3dsgitasw@gmail.com
be90309678
Fix emsdk install and PATH update
2020-05-10 19:24:09 -07:00
Vinícius R. Miguel
6415d6e0e6
Update README.md
2020-05-10 19:42:41 -03:00
Vinícius R. Miguel
f25b4dcbc6
Adds credit to Emil.
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For implementing n64-fast32-engine
2020-05-10 17:47:10 -03:00
IvanDSM
7f3503ddb2
Windows build clarifications.
2020-05-10 16:50:48 -03:00
IvanDSM
77da64b323
Merge pull request #51 from fgsfdsfgs/patch-2
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Move bettercamera settings out of EEPROM and into the config file (again)
2020-05-10 16:41:04 -03:00
fgsfds
44f0512bd8
move bettercamera settings to config file; cleanup
2020-05-10 21:39:23 +03:00
Vinícius R. Miguel
f03812a6c7
Add BETTERCAMERA notice
2020-05-10 15:09:40 -03:00
IvanDSM
8ef4896f86
Disable bettercamera by default.
2020-05-10 15:08:59 -03:00
Vinícius R. Miguel
0edbb78e1f
Merge pull request #42 from vanfanel/master
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Thanks!
2020-05-10 14:02:27 -03:00
IvanDSM
9d90b75fb6
Merge pull request #48 from fgsfdsfgs/patch-1
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Allow changing controller button bindings in config file; add mouse buttons
2020-05-10 13:37:32 -03:00
vanfanel
c5efdc2018
Remove redundant code. Make GLES and GL modes respect DESIRED_WIDTH and DESIRED_HEIGHT in windowed mode, but in fullscreen mode just use the system video mode.
2020-05-10 18:23:34 +02:00
fgsfds
86101aa4bf
might as well check for L while we're at it
2020-05-10 19:15:13 +03:00
fgsfds
67e348cb2a
rebind Z trigger back to L
2020-05-10 19:14:59 +03:00
IvanDSM
941bc197eb
Add warning about WINDOWS_BUILD
2020-05-10 13:13:15 -03:00
fgsfds
dffd75949f
whoops, this is supposed to be the Z button
2020-05-10 19:09:43 +03:00
vanfanel
2056beeaff
Do not call gfx_sdl_set_fullscreen() just after creating the game window: create window fullscreen or not directly.
2020-05-10 18:07:26 +02:00
fgsfds
775786310b
allow rebinding of joystick and mouse buttons
2020-05-10 19:05:54 +03:00
vanfanel
4fb20a14b6
Fix for GLES on windowed rendering contexts (X11)
2020-05-10 17:52:01 +02:00
IvanDSM
33c426171c
Fix Web build.
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The ifeq($(TARGET_WEB),0) check on line 49 wasn't being endif'ed properly, which caused the rest of the code up until 244 (where an incorrect endif was placed) to be ignored.
This commit fixes that issue and allows web builds to work normally.
2020-05-10 12:45:46 -03:00
fgsfds
bfbe62daed
make use of mouse buttons
2020-05-10 18:41:46 +03:00
Vinícius R. Miguel
39edce5738
Merge pull request #36 from sm64pc/camera-rebase
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Merge camera-rebase into master. Good work :)
2020-05-10 11:45:13 -03:00
IvanDSM
a70cb74cf1
Merge branch 'master' into camera-rebase
2020-05-10 11:31:57 -03:00
rai
e22463a609
Update README.md
2020-05-10 16:03:43 +02:00
rai
9d92dcf189
Update README.md
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Remove most of the infromation from the readme that has been moved to the wiki.
2020-05-10 16:02:02 +02:00
vanfanel
12434a79b1
Use the system video mode in GLES platforms instead of setting a new one.
2020-05-10 15:41:46 +02:00
IvanDSM
953ac95582
Fix build without new camera, add example to README
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This fixes an oversight of mine that broke building with BETTERCAMERA=0 and adds an example to the README of how to build with the new camera disabled.
2020-05-10 05:47:38 -03:00
IvanDSM
dc78761056
Merge branch 'master' into camera-rebase
2020-05-10 05:13:38 -03:00
IvanDSM
e21210f238
New Makefile and fgsfdsfgs fixes
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New Makefile based on master branch Makefile.
Ported fdsfgsfds' OOB memory access and save buffer corruption fixes.
2020-05-10 05:11:27 -03:00
Vinícius R. Miguel
7cb4f9b0a7
Merge pull request #32 from coltongit/patch-4
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Port fixes from fdsfgsfds' fork
2020-05-10 00:28:33 -03:00
Vinícius R. Miguel
658afac6ed
Merge pull request #31 from Zero-Shift/master
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Merged. Thanks for your contribution!
"Changed amount of sleep frames when transitioning from main menu and exiting a stage to fix TAS sync issues."
2020-05-10 00:18:05 -03:00
Colton G. Rushton
6dc027226c
More fixes ported from fdsfgsfds' fork
2020-05-10 00:05:33 -03:00
Colton G. Rushton
fdd9df2fa7
Port fixes from fdsfgsfds' fork
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see 63bed21d26
for details
2020-05-10 00:03:14 -03:00
Zero-Shift
0b1a9d09af
Update script.c
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Changed amount of sleep frames when transitioning from main menu and exiting a stage to fix TAS sync issues
2020-05-09 20:32:50 -05:00
Vinícius R. Miguel
44a5e79f82
Merge pull request #29 from coltongit/patch-1
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Fix save corruption in some 64-bit builds
2020-05-09 21:17:15 -03:00
Colton G. Rushton
c3e450122c
Fix save corruption in some 64-bit builds
2020-05-09 21:13:57 -03:00
Vinícius R. Miguel
23e7ff551f
Delete fps.patch
2020-05-09 18:21:44 -03:00
Vinícius R. Miguel
8f928a4c3b
Delete fps.patch
2020-05-09 18:20:20 -03:00
Vinícius R. Miguel
197cb5e00c
Add optional support for L-trigger on controllers.
2020-05-09 12:18:30 -03:00
y0shin
3a4f4b4bc1
Merge pull request #22 from Hyenadae/master
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L (Trigger) is real (now). Added key_l to config. L_TRIG and CONT_L inputs are now accepted by Mario 64
2020-05-09 06:21:20 -04:00
Hyenadae
b2d424799c
L (Trigger) is real. Keyboard only for now.
2020-05-09 09:31:15 +01:00
Hyenadae
e0b22eccab
L (Trigger) is real. Keyboard only for now.
2020-05-09 09:28:19 +01:00
IvanDSM
a2017555de
Fix goddard/sfx.h header
2020-05-09 02:32:57 -03:00
IvanDSM
b2831a2478
Fix goddard/sfx.h header
2020-05-09 02:30:14 -03:00
IvanDSM
85dbb70e38
Mouse Look ported to camera_rebase
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With check for settings SDL_SetRelativeMouseMode only if Mouse Look is enabled.
We always send regards to Fastblitters.
2020-05-09 02:10:56 -03:00
IvanDSM
730db3400d
Merge pull request #17 from aswgit/master
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Add libSDL and emsdk to support building linux and web in container
2020-05-09 01:23:01 -03:00
Vinícius R. Miguel
4448d4d9b5
True analog camera control has been added.
2020-05-09 01:19:13 -03:00
IvanDSM
9e12c65766
Slight Makefile update
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Change TARGET_N64 ?= to TARGET_N64 =
2020-05-09 01:17:42 -03:00
IvanDSM
bd6f66b542
Merge pull request #18 from Hyenadae/master
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Strip out N64 ROM building from Makefile (WIP)
2020-05-09 01:08:47 -03:00
IvanDSM
efc788f047
Merge branch 'master' into master
2020-05-09 01:08:05 -03:00
Hyenadae
d74e85682d
Strip out N64 ROM building from Makefile
2020-05-09 03:29:10 +01:00