fgsfds
c83f44e0bb
add fullscreen and filtering settings to options
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filtering only applies to newly loaded textures
2020-05-16 16:15:27 +03:00
IvanDSM
c5bf367c30
Fix configfile skip_intro option
2020-05-15 16:47:04 -03:00
Vinícius R. Miguel
b7c209cb84
Add in-game control binding menu
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Originally on the testing branch
2020-05-15 15:38:35 -03:00
Vinícius R. Miguel
8cacc39769
Add a `--fullscreen` CLI option
2020-05-15 12:51:06 -03:00
IvanDSM
736641dcbc
Merge branch 'master' into skipintro
2020-05-14 23:05:21 -03:00
IvanDSM
94947c5b18
Add <strings.h> include
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Oops!
2020-05-14 23:02:04 -03:00
vanfanel
cc4f619c2b
Hide mouse cursor when in fullscreen mode.
2020-05-11 13:37:48 +02:00
IvanDSM
ed524acd12
Add option in the configfile for skipping the intro
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Now it's possible to either provide the --skip-intro command line argument or have skip_intro set to 1 on the config file.
2020-05-11 05:13:51 -03:00
IvanDSM
61e7e8d032
Added CLI functionality with --skip-intro option.
2020-05-11 02:42:22 -03:00
Vinícius R. Miguel
f25b4dcbc6
Adds credit to Emil.
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For implementing n64-fast32-engine
2020-05-10 17:47:10 -03:00
fgsfds
44f0512bd8
move bettercamera settings to config file; cleanup
2020-05-10 21:39:23 +03:00
Vinícius R. Miguel
0edbb78e1f
Merge pull request #42 from vanfanel/master
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Thanks!
2020-05-10 14:02:27 -03:00
vanfanel
c5efdc2018
Remove redundant code. Make GLES and GL modes respect DESIRED_WIDTH and DESIRED_HEIGHT in windowed mode, but in fullscreen mode just use the system video mode.
2020-05-10 18:23:34 +02:00
fgsfds
86101aa4bf
might as well check for L while we're at it
2020-05-10 19:15:13 +03:00
fgsfds
67e348cb2a
rebind Z trigger back to L
2020-05-10 19:14:59 +03:00
fgsfds
dffd75949f
whoops, this is supposed to be the Z button
2020-05-10 19:09:43 +03:00
vanfanel
2056beeaff
Do not call gfx_sdl_set_fullscreen() just after creating the game window: create window fullscreen or not directly.
2020-05-10 18:07:26 +02:00
fgsfds
775786310b
allow rebinding of joystick and mouse buttons
2020-05-10 19:05:54 +03:00
vanfanel
4fb20a14b6
Fix for GLES on windowed rendering contexts (X11)
2020-05-10 17:52:01 +02:00
fgsfds
bfbe62daed
make use of mouse buttons
2020-05-10 18:41:46 +03:00
vanfanel
12434a79b1
Use the system video mode in GLES platforms instead of setting a new one.
2020-05-10 15:41:46 +02:00
IvanDSM
953ac95582
Fix build without new camera, add example to README
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This fixes an oversight of mine that broke building with BETTERCAMERA=0 and adds an example to the README of how to build with the new camera disabled.
2020-05-10 05:47:38 -03:00
IvanDSM
dc78761056
Merge branch 'master' into camera-rebase
2020-05-10 05:13:38 -03:00
IvanDSM
e21210f238
New Makefile and fgsfdsfgs fixes
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New Makefile based on master branch Makefile.
Ported fdsfgsfds' OOB memory access and save buffer corruption fixes.
2020-05-10 05:11:27 -03:00
Colton G. Rushton
6dc027226c
More fixes ported from fdsfgsfds' fork
2020-05-10 00:05:33 -03:00
y0shin
3a4f4b4bc1
Merge pull request #22 from Hyenadae/master
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L (Trigger) is real (now). Added key_l to config. L_TRIG and CONT_L inputs are now accepted by Mario 64
2020-05-09 06:21:20 -04:00
Hyenadae
b2d424799c
L (Trigger) is real. Keyboard only for now.
2020-05-09 09:31:15 +01:00
Hyenadae
e0b22eccab
L (Trigger) is real. Keyboard only for now.
2020-05-09 09:28:19 +01:00
IvanDSM
85dbb70e38
Mouse Look ported to camera_rebase
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With check for settings SDL_SetRelativeMouseMode only if Mouse Look is enabled.
We always send regards to Fastblitters.
2020-05-09 02:10:56 -03:00
Vinícius R. Miguel
4448d4d9b5
True analog camera control has been added.
2020-05-09 01:19:13 -03:00
vanfanel
19cc217dbb
Pass -DUSE_GLES to sdl2 GL init context instead of -DTARGET_RPI, since there are more GLES platforms out there that this engine will run on.
2020-05-08 17:06:23 +02:00
HengiFettlich
0047ec939e
refactor fullscreen into own static function
2020-05-08 14:35:38 +02:00
Jan200101
d0eac210c3
port analog camera code to the master codebase
2020-05-08 13:41:35 +02:00
Jan200101
68c3eb3e10
revert -O2 when non matching,fix EU compile,disable cursor in fullscreen
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- O2 caused problems with audio on US builds when targeting generic systems
- compiling an EU version previously caused problems due to race condition in the Makefile
- not being able to see the cursor on a small window is annoying, only hide on fullscreen
2020-05-08 13:41:12 +02:00
HengiFettlich
44c381f70a
Update gfx_sdl2.c
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if fullscreened, escape to exit fullscreen
2020-05-08 12:24:40 +02:00
Vinícius R. Miguel
d9b6d452fb
Merge branch 'master' into master
2020-05-08 04:53:41 -03:00
Hyenadae
37df664c45
Makefile additions and part of SDL2.C Pi-GLES define
2020-05-08 08:38:50 +01:00
Vinícius R. Miguel
9cfee50bbe
Removes the cursor from view when on the game's window.
2020-05-08 04:36:17 -03:00
Vinícius R. Miguel
c30450a1d2
Add RPi-related optimizations.
2020-05-08 04:14:56 -03:00
HengiFettlich
a898c89b3f
add Hotkeys for Fullscreen (ALT+Enter)
2020-05-07 20:46:35 +02:00
Jan200101
9267bdd8a8
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00