Make debug sync packet not-reliable

This commit is contained in:
MysterD 2023-03-27 22:48:54 -07:00
parent 7b47eaec51
commit b69dbbce96
1 changed files with 2 additions and 1 deletions

View File

@ -21,11 +21,12 @@ void print_sync_object_table(void) {
} }
void network_send_debug_sync(void) { void network_send_debug_sync(void) {
return;
for (struct SyncObject* so = sync_object_get_first(); so != NULL; so = sync_object_get_next()) { for (struct SyncObject* so = sync_object_get_first(); so != NULL; so = sync_object_get_next()) {
if (!so || !so->o) { continue; } if (!so || !so->o) { continue; }
u32 behaviorId = get_id_from_behavior((so->behavior == NULL) ? so->behavior : so->o->behavior); u32 behaviorId = get_id_from_behavior((so->behavior == NULL) ? so->behavior : so->o->behavior);
struct Packet p = { 0 }; struct Packet p = { 0 };
packet_init(&p, PACKET_DEBUG_SYNC, true, PLMT_AREA); packet_init(&p, PACKET_DEBUG_SYNC, false, PLMT_AREA);
packet_write(&p, &so->id, sizeof(u32)); packet_write(&p, &so->id, sizeof(u32));
packet_write(&p, &behaviorId, sizeof(u32)); packet_write(&p, &behaviorId, sizeof(u32));
network_send(&p); network_send(&p);