Remove duplicate hook documentation (#318)
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@ -116,7 +116,6 @@ The lua functions sent to `hook_event()` will be automatically called by SM64 wh
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| HOOK_ON_CHAT_MESSAGE | Called when a chat message gets sent. Return `false` to prevent the message from being sent. | [MarioState](structs.md#MarioState) messageSender, `string` messageSent |
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| HOOK_OBJECT_SET_MODEL | Called when a behavior changes models. Also runs when a behavior spawns. | [Object](structs.md#Object) obj, `integer` modelID |
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| HOOK_CHARACTER_SOUND | Called when mario retrieves a character sound to play, return a character sound or `0` to override it. | [MarioState](structs.md#MarioState) mario, [enum CharacterSound](constants.md#enum-CharacterSound) characterSound |
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| HOOK_BEFORE_SET_MARIO_ACTION | Called before Mario's action changes. Return an action to change the incoming action or `1` to cancel the action change. | `integer` incomingAction |
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| HOOK_JOINED_GAME | Called when the local player finishes the join process (if the player isn't the host) | None |
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| HOOK_BEFORE_SET_MARIO_ACTION | Called before Mario's action changes. Return an action to change the incoming action or `1` to cancel the action change. | [MarioState](structs.md#MarioState) mario, `integer` incomingAction |
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