Commit Graph

202 Commits (279e5c35b53fc726ff48d01525f3c016fa70efd9)

Author SHA1 Message Date
MysterD f2591bd5b4 Ripped out discord network system, started re-adding invites 2023-04-15 19:53:34 -07:00
MysterD 0c16564b16 Fix windows builds of coopnet 2023-04-10 20:00:18 -07:00
MysterD 6413565fc5 Fix warnings, add Makefile logic for coopnet in other OS 2023-04-10 19:45:06 -07:00
MysterD e6ede0d84d Basic lobby browser 2023-04-10 01:10:24 -07:00
MysterD a65136be93 Add coopnet defines 2023-04-09 23:45:52 -07:00
MysterD 033035b887 Merge branch 'coop' into coopnet 2023-04-09 22:52:35 -07:00
MysterD aab3d9f208 Add hacky precomp for custom sounds on Windows 2023-04-09 21:43:45 -07:00
MysterD a1e12aa5e0 Remove failsafe, was causing problems 2023-04-09 18:35:13 -07:00
MysterD 0a142a25f8 Started adding CoopNet 2023-04-09 17:20:07 -07:00
MysterD 48caad4603 Allowed Drag & Drop importing of mods and DynOS packs 2023-04-03 19:22:22 -07:00
MysterD f611755f25 Force tools to rebuild if they weren't built before the luigi sound fix 2023-04-01 17:54:21 -07:00
MysterD e3d5b57dd8 Add in a failsafe when extracting custom sound files 2023-04-01 03:15:41 -07:00
MysterD 6d69253149 Started adding the ability to translate DJUI menus 2023-03-31 15:18:19 -07:00
MysterD 307c9d39fb Revert audio makefile change 2023-03-27 16:32:30 -07:00
PeachyPeach d34e33904d /luaf; fix compilation issues with audio and debug + dev (#328)
/luaf command to execute lua code from a file. Note that this command doesn't load the file the same way mod files are loaded, so no access to gGlobalSyncTable and gPlayerSyncTable. hook_chat_command cannot be called, but hook_event can.

Fix some compilation issues
2023-03-27 15:50:49 -07:00
MysterD bac62f7bca Fix debug builds on linux 2023-03-26 14:53:01 -07:00
Isaac0-dev ac6f2b2ad0 Beta 32.0.1 (#325)
* patch for beta 32

* require the development flag for Lua profiler

* autogen
2023-03-26 01:15:28 -04:00
eros71 4d1376c292 Add Extended Soundbank (#254)
* Add Extended Soundbank

This PR adds a soundbank to the game with every instrument in the game, so there's no need to only use one set of instruments for m64 sequences.

Use the soundbank ID "42" when replacing sequences with lua to use it.

* Remove hardcoded.h include duplicate

There's a duplicated line that shouldn't be there since hardcoded.h is already included.

* Reinclude duplicate include

I'm still learning the commits system and I've noticed I should push this into a different PR instead by making a fork, sorry about that
2023-03-22 19:04:16 -04:00
Isaac0-dev 5911cc4d18 fixes and other improvements (#309)
* HOOK_JOINED_GAME

* expose VERSION_TEXT, and two more adjusments

* show if a constant type is a string with autogen

* fix another blunder by that guy

* should use an or operator here

* fix frame limiter stuff
2023-03-21 19:43:29 -04:00
Agent X 85799cc37b Fix incorrect value for Makefile option (#269)
The comment for TEXTURE_FIX states "Disable texture fixes by default (helps with them purists)" and in spite of that, TEXTURE_FIX is set to 1 (on)
This PR simply sets it back to 0 as the comment intends the value to be, I just noticed this and saw an opportunity to make a PR for it. This doesn't have to be merged and all it does is restore the old smoke and pink on the Koopa's back.
2023-02-20 21:48:53 -05:00
Prince Frizzy 6d9d52581f Add optimization option to Makefile. (#283) 2023-02-19 03:40:49 -05:00
Isaac0-dev 2e072b3184 Fixes and quality of life changes (#213)
Add the Lua Profiler to the debug menu.
    Prevent Mario from sleeping on the main menu.
    Fix IP address string corruption when saving the config file.
    Bring back the Discord fatal message.
2022-10-30 17:29:59 -07:00
Isaac0-dev 184344afc4 multiple improvements (#176) 2022-09-12 20:00:51 -07:00
Agent X f1dcc77854 Remove TARGET_WEB (#159)
Just a simple code cleanup opportunity I saw
"I won't be porting this to the web" - djoslin

Compiled and tested everything to see if it works, feel free to check yourself or look over the code

Also, I noticed TARGET_N64 was there too, might do a clean up on that since we all know this isn't getting ported to the N64 anytime soon.
2022-08-25 17:32:20 -07:00
wRadion 3a491421d7 make distclean invoke cleantools (#158) 2022-08-25 17:30:19 -07:00
PeachyPeach 92f4b22015 DynOS Bin Compression (#131) 2022-06-25 00:52:53 -07:00
Isaac0-dev 40cdfc28f5 Raspberry Pi Support (#117) 2022-06-05 19:40:21 -07:00
EmeraldLoc 1d89f4353e Add .app support and fixed warning (#126) 2022-06-05 19:11:58 -07:00
Filipianosol b9229aea5f Fix icon when `CC` has more than one word (#123)
Takes the first word as an argument instead of the entire `CC` string.
Ensures it's always one word.
2022-05-30 03:08:30 -07:00
MysterD b9353c9dfc Fix icon for coop-compiler 2022-05-29 04:00:09 -07:00
MysterD 46767dff4f Fix indentation 2022-05-21 21:11:17 -07:00
mjcox244 730af8c267 Fix for Icon In dumb msys DIR (#111) 2022-05-21 21:08:54 -07:00
MysterD 5fc6bb0491 Fix clang/mac compile 2022-05-19 19:42:07 -07:00
Isaac 2d3a3c419d Headless compile flag (#107) 2022-05-19 17:12:39 -07:00
PeachyPeach f433dbfcf6 Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110)
Fixed the following audio bugs:
    Bug: Rom-hacks sequences don't seem to be affected by volume scaling and
         muting
    Fix: Force the BGM sequences to follow the vanilla behavior:
        Volume can't go higher than default volume
        Volume is reduced to 31% when the game is paused
        Audio is stopped when the game is paused outside the Castle levels
    Bug: (Pointed out by Draco) Mario's voice clips are not replaced by the
         player's character's in the following instances: fall to death
         barrier, "here we go" in the ending cutscene, "let's a go"
         after selecting a star, "okey dokey" after starting the game.
    Fix: The first two ones now call
         play_character_sound(m, CHAR_SOUND_...) instead of
         play_sound(SOUND_MARIO_..., pos). The last two ones couldn't be
         fixed the same way for two reasons: First, the corresponding sounds
         were not referenced in the sound table, second, the sound played is
         always cut-off after a few frames (due to how sm64 resets the sound
         banks after loading a level).

Added SOUND_*_LETS_A_GO and SOUND_*_OKEY_DOKEY sounds for each playable
    character as Bass samples.
    Character Bass sounds work the same way as vanilla sounds (i.e. can be
    played with play_character_sound), but they cannot be prematurely stopped
    by sm64 sound banks shenanigans.
    This fixes the cut-off for both the star select and the castle grounds
    entry, plays the sound corresponding to the player's character, and doesn't
    need to extend or edit the sound table.

DynOS can detect texture duplicates when generating a bin or lvl file.
    When a duplicate is detected, the name of the original texture node is
    written instead of the whole PNG data, decreasing significantly the
    resulting file size.
2022-05-19 16:40:45 -07:00
mjcox244 451cc7eb92 Add Icon to windows build (#96) 2022-05-19 16:33:17 -07:00
MysterD c864b462e4 Fix DISCORD_SDK=0 on Linux 2022-05-08 17:01:19 -07:00
Beyley Thomas 20167088d6 Add basic Bass audio engine (#58) 2022-05-08 00:25:09 -07:00
MysterD a41c9f3f7b Make coop-compiler use O2 2022-04-23 20:01:52 -07:00
PeachyPeach ee9dbc6e80 Added lua profiler; Added useful object functions; Bug fixes (#65)
Added a basic lua profiler
        If the game is compiled with LUA_PROFILER=1, displays on screen the average execution time per frame of each active lua mod, in microseconds.

    Added object functions
        For some reasons, accessing the object fields obj.o* via lua is rather slow, and can drastically increase execution time of custom behaviors. For basic stuff like setting an object's velocity or moving it, some functions, missing from the original code, have been added:
        s32 obj_is_valid_for_interaction(struct Object *o): returns 1 if an object is valid for interaction, i.e. active, tangible and not interacted.
        s32 obj_check_hitbox_overlap(struct Object *o1, struct Object *o2): returns 1 if two objects hitboxes overlap. Doesn't check tangibility, only hitbox values.
        void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz): sets an object's velocity.
        void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz): moves an object position by (dx, dy, dz).

    Bug fixes:
        Disable collisions with walls and ceilings after Mario exits a warp pipe to prevent softlocks in narrow places.
        Make the koopa shell exclamation box respawn after some time.
        Quicksand no longer downwarps and instant-kills Mario if he's shocked while being above it.
2022-04-20 11:20:45 -07:00
Prince Frizzy 654d3ddbf8 Some bug fixes. (#67)
* Some bug fixes.

Fix Bully Star Spawning Cutscene to be player dependent.
Add missing line to Makefile.
Fix compile error with Clang in save_file.c

* Fix DDD Chests Star spawining in the wrong location.
2022-04-20 11:18:17 -07:00
MysterD 31b092adac Whoops, missed some profile flags 2022-04-19 21:20:08 -07:00
MysterD 5e84c07e01 Add profiling compile option 2022-04-19 18:18:15 -07:00
MysterD d8479f3681 cleanup old mod dir every compile 2022-04-16 15:54:20 -07:00
MysterD 8d2f77a7b5 Restore debugging optimization level to -O0, add more warning ignores 2022-04-14 20:37:33 -07:00
Prince Frizzy 30daed0e35 Restore some of our older Makefile stuff, etc. (#62)
* Restore our old OPT_FLAGs and debug info system, And add a new debug info level check.

* Reduce this optimization level by 1.
2022-04-13 22:55:15 -07:00
MysterD a7e1ec03d3 Revert "Add an icon on windows (#48)"
This reverts commit f84f0d3682.
2022-04-04 01:08:16 -07:00
MysterD 9dd4d1c8fc Fix spelling mistake 2022-03-31 00:13:48 -07:00
mjcox244 f84f0d3682 Add an icon on windows (#48) 2022-03-31 00:12:59 -07:00
Prince Frizzy d9fab6d184 Bomb-Omb Buddy sanity improvement (#51) 2022-03-30 19:25:21 -07:00