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bbh
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Add no camera collision to various objects
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2020-10-04 23:55:06 -07:00 |
bitdw
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Add no camera collision to various objects
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2020-10-04 23:55:06 -07:00 |
bitfs
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
bits
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
bob
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
bowser_1
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
bowser_2
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
bowser_3
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
castle_courtyard
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
castle_grounds
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
castle_inside
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
ccm
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
cotmc
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
ddd
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
ending
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
hmc
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Add no camera collision to various objects
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2020-10-04 23:55:06 -07:00 |
intro
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restore full demo loop
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2020-06-21 19:38:15 +03:00 |
jrb
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
lll
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
menu
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Added host/join in-game GUI
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2020-09-03 18:30:15 -07:00 |
pss
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
rr
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
sa
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
sl
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
ssl
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Add no camera collision to various objects
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2020-10-04 23:55:06 -07:00 |
thi
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
totwc
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
ttc
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
ttm
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
vcutm
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
wdw
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
wf
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
wmotr
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
course_defines.h
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refresh 5
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2020-01-03 10:38:57 -05:00 |
entry.c
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Added IMMEDIATELOAD debug flag to skip all intro stuff
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2020-07-30 20:42:39 -07:00 |
entry.h
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…
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level_defines.h
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refresh 5
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2020-01-03 10:38:57 -05:00 |
level_headers.h.in
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refresh 4
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2019-12-01 21:52:53 -05:00 |
level_rules.mk
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refresh 4
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2019-12-01 21:52:53 -05:00 |
scripts.c
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Geo2 removal wip
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2020-09-06 13:54:01 -07:00 |
scripts.h
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…
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