Go to file
MysterD e4c1640c56 Change disclaimer 2020-10-08 21:03:35 -07:00
.github/ISSUE_TEMPLATE
actors Add no camera collision to various objects 2020-10-04 23:55:06 -07:00
asm
assets
bin
build-windows-visual-studio Rewrote how RNG is synchronized 2020-10-05 19:15:13 -07:00
data Synchronized Eyerok, add SSL to supported levels 2020-09-30 18:20:13 -07:00
doxygen
enhancements
include Fixed bug with whirlpools 2020-10-02 23:35:06 -07:00
levels Add no camera collision to various objects 2020-10-04 23:55:06 -07:00
lib Added 32-bit Discord library for Windows 2020-09-25 23:18:56 -07:00
sound
src Change disclaimer 2020-10-08 21:03:35 -07:00
text
textures/segment2
tools
.clang-format
.clang-tidy
.gitattributes
.gitignore Added 32-bit Discord library for Windows 2020-09-25 23:18:56 -07:00
CHANGES
Dockerfile
Doxyfile
Jenkinsfile
Makefile Added mod registration system 2020-10-04 16:41:55 -07:00
Makefile.split
README.md
README_es_ES.md
README_pt_BR.md
README_zh_CN.md
SAVE_FORMAT.MD
asmdiff.jp.sh
assets.json
c2obj.py
cgdb.exe.stackdump
charmap.txt
charmap_menu.txt
compile.sh Add development flag for easier testing 2020-09-19 02:12:49 -07:00
debug.sh Add development flag for easier testing 2020-09-19 02:12:49 -07:00
diff.py
diff_settings.py
dx11.sh
extract_assets.py
first-diff.py
format.sh
gdb.exe.stackdump
network.sh Synchronized Eyerok, add SSL to supported levels 2020-09-30 18:20:13 -07:00
obj2c.py
pisetup.sh
rename_sym.sh
sm64.eu.sha1
sm64.jp.sha1
sm64.ld
sm64.sh.sha1
sm64.us.sha1
undefined_syms.txt

README.md

sm64ex-coop

Online cooperative multiplayer mod for SM64, aiming to synchronize all entities and every level for two players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

Goal

Create a mod for the PC port where two people can play online together peer-to-peer. Unlike previous online attempts, this one will synchronize enemies and events such that you will be interacting with the same world at the same time.

Building

For building instructions, please refer to the wiki.

Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.