Commit Graph

179 Commits (4fcbecd0cb71f323e72f6ae497d530d84821682b)

Author SHA1 Message Date
MysterD cc17ff7347 Merge branch 'coopnet' into coop 2023-04-19 00:23:37 -07:00
PeachyPeach e7e59d6f60 Expose globally custom behaviors defined with hook_behavior (#345)
* Expose globally custom behaviors defined with hook_behavior; macros for mod strings max length

* fixes

* made customBehaviorIndex a mod field to be more relevant
2023-04-17 21:54:55 -07:00
MysterD e43ef39206 Add lobby descriptions 2023-04-17 16:34:56 -07:00
MysterD f2591bd5b4 Ripped out discord network system, started re-adding invites 2023-04-15 19:53:34 -07:00
MysterD 71b616c76c Ran autogen 2023-04-13 22:39:42 -07:00
PeachyPeach 1d9cabd613 level_script_parse description (#340)
enhanced level_script_parse description
2023-04-10 12:25:26 +02:00
Isaac0-dev fe42d422f2 add a way for Lua mods to detect what OS coop is running on (#338)
* patch for beta 32

* bump version

* fix lakitu cam duplication hopefully

* add a way for Lua mods to see what OS its running on
2023-04-08 19:52:16 -04:00
MysterD 9f9dfa53a3 Removed lag compensation functions that shouldn't be added to the Lua API 2023-04-03 21:56:52 -07:00
MysterD ede53830b6 Improve lag compensation 2023-04-03 13:55:03 -07:00
MysterD 9f60ae5123 Added FONT_TINY 2023-04-02 23:02:14 -07:00
MysterD ce46d38417 Added smlua_text_utils_get_language() 2023-04-01 00:04:45 -07:00
MysterD 2fa5d68260 Fix crash when removing a sync objects and iterating at the same time 2023-03-27 20:25:35 -07:00
MysterD c1322b7aa1 Figure out a ping between every player, adjust resend rate based on it 2023-03-27 11:50:32 -07:00
Isaac0-dev ac6f2b2ad0 Beta 32.0.1 (#325)
* patch for beta 32

* require the development flag for Lua profiler

* autogen
2023-03-26 01:15:28 -04:00
Agent X fe61e50af4 Show players on star select toggle (#321)
* Show players on star select toggle

* Make only toggleable by mods

* Allow player list to also be disabled
2023-03-23 21:12:26 -04:00
Agent X 3d80dc7f16 Override envfx from Lua (#316)
* Override envfx from Lua

set_override_envfx(-1) to reset override

* Fix type mismatch
2023-03-23 14:46:15 -04:00
Agent X 2d10c50ccd Make fixed collision rounded corners toggleable (#315) 2023-03-22 21:02:43 -04:00
Agent X 05687b838e Fix compilation warnings and stop demos when hosting (#313)
* [WIP] fix warnings

Committing now as is for Isaac to take a look at this.
Having issues with VERSION_TEXT

* Fix VERSION_TEXT crash and stop demos on host
2023-03-21 22:41:43 -04:00
Isaac0-dev 5911cc4d18 fixes and other improvements (#309)
* HOOK_JOINED_GAME

* expose VERSION_TEXT, and two more adjusments

* show if a constant type is a string with autogen

* fix another blunder by that guy

* should use an or operator here

* fix frame limiter stuff
2023-03-21 19:43:29 -04:00
Agent X 33585f00ea Move everything over (#280) 2023-03-20 22:36:25 -04:00
Agent X ad7a632115 get_ttc_speed_setting and set_ttc_speed_setting (#307) 2023-03-20 20:20:11 -04:00
Agent X 89724f42c7 Merge pull request #304 from Agent-11/server-settings
Add gServerSettings to Lua manual tables
2023-03-20 20:00:21 -04:00
Agent X 7525c58e9f Merge pull request #310 from Agent-11/time
get_time()
2023-03-20 19:59:31 -04:00
Agent X deb6ab7804 Expose sound_banks_enable/disable to Lua (#311) 2023-03-18 17:12:33 -04:00
Agent X f0b7751b4d get_time() 2023-03-14 20:53:23 -04:00
Agent X 92141488ea Add gServerSettings to Lua manual tables 2023-03-07 17:46:09 -05:00
Isaac0-dev 5b1b20a0ae bring back the ability to lose your cap (#229)
* bring back the ability to lose your cap

* run autogen and add "cap" to the mario states guide

* fix some indentation
2023-03-03 01:46:46 -05:00
PeachyPeach 666009f610 Make most used and useful features built-ins (#242)
* made all bools u8 for consistency with fixCollisionBugs
* preview blue coins + visible secrets
* preserve indexing
* star number
* hud cap timer
* red coins radar + secrets radar
* extended pause display
* autogen
* only sDynosBuiltinFuncs is sensitive to indexing
* rebased
2023-02-26 03:15:54 +01:00
Sunk 71a4196caf Add HOOK_BEFORE_SET_MARIO_ACTION (#253)
* Small quality of life changes

Disabled fixed collision in sm74 by default.
Popping should now completely set the popped player's speed to 0.

* Add HOOK_BEFORE_SET_MARIO_ACTION

Param: incoming action
Return: changes incoming action
If the return value is 1, prevent the action from happening entirely.
0 can't be used here since it'll break the title screen.

* Update hooks.md

* Revert "Small quality of life changes"

This reverts commit 05dd235cd0e3633bf1da48bc2f9f0b8a3db087ee.
2023-02-22 20:28:23 -05:00
Isaac0-dev 1c5cadcce2 rerun autogen (#291) 2023-02-22 00:56:30 -05:00
Agent X fb54adfd90 Small improvements to HUD and new functions (#268)
* Small improvements to HUD and new functions

- Split HUD_DISPLAY_FLAG_CAMERA_AND_POWER into HUD_DISPLAY_FLAG_CAMERA and HUD_DISPLAY_FLAG_POWER
- Added hud_is_hidden()
- Added camera_is_frozen()
- Added extra sanity check to hud.c

* Re-add old flags

* Fixes and improvements

* Mod compatibility
2023-02-21 00:23:15 -05:00
Agent X 083dc1a037 area_create_warp_node and area_get_warp_node* (#270)
* area_get_warp_node*

- Added area_get_warp_node to Lua
- Added area_get_warp_node_from_params to Lua

* area_create_warp_node and warp constants

Here you go Isaac!

* Add object param

* Commits work again, pushing everything else
2023-02-20 21:47:32 -05:00
Isaac0-dev d32e4c7997 ACTIVE_FLAG_DORMANT (#281) 2023-02-18 23:45:13 -05:00
Isaac0-dev 4e104aeb64 expose course_is_main_course() to Lua (#282) 2023-02-18 16:23:51 -05:00
Isaac0-dev 654bc4472a allow mods to hide and move shadows for small objects (#257) 2023-02-18 16:06:03 -05:00
Agent X 17c9b1d5d5 Expose Paintings to Lua (#279)
* Expose paintings to Lua

* Make some "dangerous" fields immutable

I just thought being able to edit paintings IDs from Lua was a little bit too much.
2023-02-16 18:54:38 -05:00
Agent X 2e4f1aa3d6 Add ' and " to gTextures (#273) 2023-02-15 19:45:11 -05:00
Isaac0-dev 04e7c3b99b add a way to create/modify whirlpools (#267) 2023-02-08 16:40:41 -05:00
Agent X 659552fc7b Improvements and optional tweaks (#263)
- Added visibleToEnemies to invisible fields
- Added cur_obj_set_billboard_if_vanilla_cam() which makes trees only billboard if free camera is off
- Added RespawnShellBoxes to gBehaviorValues
- Added pauseExitAnywhere to gLevelValues
- Disabled the power meter chime playing on the main menu whenever disconnecting from a server with low health
2023-02-08 10:51:07 -05:00
Agent X 0f8a53487d Expose version constants to lua (#264) 2023-02-08 10:42:16 -05:00
Isaac0-dev fe02152649 Give Lua mods access to a form of level script preprocessing (#258)
* Give Lua mods access to a form of level script preprocessing

* Disable acts setting
2023-01-31 07:24:56 -05:00
Prince Frizzy 3f78bf00ff Add support for custom cap sequences. (#250) 2023-01-31 05:55:18 -05:00
PeachyPeach 15d1ca06cb added new mods to default; removed visibleToEnemies from lua (#245) 2022-12-17 19:32:55 +01:00
Agent X e743e32787 Add E_MODEL_SSL_TOX_BOX (#247) 2022-12-17 19:29:24 +01:00
SMS Alfredo 3a7034c4ed Character Sound Hook (#223)
* Character Sound Hook

* The rest of autogen to be safe

* Indentation Fix

* Fix more indentation

* Get rid of unneeded auto gen junk

* Run autogen again

* Add HOOK_CHARACTER_SOUND to guide
2022-12-17 19:25:30 +01:00
Isaac0-dev b2e57d4ad3 make fixCollisionBugs an integer again (2) (#241) 2022-11-30 00:44:49 -08:00
Isaac0-dev 2b22b3520f add HOOK_OBJECT_SET_MODEL (#236)
* add HOOK_OBJECT_SET_MODEL
runs whenever a behaviour sets a model.
2022-11-30 00:37:43 -08:00
Prince Frizzy d16468b37e A bunch of LUA autogen additions. (#235)
* A bunch of LUA autogen additions.
- Add support for Vec4f, Vec4s and Mat4 in the autogen.
- Improve error messages for improper argument counts
- Added support for more pointer types in the autogen.

* Fix offsets in sMat4Fields.

* autogen: Rework this at the request of DJ.
2022-11-30 00:37:12 -08:00
wRadion 2b81b45272 Fixed Vanish floors/ceilings (non-wall surfaces) (#225)
In the vanilla game, vanish does only work with walls specifically, and not floors and ceilings. This is because the check for vanish surfaces was only implemented with the walls. So I simply pasted the same code but with the floors and the ceilings.
2022-11-18 18:39:17 -08:00
Isaac0-dev e8f4b41ac3 Make fixCollisionBugs an integer again (#232)
This is for mod compatibility.
2022-11-14 18:16:17 -05:00