Hide-and-seek: allow anti-camp timer to be enabled/disabled
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@ -11,6 +11,7 @@ ROUND_STATE_ACTIVE = 1
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ROUND_STATE_SEEKERS_WIN = 2
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ROUND_STATE_HIDERS_WIN = 3
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ROUND_STATE_UNKNOWN_END = 4
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gGlobalSyncTable.campingTimer = true -- enable/disable camping timer
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gGlobalSyncTable.roundState = ROUND_STATE_WAIT -- current round state
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gGlobalSyncTable.displayTimer = 0 -- the displayed timer
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sRoundTimer = 0 -- the server's round timer
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@ -156,7 +157,11 @@ function update()
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-- check if local player is camping
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if gGlobalSyncTable.roundState == ROUND_STATE_ACTIVE then
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camping_detection(gMarioStates[0])
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if gGlobalSyncTable.campingTimer then
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camping_detection(gMarioStates[0])
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else
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sDistanceTimer = 0
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end
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else
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sDistanceTimer = 0
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end
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@ -388,6 +393,23 @@ function on_hide_and_seek_command(msg)
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return false
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end
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function on_anti_camp_command(msg)
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if not network_is_server() then
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djui_chat_message_create('Only the server can change this setting!')
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return true
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end
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if msg == 'on' then
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djui_chat_message_create('Anti-camping timer: enabled')
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gGlobalSyncTable.campingTimer = true
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return true
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elseif msg == 'off' then
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djui_chat_message_create('Anti-camping timer: disabled')
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gGlobalSyncTable.campingTimer = false
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return true
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end
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return false
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end
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function on_pause_exit(exitToCastle)
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local s = gPlayerSyncTable[0]
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if not s.seeking then
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@ -450,6 +472,7 @@ hook_event(HOOK_ON_HUD_RENDER, on_hud_render)
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hook_event(HOOK_ON_PAUSE_EXIT, on_pause_exit)
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hook_chat_command('hide-and-seek', "[on|off] turn hide-and-seek on or off", on_hide_and_seek_command)
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hook_chat_command('anti-camp', "[on|off] turn the anti-camp timer on or off", on_anti_camp_command)
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-- call functions when certain sync table values change
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hook_on_sync_table_change(gGlobalSyncTable, 'roundState', 0, on_round_state_changed)
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