Suppress incorrect player connected message
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@ -89,7 +89,7 @@ u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex) {
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np->lastReceived = clock();
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gNetworkSystem->save_id(i);
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if (type == NPT_SERVER) { gNetworkPlayerServer = np; }
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chat_add_message("player connected", CMT_SYSTEM);
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else { chat_add_message("player connected", CMT_SYSTEM); }
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LOG_INFO("player connected, local %d, global %d", i, globalIndex);
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extern s16 sCurrPlayMode;
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if (gNetworkType == NT_SERVER && sCurrPlayMode == PLAY_MODE_SYNC_LEVEL) {
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