sm64coopdx/assets/anims/anim_5E.inc.c

21 lines
433 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_5E[] = {
1,
189,
0,
0,
0x9B,
ANIMINDEX_NUMPARTS(anim_5E_indices),
anim_5E_values,
anim_5E_indices,
0,
ANIM_FIELD_LENGTH(anim_5E_values),
ANIM_FIELD_LENGTH(anim_5E_indices),
};
ROM_ASSET_LOAD_ANIM(anim_5E_indices, 0x00531778, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_5E_values, 0x00531874, 12110, 0x00000000, 12110);