sm64coopdx/levels/ddd
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00
..
areas extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
pole extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
sub_door extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
submarine extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
geo.c Refresh 8 2020-04-03 14:57:26 -04:00
header.h
level.yaml
leveldata.c refresh 4 2019-12-01 21:52:53 -05:00
script.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
texture.inc.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00