- Seekers only go faster in water
- No more Act Select
- Pause exits only allowed 30 seconds after entering a level
- Dying no longer makes you seeker unless next to a seeker
- Picks random seeker at the end of a round instead of last seeker
- staying too long in a cannon shoots you out
- can't trigger text or dialog
- Defaults to hit to tag instead of touch to tag
- no levels are banned
- Anti camp removed
- Much more optimized
- Probably other stuff i cannot remember
* Update personal-starcount-ex.lua
Adds an incompatible tag for gamemodes, as you aren't collecting any stars outside of the main game.
Also adds some HUD trickery via djui_hud_set_render_behind_hud to draw underneath screen transitions, and the vanilla pause screen.
* Update personal-starcount-ex.lua
* Update personal-starcount-ex.lua
* Update personal-starcount-ex.lua
* added gLevelValues.wingCapLookUpReq
* Added gLevelValues.wingCapLookUpReq
* Added gLevelValues.wingCapLookUpReq
* Added gLevelValues.wingCapLookUpReq
* Added gLevelValues.wingCapLookUpReq
* Changed the look up warp star req
Hidden Palace can only be accessed at 120 stars.
* Changes and extensions to Wario and Luigi's moveset
* Indentations fix
* More indentation fixes and a slight bug fix
- More indentation fixes.
- Fixed Wario's downwarpin' when he finishes air-bashin'.
Add get_dialog_box_state
Prevent some attacks from registering as pvp attacks.
Clean up all cases of camera.lua
Put gLastCollectedStarOrKey in a better spot.
Clean up my moderator code a bit, changing gIsModerator to boolean.
Brang back kicked, banned and full party messages.
Fixed a warning on older compilers like raspberry pi's and use configAmountofPlayers instead of MAX_PLAYERS
Fixed compiling with the flag DISCORD_SDK off.
Added "Fixed Collisions" to the debug menu.
Added HMC, CCM, RR, BITDW, PSS and TTC to the main menu options.
Fix my own oversight; Prevent the port from being duplicated in the join menu. (temporary fix)
Hopefully bring back the crash handler on windows by not checking for termination signals on windows
* Readded headstart and cleaned up code
* Added pu prevention, credit to sunk, and cleaned up some comments
* Cleaned up code and added fancy pause exit stuff
* Update network_utils.c
* Revert commit
* CHanges
* Changes and extensions t' Wario and Luigi's movesets (mostly Wario's)
- Wario's shoulder bash now hits more stuff.
- You can now control Wario's bash angle.
- Introducin' Wario's Piledriver. Press Z while holdin' an object in the air to use it.
- Wario's ground pound now has a squish effect when you land on the ground.
- Changed up some Wario voice clips.
- Luigi can now also scuttle when he's holdin' an object.
* Made the dive hop more visually accurate
* Changes and extensions t' Wario and Luigi's movesets (mostly Wario's)
- Wario's shoulder bash now hits more stuff.
- You can now control Wario's bash angle.
- Introducin' Wario's Piledriver. Press Z while holdin' an object in the air to use it.
- Wario's ground pound now has a squish effect when you land on the ground.
- Changed up some Wario voice clips.
- Luigi can now also scuttle when he's holdin' an object.
* Allow Lua action hooks to specify custom functions for more behavior
...like gravity, and update all current mods to match.
Spin jump and wall slide from the Extended Moveset mod now have gravity
code basically matching the original mod.
Currently, any place you'd want to use one of these new action hooks
still requires an O(n) check through all action hook per call. This
should probably be changed.
* Fix some remaining issues with Extended Moveset Lua port
- Remove divergent spin jump code
- Remove divergent roll code
- Remap roll button to Y
- Reimplement dive slide to make dive hop work like the original
- Allow spin from double jump, backflip, side flip
* Fix more issues with Extended Moveset Lua port
- Reimplement all users of update_walking_speed to incorporate the Tight
Controls edits and modified speed caps
- Fix instances of angle arithmetic to wrap properly across the mod
* Don't chop off group bits of custom action flags; assign missing groups in mods
This fixes the Extended Moveset's underwater actions. Chopping off those
bits was making the game consider the underwater actions to be a part of
the Stationary group, which caused `check_common_stationary_cancels`,
which upwarps Mario to the surface.
* Tweak roll sliding angle tendency
Rolling will now gradually (but fairly quckly) try to tend Mario's
facing angle down the slope.
This is cleaner than my old method that tries to flip Mario's angle
(wrongly) when he begins moving downward, having that logic coexist with
the logic for normal sliding actions that can also tend Mario to face
backward down the slope. Just looks ugly now by comparison.
* Disallow spin jump on slides in Extended Moveset port
This matches the original mod
* Extended Moveset: Crazy Box Bounce check
* Extended Moveset: Fix hugging the wall when spin jumping after wall kick
* Extended Moveset: Fix ledge drop snapping up to ground
Just reimplement `act_air_hit_wall` ourselves.
* Extended Moveset: Add Kaze's walking speed fix
* smlua_hooks.c: Restore option to use old API for hook_mario_action
The intent is to allow mods outside of this repo to continue working.
Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>