Commit Graph

48 Commits (28d3378b3c76fc5500c0feb1d2ee450390760f41)

Author SHA1 Message Date
MysterD 5875a007f9 Added collision_get_temp_wall_collision_data() to Lua 2023-06-15 19:55:55 -07:00
MysterD 4ba86a27f7 Fixed bounds checks in save_file_is_cannon_unlocked() 2023-05-20 20:07:17 -07:00
MysterD f38adda7ed Fix autogen for AnimationTable 2023-05-10 22:29:39 -07:00
MysterD 8311eb23ec Fixed ~240 possible crashes 2023-05-05 23:59:58 -07:00
PeachyPeach 7d70778a64 custom animations no dynos (#371)
Load animations with smlua_anim_util_register_animation and set them with smlua_anim_util_set_animation.
2023-04-28 21:00:17 -07:00
PeachyPeach 717dfde419 Bug fix: level_script_parse (#366)
* Bug fix: level_script_parse

* level_is_vanilla_level
2023-04-29 01:55:29 +02:00
MysterD 8e54677c39 Made nametags mod interpolate names and health 2023-04-24 16:45:25 -07:00
PeachyPeach a66293b56a obj_init_animation_with_accel_and_sound + fix collision_find_surface_on_ray parameter names (#352) 2023-04-20 19:43:37 -04:00
MysterD f2591bd5b4 Ripped out discord network system, started re-adding invites 2023-04-15 19:53:34 -07:00
Isaac0-dev fe42d422f2 add a way for Lua mods to detect what OS coop is running on (#338)
* patch for beta 32

* bump version

* fix lakitu cam duplication hopefully

* add a way for Lua mods to see what OS its running on
2023-04-08 19:52:16 -04:00
Agent X 3d80dc7f16 Override envfx from Lua (#316)
* Override envfx from Lua

set_override_envfx(-1) to reset override

* Fix type mismatch
2023-03-23 14:46:15 -04:00
Agent X 33585f00ea Move everything over (#280) 2023-03-20 22:36:25 -04:00
Agent X ad7a632115 get_ttc_speed_setting and set_ttc_speed_setting (#307) 2023-03-20 20:20:11 -04:00
Agent X f0b7751b4d get_time() 2023-03-14 20:53:23 -04:00
Agent X fb54adfd90 Small improvements to HUD and new functions (#268)
* Small improvements to HUD and new functions

- Split HUD_DISPLAY_FLAG_CAMERA_AND_POWER into HUD_DISPLAY_FLAG_CAMERA and HUD_DISPLAY_FLAG_POWER
- Added hud_is_hidden()
- Added camera_is_frozen()
- Added extra sanity check to hud.c

* Re-add old flags

* Fixes and improvements

* Mod compatibility
2023-02-21 00:23:15 -05:00
Isaac0-dev 4e104aeb64 expose course_is_main_course() to Lua (#282) 2023-02-18 16:23:51 -05:00
Agent X 659552fc7b Improvements and optional tweaks (#263)
- Added visibleToEnemies to invisible fields
- Added cur_obj_set_billboard_if_vanilla_cam() which makes trees only billboard if free camera is off
- Added RespawnShellBoxes to gBehaviorValues
- Added pauseExitAnywhere to gLevelValues
- Disabled the power meter chime playing on the main menu whenever disconnecting from a server with low health
2023-02-08 10:51:07 -05:00
Prince Frizzy d16468b37e A bunch of LUA autogen additions. (#235)
* A bunch of LUA autogen additions.
- Add support for Vec4f, Vec4s and Mat4 in the autogen.
- Improve error messages for improper argument counts
- Added support for more pointer types in the autogen.

* Fix offsets in sMat4Fields.

* autogen: Rework this at the request of DJ.
2022-11-30 00:37:12 -08:00
Prince Frizzy 12b9fea632 Add some new LUA helper functions and fix some bugs. (#230)
- Add new functions for objects, Feel free to flesh some out if need be.
- Fix long-standing issue with our LUA garbage collection, It will now run after all our hooks do to prevent buildup which causes lag.
2022-11-12 05:01:50 -08:00
SMS Alfredo b4ea13f57d Sample Stop Functions (#224)
Adds in bassh_stop_sample for source and audio_sample_stop for Lua. These functions immediately stop whatever audio the specified sample is playing.

If used in tandem with #223, this allows you to create custom character voice clips without them ever overlapping with each other.
2022-11-02 19:51:34 -07:00
Isaac0-dev e89349318d just a few more improvements (#207)
Add get_dialog_box_state
    Prevent some attacks from registering as pvp attacks.
    Clean up all cases of camera.lua
    Put gLastCollectedStarOrKey in a better spot.
    Clean up my moderator code a bit, changing gIsModerator to boolean.
    Brang back kicked, banned and full party messages.
    Fixed a warning on older compilers like raspberry pi's and use configAmountofPlayers instead of MAX_PLAYERS
    Fixed compiling with the flag DISCORD_SDK off.
    Added "Fixed Collisions" to the debug menu.
    Added HMC, CCM, RR, BITDW, PSS and TTC to the main menu options.
    Fix my own oversight; Prevent the port from being duplicated in the join menu. (temporary fix)
    Hopefully bring back the crash handler on windows by not checking for termination signals on windows
2022-10-18 15:34:46 -07:00
wRadion a94de7d6af Added `warp_to_warpnode` function (#157)
* Added warp to warp node function

* Added generated docs

* Restored Makefile (will put in other branch)
2022-09-30 20:02:34 -07:00
Emerald Lockdown ed9023d781 `save_file_erase_current_backup_save` and more (#189) 2022-09-26 19:14:53 -07:00
Emerald Lockdown c4baafcd05 Remove save_file_erase function (#195) 2022-09-19 19:33:43 -07:00
Isaac0-dev 184344afc4 multiple improvements (#176) 2022-09-12 20:00:51 -07:00
wRadion 3ab27fc072 Scrolling textures (continued) (#175)
* Handle scroll targets as dynamic array + some error handling

* Remove the need to call init (clean automatically scroll targets)

* Free iteratively instead of recursive

* Added comments + handled some potential errors

* Completed comments

* Remove debug print
2022-09-12 19:57:28 -07:00
wRadion 92ce6d9e4c Handle RM_Scroll_Texture and editor_Scroll_Texture behaviors from RM2C hacks (#173) 2022-08-25 17:46:33 -07:00
Agent X 916d59e9b5 is_transition_playing() (#171)
Can be useful for people making HUD mods or anything like that.
2022-08-25 17:42:30 -07:00
Emerald Lockdown 9565a32811 Added `warp_to_start_level` function (#154)
* Added `warp_to_start_level` function

* Fix include things
2022-08-25 17:27:05 -07:00
Isaac0-dev 878e974626 Improvements (#151)
More lives fixes, death loop fix, add a null check and add get_dialog_id()
add a way to disable rom hack cam collisions
expose more sound management functions
2022-08-25 17:25:54 -07:00
Emerald Lockdown 1b47507b66 Expose save star flag (#139)
* added save_file_set_star_flags and save_reload
2022-08-07 20:53:42 -07:00
Emerald Lockdown 274d308d9a Exposed save_file_erase and save_file_reload to lua (#137) 2022-08-07 20:52:51 -07:00
Prince Frizzy b87fb12f71 Add some more functions for use in LUA, And expose others. (#129)
* Add some functions, and restore one.
2022-08-05 22:17:05 -07:00
MysterD 1a1f593a38 Added ability to have completely custom levels that don't override anything 2022-06-05 21:55:31 -07:00
MysterD efaf87ab11 Unhardcoded more values ; generated more tex files ; special set home function ; fixed lua bhv bugs
Unhardcoded KingBobomb values, Mips values, star dialog values
Generated tex files when they're of the form levels/XXX/NUMBER
Now lua behaviors can call cur_obj_set_home_once() to set home correctly
Lua behaviors are now overridden correctly when created through spawn infos
Behavior checks now translate to the overridden behavior before checking
2022-06-01 23:04:21 -07:00
MysterD 1224dec362 Update autogen 2022-06-01 01:00:21 -07:00
PeachyPeach 607e07166c Camera config values for lua (#116)
* Added camera config getters and setters
2022-05-22 18:47:36 -07:00
MysterD a2786951cc audio_stream_load_url() cleanup 2022-05-21 21:20:02 -07:00
Lord-Giganticus 21b4ed3be8 Add function to load music via https URLs (#100) 2022-05-21 21:17:35 -07:00
MysterD 5fc6bb0491 Fix clang/mac compile 2022-05-19 19:42:07 -07:00
PeachyPeach 18503ecc52 Various bug fixes + Added is_game_paused() and more background music functions to lua (#93)
Bug: DynOS models with animations cannot swap animations if they are
     loaded via lua (smlua_model_util_get_id and
     obj_set_model_extended).
Fix: DynOS_Actor_GetActorGfx takes a graph node instead of a georef,
     and checks for DynosValidActors graph nodes if georef is NULL.

Bug: The game can crash when calling obj_set_model_extended inside a
     HOOK_ON_OBJECT_RENDER hook.
Fix: The crash happens in smlua_model_util_load_with_pool_and_cache_id
     due to pool being NULL. If the game can't allocate an
     AllocOnlyPool object, use DynOS to generate the graph node.

Bug: warp_to_level and similar functions don't trigger HOOK_ON_WARP.
Fix: Call HOOK_ON_WARP hooks in DynOS_Warp_UpdateWarp and
     DynOS_Warp_UpdateExit after level and mario initialization.

Bug: The game sometimes calls HOOK_ON_OBJECT_RENDER hooks for
     unintended objects.
Fix: Initialize hookRender field to 0 when creating an object.

Bug: Actions can't apply gfx offsets to characters that have an anim
     offset (Waluigi, Wario)
Fix: Add m->curAnimOffset to gfx.pos[1] instead of setting it to
     m->pos[1] + m->curAnimOffset, except during the jumbo star
     cutscene.
2022-05-14 14:28:25 -07:00
MysterD 6d6995e5da Make bass sound interface easier to handle 2022-05-08 04:04:14 -07:00
MysterD 99e59dd8c1 Re-ran autogen 2022-05-08 00:29:17 -07:00
Agent X cad4930a73 camera_freeze, camera_unfreeze, djui_hud_get_mouse_x, djui_hud_get_mouse_y, set_override_fov, set_override_near, set_override_far (#74) 2022-04-30 17:36:38 -07:00
PeachyPeach 5ddf093c26 HOOK_ALLOW_INTERACT; new HUD functions (#73)
Added new hook: HOOK_ALLOW_INTERACT:
        Called before Mario interacts with an object. Return true to allow the interaction.
        The hook signature is bool function(MarioState, Object, InteractionType)

    Added new HUD constants:
        enum HudDisplayValue:
            HUD_DISPLAY_LIVES
            HUD_DISPLAY_COINS
            HUD_DISPLAY_STARS
            HUD_DISPLAY_WEDGES
            HUD_DISPLAY_KEYS
            HUD_DISPLAY_FLAGS
            HUD_DISPLAY_TIMER
        enum HudDisplayFlags:
            HUD_DISPLAY_FLAGS_NONE
            HUD_DISPLAY_FLAGS_LIVES
            HUD_DISPLAY_FLAGS_COIN_COUNT
            HUD_DISPLAY_FLAGS_STAR_COUNT
            HUD_DISPLAY_FLAGS_CAMERA_AND_POWER
            HUD_DISPLAY_FLAGS_KEYS
            HUD_DISPLAY_FLAGS_UNKNOWN_0020
            HUD_DISPLAY_FLAGS_TIMER
            HUD_DISPLAY_FLAGS_EMPHASIZE_POWER

    Added new HUD functions:
        s32 hud_get_value(enum HudDisplayValue type)
        void hud_set_value(enum HudDisplayValue type, s32 value)
        void hud_render_power_meter(s32 health, f32 x, f32 y, f32 width, f32 height)
2022-04-30 17:33:38 -07:00
Prince Frizzy 03ee22b232 Add two new LUA util functions. (#72) 2022-04-28 20:42:29 -07:00
PeachyPeach 6d360f259c Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69)
Improved level_info.c and added functions to LUA:
        const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase):
            Return a level name as an ascii string. If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase):
            Return a level name as an sm64 u8 string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex):
            Shortcut for get_level_name_ascii(courseNum, levelNum, areaIndex, -1).
        const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase):
            Return a star name as an ascii string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase):
            Return a star name as an sm64 u8 string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const char *get_star_name(s16 courseNum, s16 starNum):
            Shortcut for get_star_name_ascii(courseNum, starNum, -1).

    Added play_transition function to LUA.
        I chose to copy the function declaration to smlua_misc_utils.h instead of adding area.h
        to the autogen tool, as most structures, variables and functions in area.h aren't meant
        to be used by LUA scripts.

    Added a dev-only warp chat command.
        This command signature is /warp [LEVEL] [AREA] [ACT]. Level can be either a number
            or a shorthand name (bob, wf, ccm...). Area and Act are numbers.
        This command is available only when building the game with DEBUG and DEVELOPMENT.
        This command cannot be used if hosting through Discord.

    Fixed a bug with moving sounds when they are played via a lua script.
        Bug: Moving sounds (including terrain sounds, flying sound, quicksand sound)
            are not played correctly when a lua script play them via a call of
            play_sound or play_sound_with_freq_scale. This is due to how the moving
            sounds are handled internally. They use the f32 pointer provided to the
            play_sound functions to decide if the sound must be kept playing,
            stopped or restarted. Most of the time, the pointer provided is the
            cameraToObject field of Mario's object graph node. Since smlua uses a
            circular buffer for Vec3f conversion, this pointer is lost, and the
            sound engine can't decide what to do with the sound, resulting in a
            weird and incorrect sound effect.
        Fix: play_sound and play_sound_with_freq_scale now calls
            smlua_get_vec3f_for_play_sound before filling the sound request queue,
            to retrieve the correct pointer from the Vec3f provided by smlua.
2022-04-26 13:48:50 -07:00
MysterD 199ca70c86 Split up functions.md into multiple pages 2022-04-22 18:41:42 -07:00