Commit Graph

3065 Commits (38bd0528968215a60bb779ce27b33a838ccc5b60)

Author SHA1 Message Date
MysterD c7af120ef0 Fix coopnet crash win32 2023-05-01 01:16:27 -07:00
MysterD bc08fa502f Fix coopnet crash win64 2023-05-01 00:55:20 -07:00
MysterD a35676f722 Improve logging 2023-04-30 23:33:48 -07:00
MysterD 2688593cf1 Fix crash in init_mario_after_warp() 2023-04-30 23:30:15 -07:00
Marioiscool246 408b2848df Add fov adjustment to djui_hud_world_pos_to_screen_pos (#374)
* Add fov adjustment to djui_hud_world_pos_to_screen_pos
sFOVState is now a global (gFOVState)
djui_hud_world_pos_to_screen_pos now returns false if the position is behind the camera

* Fix aspect ratio parentheses

* Rerun autogen

---------

Co-authored-by: Marioiscool246 <marioiscool101@gmail.com>
2023-04-30 22:54:55 -04:00
Prince Frizzy cd2970ad13 Decrease the sleep times in some spots, We do not need them to be so long. (#373) 2023-04-30 22:12:37 -04:00
MysterD 01f67301ee Bump version number 2023-04-30 18:29:08 -07:00
MysterD 3056fecf7e Merge branch 'coop' into dev 2023-04-30 18:07:51 -07:00
MysterD 9e24a4bb28 yoink 2023-04-30 18:05:35 -07:00
MysterD a4e2b74b65 Merge branch 'dev' into coop 2023-04-30 17:59:54 -07:00
MysterD 5d785bae28 Moved dev stuff 2023-04-30 17:58:52 -07:00
MysterD 63699efd00 Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop 2023-04-30 17:39:49 -07:00
MysterD c69c2c64dc Added profiling to more places to make lag easier to track down 2023-04-30 17:39:45 -07:00
PeachyPeach dbdf646059 a few api functions for psc (#372) 2023-04-30 08:46:47 -04:00
MysterD 705567fe0c Added Dutch (thanks charaster.rar) 2023-04-29 22:44:55 -07:00
MysterD 5c515c340d Fix when compiling without COOPNET 2023-04-29 18:15:41 -07:00
MysterD 8d1aaf628e Makefile adjustments for coop-compiler 2023-04-29 18:14:44 -07:00
djoslin a78770c5de Increase max resend attempts for the initial packet 2023-04-29 00:43:34 -07:00
djoslin 960e1f3c1b Add Mac coopnet support 2023-04-29 00:23:40 -07:00
MysterD 16cd7d12dd Added win32 coopnet builds 2023-04-28 22:34:40 -07:00
MysterD 7588adf412 Update win64 coopnet 2023-04-28 21:13:51 -07:00
MysterD 999e17179e Removed color from Hide and Seek 2023-04-28 21:08:53 -07:00
Blockyyy 602b665d1c massive Hide and Seek overhaul (#364)
- Seekers only go faster in water
- No more Act Select
- Pause exits only allowed 30 seconds after entering a level
- Dying no longer makes you seeker unless next to a seeker
- Picks random seeker at the end of a round instead of last seeker
- staying too long in a cannon shoots you out
- can't trigger text or dialog
- Defaults to hit to tag instead of touch to tag
- no levels are banned
- Anti camp removed
- Much more optimized

- Probably other stuff i cannot remember
2023-04-28 21:01:55 -07:00
PeachyPeach 7d70778a64 custom animations no dynos (#371)
Load animations with smlua_anim_util_register_animation and set them with smlua_anim_util_set_animation.
2023-04-28 21:00:17 -07:00
Isaac0-dev 2ff8cf006c give mods more control over animations (#369)
* give mods more control over animations

- added HOOK_ON_OBJECT_ANIM_UPDATE
- make some animation values mutable

* add to docs
2023-04-29 01:56:18 +02:00
PeachyPeach 717dfde419 Bug fix: level_script_parse (#366)
* Bug fix: level_script_parse

* level_is_vanilla_level
2023-04-29 01:55:29 +02:00
Agent X eae0e6bc12 Update Nametags with updated version (#368)
Ported interpolation
2023-04-29 01:54:33 +02:00
MysterD 1d6993d283 More arena balance tweaks/bug fixes 2023-04-28 13:25:13 -07:00
MysterD ede487ddb0 Sync player knockbackTimer 2023-04-28 13:07:58 -07:00
MysterD 40021ea0c8 Added russian (thanks Fox), updated french (thanks wRadion) 2023-04-28 12:16:30 -07:00
MysterD 00c4f2b51d Made light maps a little less hacky 2023-04-28 00:22:30 -07:00
MysterD c8b38e8442 Hacked lightmaps in 2023-04-27 20:46:22 -07:00
MysterD b993415a69 Fixed do_multiply optimization 2023-04-27 12:28:39 -07:00
MysterD f16c2e3647 Updated lang files (thanks Skeltan and longjump guy 2023-04-27 01:00:22 -07:00
MysterD 21b104c247 Added an optimization back in 2023-04-27 00:54:02 -07:00
MysterD 0616db8589 Added three more combiners 2023-04-27 00:17:04 -07:00
MysterD 2096e8509b Support more color combiners 2023-04-26 23:12:22 -07:00
MysterD b2608d67f7 Detect 2-cycle and when to apply optimizations 2023-04-26 21:05:32 -07:00
MysterD f4e290a09d Started adding support for advanced materials (2cycle) 2023-04-26 20:37:25 -07:00
MysterD 484616d07b Make sure gfx_update_loaded_texture() stays in bounds 2023-04-26 16:19:53 -07:00
MysterD 2ebe4fe392 Have DynOS read texture.inc.c when generating actor 2023-04-26 15:02:47 -07:00
MysterD b6da9563d1 Add incomplete support for multi-textures 2023-04-26 14:55:26 -07:00
MysterD 83c903b750 Updated lang files (ty SonicDark and murilo) 2023-04-25 22:50:05 -07:00
MysterD 7b257b53a1 Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop 2023-04-25 20:27:44 -07:00
MysterD 84f5d264eb Added MSAA to OpenGL (SDL2)
Fixed text rendering bug where UVs were rounded incorrectly
2023-04-25 20:27:05 -07:00
Isaac0-dev a32914d727 Revert "Added support for the game to play multiple of the same sound at once (#361)" (#365)
This reverts commit b70cd320a0.
2023-04-25 21:57:36 -04:00
Prince Frizzy b70cd320a0 Added support for the game to play multiple of the same sound at once (#361)
* Initial support for the game playing multiple sounds at once.

* Make better use of our channels and use the remaining channels.
2023-04-25 21:44:23 -04:00
SMS Alfredo 16c468c5dd Expose o->collidedObjs to Lua via obj_get_collided_object function (#362)
* The function

* Autogen

* Add index parameter
2023-04-25 21:43:07 -04:00
Isaac0-dev ab4ba123ac stop djui_hud_set_render_behind_hud from effecting the main djui (#359)
* stop djui_hud_set_render_behind_hud from effecting the main djui

* use djui_reset_hud_params
2023-04-25 21:42:21 -04:00
MysterD 96d4595d3f Fix sounds compilation problems
Stopped copying over peach's lines from the mario folder to wario/luigi sound folders
Stopped compiling peach's lines for wario/luigi sound folders
Created a tool to precompile the aiffc tables and append them into custom sounds
    this matches what mario's sound files are like

I believe the issue is that previously we would copy over the sound files and
they were either incomplete or would be compiled during the copying process

I noticed that Mario's sounds had their sound tables inserted into the aiff
file already, and none of our custom sounds did. This caused a different path
to be taken for mario sounds than the rest of ours. In order to prevent the
possibility that there was a problem with that seperate path, I've created
a tool that can insert the table into the file to match how mario sounds are.
2023-04-25 11:25:46 -07:00