENT_CANNON
  • CAM_EVENT_DOOR
  • CAM_EVENT_DOOR_WARP
  • CAM_EVENT_SHOT_FROM_CANNON
  • CAM_EVENT_START_CREDITS
  • CAM_EVENT_START_ENDING
  • CAM_EVENT_START_END_WAVING
  • CAM_EVENT_START_GRAND_STAR
  • CAM_EVENT_START_INTRO
  • CAM_EVENT_UNUSED_3
  • CAM_FLAG_BEHIND_MARIO_POST_DOOR
  • CAM_FLAG_BLOCK_AREA_PROCESSING
  • CAM_FLAG_BLOCK_SMOOTH_MOVEMENT
  • CAM_FLAG_CAM_NEAR_WALL
  • CAM_FLAG_CCM_SLIDE_SHORTCUT
  • CAM_FLAG_CHANGED_PARTRACK_INDEX
  • CAM_FLAG_COLLIDED_WITH_WALL
  • CAM_FLAG_FRAME_AFTER_CAM_INIT
  • CAM_FLAG_SLEEPING
  • CAM_FLAG_SMOOTH_MOVEMENT
  • CAM_FLAG_START_TRANSITION
  • CAM_FLAG_TRANSITION_OUT_OF_C_UP
  • CAM_FLAG_UNUSED_13
  • CAM_FLAG_UNUSED_7
  • CAM_FLAG_UNUSED_8
  • CAM_FLAG_UNUSED_CUTSCENE_ACTIVE
  • CAM_FOV_APP_20
  • CAM_FOV_APP_30
  • CAM_FOV_APP_45
  • CAM_FOV_APP_60
  • CAM_FOV_APP_80
  • CAM_FOV_BBH
  • CAM_FOV_DEFAULT
  • CAM_FOV_SET_29
  • CAM_FOV_SET_30
  • CAM_FOV_SET_45
  • CAM_FOV_ZOOM_30
  • CAM_MODE_LAKITU_WAS_ZOOMED_OUT
  • CAM_MODE_MARIO_ACTIVE
  • CAM_MODE_MARIO_SELECTED
  • CAM_MOVE_ALREADY_ZOOMED_OUT
  • CAM_MOVE_C_UP_MODE
  • CAM_MOVE_ENTERED_ROTATE_SURFACE
  • CAM_MOVE_FIX_IN_PLACE
  • CAM_MOVE_INIT_CAMERA
  • CAM_MOVE_METAL_BELOW_WATER
  • CAM_MOVE_PAUSE_SCREEN
  • CAM_MOVE_RESTRICT
  • CAM_MOVE_RETURN_TO_MIDDLE
  • CAM_MOVE_ROTATE
  • CAM_MOVE_ROTATE_LEFT
  • CAM_MOVE_ROTATE_RIGHT
  • CAM_MOVE_STARTED_EXITING_C_UP
  • CAM_MOVE_SUBMERGED
  • CAM_MOVE_UNKNOWN_11
  • CAM_MOVE_UNKNOWN_8
  • CAM_MOVE_ZOOMED_OUT
  • CAM_MOVING_INTO_MODE
  • CAM_SELECTION_FIXED
  • CAM_SELECTION_MARIO
  • CAM_SOUND_C_UP_PLAYED
  • CAM_SOUND_FIXED_ACTIVE
  • CAM_SOUND_MARIO_ACTIVE
  • CAM_SOUND_NORMAL_ACTIVE
  • CAM_SOUND_UNUSED_SELECT_FIXED
  • CAM_SOUND_UNUSED_SELECT_MARIO
  • CAM_STATUS_C_DOWN
  • CAM_STATUS_C_MODE_GROUP
  • CAM_STATUS_C_UP
  • CAM_STATUS_FIXED
  • CAM_STATUS_LAKITU
  • CAM_STATUS_MARIO
  • CAM_STATUS_MODE_GROUP
  • CAM_STATUS_NONE
  • CUTSCENE_0F_UNUSED
  • CUTSCENE_CAP_SWITCH_PRESS
  • CUTSCENE_CREDITS
  • CUTSCENE_DANCE_CLOSEUP
  • CUTSCENE_DANCE_DEFAULT
  • CUTSCENE_DANCE_FLY_AWAY
  • CUTSCENE_DANCE_ROTATE
  • CUTSCENE_DEATH_EXIT
  • CUTSCENE_DEATH_ON_BACK
  • CUTSCENE_DEATH_ON_STOMACH
  • CUTSCENE_DIALOG
  • CUTSCENE_DOOR_PULL
  • CUTSCENE_DOOR_PULL_MODE
  • CUTSCENE_DOOR_PUSH
  • CUTSCENE_DOOR_PUSH_MODE
  • CUTSCENE_DOOR_WARP
  • CUTSCENE_ENDING
  • CUTSCENE_END_WAVING
  • CUTSCENE_ENTER_BOWSER_ARENA
  • CUTSCENE_ENTER_CANNON
  • CUTSCENE_ENTER_PAINTING
  • CUTSCENE_ENTER_POOL
  • CUTSCENE_ENTER_PYRAMID_TOP
  • CUTSCENE_EXIT_BOWSER_DEATH
  • CUTSCENE_EXIT_BOWSER_SUCC
  • CUTSCENE_EXIT_FALL_WMOTR
  • CUTSCENE_EXIT_PAINTING_SUCC
  • CUTSCENE_EXIT_SPECIAL_SUCC
  • CUTSCENE_EXIT_WATERFALL
  • CUTSCENE_GRAND_STAR
  • CUTSCENE_INTRO_PEACH
  • CUTSCENE_KEY_DANCE
  • CUTSCENE_LOOP
  • CUTSCENE_NONPAINTING_DEATH
  • CUTSCENE_PREPARE_CANNON
  • CUTSCENE_QUICKSAND_DEATH
  • CUTSCENE_RACE_DIALOG
  • CUTSCENE_READ_MESSAGE
  • CUTSCENE_RED_COIN_STAR_SPAWN
  • CUTSCENE_SLIDING_DOORS_OPEN
  • CUTSCENE_SSL_PYRAMID_EXPLODE
  • CUTSCENE_STANDING_DEATH
  • CUTSCENE_STAR_SPAWN
  • CUTSCENE_STOP
  • CUTSCENE_SUFFOCATION_DEATH
  • CUTSCENE_UNLOCK_KEY_DOOR
  • CUTSCENE_UNUSED_EXIT
  • CUTSCENE_WATER_DEATH
  • DOOR_DEFAULT
  • DOOR_ENTER_LOBBY
  • DOOR_LEAVING_SPECIAL
  • HAND_CAM_SHAKE_CUTSCENE
  • HAND_CAM_SHAKE_HANG_OWL
  • HAND_CAM_SHAKE_HIGH
  • HAND_CAM_SHAKE_LOW
  • HAND_CAM_SHAKE_OFF
  • HAND_CAM_SHAKE_STAR_DANCE
  • HAND_CAM_SHAKE_UNUSED
  • SHAKE_ATTACK
  • SHAKE_ENV_BOWSER_JUMP
  • SHAKE_ENV_BOWSER_THROW_BOUNCE
  • SHAKE_ENV_EXPLOSION
  • SHAKE_ENV_FALLING_BITS_PLAT
  • SHAKE_ENV_JRB_SHIP_DRAIN
  • SHAKE_ENV_PYRAMID_EXPLODE
  • SHAKE_ENV_UNUSED_5
  • SHAKE_ENV_UNUSED_6
  • SHAKE_ENV_UNUSED_7
  • SHAKE_FALL_DAMAGE
  • SHAKE_FOV_LARGE
  • SHAKE_FOV_MEDIUM
  • SHAKE_FOV_SMALL
  • SHAKE_FOV_UNUSED
  • SHAKE_GROUND_POUND
  • SHAKE_HIT_FROM_BELOW
  • SHAKE_LARGE_DAMAGE
  • SHAKE_MED_DAMAGE
  • SHAKE_POS_BOWLING_BALL
  • SHAKE_POS_LARGE
  • SHAKE_POS_MEDIUM
  • SHAKE_POS_SMALL
  • SHAKE_SHOCK
  • SHAKE_SMALL_DAMAGE

🔼


characters.h

  • PALETTE_MAX

enum CharacterSound

Identifier Value
CHAR_SOUND_YAH_WAH_HOO 0
CHAR_SOUND_HOOHOO 1
CHAR_SOUND_YAHOO 2
CHAR_SOUND_UH 3
CHAR_SOUND_HRMM 4
CHAR_SOUND_WAH2 5
CHAR_SOUND_WHOA 6
CHAR_SOUND_EEUH 7
CHAR_SOUND_ATTACKED 8
CHAR_SOUND_OOOF 9
CHAR_SOUND_OOOF2 10
CHAR_SOUND_HERE_WE_GO 11
CHAR_SOUND_YAWNING 12
CHAR_SOUND_SNORING1 13
CHAR_SOUND_SNORING2 14
CHAR_SOUND_WAAAOOOW 15
CHAR_SOUND_HAHA 16
CHAR_SOUND_HAHA_2 17
CHAR_SOUND_UH2 18
CHAR_SOUND_UH2_2 19
CHAR_SOUND_ON_FIRE 20
CHAR_SOUND_DYING 21
CHAR_SOUND_PANTING_COLD 22
CHAR_SOUND_PANTING 23
CHAR_SOUND_COUGHING1 24
CHAR_SOUND_COUGHING2 25
CHAR_SOUND_COUGHING3 26
CHAR_SOUND_PUNCH_YAH 27
CHAR_SOUND_PUNCH_HOO 28
CHAR_SOUND_MAMA_MIA 29
CHAR_SOUND_GROUND_POUND_WAH 30
CHAR_SOUND_DROWNING 31
CHAR_SOUND_PUNCH_WAH 32
CHAR_SOUND_YAHOO_WAHA_YIPPEE 33
CHAR_SOUND_DOH 34
CHAR_SOUND_GAME_OVER 35
CHAR_SOUND_HELLO 36
CHAR_SOUND_PRESS_START_TO_PLAY 37
CHAR_SOUND_TWIRL_BOUNCE 38
CHAR_SOUND_SNORING3 39
CHAR_SOUND_SO_LONGA_BOWSER 40
CHAR_SOUND_IMA_TIRED 41
CHAR_SOUND_MAX 42

enum CharacterType

Identifier Value
CT_MARIO 0
CT_LUIGI 1
CT_TOAD 2
CT_WALUIGI 3
CT_WARIO 4
CT_MAX 5

🔼


djui_hud_utils.h

enum DjuiFontType

Identifier Value
FONT_NORMAL 0
FONT_MENU 1
FONT_HUD 2
FONT_COUNT 3

enum HudUtilsResolution

Identifier Value
RESOLUTION_DJUI 0
RESOLUTION_N64 1
RESOLUTION_COUNT 2

🔼


graph_node.h

  • GEO_CONTEXT_AREA_INIT
  • GEO_CONTEXT_AREA_LOAD
  • GEO_CONTEXT_AREA_UNLOAD
  • GEO_CONTEXT_CREATE
  • GEO_CONTEXT_HELD_OBJ
  • GEO_CONTEXT_RENDER
  • GFX_NUM_MASTER_LISTS
  • GRAPH_NODE_TYPE_400
  • GRAPH_NODE_TYPE_ANIMATED_PART
  • GRAPH_NODE_TYPE_BACKGROUND
  • GRAPH_NODE_TYPE_BILLBOARD
  • GRAPH_NODE_TYPE_CAMERA
  • GRAPH_NODE_TYPE_CULLING_RADIUS
  • GRAPH_NODE_TYPE_DISPLAY_LIST
  • GRAPH_NODE_TYPE_FUNCTIONAL
  • GRAPH_NODE_TYPE_GENERATED_LIST
  • GRAPH_NODE_TYPE_HELD_OBJ
  • GRAPH_NODE_TYPE_LEVEL_OF_DETAIL
  • GRAPH_NODE_TYPE_MASTER_LIST
  • GRAPH_NODE_TYPE_OBJECT
  • GRAPH_NODE_TYPE_OBJECT_PARENT
  • GRAPH_NODE_TYPE_ORTHO_PROJECTION
  • GRAPH_NODE_TYPE_PERSPECTIVE
  • GRAPH_NODE_TYPE_ROOT
  • GRAPH_NODE_TYPE_ROTATION
  • GRAPH_NODE_TYPE_SCALE
  • GRAPH_NODE_TYPE_SHADOW
  • GRAPH_NODE_TYPE_START
  • GRAPH_NODE_TYPE_SWITCH_CASE
  • GRAPH_NODE_TYPE_TRANSLATION
  • GRAPH_NODE_TYPE_TRANSLATION_ROTATION
  • GRAPH_RENDER_ACTIVE
  • GRAPH_RENDER_BILLBOARD
  • GRAPH_RENDER_CHILDREN_FIRST
  • GRAPH_RENDER_CYLBOARD
  • GRAPH_RENDER_HAS_ANIMATION
  • GRAPH_RENDER_INVISIBLE
  • GRAPH_RENDER_PLAYER
  • GRAPH_RENDER_Z_BUFFER

🔼


interaction.c

  • INT_ANY_ATTACK
  • INT_ATTACK_NOT_FROM_BELOW
  • INT_ATTACK_NOT_WEAK_FROM_ABOVE
  • INT_ATTACK_SLIDE

enum InteractionFlag

Identifier Value
INT_GROUND_POUND_OR_TWIRL (1 << 0)
INT_PUNCH (1 << 1)
INT_KICK (1 << 2)
INT_TRIP (1 << 3)
INT_SLIDE_KICK (1 << 4)
INT_FAST_ATTACK_OR_SHELL (1 << 5)
INT_HIT_FROM_ABOVE (1 << 6)
INT_HIT_FROM_BELOW (1 << 7)

🔼


interaction.h

  • ATTACK_FAST_ATTACK
  • ATTACK_FROM_ABOVE
  • ATTACK_FROM_BELOW
  • ATTACK_GROUND_POUND_OR_TWIRL
  • ATTACK_KICK_OR_TRIP
  • ATTACK_PUNCH
  • INT_STATUS_ATTACKED_MARIO
  • INT_STATUS_ATTACK_MASK
  • INT_STATUS_GRABBED_MARIO
  • INT_STATUS_HIT_BY_SHOCKWAVE
  • INT_STATUS_HIT_MINE
  • INT_STATUS_HOOT_GRABBED_BY_MARIO
  • INT_STATUS_INTERACTED
  • INT_STATUS_MARIO_DROP_OBJECT
  • INT_STATUS_MARIO_UNK1
  • INT_STATUS_MARIO_UNK2
  • INT_STATUS_MARIO_UNK5
  • INT_STATUS_MARIO_UNK6
  • INT_STATUS_MARIO_UNK7
  • INT_STATUS_STOP_RIDING
  • INT_STATUS_TOUCHED_BOB_OMB
  • INT_STATUS_TRAP_TURN
  • INT_STATUS_WAS_ATTACKED
  • INT_SUBTYPE_BIG_KNOCKBACK
  • INT_SUBTYPE_DELAY_INVINCIBILITY
  • INT_SUBTYPE_DROP_IMMEDIATELY
  • INT_SUBTYPE_EATS_MARIO
  • INT_SUBTYPE_FADING_WARP
  • INT_SUBTYPE_GRABS_MARIO
  • INT_SUBTYPE_GRAND_STAR
  • INT_SUBTYPE_HOLDABLE_NPC
  • INT_SUBTYPE_KICKABLE
  • INT_SUBTYPE_NOT_GRABBABLE
  • INT_SUBTYPE_NO_EXIT
  • INT_SUBTYPE_NPC
  • INT_SUBTYPE_SIGN
  • INT_SUBTYPE_STAR_DOOR
  • INT_SUBTYPE_TWIRL_BOUNCE

enum InteractionType

Identifier Value
INTERACT_HOOT (1 << 0)
INTERACT_GRABBABLE (1 << 1)
INTERACT_DOOR (1 << 2)
INTERACT_DAMAGE (1 << 3)
INTERACT_COIN (1 << 4)
INTERACT_CAP (1 << 5)
INTERACT_POLE (1 << 6)
INTERACT_KOOPA (1 << 7)
INTERACT_UNKNOWN_08 (1 << 8)
INTERACT_BREAKABLE (1 << 9)
INTERACT_STRONG_WIND (1 << 10)
INTERACT_WARP_DOOR (1 << 11)
INTERACT_STAR_OR_KEY (1 << 12)
INTERACT_WARP (1 << 13)
INTERACT_CANNON_BASE (1 << 14)
INTERACT_BOUNCE_TOP (1 << 15)
INTERACT_WATER_RING (1 << 16)
INTERACT_BULLY (1 << 17)
INTERACT_FLAME (1 << 18)
INTERACT_KOOPA_SHELL (1 << 19)
INTERACT_BOUNCE_TOP2 (1 << 20)
INTERACT_MR_BLIZZARD (1 << 21)
INTERACT_HIT_FROM_BELOW (1 << 22)
INTERACT_TEXT (1 << 23)
INTERACT_TORNADO (1 << 24)
INTERACT_WHIRLPOOL (1 << 25)
INTERACT_CLAM_OR_BUBBA (1 << 26)
INTERACT_BBH_ENTRANCE (1 << 27)
INTERACT_SNUFIT_BULLET (1 << 28)
INTERACT_SHOCK (1 << 29)
INTERACT_IGLOO_BARRIER (1 << 30)
INTERACT_PLAYER (1 << 31)

🔼


level_defines.h

enum LevelNum

Identifier Value
LEVEL_NONE 0
LEVEL_UNKNOWN_1 1
LEVEL_UNKNOWN_2 2
LEVEL_UNKNOWN_3 3
LEVEL_BBH 4
LEVEL_CCM 5
LEVEL_CASTLE 6
LEVEL_HMC 7
LEVEL_SSL 8
LEVEL_BOB 9
LEVEL_SL 10
LEVEL_WDW 11
LEVEL_JRB 12
LEVEL_THI 13
LEVEL_TTC 14
LEVEL_RR 15
LEVEL_CASTLE_GROUNDS 16
LEVEL_BITDW 17
LEVEL_VCUTM 18
LEVEL_BITFS 19
LEVEL_SA 20
LEVEL_BITS 21
LEVEL_LLL 22
LEVEL_DDD 23
LEVEL_WF 24
LEVEL_ENDING 25
LEVEL_CASTLE_COURTYARD 26
LEVEL_PSS 27
LEVEL_COTMC 28
LEVEL_TOTWC 29
LEVEL_BOWSER_1 30
LEVEL_WMOTR 31
LEVEL_UNKNOWN_32 32
LEVEL_BOWSER_2 33
LEVEL_BOWSER_3 34
LEVEL_UNKNOWN_35 35
LEVEL_TTM 36
LEVEL_UNKNOWN_37 37
LEVEL_UNKNOWN_38 38
LEVEL_COUNT 39

🔼


mario_animation_ids.h

enum MarioAnimID

Identifier Value
MARIO_ANIM_SLOW_LEDGE_GRAB 0
MARIO_ANIM_FALL_OVER_BACKWARDS 1
MARIO_ANIM_BACKWARD_AIR_KB 2
MARIO_ANIM_DYING_ON_BACK 3
MARIO_ANIM_BACKFLIP 4
MARIO_ANIM_CLIMB_UP_POLE 5
MARIO_ANIM_GRAB_POLE_SHORT 6
MARIO_ANIM_GRAB_POLE_SWING_PART1 7
MARIO_ANIM_GRAB_POLE_SWING_PART2 8
MARIO_ANIM_HANDSTAND_IDLE 9
MARIO_ANIM_HANDSTAND_JUMP 10
MARIO_ANIM_START_HANDSTAND 11
MARIO_ANIM_RETURN_FROM_HANDSTAND 12
MARIO_ANIM_IDLE_ON_POLE 13
MARIO_ANIM_A_POSE 14
MARIO_ANIM_SKID_ON_GROUND 15
MARIO_ANIM_STOP_SKID 16
MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP 17
MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP 18
MARIO_ANIM_FAST_LONGJUMP 19
MARIO_ANIM_SLOW_LONGJUMP 20
MARIO_ANIM_AIRBORNE_ON_STOMACH 21
MARIO_ANIM_WALK_WITH_LIGHT_OBJ 22
MARIO_ANIM_RUN_WITH_LIGHT_OBJ 23
MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ 24
MARIO_ANIM_SHIVERING_WARMING_HAND 25
MARIO_ANIM_SHIVERING_RETURN_TO_IDLE 26
MARIO_ANIM_SHIVERING 27
MARIO_ANIM_CLIMB_DOWN_LEDGE 28
MARIO_ANIM_CREDITS_WAVING 29
MARIO_ANIM_CREDITS_LOOK_UP 30
MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP 31
MARIO_ANIM_CREDITS_RAISE_HAND 32
MARIO_ANIM_CREDITS_LOWER_HAND 33
MARIO_ANIM_CREDITS_TAKE_OFF_CAP 34
MARIO_ANIM_CREDITS_START_WALK_LOOK_UP 35
MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN 36
MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN 37
MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF 38
MARIO_ANIM_CREDITS_PEACE_SIGN 39
MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST 40
MARIO_ANIM_FIRE_LAVA_BURN 41
MARIO_ANIM_WING_CAP_FLY 42
MARIO_ANIM_HANG_ON_OWL 43
MARIO_ANIM_LAND_ON_STOMACH 44
MARIO_ANIM_AIR_FORWARD_KB 45
MARIO_ANIM_DYING_ON_STOMACH 46
MARIO_ANIM_SUFFOCATING 47
MARIO_ANIM_COUGHING 48
MARIO_ANIM_THROW_CATCH_KEY 49
MARIO_ANIM_DYING_FALL_OVER 50
MARIO_ANIM_IDLE_ON_LEDGE 51
MARIO_ANIM_FAST_LEDGE_GRAB 52
MARIO_ANIM_HANG_ON_CEILING 53
MARIO_ANIM_PUT_CAP_ON 54
MARIO_ANIM_TAKE_CAP_OFF_THEN_ON 55
MARIO_ANIM_QUICKLY_PUT_CAP_ON 56
MARIO_ANIM_HEAD_STUCK_IN_GROUND 57
MARIO_ANIM_GROUND_POUND_LANDING 58
MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND 59
MARIO_ANIM_START_GROUND_POUND 60
MARIO_ANIM_GROUND_POUND 61
MARIO_ANIM_BOTTOM_STUCK_IN_GROUND 62
MARIO_ANIM_IDLE_WITH_LIGHT_OBJ 63
MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ 64
MARIO_ANIM_JUMP_WITH_LIGHT_OBJ 65
MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ 66
MARIO_ANIM_FALL_WITH_LIGHT_OBJ 67
MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ 68
MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ 69
MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ 70
MARIO_ANIM_RIDING_SHELL 71
MARIO_ANIM_WALKING 72
MARIO_ANIM_FORWARD_FLIP 73
MARIO_ANIM_JUMP_RIDING_SHELL 74
MARIO_ANIM_LAND_FROM_DOUBLE_JUMP 75
MARIO_ANIM_DOUBLE_JUMP_FALL 76
MARIO_ANIM_SINGLE_JUMP 77
MARIO_ANIM_LAND_FROM_SINGLE_JUMP 78
MARIO_ANIM_AIR_KICK 79
MARIO_ANIM_DOUBLE_JUMP_RISE 80
MARIO_ANIM_START_FORWARD_SPINNING 81
MARIO_ANIM_THROW_LIGHT_OBJECT 82
MARIO_ANIM_FALL_FROM_SLIDE_KICK 83
MARIO_ANIM_BEND_KNESS_RIDING_SHELL 84
MARIO_ANIM_LEGS_STUCK_IN_GROUND 85
MARIO_ANIM_GENERAL_FALL 86
MARIO_ANIM_GENERAL_LAND 87
MARIO_ANIM_BEING_GRABBED 88
MARIO_ANIM_GRAB_HEAVY_OBJECT 89
MARIO_ANIM_SLOW_LAND_FROM_DIVE 90
MARIO_ANIM_FLY_FROM_CANNON 91
MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT 92
MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT 93
MARIO_ANIM_MISSING_CAP 94
MARIO_ANIM_PULL_DOOR_WALK_IN 95
MARIO_ANIM_PUSH_DOOR_WALK_IN 96
MARIO_ANIM_UNLOCK_DOOR 97
MARIO_ANIM_START_REACH_POCKET 98
MARIO_ANIM_REACH_POCKET 99
MARIO_ANIM_STOP_REACH_POCKET 100
MARIO_ANIM_GROUND_THROW 101
MARIO_ANIM_GROUND_KICK 102
MARIO_ANIM_FIRST_PUNCH 103
MARIO_ANIM_SECOND_PUNCH 104
MARIO_ANIM_FIRST_PUNCH_FAST 105
MARIO_ANIM_SECOND_PUNCH_FAST 106
MARIO_ANIM_PICK_UP_LIGHT_OBJ 107
MARIO_ANIM_PUSHING 108
MARIO_ANIM_START_RIDING_SHELL 109
MARIO_ANIM_PLACE_LIGHT_OBJ 110
MARIO_ANIM_FORWARD_SPINNING 111
MARIO_ANIM_BACKWARD_SPINNING 112
MARIO_ANIM_BREAKDANCE 113
MARIO_ANIM_RUNNING 114
MARIO_ANIM_RUNNING_UNUSED 115
MARIO_ANIM_SOFT_BACK_KB 116
MARIO_ANIM_SOFT_FRONT_KB 117
MARIO_ANIM_DYING_IN_QUICKSAND 118
MARIO_ANIM_IDLE_IN_QUICKSAND 119
MARIO_ANIM_MOVE_IN_QUICKSAND 120
MARIO_ANIM_ELECTROCUTION 121
MARIO_ANIM_SHOCKED 122
MARIO_ANIM_BACKWARD_KB 123
MARIO_ANIM_FORWARD_KB 124
MARIO_ANIM_IDLE_HEAVY_OBJ 125
MARIO_ANIM_STAND_AGAINST_WALL 126
MARIO_ANIM_SIDESTEP_LEFT 127
MARIO_ANIM_SIDESTEP_RIGHT 128
MARIO_ANIM_START_SLEEP_IDLE 129
MARIO_ANIM_START_SLEEP_SCRATCH 130
MARIO_ANIM_START_SLEEP_YAWN 131
MARIO_ANIM_START_SLEEP_SITTING 132
MARIO_ANIM_SLEEP_IDLE 133
MARIO_ANIM_SLEEP_START_LYING 134
MARIO_ANIM_SLEEP_LYING 135
MARIO_ANIM_DIVE 136
MARIO_ANIM_SLIDE_DIVE 137
MARIO_ANIM_GROUND_BONK 138
MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ 139
MARIO_ANIM_SLIDE_KICK 140
MARIO_ANIM_CROUCH_FROM_SLIDE_KICK 141
MARIO_ANIM_SLIDE_MOTIONLESS 142
MARIO_ANIM_STOP_SLIDE 143
MARIO_ANIM_FALL_FROM_SLIDE 144
MARIO_ANIM_SLIDE 145
MARIO_ANIM_TIPTOE 146
MARIO_ANIM_TWIRL_LAND 147
MARIO_ANIM_TWIRL 148
MARIO_ANIM_START_TWIRL 149
MARIO_ANIM_STOP_CROUCHING 150
MARIO_ANIM_START_CROUCHING 151
MARIO_ANIM_CROUCHING 152
MARIO_ANIM_CRAWLING 153
MARIO_ANIM_STOP_CRAWLING 154
MARIO_ANIM_START_CRAWLING 155
MARIO_ANIM_SUMMON_STAR 156
MARIO_ANIM_RETURN_STAR_APPROACH_DOOR 157
MARIO_ANIM_BACKWARDS_WATER_KB 158
MARIO_ANIM_SWIM_WITH_OBJ_PART1 159
MARIO_ANIM_SWIM_WITH_OBJ_PART2 160
MARIO_ANIM_FLUTTERKICK_WITH_OBJ 161
MARIO_ANIM_WATER_ACTION_END_WITH_OBJ 162
MARIO_ANIM_STOP_GRAB_OBJ_WATER 163
MARIO_ANIM_WATER_IDLE_WITH_OBJ 164
MARIO_ANIM_DROWNING_PART1 165
MARIO_ANIM_DROWNING_PART2 166
MARIO_ANIM_WATER_DYING 167
MARIO_ANIM_WATER_FORWARD_KB 168
MARIO_ANIM_FALL_FROM_WATER 169
MARIO_ANIM_SWIM_PART1 170
MARIO_ANIM_SWIM_PART2 171
MARIO_ANIM_FLUTTERKICK 172
MARIO_ANIM_WATER_ACTION_END 173
MARIO_ANIM_WATER_PICK_UP_OBJ 174
MARIO_ANIM_WATER_GRAB_OBJ_PART2 175
MARIO_ANIM_WATER_GRAB_OBJ_PART1 176
MARIO_ANIM_WATER_THROW_OBJ 177
MARIO_ANIM_WATER_IDLE 178
MARIO_ANIM_WATER_STAR_DANCE 179
MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE 180
MARIO_ANIM_GRAB_BOWSER 181
MARIO_ANIM_SWINGING_BOWSER 182
MARIO_ANIM_RELEASE_BOWSER 183
MARIO_ANIM_HOLDING_BOWSER 184
MARIO_ANIM_HEAVY_THROW 185
MARIO_ANIM_WALK_PANTING 186
MARIO_ANIM_WALK_WITH_HEAVY_OBJ 187
MARIO_ANIM_TURNING_PART1 188
MARIO_ANIM_TURNING_PART2 189
MARIO_ANIM_SLIDEFLIP_LAND 190
MARIO_ANIM_SLIDEFLIP 191
MARIO_ANIM_TRIPLE_JUMP_LAND 192
MARIO_ANIM_TRIPLE_JUMP 193
MARIO_ANIM_FIRST_PERSON 194
MARIO_ANIM_IDLE_HEAD_LEFT 195
MARIO_ANIM_IDLE_HEAD_RIGHT 196
MARIO_ANIM_IDLE_HEAD_CENTER 197
MARIO_ANIM_HANDSTAND_LEFT 198
MARIO_ANIM_HANDSTAND_RIGHT 199
MARIO_ANIM_WAKE_FROM_SLEEP 200
MARIO_ANIM_WAKE_FROM_LYING 201
MARIO_ANIM_START_TIPTOE 202
MARIO_ANIM_SLIDEJUMP 203
MARIO_ANIM_START_WALLKICK 204
MARIO_ANIM_STAR_DANCE 205
MARIO_ANIM_RETURN_FROM_STAR_DANCE 206
MARIO_ANIM_FORWARD_SPINNING_FLIP 207
MARIO_ANIM_TRIPLE_JUMP_FLY 208

🔼


mario_geo_switch_case_ids.h

enum MarioCapGSCId

Identifier Value
MARIO_HAS_DEFAULT_CAP_ON 0
MARIO_HAS_DEFAULT_CAP_OFF 1
MARIO_HAS_WING_CAP_ON 2
MARIO_HAS_WING_CAP_OFF 3

enum MarioEyesGSCId

Identifier Value
MARIO_EYES_BLINK 0
MARIO_EYES_OPEN 1
MARIO_EYES_HALF_CLOSED 2
MARIO_EYES_CLOSED 3
MARIO_EYES_LOOK_LEFT 4
MARIO_EYES_LOOK_RIGHT 5
MARIO_EYES_LOOK_UP 6
MARIO_EYES_LOOK_DOWN 7
MARIO_EYES_DEAD 8

enum MarioGrabPosGSCId

Identifier Value
GRAB_POS_NULL 0
GRAB_POS_LIGHT_OBJ 1
GRAB_POS_HEAVY_OBJ 2
GRAB_POS_BOWSER 3

enum MarioHandGSCId

Identifier Value
MARIO_HAND_FISTS 0
MARIO_HAND_OPEN 1
MARIO_HAND_PEACE_SIGN 2
MARIO_HAND_HOLDING_CAP 3
MARIO_HAND_HOLDING_WING_CAP 4
MARIO_HAND_RIGHT_OPEN 5

🔼


network_player.h

  • MAX_RX_SEQ_IDS
  • NETWORK_PLAYER_TIMEOUT
  • UNKNOWN_GLOBAL_INDEX
  • UNKNOWN_LOCAL_INDEX
  • UNKNOWN_NETWORK_INDEX

enum NetworkPlayerType

Identifier Value
NPT_UNKNOWN 0
NPT_LOCAL 1
NPT_SERVER 2
NPT_CLIENT 3

🔼


obj_behaviors.c

  • OBJ_COL_FLAGS_LANDED
  • OBJ_COL_FLAG_GROUNDED
  • OBJ_COL_FLAG_HIT_WALL
  • OBJ_COL_FLAG_NO_Y_VEL
  • OBJ_COL_FLAG_UNDERWATER

🔼


object_constants.h

  • ACTIVE_FLAG_ACTIVE
  • ACTIVE_FLAG_DEACTIVATED
  • ACTIVE_FLAG_DITHERED_ALPHA
  • ACTIVE_FLAG_FAR_AWAY
  • ACTIVE_FLAG_INITIATED_TIME_STOP
  • ACTIVE_FLAG_IN_DIFFERENT_ROOM
  • ACTIVE_FLAG_MOVE_THROUGH_GRATE
  • ACTIVE_FLAG_UNIMPORTANT
  • ACTIVE_FLAG_UNK10
  • ACTIVE_FLAG_UNK2
  • ACTIVE_FLAG_UNK8
  • ACTIVE_FLAG_UNK9
  • ACTIVE_PARTICLE_BREATH
  • ACTIVE_PARTICLE_BUBBLE
  • ACTIVE_PARTICLE_DIRT
  • ACTIVE_PARTICLE_DUST
  • ACTIVE_PARTICLE_FIRE
  • ACTIVE_PARTICLE_H_STAR
  • ACTIVE_PARTICLE_IDLE_WATER_WAVE
  • ACTIVE_PARTICLE_LEAF
  • ACTIVE_PARTICLE_MIST_CIRCLE
  • ACTIVE_PARTICLE_PLUNGE_BUBBLE
  • ACTIVE_PARTICLE_SHALLOW_WATER_SPLASH
  • ACTIVE_PARTICLE_SHALLOW_WATER_WAVE
  • ACTIVE_PARTICLE_SNOW
  • ACTIVE_PARTICLE_SPARKLES
  • ACTIVE_PARTICLE_TRIANGLE
  • ACTIVE_PARTICLE_UNUSED_1
  • ACTIVE_PARTICLE_UNUSED_2
  • ACTIVE_PARTICLE_V_STAR
  • ACTIVE_PARTICLE_WATER_SPLASH
  • ACTIVE_PARTICLE_WAVE_TRAIL
  • HELD_DROPPED
  • HELD_FREE
  • HELD_HELD
  • HELD_THROWN
  • OBJ_FLAG_0020
  • OBJ_FLAG_0100
  • OBJ_FLAG_1000
  • OBJ_FLAG_30
  • OBJ_FLAG_8000
  • OBJ_FLAG_ACTIVE_FROM_AFAR
  • OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO
  • OBJ_FLAG_COMPUTE_DIST_TO_MARIO
  • OBJ_FLAG_HOLDABLE
  • OBJ_FLAG_MOVE_XZ_USING_FVEL
  • OBJ_FLAG_MOVE_Y_WITH_TERMINAL_VEL
  • OBJ_FLAG_PERSISTENT_RESPAWN
  • OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE
  • OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW
  • OBJ_FLAG_SET_THROW_MATRIX_FROM_TRANSFORM
  • OBJ_FLAG_TRANSFORM_RELATIVE_TO_PARENT
  • OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
  • OBJ_MOVE_ABOVE_DEATH_BARRIER
  • OBJ_MOVE_ABOVE_LAVA
  • OBJ_MOVE_AT_WATER_SURFACE
  • OBJ_MOVE_BOUNCE
  • OBJ_MOVE_ENTERED_WATER
  • OBJ_MOVE_HIT_EDGE
  • OBJ_MOVE_HIT_WALL
  • OBJ_MOVE_IN_AIR
  • OBJ_MOVE_LANDED
  • OBJ_MOVE_LEAVING_WATER
  • OBJ_MOVE_LEFT_GROUND
  • OBJ_MOVE_MASK_IN_WATER
  • OBJ_MOVE_MASK_ON_GROUND
  • OBJ_MOVE_ON_GROUND
  • OBJ_MOVE_OUT_SCOPE
  • OBJ_MOVE_UNDERWATER_OFF_GROUND
  • OBJ_MOVE_UNDERWATER_ON_GROUND
  • RESPAWN_INFO_DONT_RESPAWN
  • RESPAWN_INFO_TYPE_16
  • RESPAWN_INFO_TYPE_32
  • RESPAWN_INFO_TYPE_NULL

🔼


object_list_processor.h

  • OBJECT_POOL_CAPACITY
  • TIME_STOP_ACTIVE
  • TIME_STOP_ALL_OBJECTS
  • TIME_STOP_DIALOG
  • TIME_STOP_ENABLED
  • TIME_STOP_MARIO_AND_DOORS
  • TIME_STOP_MARIO_OPENED_DOOR
  • TIME_STOP_UNKNOWN_0

enum ObjectList

Identifier Value
OBJ_LIST_PLAYER 0
OBJ_LIST_UNUSED_1 1
OBJ_LIST_DESTRUCTIVE 2
OBJ_LIST_UNUSED_3 3
OBJ_LIST_GENACTOR 4
OBJ_LIST_PUSHABLE 5
OBJ_LIST_LEVEL 6
OBJ_LIST_UNUSED_7 7
OBJ_LIST_DEFAULT 8
OBJ_LIST_SURFACE 9
OBJ_LIST_POLELIKE 10
OBJ_LIST_SPAWNER 11
OBJ_LIST_UNIMPORTANT 12
NUM_OBJ_LISTS 13

🔼


os_cont.h

  • A_BUTTON
  • B_BUTTON
  • CONT_A
  • CONT_ABSOLUTE
  • CONT_ADDR_CRC_ER
  • CONT_B
  • CONT_C
  • CONT_CARD_ON
  • CONT_CARD_PULL
  • CONT_COLLISION_ERROR
  • CONT_D
  • CONT_DOWN
  • CONT_E
  • CONT_EEP16K
  • CONT_EEPROM
  • CONT_EEPROM_BUSY
  • CONT_F
  • CONT_FRAME_ERROR
  • CONT_G
  • CONT_JOYPORT
  • CONT_L
  • CONT_LEFT
  • CONT_NO_RESPONSE_ERROR
  • CONT_OVERRUN_ERROR
  • CONT_R
  • CONT_RELATIVE
  • CONT_RIGHT
  • CONT_START
  • CONT_TYPE_MASK
  • CONT_TYPE_MOUSE
  • CONT_TYPE_NORMAL
  • CONT_TYPE_VOICE
  • CONT_UP
  • CONT_X
  • CONT_Y
  • D_CBUTTONS
  • D_JPAD
  • L_CBUTTONS
  • L_JPAD
  • L_TRIG
  • R_CBUTTONS
  • R_JPAD
  • R_TRIG
  • START_BUTTON
  • U_CBUTTONS
  • U_JPAD
  • X_BUTTON
  • Y_BUTTON
  • Z_TRIG

🔼


save_file.h

  • EEPROM_SIZE
  • NUM_SAVE_FILES
  • SAVE_FLAG_CAP_ON_GROUND
  • SAVE_FLAG_CAP_ON_KLEPTO
  • SAVE_FLAG_CAP_ON_MR_BLIZZARD
  • SAVE_FLAG_CAP_ON_UKIKI
  • SAVE_FLAG_COLLECTED_MIPS_STAR_1
  • SAVE_FLAG_COLLECTED_MIPS_STAR_2
  • SAVE_FLAG_COLLECTED_TOAD_STAR_1
  • SAVE_FLAG_COLLECTED_TOAD_STAR_2
  • SAVE_FLAG_COLLECTED_TOAD_STAR_3
  • SAVE_FLAG_DDD_MOVED_BACK
  • SAVE_FLAG_FILE_EXISTS
  • SAVE_FLAG_HAVE_KEY_1
  • SAVE_FLAG_HAVE_KEY_2
  • SAVE_FLAG_HAVE_METAL_CAP
  • SAVE_FLAG_HAVE_VANISH_CAP
  • SAVE_FLAG_HAVE_WING_CAP
  • SAVE_FLAG_MOAT_DRAINED
  • SAVE_FLAG_UNLOCKED_50_STAR_DOOR
  • SAVE_FLAG_UNLOCKED_BASEMENT_DOOR
  • SAVE_FLAG_UNLOCKED_BITDW_DOOR
  • SAVE_FLAG_UNLOCKED_BITFS_DOOR
  • SAVE_FLAG_UNLOCKED_CCM_DOOR
  • SAVE_FLAG_UNLOCKED_JRB_DOOR
  • SAVE_FLAG_UNLOCKED_PSS_DOOR
  • SAVE_FLAG_UNLOCKED_UPSTAIRS_DOOR
  • SAVE_FLAG_UNLOCKED_WF_DOOR

enum SaveFileIndex

Identifier Value
SAVE_FILE_A 0
SAVE_FILE_B 1
SAVE_FILE_C 2
SAVE_FILE_D 3

🔼


sm64.h

  • ACT_AIR_HIT_WALL
  • ACT_AIR_THROW
  • ACT_AIR_THROW_LAND
  • ACT_BACKFLIP
  • ACT_BACKFLIP_LAND
  • ACT_BACKFLIP_LAND_STOP
  • ACT_BACKWARD_AIR_KB
  • ACT_BACKWARD_GROUND_KB
  • ACT_BACKWARD_ROLLOUT
  • ACT_BACKWARD_WATER_KB
  • ACT_BBH_ENTER_JUMP
  • ACT_BBH_ENTER_SPIN
  • ACT_BEGIN_SLIDING
  • ACT_BRAKING
  • ACT_BRAKING_STOP
  • ACT_BREASTSTROKE
  • ACT_BUBBLED
  • ACT_BURNING_FALL
  • ACT_BURNING_GROUND
  • ACT_BURNING_JUMP
  • ACT_BUTT_SLIDE
  • ACT_BUTT_SLIDE_AIR
  • ACT_BUTT_SLIDE_STOP
  • ACT_BUTT_STUCK_IN_GROUND
  • ACT_CAUGHT_IN_WHIRLPOOL
  • ACT_CLIMBING_POLE
  • ACT_COUGHING
  • ACT_CRAWLING
  • ACT_CRAZY_BOX_BOUNCE
  • ACT_CREDITS_CUTSCENE
  • ACT_CROUCHING
  • ACT_CROUCH_SLIDE
  • ACT_DEATH_EXIT
  • ACT_DEATH_EXIT_LAND
  • ACT_DEATH_ON_BACK
  • ACT_DEATH_ON_STOMACH
  • ACT_DEBUG_FREE_MOVE
  • ACT_DECELERATING
  • ACT_DISAPPEARED
  • ACT_DIVE
  • ACT_DIVE_PICKING_UP
  • ACT_DIVE_SLIDE
  • ACT_DOUBLE_JUMP
  • ACT_DOUBLE_JUMP_LAND
  • ACT_DOUBLE_JUMP_LAND_STOP
  • ACT_DROWNING
  • ACT_EATEN_BY_BUBBA
  • ACT_ELECTROCUTION
  • ACT_EMERGE_FROM_PIPE
  • ACT_END_PEACH_CUTSCENE
  • ACT_END_WAVING_CUTSCENE
  • ACT_ENTERING_STAR_DOOR
  • ACT_EXIT_AIRBORNE
  • ACT_EXIT_LAND_SAVE_DIALOG
  • ACT_FALLING_DEATH_EXIT
  • ACT_FALLING_EXIT_AIRBORNE
  • ACT_FALL_AFTER_STAR_GRAB
  • ACT_FEET_STUCK_IN_GROUND
  • ACT_FINISH_TURNING_AROUND
  • ACT_FIRST_PERSON
  • ACT_FLAG_AIR
  • ACT_FLAG_ALLOW_FIRST_PERSON
  • ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION
  • ACT_FLAG_ATTACKING
  • ACT_FLAG_BUTT_OR_STOMACH_SLIDE
  • ACT_FLAG_CONTROL_JUMP_HEIGHT
  • ACT_FLAG_CUSTOM_ACTION
  • ACT_FLAG_DIVING
  • ACT_FLAG_HANGING
  • ACT_FLAG_IDLE
  • ACT_FLAG_INTANGIBLE
  • ACT_FLAG_INVULNERABLE
  • ACT_FLAG_METAL_WATER
  • ACT_FLAG_MOVING
  • ACT_FLAG_ON_POLE
  • ACT_FLAG_PAUSE_EXIT
  • ACT_FLAG_RIDING_SHELL
  • ACT_FLAG_SHORT_HITBOX
  • ACT_FLAG_STATIONARY
  • ACT_FLAG_SWIMMING
  • ACT_FLAG_SWIMMING_OR_FLYING
  • ACT_FLAG_THROWING
  • ACT_FLAG_WATER_OR_TEXT
  • ACT_FLUTTER_KICK
  • ACT_FLYING
  • ACT_FLYING_TRIPLE_JUMP
  • ACT_FORWARD_AIR_KB
  • ACT_FORWARD_GROUND_KB
  • ACT_FORWARD_ROLLOUT
  • ACT_FORWARD_WATER_KB
  • ACT_FREEFALL
  • ACT_FREEFALL_LAND
  • ACT_FREEFALL_LAND_STOP
  • ACT_GETTING_BLOWN
  • ACT_GRABBED
  • ACT_GRAB_POLE_FAST
  • ACT_GRAB_POLE_SLOW
  • ACT_GROUND_BONK
  • ACT_GROUND_POUND
  • ACT_GROUND_POUND_LAND
  • ACT_GROUP_AIRBORNE
  • ACT_GROUP_AUTOMATIC
  • ACT_GROUP_CUTSCENE
  • ACT_GROUP_MASK
  • ACT_GROUP_MOVING
  • ACT_GROUP_OBJECT
  • ACT_GROUP_STATIONARY
  • ACT_GROUP_SUBMERGED
  • ACT_HANGING
  • ACT_HANG_MOVING
  • ACT_HARD_BACKWARD_AIR_KB
  • ACT_HARD_BACKWARD_GROUND_KB
  • ACT_HARD_FORWARD_AIR_KB
  • ACT_HARD_FORWARD_GROUND_KB
  • ACT_HEAD_STUCK_IN_GROUND
  • ACT_HEAVY_THROW
  • ACT_HOLDING_BOWSER
  • ACT_HOLDING_POLE
  • ACT_HOLD_BEGIN_SLIDING
  • ACT_HOLD_BREASTSTROKE
  • ACT_HOLD_BUTT_SLIDE
  • ACT_HOLD_BUTT_SLIDE_AIR
  • ACT_HOLD_BUTT_SLIDE_STOP
  • ACT_HOLD_DECELERATING
  • ACT_HOLD_FLUTTER_KICK
  • ACT_HOLD_FREEFALL
  • ACT_HOLD_FREEFALL_LAND
  • ACT_HOLD_FREEFALL_LAND_STOP
  • ACT_HOLD_HEAVY_IDLE
  • ACT_HOLD_HEAVY_WALKING
  • ACT_HOLD_IDLE
  • ACT_HOLD_JUMP
  • ACT_HOLD_JUMP_LAND
  • ACT_HOLD_JUMP_LAND_STOP
  • ACT_HOLD_METAL_WATER_FALLING
  • ACT_HOLD_METAL_WATER_FALL_LAND
  • ACT_HOLD_METAL_WATER_JUMP
  • ACT_HOLD_METAL_WATER_JUMP_LAND
  • ACT_HOLD_METAL_WATER_STANDING
  • ACT_HOLD_METAL_WATER_WALKING
  • ACT_HOLD_PANTING_UNUSED
  • ACT_HOLD_QUICKSAND_JUMP_LAND
  • ACT_HOLD_STOMACH_SLIDE
  • ACT_HOLD_SWIMMING_END
  • ACT_HOLD_WALKING
  • ACT_HOLD_WATER_ACTION_END
  • ACT_HOLD_WATER_IDLE
  • ACT_HOLD_WATER_JUMP
  • ACT_IDLE
  • ACT_ID_MASK
  • ACT_INTRO_CUTSCENE
  • ACT_IN_CANNON
  • ACT_IN_QUICKSAND
  • ACT_JUMBO_STAR_CUTSCENE
  • ACT_JUMP
  • ACT_JUMP_KICK
  • ACT_JUMP_LAND
  • ACT_JUMP_LAND_STOP
  • ACT_LAVA_BOOST
  • ACT_LAVA_BOOST_LAND
  • ACT_LEDGE_CLIMB_DOWN
  • ACT_LEDGE_CLIMB_FAST
  • ACT_LEDGE_CLIMB_SLOW_1
  • ACT_LEDGE_CLIMB_SLOW_2
  • ACT_LEDGE_GRAB
  • ACT_LONG_JUMP
  • ACT_LONG_JUMP_LAND
  • ACT_LONG_JUMP_LAND_STOP
  • ACT_METAL_WATER_FALLING
  • ACT_METAL_WATER_FALL_LAND
  • ACT_METAL_WATER_JUMP
  • ACT_METAL_WATER_JUMP_LAND
  • ACT_METAL_WATER_STANDING
  • ACT_METAL_WATER_WALKING
  • ACT_MOVE_PUNCHING
  • ACT_PANTING
  • ACT_PICKING_UP
  • ACT_PICKING_UP_BOWSER
  • ACT_PLACING_DOWN
  • ACT_PULLING_DOOR
  • ACT_PUNCHING
  • ACT_PUSHING_DOOR
  • ACT_PUTTING_ON_CAP
  • ACT_QUICKSAND_DEATH
  • ACT_QUICKSAND_JUMP_LAND
  • ACT_READING_AUTOMATIC_DIALOG
  • ACT_READING_NPC_DIALOG
  • ACT_READING_SIGN
  • ACT_RELEASING_BOWSER
  • ACT_RIDING_HOOT
  • ACT_RIDING_SHELL_FALL
  • ACT_RIDING_SHELL_GROUND
  • ACT_RIDING_SHELL_JUMP
  • ACT_SHIVERING
  • ACT_SHOCKED
  • ACT_SHOCKWAVE_BOUNCE
  • ACT_SHOT_FROM_CANNON
  • ACT_SIDE_FLIP
  • ACT_SIDE_FLIP_LAND
  • ACT_SIDE_FLIP_LAND_STOP
  • ACT_SLEEPING
  • ACT_SLIDE_KICK
  • ACT_SLIDE_KICK_SLIDE
  • ACT_SLIDE_KICK_SLIDE_STOP
  • ACT_SOFT_BACKWARD_GROUND_KB
  • ACT_SOFT_BONK
  • ACT_SOFT_FORWARD_GROUND_KB
  • ACT_SPAWN_NO_SPIN_AIRBORNE
  • ACT_SPAWN_NO_SPIN_LANDING
  • ACT_SPAWN_SPIN_AIRBORNE
  • ACT_SPAWN_SPIN_LANDING
  • ACT_SPECIAL_DEATH_EXIT
  • ACT_SPECIAL_EXIT_AIRBORNE
  • ACT_SPECIAL_TRIPLE_JUMP
  • ACT_SQUISHED
  • ACT_STANDING_AGAINST_WALL
  • ACT_STANDING_DEATH
  • ACT_START_CRAWLING
  • ACT_START_CROUCHING
  • ACT_START_HANGING
  • ACT_START_SLEEPING
  • ACT_STAR_DANCE_EXIT
  • ACT_STAR_DANCE_NO_EXIT
  • ACT_STAR_DANCE_WATER
  • ACT_STEEP_JUMP
  • ACT_STOMACH_SLIDE
  • ACT_STOMACH_SLIDE_STOP
  • ACT_STOP_CRAWLING
  • ACT_STOP_CROUCHING
  • ACT_SUFFOCATION
  • ACT_SWIMMING_END
  • ACT_TELEPORT_FADE_IN
  • ACT_TELEPORT_FADE_OUT
  • ACT_THROWING
  • ACT_THROWN_BACKWARD
  • ACT_THROWN_FORWARD
  • ACT_TOP_OF_POLE
  • ACT_TOP_OF_POLE_JUMP
  • ACT_TOP_OF_POLE_TRANSITION
  • ACT_TORNADO_TWIRLING
  • ACT_TRIPLE_JUMP
  • ACT_TRIPLE_JUMP_LAND
  • ACT_TRIPLE_JUMP_LAND_STOP
  • ACT_TURNING_AROUND
  • ACT_TWIRLING
  • ACT_TWIRL_LAND
  • ACT_UNINITIALIZED
  • ACT_UNKNOWN_0002020E
  • ACT_UNLOCKING_KEY_DOOR
  • ACT_UNLOCKING_STAR_DOOR
  • ACT_UNUSED_DEATH_EXIT
  • ACT_VERTICAL_WIND
  • ACT_WAITING_FOR_DIALOG
  • ACT_WAKING_UP
  • ACT_WALKING
  • ACT_WALL_KICK_AIR
  • ACT_WARP_DOOR_SPAWN
  • ACT_WATER_ACTION_END
  • ACT_WATER_DEATH
  • ACT_WATER_IDLE
  • ACT_WATER_JUMP
  • ACT_WATER_PLUNGE
  • ACT_WATER_PUNCH
  • ACT_WATER_SHELL_SWIMMING
  • ACT_WATER_SHOCKED
  • ACT_WATER_THROW
  • AIR_STEP_CHECK_HANG
  • AIR_STEP_CHECK_LEDGE_GRAB
  • AIR_STEP_GRABBED_CEILING
  • AIR_STEP_GRABBED_LEDGE
  • AIR_STEP_HIT_LAVA_WALL
  • AIR_STEP_HIT_WALL
  • AIR_STEP_LANDED
  • AIR_STEP_NONE
  • C_BUTTONS
  • END_DEMO
  • GROUND_STEP_HIT_WALL
  • GROUND_STEP_HIT_WALL_CONTINUE_QSTEPS
  • GROUND_STEP_HIT_WALL_STOP_QSTEPS
  • GROUND_STEP_LEFT_GROUND
  • GROUND_STEP_NONE
  • INPUT_ABOVE_SLIDE
  • INPUT_A_DOWN
  • INPUT_A_PRESSED
  • INPUT_B_PRESSED
  • INPUT_FIRST_PERSON
  • INPUT_INTERACT_OBJ_GRABBABLE
  • INPUT_IN_POISON_GAS
  • INPUT_IN_WATER
  • INPUT_NONZERO_ANALOG
  • INPUT_OFF_FLOOR
  • INPUT_SQUISHED
  • INPUT_UNKNOWN_10
  • INPUT_UNKNOWN_12
  • INPUT_ZERO_MOVEMENT
  • INPUT_Z_DOWN
  • INPUT_Z_PRESSED
  • LAYER_ALPHA
  • LAYER_FORCE
  • LAYER_OPAQUE
  • LAYER_OPAQUE_DECAL
  • LAYER_OPAQUE_INTER
  • LAYER_TRANSPARENT
  • LAYER_TRANSPARENT_DECAL
  • LAYER_TRANSPARENT_INTER
  • MARIO_ACTION_SOUND_PLAYED
  • MARIO_CAPS
  • MARIO_CAP_IN_HAND
  • MARIO_CAP_ON_HEAD
  • MARIO_KICKING
  • MARIO_MARIO_SOUND_PLAYED
  • MARIO_METAL_CAP
  • MARIO_METAL_SHOCK
  • MARIO_NORMAL_CAP
  • MARIO_PUNCHING
  • MARIO_SPECIAL_CAPS
  • MARIO_TELEPORTING
  • MARIO_TRIPPING
  • MARIO_UNKNOWN_08
  • MARIO_UNKNOWN_13
  • MARIO_UNKNOWN_18
  • MARIO_UNKNOWN_25
  • MARIO_UNKNOWN_30
  • MARIO_UNKNOWN_31
  • MARIO_VANISH_CAP
  • MARIO_WING_CAP
  • MODEL_STATE_METAL
  • MODEL_STATE_NOISE_ALPHA
  • PARTICLE_19
  • PARTICLE_2
  • PARTICLE_BREATH
  • PARTICLE_BUBBLE
  • PARTICLE_DIRT
  • PARTICLE_DUST
  • PARTICLE_FIRE
  • PARTICLE_HORIZONTAL_STAR
  • PARTICLE_IDLE_WATER_WAVE
  • PARTICLE_LEAF
  • PARTICLE_MIST_CIRCLE
  • PARTICLE_PLUNGE_BUBBLE
  • PARTICLE_SHALLOW_WATER_SPLASH
  • PARTICLE_SHALLOW_WATER_WAVE
  • PARTICLE_SNOW
  • PARTICLE_SPARKLES
  • PARTICLE_TRIANGLE
  • PARTICLE_VERTICAL_STAR
  • PARTICLE_WATER_SPLASH
  • PARTICLE_WAVE_TRAIL
  • VALID_BUTTONS
  • WATER_STEP_CANCELLED
  • WATER_STEP_HIT_CEILING
  • WATER_STEP_HIT_FLOOR
  • WATER_STEP_HIT_WALL
  • WATER_STEP_NONE

🔼


smlua_hooks.h

enum LuaHookedEventType

Identifier Value
HOOK_UPDATE 0
HOOK_MARIO_UPDATE 1
HOOK_BEFORE_MARIO_UPDATE 2
HOOK_ON_SET_MARIO_ACTION 3
HOOK_BEFORE_PHYS_STEP 4
HOOK_ALLOW_PVP_ATTACK 5
HOOK_ON_PVP_ATTACK 6
HOOK_ON_PLAYER_CONNECTED 7
HOOK_ON_PLAYER_DISCONNECTED 8
HOOK_ON_HUD_RENDER 9
HOOK_ON_INTERACT 10
HOOK_ON_LEVEL_INIT 11
HOOK_ON_WARP 12
HOOK_ON_SYNC_VALID 13
HOOK_ON_OBJECT_UNLOAD 14
HOOK_ON_SYNC_OBJECT_UNLOAD 15
HOOK_MAX 16

🔼


smlua_model_utils.h

enum ModelExtendedId

Identifier Value
E_MODEL_NONE 0
E_MODEL_MARIO 1
E_MODEL_SMOKE 2
E_MODEL_SPARKLES 3
E_MODEL_BUBBLE 4
E_MODEL_SMALL_WATER_SPLASH 5
E_MODEL_IDLE_WATER_WAVE 6
E_MODEL_WATER_SPLASH 7
E_MODEL_WAVE_TRAIL 8
E_MODEL_YELLOW_COIN 9
E_MODEL_STAR 10
E_MODEL_TRANSPARENT_STAR 11
E_MODEL_WOODEN_SIGNPOST 12
E_MODEL_WHITE_PARTICLE_SMALL 13
E_MODEL_RED_FLAME 14
E_MODEL_BLUE_FLAME 15
E_MODEL_BURN_SMOKE 16
E_MODEL_LEAVES 17
E_MODEL_PURPLE_MARBLE 18
E_MODEL_TRAMPOLINE 19
E_MODEL_TRAMPOLINE_CENTER 20
E_MODEL_TRAMPOLINE_BASE 21
E_MODEL_FISH 22
E_MODEL_FISH_SHADOW 23
E_MODEL_SPARKLES_ANIMATION 24
E_MODEL_SAND_DUST 25
E_MODEL_BUTTERFLY 26
E_MODEL_BURN_SMOKE_UNUSED 27
E_MODEL_PEBBLE 28
E_MODEL_MIST 29
E_MODEL_WHITE_PUFF 30
E_MODEL_WHITE_PARTICLE_DL 31
E_MODEL_WHITE_PARTICLE 32
E_MODEL_YELLOW_COIN_NO_SHADOW 33
E_MODEL_BLUE_COIN 34
E_MODEL_BLUE_COIN_NO_SHADOW 35
E_MODEL_MARIOS_WINGED_METAL_CAP 36
E_MODEL_MARIOS_METAL_CAP 37
E_MODEL_MARIOS_WING_CAP 38
E_MODEL_MARIOS_CAP 39
E_MODEL_BOWSER_KEY_CUTSCENE 40
E_MODEL_BOWSER_KEY 41
E_MODEL_RED_FLAME_SHADOW 42
E_MODEL_1UP 43
E_MODEL_RED_COIN 44
E_MODEL_RED_COIN_NO_SHADOW 45
E_MODEL_NUMBER 46
E_MODEL_EXPLOSION 47
E_MODEL_DIRT_ANIMATION 48
E_MODEL_CARTOON_STAR 49
E_MODEL_BLUE_COIN_SWITCH 50
E_MODEL_AMP 51
E_MODEL_PURPLE_SWITCH 52
E_MODEL_CHECKERBOARD_PLATFORM 53
E_MODEL_BREAKABLE_BOX 54
E_MODEL_BREAKABLE_BOX_SMALL 55
E_MODEL_EXCLAMATION_BOX_OUTLINE 56
E_MODEL_EXCLAMATION_BOX 57
E_MODEL_GOOMBA 58
E_MODEL_EXCLAMATION_POINT 59
E_MODEL_KOOPA_SHELL 60
E_MODEL_METAL_BOX 61
E_MODEL_METAL_BOX_DL 62
E_MODEL_BLACK_BOBOMB 63
E_MODEL_BOBOMB_BUDDY 64
E_MODEL_DL_CANNON_LID 65
E_MODEL_BOWLING_BALL 66
E_MODEL_CANNON_BARREL 67
E_MODEL_CANNON_BASE 68
E_MODEL_HEART 69
E_MODEL_FLYGUY 70
E_MODEL_CHUCKYA 71
E_MODEL_TRAJECTORY_MARKER_BALL 72
E_MODEL_BULLET_BILL 73
E_MODEL_YELLOW_SPHERE 74
E_MODEL_HOOT 75
E_MODEL_YOSHI_EGG 76
E_MODEL_THWOMP 77
E_MODEL_HEAVE_HO 78
E_MODEL_BLARGG 79
E_MODEL_BULLY 80
E_MODEL_BULLY_BOSS 81
E_MODEL_WATER_BOMB 82
E_MODEL_WATER_BOMB_SHADOW 83
E_MODEL_KING_BOBOMB 84
E_MODEL_MANTA_RAY 85
E_MODEL_UNAGI 86
E_MODEL_SUSHI 87
E_MODEL_DL_WHIRLPOOL 88
E_MODEL_CLAM_SHELL 89
E_MODEL_POKEY_HEAD 90
E_MODEL_POKEY_BODY_PART 91
E_MODEL_TWEESTER 92
E_MODEL_KLEPTO 93
E_MODEL_EYEROK_LEFT_HAND 94
E_MODEL_EYEROK_RIGHT_HAND 95
E_MODEL_DL_MONTY_MOLE_HOLE 96
E_MODEL_MONTY_MOLE 97
E_MODEL_UKIKI 98
E_MODEL_FWOOSH 99
E_MODEL_SPINDRIFT 100
E_MODEL_MR_BLIZZARD_HIDDEN 101
E_MODEL_MR_BLIZZARD 102
E_MODEL_PENGUIN 103
E_MODEL_CAP_SWITCH_EXCLAMATION 104
E_MODEL_CAP_SWITCH 105
E_MODEL_CAP_SWITCH_BASE 106
E_MODEL_BOO 107
E_MODEL_BETA_BOO_KEY 108
E_MODEL_HAUNTED_CHAIR 109
E_MODEL_MAD_PIANO 110
E_MODEL_BOOKEND_PART 111
E_MODEL_BOOKEND 112
E_MODEL_HAUNTED_CAGE 113
E_MODEL_BIRDS 114
E_MODEL_PEACH 115
E_MODEL_YOSHI 116
E_MODEL_ENEMY_LAKITU 117
E_MODEL_SPINY_BALL 118
E_MODEL_SPINY 119
E_MODEL_WIGGLER_HEAD 120
E_MODEL_WIGGLER_BODY 121
E_MODEL_BUBBA 122
E_MODEL_BOWSER 123
E_MODEL_BOWSER_BOMB_CHILD_OBJ 124
E_MODEL_BOWSER_BOMB 125
E_MODEL_BOWSER_SMOKE 126
E_MODEL_BOWSER_FLAMES 127
E_MODEL_BOWSER_WAVE 128
E_MODEL_BOWSER2 129
E_MODEL_BUB 130
E_MODEL_TREASURE_CHEST_BASE 131
E_MODEL_TREASURE_CHEST_LID 132
E_MODEL_CYAN_FISH 133
E_MODEL_WATER_RING 134
E_MODEL_WATER_MINE 135
E_MODEL_SEAWEED 136
E_MODEL_SKEETER 137
E_MODEL_PIRANHA_PLANT 138
E_MODEL_WHOMP 139
E_MODEL_KOOPA_WITH_SHELL 140
E_MODEL_KOOPA_WITHOUT_SHELL 141
E_MODEL_METALLIC_BALL 142
E_MODEL_CHAIN_CHOMP 143
E_MODEL_KOOPA_FLAG 144
E_MODEL_WOODEN_POST 145
E_MODEL_MIPS 146
E_MODEL_BOO_CASTLE 147
E_MODEL_LAKITU 148
E_MODEL_TOAD 149
E_MODEL_CHILL_BULLY 150
E_MODEL_BIG_CHILL_BULLY 151
E_MODEL_MONEYBAG 152
E_MODEL_SWOOP 153
E_MODEL_SCUTTLEBUG 154
E_MODEL_MR_I_IRIS 155
E_MODEL_MR_I 156
E_MODEL_DORRIE 157
E_MODEL_SNUFIT 158
E_MODEL_ERROR_MODEL 159
E_MODEL_BUBBLY_TREE 160
E_MODEL_COURTYARD_SPIKY_TREE 161
E_MODEL_SNOW_TREE 162
E_MODEL_PALM_TREE 163
E_MODEL_CASTLE_CASTLE_DOOR 164
E_MODEL_BBH_HAUNTED_DOOR 165
E_MODEL_HMC_WOODEN_DOOR 166
E_MODEL_HMC_METAL_DOOR 167
E_MODEL_HMC_HAZY_MAZE_DOOR 168
E_MODEL_CASTLE_DOOR_0_STARS 169
E_MODEL_CASTLE_DOOR_1_STAR 170
E_MODEL_CASTLE_DOOR_3_STARS 171
E_MODEL_CASTLE_KEY_DOOR 172
E_MODEL_CCM_CABIN_DOOR 173
E_MODEL_CASTLE_METAL_DOOR 174
E_MODEL_CASTLE_GROUNDS_METAL_DOOR 175
E_MODEL_WF_TOWER_TRAPEZOID_PLATORM 176
E_MODEL_WF_TOWER_SQUARE_PLATORM 177
E_MODEL_WF_TOWER_SQUARE_PLATORM_UNUSED 178
E_MODEL_WF_TOWER_SQUARE_PLATORM_ELEVATOR 179
E_MODEL_BBH_STAIRCASE_STEP 180
E_MODEL_BBH_TILTING_FLOOR_PLATFORM 181
E_MODEL_BBH_TUMBLING_PLATFORM 182
E_MODEL_BBH_TUMBLING_PLATFORM_PART 183
E_MODEL_BBH_MOVING_BOOKSHELF 184
E_MODEL_BBH_MESH_ELEVATOR 185
E_MODEL_BBH_MERRY_GO_ROUND 186
E_MODEL_BBH_WOODEN_TOMB 187
E_MODEL_CCM_ROPEWAY_LIFT 188
E_MODEL_CCM_SNOWMAN_HEAD 189
E_MODEL_CASTLE_BOWSER_TRAP 190
E_MODEL_CASTLE_WATER_LEVEL_PILLAR 191
E_MODEL_CASTLE_CLOCK_MINUTE_HAND 192
E_MODEL_CASTLE_CLOCK_HOUR_HAND 193
E_MODEL_CASTLE_CLOCK_PENDULUM 194
E_MODEL_HMC_METAL_PLATFORM 195
E_MODEL_HMC_METAL_ARROW_PLATFORM 196
E_MODEL_HMC_ELEVATOR_PLATFORM 197
E_MODEL_HMC_ROLLING_ROCK 198
E_MODEL_HMC_ROCK_PIECE 199
E_MODEL_HMC_ROCK_SMALL_PIECE 200
E_MODEL_HMC_RED_GRILLS 201
E_MODEL_SSL_PYRAMID_TOP 202
E_MODEL_SSL_GRINDEL 203
E_MODEL_SSL_SPINDEL 204
E_MODEL_SSL_MOVING_PYRAMID_WALL 205
E_MODEL_SSL_PYRAMID_ELEVATOR 206
E_MODEL_BOB_CHAIN_CHOMP_GATE 207
E_MODEL_BOB_SEESAW_PLATFORM 208
E_MODEL_BOB_BARS_GRILLS 209
E_MODEL_SL_SNOW_TRIANGLE 210
E_MODEL_SL_CRACKED_ICE 211
E_MODEL_SL_CRACKED_ICE_CHUNK 212
E_MODEL_WDW_SQUARE_FLOATING_PLATFORM 213
E_MODEL_WDW_ARROW_LIFT 214
E_MODEL_WDW_WATER_LEVEL_DIAMOND 215
E_MODEL_WDW_HIDDEN_PLATFORM 216
E_MODEL_WDW_EXPRESS_ELEVATOR 217
E_MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM 218
E_MODEL_WDW_ROTATING_PLATFORM 219
E_MODEL_JRB_SHIP_LEFT_HALF_PART 220
E_MODEL_JRB_SHIP_BACK_LEFT_PART 221
E_MODEL_JRB_SHIP_RIGHT_HALF_PART 222
E_MODEL_JRB_SHIP_BACK_RIGHT_PART 223
E_MODEL_JRB_SUNKEN_SHIP 224
E_MODEL_JRB_SUNKEN_SHIP_BACK 225
E_MODEL_JRB_ROCK 226
E_MODEL_JRB_SLIDING_BOX 227
E_MODEL_JRB_FALLING_PILLAR 228
E_MODEL_JRB_FALLING_PILLAR_BASE 229
E_MODEL_JRB_FLOATING_PLATFORM 230
E_MODEL_THI_HUGE_ISLAND_TOP 231
E_MODEL_THI_TINY_ISLAND_TOP 232
E_MODEL_TTC_ROTATING_CUBE 233
E_MODEL_TTC_ROTATING_PRISM 234
E_MODEL_TTC_PENDULUM 235
E_MODEL_TTC_LARGE_TREADMILL 236
E_MODEL_TTC_SMALL_TREADMILL 237
E_MODEL_TTC_PUSH_BLOCK 238
E_MODEL_TTC_ROTATING_HEXAGON 239
E_MODEL_TTC_ROTATING_TRIANGLE 240
E_MODEL_TTC_PIT_BLOCK 241
E_MODEL_TTC_PIT_BLOCK_UNUSED 242
E_MODEL_TTC_ELEVATOR_PLATFORM 243
E_MODEL_TTC_CLOCK_HAND 244
E_MODEL_TTC_SPINNER 245
E_MODEL_TTC_SMALL_GEAR 246
E_MODEL_TTC_LARGE_GEAR 247
E_MODEL_RR_SLIDING_PLATFORM 248
E_MODEL_RR_FLYING_CARPET 249
E_MODEL_RR_OCTAGONAL_PLATFORM 250
E_MODEL_RR_ROTATING_BRIDGE_PLATFORM 251
E_MODEL_RR_TRIANGLE_PLATFORM 252
E_MODEL_RR_CRUISER_WING 253
E_MODEL_RR_SEESAW_PLATFORM 254
E_MODEL_RR_L_SHAPED_PLATFORM 255
E_MODEL_RR_SWINGING_PLATFORM 256
E_MODEL_RR_DONUT_PLATFORM 257
E_MODEL_RR_ELEVATOR_PLATFORM 258
E_MODEL_RR_TRICKY_TRIANGLES 259
E_MODEL_RR_TRICKY_TRIANGLES_FRAME1 260
E_MODEL_RR_TRICKY_TRIANGLES_FRAME2 261
E_MODEL_RR_TRICKY_TRIANGLES_FRAME3 262
E_MODEL_RR_TRICKY_TRIANGLES_FRAME4 263
E_MODEL_BITDW_SQUARE_PLATFORM 264
E_MODEL_BITDW_SEESAW_PLATFORM 265
E_MODEL_BITDW_SLIDING_PLATFORM 266
E_MODEL_BITDW_FERRIS_WHEEL_AXLE 267
E_MODEL_BITDW_BLUE_PLATFORM 268
E_MODEL_BITDW_STAIRCASE_FRAME4 269
E_MODEL_BITDW_STAIRCASE_FRAME3 270
E_MODEL_BITDW_STAIRCASE_FRAME2 271
E_MODEL_BITDW_STAIRCASE_FRAME1 272
E_MODEL_BITDW_STAIRCASE 273
E_MODEL_BITFS_PLATFORM_ON_TRACK 274
E_MODEL_BITFS_TILTING_SQUARE_PLATFORM 275
E_MODEL_BITFS_SINKING_PLATFORMS 276
E_MODEL_BITFS_BLUE_POLE 277
E_MODEL_BITFS_SINKING_CAGE_PLATFORM 278
E_MODEL_BITFS_ELEVATOR 279
E_MODEL_BITFS_STRETCHING_PLATFORMS 280
E_MODEL_BITFS_SEESAW_PLATFORM 281
E_MODEL_BITFS_MOVING_SQUARE_PLATFORM 282
E_MODEL_BITFS_SLIDING_PLATFORM 283
E_MODEL_BITFS_TUMBLING_PLATFORM_PART 284
E_MODEL_BITFS_TUMBLING_PLATFORM 285
E_MODEL_BITS_SLIDING_PLATFORM 286
E_MODEL_BITS_TWIN_SLIDING_PLATFORMS 287
E_MODEL_BITS_OCTAGONAL_PLATFORM 288
E_MODEL_BITS_BLUE_PLATFORM 289
E_MODEL_BITS_FERRIS_WHEEL_AXLE 290
E_MODEL_BITS_ARROW_PLATFORM 291
E_MODEL_BITS_SEESAW_PLATFORM 292
E_MODEL_BITS_TILTING_W_PLATFORM 293
E_MODEL_BITS_STAIRCASE 294
E_MODEL_BITS_STAIRCASE_FRAME1 295
E_MODEL_BITS_STAIRCASE_FRAME2 296
E_MODEL_BITS_STAIRCASE_FRAME3 297
E_MODEL_BITS_STAIRCASE_FRAME4 298
E_MODEL_BITS_WARP_PIPE 299
E_MODEL_LLL_DRAWBRIDGE_PART 300
E_MODEL_LLL_ROTATING_BLOCK_FIRE_BARS 301
E_MODEL_LLL_ROTATING_HEXAGONAL_RING 302
E_MODEL_LLL_SINKING_RECTANGULAR_PLATFORM 303
E_MODEL_LLL_SINKING_SQUARE_PLATFORMS 304
E_MODEL_LLL_TILTING_SQUARE_PLATFORM 305
E_MODEL_LLL_BOWSER_PIECE_1 306
E_MODEL_LLL_BOWSER_PIECE_2 307
E_MODEL_LLL_BOWSER_PIECE_3 308
E_MODEL_LLL_BOWSER_PIECE_4 309
E_MODEL_LLL_BOWSER_PIECE_5 310
E_MODEL_LLL_BOWSER_PIECE_6 311
E_MODEL_LLL_BOWSER_PIECE_7 312
E_MODEL_LLL_BOWSER_PIECE_8 313
E_MODEL_LLL_BOWSER_PIECE_9 314
E_MODEL_LLL_BOWSER_PIECE_10 315
E_MODEL_LLL_BOWSER_PIECE_11 316
E_MODEL_LLL_BOWSER_PIECE_12 317
E_MODEL_LLL_BOWSER_PIECE_13 318
E_MODEL_LLL_BOWSER_PIECE_14 319
E_MODEL_LLL_MOVING_OCTAGONAL_MESH_PLATFORM 320
E_MODEL_LLL_SINKING_ROCK_BLOCK 321
E_MODEL_LLL_ROLLING_LOG 322
E_MODEL_LLL_WOOD_BRIDGE 323
E_MODEL_LLL_LARGE_WOOD_BRIDGE 324
E_MODEL_LLL_FALLING_PLATFORM 325
E_MODEL_LLL_LARGE_FALLING_PLATFORM 326
E_MODEL_LLL_VOLCANO_FALLING_TRAP 327
E_MODEL_DDD_BOWSER_SUB_DOOR 328
E_MODEL_DDD_BOWSER_SUB 329
E_MODEL_DDD_POLE 330
E_MODEL_WF_BREAKABLE_WALL_RIGHT 331
E_MODEL_WF_BREAKABLE_WALL_LEFT 332
E_MODEL_WF_KICKABLE_BOARD 333
E_MODEL_WF_TOWER_DOOR 334
E_MODEL_WF_KICKABLE_BOARD_FELLED 335
E_MODEL_CASTLE_GROUNDS_VCUTM_GRILL 336
E_MODEL_CASTLE_GROUNDS_FLAG 337
E_MODEL_CASTLE_GROUNDS_CANNON_GRILL 338
E_MODEL_BOWSER_2_TILTING_ARENA 339
E_MODEL_BOWSER_3_FALLING_PLATFORM_1 340
E_MODEL_BOWSER_3_FALLING_PLATFORM_2 341
E_MODEL_BOWSER_3_FALLING_PLATFORM_3 342
E_MODEL_BOWSER_3_FALLING_PLATFORM_4 343
E_MODEL_BOWSER_3_FALLING_PLATFORM_5 344
E_MODEL_BOWSER_3_FALLING_PLATFORM_6 345
E_MODEL_BOWSER_3_FALLING_PLATFORM_7 346
E_MODEL_BOWSER_3_FALLING_PLATFORM_8 347
E_MODEL_BOWSER_3_FALLING_PLATFORM_9 348
E_MODEL_BOWSER_3_FALLING_PLATFORM_10 349
E_MODEL_TTM_ROLLING_LOG 350
E_MODEL_TTM_STAR_CAGE 351
E_MODEL_TTM_BLUE_SMILEY 352
E_MODEL_TTM_YELLOW_SMILEY 353
E_MODEL_TTM_STAR_SMILEY 354
E_MODEL_TTM_MOON_SMILEY 355
E_MODEL_BUBBLE_PLAYER 356
E_MODEL_LUIGI 357
E_MODEL_LUIGIS_CAP 358
E_MODEL_LUIGIS_METAL_CAP 359
E_MODEL_LUIGIS_WING_CAP 360
E_MODEL_LUIGIS_WINGED_METAL_CAP 361
E_MODEL_TOAD_PLAYER 362
E_MODEL_TOADS_CAP 363
E_MODEL_TOADS_METAL_CAP 364
E_MODEL_TOADS_WING_CAP 365
E_MODEL_WALUIGI 366
E_MODEL_WALUIGIS_CAP 367
E_MODEL_WALUIGIS_METAL_CAP 368
E_MODEL_WALUIGIS_WING_CAP 369
E_MODEL_WALUIGIS_WINGED_METAL_CAP 370
E_MODEL_WARIO 371
E_MODEL_WARIOS_CAP 372
E_MODEL_WARIOS_METAL_CAP 373
E_MODEL_WARIOS_WING_CAP 374
E_MODEL_WARIOS_WINGED_METAL_CAP 375
E_MODEL_MAX 376

🔼


sounds.h

  • NO_SOUND
  • SOUNDARGS_MASK_BANK
  • SOUNDARGS_MASK_PRIORITY
  • SOUNDARGS_MASK_SOUNDID
  • SOUNDARGS_MASK_STATUS
  • SOUNDARGS_SHIFT_BANK
  • SOUNDARGS_SHIFT_PRIORITY
  • SOUNDARGS_SHIFT_SOUNDID
  • SOUND_ACTION_BONK
  • SOUND_ACTION_BOUNCE_OFF_OBJECT
  • SOUND_ACTION_BRUSH_HAIR
  • SOUND_ACTION_CLAP_HANDS_COLD
  • SOUND_ACTION_CLIMB_DOWN_TREE
  • SOUND_ACTION_CLIMB_UP_POLE
  • SOUND_ACTION_CLIMB_UP_TREE
  • SOUND_ACTION_FLYING_FAST
  • SOUND_ACTION_HANGING_STEP
  • SOUND_ACTION_HIT
  • SOUND_ACTION_HIT_2
  • SOUND_ACTION_HIT_3
  • SOUND_ACTION_INTRO_UNK45E
  • SOUND_ACTION_INTRO_UNK45F
  • SOUND_ACTION_KEY_SWISH
  • SOUND_ACTION_METAL_BONK
  • SOUND_ACTION_METAL_HEAVY_LANDING
  • SOUND_ACTION_METAL_JUMP
  • SOUND_ACTION_METAL_JUMP_WATER
  • SOUND_ACTION_METAL_LANDING
  • SOUND_ACTION_METAL_LAND_WATER
  • SOUND_ACTION_METAL_STEP
  • SOUND_ACTION_METAL_STEP_TIPTOE
  • SOUND_ACTION_METAL_STEP_WATER
  • SOUND_ACTION_PAT_BACK
  • SOUND_ACTION_QUICKSAND_STEP
  • SOUND_ACTION_READ_SIGN
  • SOUND_ACTION_SHRINK_INTO_BBH
  • SOUND_ACTION_SIDE_FLIP_UNK
  • SOUND_ACTION_SPIN
  • SOUND_ACTION_SWIM
  • SOUND_ACTION_SWIM_FAST
  • SOUND_ACTION_TELEPORT
  • SOUND_ACTION_TERRAIN_BODY_HIT_GROUND
  • SOUND_ACTION_TERRAIN_HEAVY_LANDING
  • SOUND_ACTION_TERRAIN_JUMP
  • SOUND_ACTION_TERRAIN_LANDING
  • SOUND_ACTION_TERRAIN_STEP
  • SOUND_ACTION_TERRAIN_STEP_TIPTOE
  • SOUND_ACTION_TERRAIN_STUCK_IN_GROUND
  • SOUND_ACTION_THROW
  • SOUND_ACTION_TWIRL
  • SOUND_ACTION_UNK3C
  • SOUND_ACTION_UNK53
  • SOUND_ACTION_UNK54
  • SOUND_ACTION_UNK55
  • SOUND_ACTION_UNK5D
  • SOUND_ACTION_UNKNOWN430
  • SOUND_ACTION_UNKNOWN431
  • SOUND_ACTION_UNKNOWN432
  • SOUND_ACTION_UNKNOWN434
  • SOUND_ACTION_UNKNOWN43D
  • SOUND_ACTION_UNKNOWN43E
  • SOUND_ACTION_UNKNOWN458
  • SOUND_ACTION_UNKNOWN45C
  • SOUND_ACTION_UNSTUCK_FROM_GROUND
  • SOUND_AIR_AMP_BUZZ
  • SOUND_AIR_BLOW_FIRE
  • SOUND_AIR_BLOW_WIND
  • SOUND_AIR_BOBOMB_LIT_FUSE
  • SOUND_AIR_BOWSER_SPIT_FIRE
  • SOUND_AIR_CASTLE_OUTDOORS_AMBIENT
  • SOUND_AIR_CHUCKYA_MOVE
  • SOUND_AIR_HEAVEHO_MOVE
  • SOUND_AIR_HOWLING_WIND
  • SOUND_AIR_LAKITU_FLY
  • SOUND_AIR_LAKITU_FLY_HIGHPRIO
  • SOUND_AIR_PEACH_TWINKLE
  • SOUND_AIR_ROUGH_SLIDE
  • SOUND_AIR_UNK01
  • SOUND_AIR_UNK07
  • SOUND_BANKS_ALL
  • SOUND_BANKS_ALL_BITS
  • SOUND_BANKS_BACKGROUND
  • SOUND_BANKS_DISABLED_AFTER_CREDITS
  • SOUND_BANKS_DISABLED_DURING_INTRO_CUTSCENE
  • SOUND_BANKS_FOREGROUND
  • SOUND_BANK_ACTION
  • SOUND_BANK_AIR
  • SOUND_BANK_COUNT
  • SOUND_BANK_ENV
  • SOUND_BANK_GENERAL
  • SOUND_BANK_GENERAL2
  • SOUND_BANK_LUIGI_VOICE
  • SOUND_BANK_MARIO_VOICE
  • SOUND_BANK_MENU
  • SOUND_BANK_MOVING
  • SOUND_BANK_OBJ
  • SOUND_BANK_OBJ2
  • SOUND_BANK_WARIO_VOICE
  • SOUND_CONSTANT_FREQUENCY
  • SOUND_DISCRETE
  • SOUND_ENV_BOAT_ROCKING1
  • SOUND_ENV_DRONING1
  • SOUND_ENV_DRONING2
  • SOUND_ENV_ELEVATOR1
  • SOUND_ENV_ELEVATOR2
  • SOUND_ENV_ELEVATOR3
  • SOUND_ENV_ELEVATOR4
  • SOUND_ENV_ELEVATOR4_2
  • SOUND_ENV_MERRY_GO_ROUND_CREAKING
  • SOUND_ENV_METAL_BOX_PUSH
  • SOUND_ENV_MOVINGSAND
  • SOUND_ENV_MOVING_SAND_SNOW
  • SOUND_ENV_SINK_QUICKSAND
  • SOUND_ENV_SLIDING
  • SOUND_ENV_STAR
  • SOUND_ENV_UNK07
  • SOUND_ENV_UNK12
  • SOUND_ENV_UNKNOWN2
  • SOUND_ENV_UNKNOWN4
  • SOUND_ENV_WATER
  • SOUND_ENV_WATERFALL1
  • SOUND_ENV_WATERFALL2
  • SOUND_ENV_WATER_DRAIN
  • SOUND_ENV_WIND1
  • SOUND_ENV_WIND2
  • SOUND_GENERAL2_1UP_APPEAR
  • SOUND_GENERAL2_BIRD_CHIRP2
  • SOUND_GENERAL2_BOBOMB_EXPLOSION
  • SOUND_GENERAL2_BOWSER_EXPLODE
  • SOUND_GENERAL2_BOWSER_KEY
  • SOUND_GENERAL2_PURPLE_SWITCH
  • SOUND_GENERAL2_PYRAMID_TOP_EXPLOSION
  • SOUND_GENERAL2_PYRAMID_TOP_SPIN
  • SOUND_GENERAL2_RIGHT_ANSWER
  • SOUND_GENERAL2_ROTATING_BLOCK_ALERT
  • SOUND_GENERAL2_ROTATING_BLOCK_CLICK
  • SOUND_GENERAL2_SPINDEL_ROLL
  • SOUND_GENERAL2_STAR_APPEARS
  • SOUND_GENERAL2_SWITCH_TICK_FAST
  • SOUND_GENERAL2_SWITCH_TICK_SLOW
  • SOUND_GENERAL_ACTIVATE_CAP_SWITCH
  • SOUND_GENERAL_BIG_CLOCK
  • SOUND_GENERAL_BIG_POUND
  • SOUND_GENERAL_BIRDS_FLY_AWAY
  • SOUND_GENERAL_BOAT_ROCK
  • SOUND_GENERAL_BOAT_TILT1
  • SOUND_GENERAL_BOAT_TILT2
  • SOUND_GENERAL_BOING1
  • SOUND_GENERAL_BOING2
  • SOUND_GENERAL_BOING2_LOWPRIO
  • SOUND_GENERAL_BOING3
  • SOUND_GENERAL_BOWSER_BOMB_EXPLOSION
  • SOUND_GENERAL_BOWSER_PLATFORM
  • SOUND_GENERAL_BOWSER_PLATFORM_2
  • SOUND_GENERAL_BOX_LANDING
  • SOUND_GENERAL_BOX_LANDING_2
  • SOUND_GENERAL_BREAK_BOX
  • SOUND_GENERAL_BUBBLES
  • SOUND_GENERAL_BUTTON_PRESS
  • SOUND_GENERAL_BUTTON_PRESS_2
  • SOUND_GENERAL_BUTTON_PRESS_2_LOWPRIO
  • SOUND_GENERAL_BUTTON_PRESS_LOWPRIO
  • SOUND_GENERAL_CAGE_OPEN
  • SOUND_GENERAL_CANNON_UP
  • SOUND_GENERAL_CASTLE_TRAP_OPEN
  • SOUND_GENERAL_CHAIN_CHOMP1
  • SOUND_GENERAL_CHAIN_CHOMP2
  • SOUND_GENERAL_CLAM_SHELL1
  • SOUND_GENERAL_CLAM_SHELL2
  • SOUND_GENERAL_CLAM_SHELL3
  • SOUND_GENERAL_CLOSE_IRON_DOOR
  • SOUND_GENERAL_CLOSE_WOOD_DOOR
  • SOUND_GENERAL_COIN
  • SOUND_GENERAL_COIN_DROP
  • SOUND_GENERAL_COIN_SPURT
  • SOUND_GENERAL_COIN_SPURT_2
  • SOUND_GENERAL_COIN_SPURT_EU
  • SOUND_GENERAL_COIN_WATER
  • SOUND_GENERAL_COLLECT_1UP
  • SOUND_GENERAL_DONUT_PLATFORM_EXPLOSION
  • SOUND_GENERAL_DOOR_INSERT_KEY
  • SOUND_GENERAL_DOOR_TURN_KEY
  • SOUND_GENERAL_ELEVATOR_MOVE
  • SOUND_GENERAL_ELEVATOR_MOVE_2
  • SOUND_GENERAL_ENEMY_ALERT1
  • SOUND_GENERAL_EXPLOSION6
  • SOUND_GENERAL_EXPLOSION7
  • SOUND_GENERAL_FLAME_OUT
  • SOUND_GENERAL_GRAND_STAR
  • SOUND_GENERAL_GRAND_STAR_JUMP
  • SOUND_GENERAL_GRINDEL_ROLL
  • SOUND_GENERAL_HAUNTED_CHAIR
  • SOUND_GENERAL_HAUNTED_CHAIR_MOVE
  • SOUND_GENERAL_HEART_SPIN
  • SOUND_GENERAL_LEVEL_SELECT_CHANGE
  • SOUND_GENERAL_LOUD_POUND
  • SOUND_GENERAL_LOUD_POUND2
  • SOUND_GENERAL_METAL_POUND
  • SOUND_GENERAL_MOVING_IN_SAND
  • SOUND_GENERAL_MOVING_PLATFORM_SWITCH
  • SOUND_GENERAL_MOVING_WATER
  • SOUND_GENERAL_OPEN_CHEST
  • SOUND_GENERAL_OPEN_IRON_DOOR
  • SOUND_GENERAL_OPEN_WOOD_DOOR
  • SOUND_GENERAL_PAINTING_EJECT
  • SOUND_GENERAL_PENDULUM_SWING
  • SOUND_GENERAL_PLATFORM
  • SOUND_GENERAL_POUND_ROCK
  • SOUND_GENERAL_POUND_WOOD_POST
  • SOUND_GENERAL_QUIET_BUBBLE
  • SOUND_GENERAL_QUIET_BUBBLE2
  • SOUND_GENERAL_QUIET_POUND1
  • SOUND_GENERAL_QUIET_POUND1_LOWPRIO
  • SOUND_GENERAL_QUIET_POUND2
  • SOUND_GENERAL_RACE_GUN_SHOT
  • SOUND_GENERAL_RED_COIN
  • SOUND_GENERAL_SHAKE_COFFIN
  • SOUND_GENERAL_SHORT_POUND1
  • SOUND_GENERAL_SHORT_POUND2
  • SOUND_GENERAL_SHORT_POUND3
  • SOUND_GENERAL_SHORT_POUND4
  • SOUND_GENERAL_SHORT_POUND5
  • SOUND_GENERAL_SHORT_POUND6
  • SOUND_GENERAL_SHORT_STAR
  • SOUND_GENERAL_SOFT_LANDING
  • SOUND_GENERAL_SPLATTERING
  • SOUND_GENERAL_STAR_APPEARS
  • SOUND_GENERAL_STAR_DOOR_CLOSE
  • SOUND_GENERAL_STAR_DOOR_OPEN
  • SOUND_GENERAL_SWISH_AIR
  • SOUND_GENERAL_SWISH_AIR_2
  • SOUND_GENERAL_SWISH_WATER
  • SOUND_GENERAL_SWITCH_DOOR_OPEN
  • SOUND_GENERAL_UNK32
  • SOUND_GENERAL_UNK45
  • SOUND_GENERAL_UNK46
  • SOUND_GENERAL_UNK46_LOWPRIO
  • SOUND_GENERAL_UNKNOWN1
  • SOUND_GENERAL_UNKNOWN1_2
  • SOUND_GENERAL_UNKNOWN3
  • SOUND_GENERAL_UNKNOWN3_2
  • SOUND_GENERAL_UNKNOWN3_LOWPRIO
  • SOUND_GENERAL_UNKNOWN4
  • SOUND_GENERAL_UNKNOWN4_LOWPRIO
  • SOUND_GENERAL_VANISH_SFX
  • SOUND_GENERAL_VOLCANO_EXPLOSION
  • SOUND_GENERAL_WALL_EXPLOSION
  • SOUND_GENERAL_WATER_LEVEL_TRIG
  • SOUND_GENERAL_YOSHI_TALK
  • SOUND_GENERAL_YOSHI_WALK
  • SOUND_LOWER_BACKGROUND_MUSIC
  • SOUND_MARIO_ATTACKED
  • SOUND_MARIO_COUGHING1
  • SOUND_MARIO_COUGHING2
  • SOUND_MARIO_COUGHING3
  • SOUND_MARIO_DOH
  • SOUND_MARIO_DROWNING
  • SOUND_MARIO_DYING
  • SOUND_MARIO_EEUH
  • SOUND_MARIO_GAME_OVER
  • SOUND_MARIO_GROUND_POUND_WAH
  • SOUND_MARIO_HAHA
  • SOUND_MARIO_HAHA_2
  • SOUND_MARIO_HELLO
  • SOUND_MARIO_HERE_WE_GO
  • SOUND_MARIO_HOOHOO
  • SOUND_MARIO_HRMM
  • SOUND_MARIO_IMA_TIRED
  • SOUND_MARIO_MAMA_MIA
  • SOUND_MARIO_OKEY_DOKEY
  • SOUND_MARIO_ON_FIRE
  • SOUND_MARIO_OOOF
  • SOUND_MARIO_OOOF2
  • SOUND_MARIO_PANTING
  • SOUND_MARIO_PANTING_COLD
  • SOUND_MARIO_PRESS_START_TO_PLAY
  • SOUND_MARIO_PUNCH_HOO
  • SOUND_MARIO_PUNCH_WAH
  • SOUND_MARIO_PUNCH_YAH
  • SOUND_MARIO_SNORING1
  • SOUND_MARIO_SNORING2
  • SOUND_MARIO_SNORING3
  • SOUND_MARIO_SO_LONGA_BOWSER
  • SOUND_MARIO_TWIRL_BOUNCE
  • SOUND_MARIO_UH
  • SOUND_MARIO_UH2
  • SOUND_MARIO_UH2_2
  • SOUND_MARIO_WAAAOOOW
  • SOUND_MARIO_WAH2
  • SOUND_MARIO_WHOA
  • SOUND_MARIO_YAHOO
  • SOUND_MARIO_YAHOO_WAHA_YIPPEE
  • SOUND_MARIO_YAH_WAH_HOO
  • SOUND_MARIO_YAWNING
  • SOUND_MENU_BOWSER_LAUGH
  • SOUND_MENU_CAMERA_BUZZ
  • SOUND_MENU_CAMERA_TURN
  • SOUND_MENU_CAMERA_UNUSED1
  • SOUND_MENU_CAMERA_UNUSED2
  • SOUND_MENU_CAMERA_ZOOM_IN
  • SOUND_MENU_CAMERA_ZOOM_OUT
  • SOUND_MENU_CHANGE_SELECT
  • SOUND_MENU_CLICK_CHANGE_VIEW
  • SOUND_MENU_CLICK_FILE_SELECT
  • SOUND_MENU_COIN_ITS_A_ME_MARIO
  • SOUND_MENU_COLLECT_RED_COIN
  • SOUND_MENU_COLLECT_SECRET
  • SOUND_MENU_ENTER_HOLE
  • SOUND_MENU_ENTER_PIPE
  • SOUND_MENU_EXIT_A_SIGN
  • SOUND_MENU_EXIT_PIPE
  • SOUND_MENU_HAND_APPEAR
  • SOUND_MENU_HAND_DISAPPEAR
  • SOUND_MENU_LET_GO_MARIO_FACE
  • SOUND_MENU_MARIO_CASTLE_WARP
  • SOUND_MENU_MARIO_CASTLE_WARP2
  • SOUND_MENU_MESSAGE_APPEAR
  • SOUND_MENU_MESSAGE_DISAPPEAR
  • SOUND_MENU_MESSAGE_NEXT_PAGE
  • SOUND_MENU_PAUSE
  • SOUND_MENU_PAUSE_2
  • SOUND_MENU_PAUSE_HIGHPRIO
  • SOUND_MENU_PINCH_MARIO_FACE
  • SOUND_MENU_POWER_METER
  • SOUND_MENU_READ_A_SIGN
  • SOUND_MENU_REVERSE_PAUSE
  • SOUND_MENU_STAR_SOUND
  • SOUND_MENU_STAR_SOUND_LETS_A_GO
  • SOUND_MENU_STAR_SOUND_OKEY_DOKEY
  • SOUND_MENU_THANK_YOU_PLAYING_MY_GAME
  • SOUND_MENU_UNK0C
  • SOUND_MENU_UNK10
  • SOUND_MENU_YOSHI_GAIN_LIVES
  • SOUND_MOVING_AIM_CANNON
  • SOUND_MOVING_ALMOST_DROWNING
  • SOUND_MOVING_FLYING
  • SOUND_MOVING_LAVA_BURN
  • SOUND_MOVING_QUICKSAND_DEATH
  • SOUND_MOVING_RIDING_SHELL_LAVA
  • SOUND_MOVING_SHOCKED
  • SOUND_MOVING_SLIDE_DOWN_POLE
  • SOUND_MOVING_SLIDE_DOWN_TREE
  • SOUND_MOVING_TERRAIN_RIDING_SHELL
  • SOUND_MOVING_TERRAIN_SLIDE
  • SOUND_MOVING_UNK1A
  • SOUND_NO_ECHO
  • SOUND_NO_PRIORITY_LOSS
  • SOUND_NO_VOLUME_LOSS
  • SOUND_OBJ2_BABY_PENGUIN_YELL
  • SOUND_OBJ2_BIRD_CHIRP1
  • SOUND_OBJ2_BOSS_DIALOG_GRUNT
  • SOUND_OBJ2_BOWSER_PUZZLE_PIECE_MOVE
  • SOUND_OBJ2_BOWSER_ROAR
  • SOUND_OBJ2_BOWSER_TELEPORT
  • SOUND_OBJ2_BULLY_ATTACKED
  • SOUND_OBJ2_EYEROK_SOUND_LONG
  • SOUND_OBJ2_EYEROK_SOUND_SHORT
  • SOUND_OBJ2_KING_BOBOMB_DAMAGE
  • SOUND_OBJ2_LARGE_BULLY_ATTACKED
  • SOUND_OBJ2_MONTY_MOLE_APPEAR
  • SOUND_OBJ2_MRI_SPINNING
  • SOUND_OBJ2_PIRANHA_PLANT_BITE
  • SOUND_OBJ2_PIRANHA_PLANT_DYING
  • SOUND_OBJ2_SCUTTLEBUG_ALERT
  • SOUND_OBJ2_SCUTTLEBUG_WALK
  • SOUND_OBJ2_SWOOP
  • SOUND_OBJ2_WHOMP_SOUND_SHORT
  • SOUND_OBJ_BABY_PENGUIN_DIVE
  • SOUND_OBJ_BABY_PENGUIN_WALK
  • SOUND_OBJ_BIG_PENGUIN_WALK
  • SOUND_OBJ_BIG_PENGUIN_YELL
  • SOUND_OBJ_BIRD_CHIRP3
  • SOUND_OBJ_BOBOMB_BUDDY_TALK
  • SOUND_OBJ_BOBOMB_WALK
  • SOUND_OBJ_BOO_BOUNCE_TOP
  • SOUND_OBJ_BOO_LAUGH_LONG
  • SOUND_OBJ_BOO_LAUGH_SHORT
  • SOUND_OBJ_BOWSER_DEFEATED
  • SOUND_OBJ_BOWSER_INHALING
  • SOUND_OBJ_BOWSER_INTRO_LAUGH
  • SOUND_OBJ_BOWSER_LAUGH
  • SOUND_OBJ_BOWSER_SPINNING
  • SOUND_OBJ_BOWSER_TAIL_PICKUP
  • SOUND_OBJ_BOWSER_WALK
  • SOUND_OBJ_BUBBA_CHOMP
  • SOUND_OBJ_BULLY_EXPLODE
  • SOUND_OBJ_BULLY_EXPLODE_2
  • SOUND_OBJ_BULLY_METAL
  • SOUND_OBJ_BULLY_WALK
  • SOUND_OBJ_BULLY_WALKING
  • SOUND_OBJ_CANNON1
  • SOUND_OBJ_CANNON2
  • SOUND_OBJ_CANNON3
  • SOUND_OBJ_CANNON4
  • SOUND_OBJ_CHUCKYA_DEATH
  • SOUND_OBJ_DEFAULT_DEATH
  • SOUND_OBJ_DIVING_INTO_WATER
  • SOUND_OBJ_DIVING_IN_WATER
  • SOUND_OBJ_DORRIE
  • SOUND_OBJ_DYING_ENEMY1
  • SOUND_OBJ_DYING_ENEMY2
  • SOUND_OBJ_EEL
  • SOUND_OBJ_EEL_2
  • SOUND_OBJ_ENEMY_DEATH_HIGH
  • SOUND_OBJ_ENEMY_DEATH_LOW
  • SOUND_OBJ_ENEMY_DEFEAT_SHRINK
  • SOUND_OBJ_EVIL_LAKITU_THROW
  • SOUND_OBJ_EYEROK_EXPLODE
  • SOUND_OBJ_EYEROK_SHOW_EYE
  • SOUND_OBJ_FLAME_BLOWN
  • SOUND_OBJ_GOOMBA_ALERT
  • SOUND_OBJ_GOOMBA_WALK
  • SOUND_OBJ_HEAVEHO_TOSSED
  • SOUND_OBJ_JUMP_WALK_WATER
  • SOUND_OBJ_KING_BOBOMB
  • SOUND_OBJ_KING_BOBOMB_JUMP
  • SOUND_OBJ_KING_BOBOMB_TALK
  • SOUND_OBJ_KING_WHOMP_DEATH
  • SOUND_OBJ_KLEPTO1
  • SOUND_OBJ_KLEPTO2
  • SOUND_OBJ_KOOPA_DAMAGE
  • SOUND_OBJ_KOOPA_FLYGUY_DEATH
  • SOUND_OBJ_KOOPA_TALK
  • SOUND_OBJ_KOOPA_THE_QUICK_WALK
  • SOUND_OBJ_KOOPA_WALK
  • SOUND_OBJ_MAD_PIANO_CHOMPING
  • SOUND_OBJ_MIPS_RABBIT
  • SOUND_OBJ_MIPS_RABBIT_WATER
  • SOUND_OBJ_MONTY_MOLE_ATTACK
  • SOUND_OBJ_MRI_DEATH
  • SOUND_OBJ_MRI_SHOOT
  • SOUND_OBJ_MR_BLIZZARD_ALERT
  • SOUND_OBJ_PIRANHA_PLANT_APPEAR
  • SOUND_OBJ_PIRANHA_PLANT_SHRINK
  • SOUND_OBJ_POKEY_DEATH
  • SOUND_OBJ_POUNDING1
  • SOUND_OBJ_POUNDING1_HIGHPRIO
  • SOUND_OBJ_POUNDING_CANNON
  • SOUND_OBJ_POUNDING_LOUD
  • SOUND_OBJ_SKEETER_WALK
  • SOUND_OBJ_SNOWMAN_BOUNCE
  • SOUND_OBJ_SNOWMAN_EXPLODE
  • SOUND_OBJ_SNOW_SAND1
  • SOUND_OBJ_SNOW_SAND2
  • SOUND_OBJ_SNUFIT_SHOOT
  • SOUND_OBJ_SNUFIT_SKEETER_DEATH
  • SOUND_OBJ_SOMETHING_LANDING
  • SOUND_OBJ_SPINY_UNK59
  • SOUND_OBJ_STOMPED
  • SOUND_OBJ_SUSHI_SHARK_WATER_SOUND
  • SOUND_OBJ_SWOOP_DEATH
  • SOUND_OBJ_THWOMP
  • SOUND_OBJ_UKIKI_CHATTER_IDLE
  • SOUND_OBJ_UKIKI_CHATTER_LONG
  • SOUND_OBJ_UKIKI_CHATTER_SHORT
  • SOUND_OBJ_UKIKI_STEP_DEFAULT
  • SOUND_OBJ_UKIKI_STEP_LEAVES
  • SOUND_OBJ_UNK23
  • SOUND_OBJ_UNKNOWN2
  • SOUND_OBJ_UNKNOWN3
  • SOUND_OBJ_UNKNOWN4
  • SOUND_OBJ_UNKNOWN6
  • SOUND_OBJ_WALKING_WATER
  • SOUND_OBJ_WATER_BOMB_BOUNCING
  • SOUND_OBJ_WHOMP_LOWPRIO
  • SOUND_OBJ_WIGGLER_ATTACKED
  • SOUND_OBJ_WIGGLER_DEATH
  • SOUND_OBJ_WIGGLER_HIGH_PITCH
  • SOUND_OBJ_WIGGLER_JUMP
  • SOUND_OBJ_WIGGLER_LOW_PITCH
  • SOUND_OBJ_WIGGLER_TALK
  • SOUND_PEACH_BAKE_A_CAKE
  • SOUND_PEACH_DEAR_MARIO
  • SOUND_PEACH_FOR_MARIO
  • SOUND_PEACH_MARIO
  • SOUND_PEACH_MARIO2
  • SOUND_PEACH_POWER_OF_THE_STARS
  • SOUND_PEACH_SOMETHING_SPECIAL
  • SOUND_PEACH_THANKS_TO_YOU
  • SOUND_PEACH_THANK_YOU_MARIO
  • SOUND_STATUS_PLAYING
  • SOUND_STATUS_STOPPED
  • SOUND_STATUS_WAITING
  • SOUND_TERRAIN_DEFAULT
  • SOUND_TERRAIN_GRASS
  • SOUND_TERRAIN_ICE
  • SOUND_TERRAIN_SAND
  • SOUND_TERRAIN_SNOW
  • SOUND_TERRAIN_SPOOKY
  • SOUND_TERRAIN_STONE
  • SOUND_TERRAIN_WATER
  • SOUND_VIBRATO

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types.h

  • ANIM_FLAG_2
  • ANIM_FLAG_5
  • ANIM_FLAG_6
  • ANIM_FLAG_7
  • ANIM_FLAG_FORWARD
  • ANIM_FLAG_HOR_TRANS
  • ANIM_FLAG_NOLOOP
  • ANIM_FLAG_VERT_TRANS
  • COOP_OBJ_FLAG_LUA
  • COOP_OBJ_FLAG_NETWORK
  • COOP_OBJ_FLAG_NON_SYNC
  • MAX_PLAYERS
  • PLAY_MODE_CHANGE_AREA
  • PLAY_MODE_CHANGE_LEVEL
  • PLAY_MODE_FRAME_ADVANCE
  • PLAY_MODE_NORMAL
  • PLAY_MODE_PAUSED

enum AreaTimerType

Identifier Value
AREA_TIMER_TYPE_NONE 0
AREA_TIMER_TYPE_LOOP 1
AREA_TIMER_TYPE_MAXIMUM 2

enum SpTaskState

Identifier Value
SPTASK_STATE_NOT_STARTED 0
SPTASK_STATE_RUNNING 1
SPTASK_STATE_INTERRUPTED 2
SPTASK_STATE_FINISHED 3
SPTASK_STATE_FINISHED_DP 4

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