Made player-to-player attacks easier to land

This commit is contained in:
MysterD 2021-08-23 21:30:12 -07:00
parent 4862a5effd
commit 4e37c30eb7
1 changed files with 1 additions and 1 deletions

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@ -37,7 +37,7 @@ int detect_player_hitbox_overlap(struct MarioState* local, struct MarioState* re
f32 dx = aTorso[0] - bTorso[0]; f32 dx = aTorso[0] - bTorso[0];
UNUSED f32 sp30 = sp3C - sp38; UNUSED f32 sp30 = sp3C - sp38;
f32 dz = aTorso[2] - bTorso[2]; f32 dz = aTorso[2] - bTorso[2];
f32 collisionRadius = (a->hitboxRadius + b->hitboxRadius) * 1.25f; f32 collisionRadius = (a->hitboxRadius + b->hitboxRadius) * 2.25f;
f32 distance = sqrtf(dx * dx + dz * dz); f32 distance = sqrtf(dx * dx + dz * dz);
if (collisionRadius > distance) { if (collisionRadius > distance) {