Commit Graph

25 Commits (738afa377a3c38e3aebf92afdbed4c9c7185626d)

Author SHA1 Message Date
MysterD 483c32259d Add Lights0 support to DynOS 2023-06-12 02:08:20 -07:00
MysterD f28573c91e Added in-game console for DynOS and Lua errors 2023-05-19 04:20:08 -07:00
MysterD 67b7aab091 Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
MysterD 00c4f2b51d Made light maps a little less hacky 2023-04-28 00:22:30 -07:00
Agent X 387b92c14d Add more 2 cycle symbols (#255) 2023-01-31 07:33:09 -05:00
PeachyPeach 86eb22b6de CAP color; near/far warning fix (#214)
Added CAP color part; Player's cap no longer uses the SHIRT color
    Added METAL color as an alias of CAP color; Metal characters now uses the CAP color to tint the metal texture (was SHIRT color)
    Fixed the cap inside color (was HAIR color)
    Fixed the near/far warning
2022-10-30 17:30:40 -07:00
Agent X 3fbc491afa Add gsSPCullDisplayList to DynOS (#208)
Another quirky Fast64 thing that is literally never used anywhere else
2022-10-18 15:35:11 -07:00
PeachyPeach 95a8199b9b Complete color palettes; gfx macros (#191) 2022-09-18 17:30:13 -07:00
Agent X 12cd6adfb7 gsDPSetTextureFilter, refactoring and o.header.gfx.skipInViewCheck (#147)
* Add gsDPSetTextureFilter to DynOS symbols

* Refactor code and fix 2 year oversight

Refactored the main menu background code, now uses vec3f_set instead of manually setting every vector

Also finally fixed the bug where you load in with only 3 lives, this has been in coop for 2 years now and was likely made as a test for syncing live count and was never reversed.

* add skipInViewCheck to GraphNodeObject

* Remove idle set

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-11 01:23:54 -07:00
PeachyPeach 92f4b22015 DynOS Bin Compression (#131) 2022-06-25 00:52:53 -07:00
MysterD b313e402c9 Automatically disable billboards on DynOS models with >6 vertices 2022-05-04 00:14:33 -07:00
MysterD 95362d7961 Fix DynOS vertex offset writing 2022-04-11 22:54:36 -07:00
MysterD ac8db94f53 Renaming cleanup 2022-04-08 01:52:53 -07:00
MysterD 837f1e4f71 Function pointer cleanup 2022-04-08 01:46:29 -07:00
MysterD 652452540c Added vanilla lvl cols to level gen, changed how pointer offsets are saved 2022-04-07 23:06:10 -07:00
MysterD 8d0eff3cb2 Added support for SM76's JUMP_AREA, added missing lvl geos, reordered parsing 2022-04-07 18:34:44 -07:00
MysterD ab115da1de Refactored how vanilla data is stored/retrieved within DynOS 2022-04-06 21:32:55 -07:00
MysterD 5fe27f6974 Fixed how DynOS writes lua variables into level scripts, added all level geos 2022-04-05 00:22:09 -07:00
MysterD ab149832be Added Light_t, Ambient_t, and began adding vanilla lvl geos to DynOS level gen 2022-04-04 21:25:40 -07:00
MysterD a495a775be All vanilla levels can be compiled through DynOS now 2022-04-04 01:11:02 -07:00
MysterD 9cb6d3cae2 Added rooms parsing to DynOS level gen 2022-04-03 23:42:25 -07:00
MysterD 1309eb7ef9 More DynOS custom level progress - BOB can now compile 2022-04-03 03:30:47 -07:00
MysterD 4052347247 More progress toward custom DynOS levels 2022-04-02 15:14:04 -07:00
MysterD 517b37616c More DynOS refactoring 2022-04-01 20:04:24 -07:00
MysterD 018a5e4f5c DynOS level parsing - phase 1 2022-04-01 17:19:26 -07:00