Added all levels to support levels!
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@ -288,50 +288,6 @@ void render_hud_power_meter(void) {
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#define HUD_TOP_Y 209
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#define HUD_TOP_Y 209
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#endif
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#endif
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static u8 unsupportedR = 255;
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static s16 unsupportedX = 100;
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static s16 unsupportedY = 1;
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void render_hud_unsupported_level(void) {
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// do not display for supported levels
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switch (gCurrCourseNum) {
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case COURSE_NONE: // (0) Course Hub (Castle Grounds)
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case COURSE_BOB: // (1) Bob Omb Battlefield
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case COURSE_WF: // (2) Whomp's Fortress
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case COURSE_JRB: // (3) Jolly Rodger's Bay
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case COURSE_CCM: // (4) Cool Cool Mountain
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case COURSE_BBH: // (5) Big Boo's Haunt
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case COURSE_HMC: // (6) Hazy Maze Cave
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case COURSE_LLL: // (7) Lethal Lava Land
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case COURSE_SSL: // (8) Shifting Sand Land
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case COURSE_DDD: // (9) Dire Dire Docks
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case COURSE_SL: // (10) Snowman's Land
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case COURSE_WDW: // (11) Wet Dry World
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case COURSE_TTM: // (12) Tall Tall Mountain
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case COURSE_THI: // (13) Tiny Huge Island
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case COURSE_TTC: // (14) Tick Tock Clock
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case COURSE_RR: // (15) Rainbow Ride
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case COURSE_BITDW: // (16) Bowser in the Dark World
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case COURSE_BITFS: // (17) Bowser in the Fire Sea
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//case COURSE_BITS: // (18) Bowser in the Sky
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case COURSE_PSS: // (19) Princess's Secret Slide
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case COURSE_COTMC: // (20) Cavern of the Metal Cap
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case COURSE_TOTWC: // (21) Tower of the Wing Cap
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case COURSE_VCUTM: // (22) Vanish Cap Under the Moat
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case COURSE_WMOTR: // (23) Winged Mario over the Rainbow
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case COURSE_SA: // (24) Secret Aquarium
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case COURSE_CAKE_END: // (25) The End (Cake Scene)
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return;
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}
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gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
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u8 r = ((gGlobalTimer % 24) >= 12) ? unsupportedR : 0;
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u8 a = ((gGlobalTimer % 24) >= 12) ? 200 : 170;
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gDPSetEnvColor(gDisplayListHead++, r, 0, 0, a);
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print_generic_ascii_string(GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(unsupportedX), unsupportedY, "unsupported level");
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gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
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}
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/**
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/**
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* Renders the amount of lives Mario has.
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* Renders the amount of lives Mario has.
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*/
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*/
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@ -563,7 +519,5 @@ void render_hud(void) {
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if (hudDisplayFlags & HUD_DISPLAY_FLAG_TIMER && configHUD) {
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if (hudDisplayFlags & HUD_DISPLAY_FLAG_TIMER && configHUD) {
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render_hud_timer();
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render_hud_timer();
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}
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}
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render_hud_unsupported_level();
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}
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}
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}
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}
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