Make DynOS only generate one bin per actor
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@ -1782,44 +1782,15 @@ static String GetActorFolder(const Array<Pair<u64, String>> &aActorsFolders, u64
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return String();
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}
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void DynOS_Gfx_GeneratePack(const SysPath &aPackFolder) {
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Print("---------- Pack folder: \"%s\" ----------", aPackFolder.c_str());
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Array<Pair<u64, String>> _ActorsFolders;
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GfxData *_GfxData = New<GfxData>();
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// Read all the model.inc.c files and geo.inc.c files from the subfolders of the pack folder
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// Animations are processed separately
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DIR *aPackDir = opendir(aPackFolder.c_str());
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if (aPackDir) {
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struct dirent *_PackEnt = NULL;
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while ((_PackEnt = readdir(aPackDir)) != NULL) {
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// Skip . and ..
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if (SysPath(_PackEnt->d_name) == ".") continue;
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if (SysPath(_PackEnt->d_name) == "..") continue;
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// For each subfolder, read tokens from model.inc.c and geo.inc.c
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SysPath _Folder = fstring("%s/%s", aPackFolder.c_str(), _PackEnt->d_name);
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if (fs_sys_dir_exists(_Folder.c_str())) {
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_GfxData->mModelIdentifier = 0;
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ScanModelFile(_GfxData, fstring("%s/model.inc.c", _Folder.c_str()));
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ScanModelFile(_GfxData, fstring("%s/geo.inc.c", _Folder.c_str()));
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if (_GfxData->mModelIdentifier != 0) {
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_ActorsFolders.Add({ _GfxData->mModelIdentifier, String(_PackEnt->d_name) });
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}
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}
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}
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closedir(aPackDir);
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}
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// Generate a binary file for each actor found in the GfxData
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#ifdef COOP
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static bool DynOS_Gfx_GeneratePack_Internal(const SysPath &aPackFolder, Array<Pair<u64, String>> _ActorsFolders, GfxData *_GfxData, bool onlyConsiderActors) {
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bool generated = false;
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for (auto &_GeoNode : _GfxData->mGeoLayouts) {
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String _GeoRootName = _GeoNode->mName;
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#else
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for (s32 i = 0; i != DynOS_Geo_GetActorCount(); ++i) {
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String _GeoRootName = DynOS_Geo_GetActorName(i);
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#endif
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const void* actor = DynOS_Geo_GetActorLayoutFromName(_GeoRootName.begin());
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if (onlyConsiderActors && actor == NULL) { continue; }
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if (!onlyConsiderActors && _GeoNode != _GfxData->mGeoLayouts[_GfxData->mGeoLayouts.Count() - 1]) { continue; }
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DataNode<GeoLayout> *_GeoRoot = GetGeoLayout(_GfxData, _GeoRootName);
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if (_GeoRoot != NULL) {
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@ -1857,13 +1828,114 @@ void DynOS_Gfx_GeneratePack(const SysPath &aPackFolder) {
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SysPath _AnimsFolder = fstring("%s/%s/anims", aPackFolder.c_str(), _ActorFolder.begin());
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ScanAnimationFolder(_GfxData, _AnimsFolder);
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#ifdef COOP
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// Create table for player model animations
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if ((_GeoRootName == "mario_geo" || _GeoRootName == "luigi_geo" || _GeoRootName == "toad_player_geo" || _GeoRootName == "wario_geo" || _GeoRootName == "waluigi_geo") && !_GfxData->mAnimations.Empty()) {
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_GfxData->mAnimationTable.Resize(256);
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for (s32 i = 0; i != 256; ++i) {
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String _AnimName("anim_%02X", i);
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if (_GfxData->mAnimations.FindIf([&_AnimName](const DataNode<AnimData> *aNode) { return aNode->mName == _AnimName; }) != -1) {
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_GfxData->mAnimationTable[i] = { _AnimName, NULL };
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} else {
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_GfxData->mAnimationTable[i] = { "NULL", NULL };
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}
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}
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}
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// Write if no error
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if (_GfxData->mErrorCount == 0) {
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DynOS_Gfx_WriteBinary(_BinFilename, _GfxData);
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} else {
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Print(" %u error(s): Unable to parse data", _GfxData->mErrorCount);
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}
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// Clear data pointers
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ClearGfxDataNodes(_GfxData->mLights);
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ClearGfxDataNodes(_GfxData->mTextures);
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ClearGfxDataNodes(_GfxData->mVertices);
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ClearGfxDataNodes(_GfxData->mDisplayLists);
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ClearGfxDataNodes(_GfxData->mGeoLayouts);
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generated = true;
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}
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}
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return generated;
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}
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#endif
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void DynOS_Gfx_GeneratePack(const SysPath &aPackFolder) {
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Print("---------- Pack folder: \"%s\" ----------", aPackFolder.c_str());
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Array<Pair<u64, String>> _ActorsFolders;
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GfxData *_GfxData = New<GfxData>();
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// Read all the model.inc.c files and geo.inc.c files from the subfolders of the pack folder
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// Animations are processed separately
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DIR *aPackDir = opendir(aPackFolder.c_str());
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if (aPackDir) {
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struct dirent *_PackEnt = NULL;
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while ((_PackEnt = readdir(aPackDir)) != NULL) {
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// Skip . and ..
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if (SysPath(_PackEnt->d_name) == ".") continue;
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if (SysPath(_PackEnt->d_name) == "..") continue;
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// For each subfolder, read tokens from model.inc.c and geo.inc.c
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SysPath _Folder = fstring("%s/%s", aPackFolder.c_str(), _PackEnt->d_name);
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if (fs_sys_dir_exists(_Folder.c_str())) {
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_GfxData->mModelIdentifier = 0;
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ScanModelFile(_GfxData, fstring("%s/model.inc.c", _Folder.c_str()));
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ScanModelFile(_GfxData, fstring("%s/geo.inc.c", _Folder.c_str()));
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if (_GfxData->mModelIdentifier != 0) {
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_ActorsFolders.Add({ _GfxData->mModelIdentifier, String(_PackEnt->d_name) });
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}
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}
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}
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closedir(aPackDir);
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}
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// Generate a binary file for each actor found in the GfxData
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#ifdef COOP
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bool foundActor = DynOS_Gfx_GeneratePack_Internal(aPackFolder, _ActorsFolders, _GfxData, true);
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if (!foundActor) { DynOS_Gfx_GeneratePack_Internal(aPackFolder, _ActorsFolders, _GfxData, false); }
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#else
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for (s32 i = 0; i != DynOS_Geo_GetActorCount(); ++i) {
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String _GeoRootName = DynOS_Geo_GetActorName(i);
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DataNode<GeoLayout> *_GeoRoot = GetGeoLayout(_GfxData, _GeoRootName);
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if (_GeoRoot != NULL) {
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// If there is an existing binary file for this layout, skip and go to the next actor
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SysPath _BinFilename = fstring("%s/%s.bin", aPackFolder.c_str(), _GeoRootName.begin());
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if (fs_sys_file_exists(_BinFilename.c_str())) {
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continue;
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}
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// Init
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_GfxData->mLoadIndex = 0;
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_GfxData->mErrorCount = 0;
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_GfxData->mModelIdentifier = _GeoRoot->mModelIdentifier;
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_GfxData->mPackFolder = aPackFolder;
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_GfxData->mPointerList = { NULL }; // The NULL pointer is needed, so we add it here
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_GfxData->mGfxContext.mCurrentTexture = NULL;
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_GfxData->mGfxContext.mCurrentPalette = NULL;
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_GfxData->mGeoNodeStack.Clear();
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// Parse data
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PrintNoNewLine("%s.bin: Model identifier: %X - Processing... ", _GeoRootName.begin(), _GfxData->mModelIdentifier);
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ParseGeoLayoutData(_GfxData, _GeoRoot, true);
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// Init animation data
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for (auto &_AnimBuffer : _GfxData->mAnimValues) Delete(_AnimBuffer);
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for (auto &_AnimBuffer : _GfxData->mAnimIndices) Delete(_AnimBuffer);
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for (auto &_AnimNode : _GfxData->mAnimations) Delete(_AnimNode);
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_GfxData->mAnimValues.Clear();
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_GfxData->mAnimIndices.Clear();
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_GfxData->mAnimations.Clear();
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_GfxData->mAnimationTable.Clear();
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// Scan anims folder for animation data
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String _ActorFolder = GetActorFolder(_ActorsFolders, _GfxData->mModelIdentifier);
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SysPath _AnimsFolder = fstring("%s/%s/anims", aPackFolder.c_str(), _ActorFolder.begin());
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ScanAnimationFolder(_GfxData, _AnimsFolder);
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// Create table for mario_geo animations or luigi_geo animations
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if ((_GeoRootName == "mario_geo" || _GeoRootName == "luigi_geo") && !_GfxData->mAnimations.Empty()) {
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#endif
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_GfxData->mAnimationTable.Resize(256);
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for (s32 i = 0; i != 256; ++i) {
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String _AnimName("anim_%02X", i);
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@ -1889,6 +1961,7 @@ void DynOS_Gfx_GeneratePack(const SysPath &aPackFolder) {
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ClearGfxDataNodes(_GfxData->mGeoLayouts);
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}
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}
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#endif
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DynOS_Gfx_Free(_GfxData);
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}
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