sm64coopdx/actors/bub/anims/anim_0601233C.inc.c

22 lines
570 B
C

#include "pc/rom_assets.h"
// 0x06012000
ROM_ASSET_LOAD_ANIM(bub_seg6_animvalue_06012000, 0x001b9cc0, 41188, 0x00012000, 732);
// 0x060122DC
ROM_ASSET_LOAD_ANIM(bub_seg6_animindex_060122DC, 0x001b9cc0, 41188, 0x000122dc, 96);
// 0x0601233C
static const struct Animation bub_seg6_anim_0601233C = {
0,
0,
0,
0,
0x28,
ANIMINDEX_NUMPARTS(bub_seg6_animindex_060122DC),
bub_seg6_animvalue_06012000,
bub_seg6_animindex_060122DC,
0,
ANIM_FIELD_LENGTH(bub_seg6_animvalue_06012000),
ANIM_FIELD_LENGTH(bub_seg6_animindex_060122DC),
};