MysterD
c7af120ef0
Fix coopnet crash win32
2023-05-01 01:16:27 -07:00
MysterD
bc08fa502f
Fix coopnet crash win64
2023-05-01 00:55:20 -07:00
MysterD
a35676f722
Improve logging
2023-04-30 23:33:48 -07:00
MysterD
2688593cf1
Fix crash in init_mario_after_warp()
2023-04-30 23:30:15 -07:00
Marioiscool246
408b2848df
Add fov adjustment to djui_hud_world_pos_to_screen_pos ( #374 )
...
* Add fov adjustment to djui_hud_world_pos_to_screen_pos
sFOVState is now a global (gFOVState)
djui_hud_world_pos_to_screen_pos now returns false if the position is behind the camera
* Fix aspect ratio parentheses
* Rerun autogen
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Co-authored-by: Marioiscool246 <marioiscool101@gmail.com>
2023-04-30 22:54:55 -04:00
Prince Frizzy
cd2970ad13
Decrease the sleep times in some spots, We do not need them to be so long. ( #373 )
2023-04-30 22:12:37 -04:00
MysterD
01f67301ee
Bump version number
2023-04-30 18:29:08 -07:00
MysterD
3056fecf7e
Merge branch 'coop' into dev
2023-04-30 18:07:51 -07:00
MysterD
9e24a4bb28
yoink
2023-04-30 18:05:35 -07:00
MysterD
a4e2b74b65
Merge branch 'dev' into coop
2023-04-30 17:59:54 -07:00
MysterD
5d785bae28
Moved dev stuff
2023-04-30 17:58:52 -07:00
MysterD
63699efd00
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2023-04-30 17:39:49 -07:00
MysterD
c69c2c64dc
Added profiling to more places to make lag easier to track down
2023-04-30 17:39:45 -07:00
PeachyPeach
dbdf646059
a few api functions for psc ( #372 )
2023-04-30 08:46:47 -04:00
MysterD
705567fe0c
Added Dutch (thanks charaster.rar)
2023-04-29 22:44:55 -07:00
MysterD
5c515c340d
Fix when compiling without COOPNET
2023-04-29 18:15:41 -07:00
MysterD
8d1aaf628e
Makefile adjustments for coop-compiler
2023-04-29 18:14:44 -07:00
djoslin
a78770c5de
Increase max resend attempts for the initial packet
2023-04-29 00:43:34 -07:00
djoslin
960e1f3c1b
Add Mac coopnet support
2023-04-29 00:23:40 -07:00
MysterD
16cd7d12dd
Added win32 coopnet builds
2023-04-28 22:34:40 -07:00
MysterD
7588adf412
Update win64 coopnet
2023-04-28 21:13:51 -07:00
MysterD
999e17179e
Removed color from Hide and Seek
2023-04-28 21:08:53 -07:00
Blockyyy
602b665d1c
massive Hide and Seek overhaul ( #364 )
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- Seekers only go faster in water
- No more Act Select
- Pause exits only allowed 30 seconds after entering a level
- Dying no longer makes you seeker unless next to a seeker
- Picks random seeker at the end of a round instead of last seeker
- staying too long in a cannon shoots you out
- can't trigger text or dialog
- Defaults to hit to tag instead of touch to tag
- no levels are banned
- Anti camp removed
- Much more optimized
- Probably other stuff i cannot remember
2023-04-28 21:01:55 -07:00
PeachyPeach
7d70778a64
custom animations no dynos ( #371 )
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Load animations with smlua_anim_util_register_animation and set them with smlua_anim_util_set_animation.
2023-04-28 21:00:17 -07:00
Isaac0-dev
2ff8cf006c
give mods more control over animations ( #369 )
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* give mods more control over animations
- added HOOK_ON_OBJECT_ANIM_UPDATE
- make some animation values mutable
* add to docs
2023-04-29 01:56:18 +02:00
PeachyPeach
717dfde419
Bug fix: level_script_parse ( #366 )
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* Bug fix: level_script_parse
* level_is_vanilla_level
2023-04-29 01:55:29 +02:00
Agent X
eae0e6bc12
Update Nametags with updated version ( #368 )
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Ported interpolation
2023-04-29 01:54:33 +02:00
MysterD
1d6993d283
More arena balance tweaks/bug fixes
2023-04-28 13:25:13 -07:00
MysterD
ede487ddb0
Sync player knockbackTimer
2023-04-28 13:07:58 -07:00
MysterD
40021ea0c8
Added russian (thanks Fox), updated french (thanks wRadion)
2023-04-28 12:16:30 -07:00
MysterD
00c4f2b51d
Made light maps a little less hacky
2023-04-28 00:22:30 -07:00
MysterD
c8b38e8442
Hacked lightmaps in
2023-04-27 20:46:22 -07:00
MysterD
b993415a69
Fixed do_multiply optimization
2023-04-27 12:28:39 -07:00
MysterD
f16c2e3647
Updated lang files (thanks Skeltan and longjump guy
2023-04-27 01:00:22 -07:00
MysterD
21b104c247
Added an optimization back in
2023-04-27 00:54:02 -07:00
MysterD
0616db8589
Added three more combiners
2023-04-27 00:17:04 -07:00
MysterD
2096e8509b
Support more color combiners
2023-04-26 23:12:22 -07:00
MysterD
b2608d67f7
Detect 2-cycle and when to apply optimizations
2023-04-26 21:05:32 -07:00
MysterD
f4e290a09d
Started adding support for advanced materials (2cycle)
2023-04-26 20:37:25 -07:00
MysterD
484616d07b
Make sure gfx_update_loaded_texture() stays in bounds
2023-04-26 16:19:53 -07:00
MysterD
2ebe4fe392
Have DynOS read texture.inc.c when generating actor
2023-04-26 15:02:47 -07:00
MysterD
b6da9563d1
Add incomplete support for multi-textures
2023-04-26 14:55:26 -07:00
MysterD
83c903b750
Updated lang files (ty SonicDark and murilo)
2023-04-25 22:50:05 -07:00
MysterD
7b257b53a1
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2023-04-25 20:27:44 -07:00
MysterD
84f5d264eb
Added MSAA to OpenGL (SDL2)
...
Fixed text rendering bug where UVs were rounded incorrectly
2023-04-25 20:27:05 -07:00
Isaac0-dev
a32914d727
Revert "Added support for the game to play multiple of the same sound at once ( #361 )" ( #365 )
...
This reverts commit b70cd320a0
.
2023-04-25 21:57:36 -04:00
Prince Frizzy
b70cd320a0
Added support for the game to play multiple of the same sound at once ( #361 )
...
* Initial support for the game playing multiple sounds at once.
* Make better use of our channels and use the remaining channels.
2023-04-25 21:44:23 -04:00
SMS Alfredo
16c468c5dd
Expose o->collidedObjs to Lua via obj_get_collided_object function ( #362 )
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* The function
* Autogen
* Add index parameter
2023-04-25 21:43:07 -04:00
Isaac0-dev
ab4ba123ac
stop djui_hud_set_render_behind_hud from effecting the main djui ( #359 )
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* stop djui_hud_set_render_behind_hud from effecting the main djui
* use djui_reset_hud_params
2023-04-25 21:42:21 -04:00
MysterD
96d4595d3f
Fix sounds compilation problems
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Stopped copying over peach's lines from the mario folder to wario/luigi sound folders
Stopped compiling peach's lines for wario/luigi sound folders
Created a tool to precompile the aiffc tables and append them into custom sounds
this matches what mario's sound files are like
I believe the issue is that previously we would copy over the sound files and
they were either incomplete or would be compiled during the copying process
I noticed that Mario's sounds had their sound tables inserted into the aiff
file already, and none of our custom sounds did. This caused a different path
to be taken for mario sounds than the rest of ours. In order to prevent the
possibility that there was a problem with that seperate path, I've created
a tool that can insert the table into the file to match how mario sounds are.
2023-04-25 11:25:46 -07:00