MysterD
483c32259d
Add Lights0 support to DynOS
2023-06-12 02:08:20 -07:00
MysterD
f28573c91e
Added in-game console for DynOS and Lua errors
2023-05-19 04:20:08 -07:00
MysterD
67b7aab091
Fixed several crashes and errors found in static analysis
2023-05-15 01:15:20 -07:00
MysterD
00c4f2b51d
Made light maps a little less hacky
2023-04-28 00:22:30 -07:00
Agent X
387b92c14d
Add more 2 cycle symbols ( #255 )
2023-01-31 07:33:09 -05:00
PeachyPeach
86eb22b6de
CAP color; near/far warning fix ( #214 )
...
Added CAP color part; Player's cap no longer uses the SHIRT color
Added METAL color as an alias of CAP color; Metal characters now uses the CAP color to tint the metal texture (was SHIRT color)
Fixed the cap inside color (was HAIR color)
Fixed the near/far warning
2022-10-30 17:30:40 -07:00
Agent X
3fbc491afa
Add gsSPCullDisplayList to DynOS ( #208 )
...
Another quirky Fast64 thing that is literally never used anywhere else
2022-10-18 15:35:11 -07:00
PeachyPeach
95a8199b9b
Complete color palettes; gfx macros ( #191 )
2022-09-18 17:30:13 -07:00
Agent X
12cd6adfb7
gsDPSetTextureFilter, refactoring and o.header.gfx.skipInViewCheck ( #147 )
...
* Add gsDPSetTextureFilter to DynOS symbols
* Refactor code and fix 2 year oversight
Refactored the main menu background code, now uses vec3f_set instead of manually setting every vector
Also finally fixed the bug where you load in with only 3 lives, this has been in coop for 2 years now and was likely made as a test for syncing live count and was never reversed.
* add skipInViewCheck to GraphNodeObject
* Remove idle set
Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-11 01:23:54 -07:00
PeachyPeach
92f4b22015
DynOS Bin Compression ( #131 )
2022-06-25 00:52:53 -07:00
MysterD
b313e402c9
Automatically disable billboards on DynOS models with >6 vertices
2022-05-04 00:14:33 -07:00
MysterD
95362d7961
Fix DynOS vertex offset writing
2022-04-11 22:54:36 -07:00
MysterD
ac8db94f53
Renaming cleanup
2022-04-08 01:52:53 -07:00
MysterD
837f1e4f71
Function pointer cleanup
2022-04-08 01:46:29 -07:00
MysterD
652452540c
Added vanilla lvl cols to level gen, changed how pointer offsets are saved
2022-04-07 23:06:10 -07:00
MysterD
8d0eff3cb2
Added support for SM76's JUMP_AREA, added missing lvl geos, reordered parsing
2022-04-07 18:34:44 -07:00
MysterD
ab115da1de
Refactored how vanilla data is stored/retrieved within DynOS
2022-04-06 21:32:55 -07:00
MysterD
5fe27f6974
Fixed how DynOS writes lua variables into level scripts, added all level geos
2022-04-05 00:22:09 -07:00
MysterD
ab149832be
Added Light_t, Ambient_t, and began adding vanilla lvl geos to DynOS level gen
2022-04-04 21:25:40 -07:00
MysterD
a495a775be
All vanilla levels can be compiled through DynOS now
2022-04-04 01:11:02 -07:00
MysterD
9cb6d3cae2
Added rooms parsing to DynOS level gen
2022-04-03 23:42:25 -07:00
MysterD
1309eb7ef9
More DynOS custom level progress - BOB can now compile
2022-04-03 03:30:47 -07:00
MysterD
4052347247
More progress toward custom DynOS levels
2022-04-02 15:14:04 -07:00
MysterD
517b37616c
More DynOS refactoring
2022-04-01 20:04:24 -07:00
MysterD
018a5e4f5c
DynOS level parsing - phase 1
2022-04-01 17:19:26 -07:00