Commit Graph

1354 Commits (4ff49cbca7741df7090049a4f0107cfa0fd1d1e8)

Author SHA1 Message Date
fgsfds 0a639cdaec bettercam: add adjustable camera deceleration 2020-05-16 20:30:06 +03:00
fgsfds dcab1c62f3 only include camera options if BETTERCAM==1 2020-05-16 20:00:51 +03:00
fgsfds 0666656db9 separate EXT_OPTIONS_MENU into its own option 2020-05-16 19:53:36 +03:00
Colton G. Rushton c40ab766e9 Nah dude, that's possible under WINDOWS_BUILD=1 2020-05-16 13:46:18 -03:00
Colton G. Rushton 60a8e2b2ab Simplify MXE fixes 2020-05-16 13:01:23 -03:00
Colton G. Rushton e569a596e8 fix objcopy on MXE builds 2020-05-16 12:56:58 -03:00
Colton G. Rushton 752e43aa80 remove needless ifeq 2020-05-16 12:30:25 -03:00
Colton G. Rushton b0da6afc95 removing a pesky endif 2020-05-16 12:26:06 -03:00
Colton G. Rushton 7fc5775d8a Fix compilation for MXE on Linux and WSL
Even though this isn't usually an option on the wiki, this will allow for cross-compilation of sm64pc through MXE on both Linux and WSL, making Wine testing much easier.
2020-05-16 12:21:16 -03:00
Vítor Augusto da Silva Vasconcellos 6e56c497ad Merge pull request #1 from coltongit/patch-10
Extra NODRAWDISTANCE fixes
2020-05-16 12:08:27 -03:00
IvanDSM 50ccb006c6 Merge pull request #128 from coltongit/patch-9
Set compile-time build flag for texture fixes

Thanks for the contribution, @coltongit!
2020-05-16 11:37:31 -03:00
Colton G. Rushton 30082cfe0c Fix SL walking penguin for nodrawdistance 2020-05-16 10:23:32 -03:00
Colton G. Rushton 5f78765cf4 Remove newline in nodrawdistance define 2020-05-16 10:19:58 -03:00
fgsfds f1beb17a4a move filtering check to gfx_pc.c for those sweet realtime updates 2020-05-16 16:15:45 +03:00
fgsfds 06dc422c44 add dumb master volume control 2020-05-16 16:15:40 +03:00
fgsfds 61210ba708 simplify options menu definitions 2020-05-16 16:15:35 +03:00
fgsfds c83f44e0bb add fullscreen and filtering settings to options
filtering only applies to newly loaded textures
2020-05-16 16:15:27 +03:00
Colton G. Rushton ecb4cea17f Add compile-time texture fixes to Makefile
Add compile-time texture fixes as a Makefile build flag, set when `TEXTURE_FIX=1`.
2020-05-16 09:41:57 -03:00
Colton G. Rushton 76fd4d2975 Added compile-time optional Koopa shorts fix 2020-05-16 09:40:33 -03:00
Colton G. Rushton 7740c0775b Set compile-time flag for texture fixes
This should allow for quashing the debate surrounding some minor texture fix PRs.
2020-05-16 09:36:06 -03:00
Heaven Volkoff 4b67e3d36f Consider second color column of Light_t when calculating vertex colors 2020-05-16 04:48:11 -03:00
Heaven Volkoff 4607c1f9f9 Fix Whomp and PiranhaPlant not appearing from a distance in WF 2020-05-16 03:03:54 -03:00
fgsfds b57c96209e fix build on all toolchains except mine 2020-05-16 08:11:48 +03:00
fgsfds cd9f835063 add OPT_BUTTON option type; move Exit Game button from pause to options menu 2020-05-16 08:03:50 +03:00
fgsfds 0e7bf6dd24 correct line endings 2020-05-16 07:36:28 +03:00
uncletrunks f30b50dea3 Merge pull request #120 from arredondos/master
add two scripts to extract and embed 3d models
2020-05-15 20:31:30 -05:00
Armando Arredondo Soto 853b6ce231 add two scripts to extract and embed 3d models
c2obj.py extracts the 3d models from the hard-coded C code found in the `model.in.c` files and generates a standard .obj file
obj2c.py converts back the geometry in an .obj file to compatible C code
2020-05-16 03:00:33 +02:00
uncletrunks 06e39e41ff Rebind camera centering to left trigger. 2020-05-15 19:26:44 -05:00
IvanDSM 281770eb28 skip_intro now skips Lakitu and Bowser intros 2020-05-15 17:09:02 -03:00
IvanDSM c5bf367c30 Fix configfile skip_intro option 2020-05-15 16:47:04 -03:00
IvanDSM 020c0e060b Merge pull request #112 from diezgvi/patch-2
Correct texture format for burn smoke

Thanks for the contribution, @diezgvi!
2020-05-15 16:12:01 -03:00
Vinícius R. Miguel aee38a386e Merge remote-tracking branch 'origin/master' 2020-05-15 15:38:57 -03:00
Vinícius R. Miguel b7c209cb84 Add in-game control binding menu
Originally on the testing branch
2020-05-15 15:38:35 -03:00
Víctor Díez García 6818e2d1bb Correct texture format for burn smoke
All credits to zoinknoise, I found this at Romhacking: http://www.romhacking.net/hacks/5008/

"Thanks to the recent decompilation efforts, it’s now known that this texture is displayed in the wrong format by the game, resulting in 

black garbage pixels. Since video game smoke of this era was often depicted with black garbage pixels, the mistake went unnoticed for over two decades. This patch corrects the error by displaying the texture correctly as proper transparent smoke. It does not add any new art; the texture has been inside the ROM all along.

At build time, this will compile the texture into IA16 format (correct) instead of RGBA16 (incorrect)."
2020-05-15 20:33:00 +02:00
Vinícius R. Miguel 74798a25bf Merge pull request #111 from Leon422/patch-2
Update README_es_ES.md
2020-05-15 14:13:42 -03:00
Leon422 b97af2d3a0 Update README_es_ES.md
Fixed a very stupid mistake
2020-05-15 18:12:56 +01:00
Vinícius R. Miguel 8cacc39769 Add a `--fullscreen` CLI option 2020-05-15 12:51:06 -03:00
Vinícius R. Miguel 4095ee3fb9 Merge pull request #102 from sm64pc/skipintro
Add command line parsing and --skip-intro option
2020-05-15 12:36:15 -03:00
Vinícius R. Miguel f62af35f77 Merge pull request #110 from Leon422/patch-1
Update README_es_ES.md
2020-05-15 12:35:43 -03:00
Leon422 304bf52856 Update README_es_ES.md
Fixed some typos, added some more details
2020-05-15 13:15:52 +01:00
Vinícius R. Miguel 4bca8526fc Merge pull request #107 from HeavenVolkoff/master
Fix incorrect cursor position in non-standard window aspect ratios on Mario head screen

Thanks for the contribution, @HeavenVolkoff!
2020-05-15 03:21:31 -03:00
Vinícius R. Miguel 5ffff8880f Merge pull request #108 from yksoft1/zh-cn-docs
Add Simplified Chinese translation of README.md.

Thanks for the contribution, @yksoft1!
2020-05-15 03:14:10 -03:00
yksoft1 3dbc44976c Fixes to zh_CN content. 2020-05-15 12:35:47 +08:00
yksoft1 8c785239ef Add link to Simplified Chinese readme.md. 2020-05-15 12:32:28 +08:00
yksoft1 2366b0a30d Add Simplified Chinese translation of README.md. 2020-05-15 12:30:26 +08:00
Heaven Volkoff da4587d1a4 Fix incorrect cursor position calculation on Mario head screen (related to #28) 2020-05-15 01:09:28 -03:00
Vinícius R. Miguel 788fdf07c8 Formatting and some other small stuff 2020-05-15 00:21:46 -03:00
Diantha J 23c732f1a6 Merge pull request #104 from uncletrunks/master
Cylindrical Billboarding
2020-05-14 23:11:44 -04:00
Vinícius R. Miguel fe46be9fa6 Add a link to the es_ES README 2020-05-15 00:05:50 -03:00
Vinícius R. Miguel 5f3af0e01e Merge pull request #103 from Leon422/master
Create translated README.md (README_es_ES.md)

Thanks for the contribution, @Leon422 !
2020-05-15 00:00:28 -03:00