Commit Graph

219 Commits (82391057ce7219870ff817ff2b8111b5e1ca7bd6)

Author SHA1 Message Date
MysterD e264cdd16b Load all models into dynamic memory, and store them in a way for reuse 2023-05-12 16:15:35 -07:00
MysterD 60f7ef7a0f WIP: start making memory management better 2023-05-12 13:19:10 -07:00
MysterD ada4421ce5 Prevented hundreds of additional crashes from the Mod API 2023-05-11 20:33:21 -07:00
MysterD 3489186355 Add a container to animation tables so that we can track their length and stay in bounds 2023-05-10 20:57:35 -07:00
MysterD d04c0af4de Rename func_80321080 -> stop_secondary_music 2023-05-10 15:39:15 -07:00
MysterD f9c0e2cfe2 Fix crashes in various obj functions 2023-05-07 15:55:11 -07:00
MysterD 060807dc7f Fixed crash in DynOS_UpdateCmd 2023-05-07 15:49:26 -07:00
MysterD 808691498e Fix crash in DynOS_Actor_AddCustom 2023-05-07 15:48:19 -07:00
MysterD 8311eb23ec Fixed ~240 possible crashes 2023-05-05 23:59:58 -07:00
MysterD b8a7cccb9f Merge branch '2cycle' into dev 2023-05-04 12:09:04 -07:00
Prince Frizzy 65887572e2 Adds support for compiling other regions (#378)
* Initial support for compiling with EU.

* Fix EU text.

* JP now compiles, TODO: Fix Autogen to fix JP and fix text in djui.

* audio: Prevent crash in EU.

* audio: Sync EU audio to 60 Hz instead of 50 Hz

* Add logging and remove sanity check to hopefully track EU crash.

* Various improvements for EU

Improve some memory debugging
Improve sound debugging
Initalize some variables in load.c for the sound system
Synchronize the EU cutscenes with the US version.

* Fix credits music playing in EU, Document some EU audio code.

* Autogen now supports version excluded object fields and functions. Reran autogen in accordance.

* Fix some potentional shifting issues due to version differences.

* Decrease the sleep times in some spots, We do not need them to be so long. (#373)

* Add the region to the version string.

---------

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2023-05-03 00:54:25 -07:00
PeachyPeach 7d70778a64 custom animations no dynos (#371)
Load animations with smlua_anim_util_register_animation and set them with smlua_anim_util_set_animation.
2023-04-28 21:00:17 -07:00
PeachyPeach 717dfde419 Bug fix: level_script_parse (#366)
* Bug fix: level_script_parse

* level_is_vanilla_level
2023-04-29 01:55:29 +02:00
MysterD 00c4f2b51d Made light maps a little less hacky 2023-04-28 00:22:30 -07:00
MysterD 2ebe4fe392 Have DynOS read texture.inc.c when generating actor 2023-04-26 15:02:47 -07:00
PeachyPeach 53cfe50052 djui_hud_set_rotation (#356)
* djui_hud_set_rotation

* some goddard textures
2023-04-24 06:34:21 -04:00
MysterD fba006013b Prevent having two DynOS packs with the same name loaded 2023-04-04 00:32:13 -07:00
MysterD 48caad4603 Allowed Drag & Drop importing of mods and DynOS packs 2023-04-03 19:22:22 -07:00
MysterD 9f60ae5123 Added FONT_TINY 2023-04-02 23:02:14 -07:00
MysterD d9daa51eaf Fix build, add fonts to dynos packs 2023-04-02 14:58:43 -07:00
MysterD 977f25f881 Disable compressing lvl files on every boot (is this required anymore?) 2023-03-30 12:15:26 -07:00
MysterD c21ba97eef Added another missing header 2023-03-27 16:06:55 -07:00
MysterD f7e95053f8 Add missing header for hashmaps 2023-03-27 15:58:53 -07:00
MysterD d21d2bbfba Swapped out hashmap to C++ for sync objects 2023-03-27 14:29:15 -07:00
Agent X b8dff78e1d Bug fixes for mostly the title screen (#308)
- Add NULL checks to DynOS warps
- Change checks for skipping interpolation on the original title screen for much better ones
- Interactions are no longer processed if you are on the title screen
- Re-add some of the legacy demo code for the original title screen
- Fix disconnecting on the original title screen
- Fix disconnecting on the act select screen
- Fix interpolation crash
2023-03-18 17:14:01 -04:00
Isaac0-dev 05db6b8995 give clients access to mod incompatible tags (#296)
* rerun autogen

* give clients access to mod incompatible tags

And fix a crash when warping to the cake end picture
2023-02-27 11:22:31 -05:00
PeachyPeach 666009f610 Make most used and useful features built-ins (#242)
* made all bools u8 for consistency with fixCollisionBugs
* preview blue coins + visible secrets
* preserve indexing
* star number
* hud cap timer
* red coins radar + secrets radar
* extended pause display
* autogen
* only sDynosBuiltinFuncs is sensitive to indexing
* rebased
2023-02-26 03:15:54 +01:00
Prince Frizzy 7e04c8acca Fix memory leak generating .tex files. (#295) 2023-02-23 00:44:51 -05:00
Prince Frizzy ba46209910 Hopefully fix GCC error. (#294) 2023-02-22 20:27:28 -05:00
Prince Frizzy 6299fe35d0 Sanity checks for the .bhv system (#293)
* Barebones fix.

* Sanity checks for the .bhv system.

* Two more sanity checks.
2023-02-22 15:12:09 -05:00
Sonicxryan aa369ac3ee Updated Waluigi Model (#261)
* Updated Waluigi Model

Waluigi model

* Add files via upload

* Few Waluigi Animations

* Revert "Few Waluigi Animations"

This reverts commit ba0a554290a021d8ee5b694cc52ff1b2cd94e9c9.
2023-02-21 01:43:52 -05:00
Agent X 659552fc7b Improvements and optional tweaks (#263)
- Added visibleToEnemies to invisible fields
- Added cur_obj_set_billboard_if_vanilla_cam() which makes trees only billboard if free camera is off
- Added RespawnShellBoxes to gBehaviorValues
- Added pauseExitAnywhere to gLevelValues
- Disabled the power meter chime playing on the main menu whenever disconnecting from a server with low health
2023-02-08 10:51:07 -05:00
Agent X 387b92c14d Add more 2 cycle symbols (#255) 2023-01-31 07:33:09 -05:00
Isaac0-dev fe02152649 Give Lua mods access to a form of level script preprocessing (#258)
* Give Lua mods access to a form of level script preprocessing

* Disable acts setting
2023-01-31 07:24:56 -05:00
Agent X 5abecaa67e Expose title screen geo functions to DynOS (#246)
* Expose title screen level/geo stuff

* Move builtin defines
2022-12-17 19:28:19 +01:00
PeachyPeach 6697abdee0 Fix capital letters not properly replaced by Dynos texture packs (#234) 2022-11-14 17:26:45 -05:00
PeachyPeach 86eb22b6de CAP color; near/far warning fix (#214)
Added CAP color part; Player's cap no longer uses the SHIRT color
    Added METAL color as an alias of CAP color; Metal characters now uses the CAP color to tint the metal texture (was SHIRT color)
    Fixed the cap inside color (was HAIR color)
    Fixed the near/far warning
2022-10-30 17:30:40 -07:00
Agent X 3fbc491afa Add gsSPCullDisplayList to DynOS (#208)
Another quirky Fast64 thing that is literally never used anywhere else
2022-10-18 15:35:11 -07:00
Agent X 80de2105d1 Touch up (#205) 2022-10-01 01:51:00 -04:00
wRadion a94de7d6af Added `warp_to_warpnode` function (#157)
* Added warp to warp node function

* Added generated docs

* Restored Makefile (will put in other branch)
2022-09-30 20:02:34 -07:00
Agent X 92c175cddb Update dynos_bin_read.cpp (#198)
Added an extra ".inc" to the room.inc.c check so things like "mushroom" don't get flagged as rooms
2022-09-19 19:36:10 -07:00
PeachyPeach 95a8199b9b Complete color palettes; gfx macros (#191) 2022-09-18 17:30:13 -07:00
wRadion 3ab27fc072 Scrolling textures (continued) (#175)
* Handle scroll targets as dynamic array + some error handling

* Remove the need to call init (clean automatically scroll targets)

* Free iteratively instead of recursive

* Added comments + handled some potential errors

* Completed comments

* Remove debug print
2022-09-12 19:57:28 -07:00
Agent X ac6254a657 SURFACE_RAYCAST (#177)
* SURFACE_RAYCAST

* Exclude from camera collision
2022-09-12 19:56:24 -07:00
wRadion 92ce6d9e4c Handle RM_Scroll_Texture and editor_Scroll_Texture behaviors from RM2C hacks (#173) 2022-08-25 17:46:33 -07:00
Emerald Lockdown 9565a32811 Added `warp_to_start_level` function (#154)
* Added `warp_to_start_level` function

* Fix include things
2022-08-25 17:27:05 -07:00
Agent X 12cd6adfb7 gsDPSetTextureFilter, refactoring and o.header.gfx.skipInViewCheck (#147)
* Add gsDPSetTextureFilter to DynOS symbols

* Refactor code and fix 2 year oversight

Refactored the main menu background code, now uses vec3f_set instead of manually setting every vector

Also finally fixed the bug where you load in with only 3 lives, this has been in coop for 2 years now and was likely made as a test for syncing live count and was never reversed.

* add skipInViewCheck to GraphNodeObject

* Remove idle set

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-11 01:23:54 -07:00
MysterD eb2ede88fa Fix up includes for clang 2022-08-05 20:55:31 -07:00
MysterD 74afddef7b Enforce type lengths for bin compression 2022-08-05 19:12:57 -07:00
MysterD df286fe9d3 added more info to uncompress error 2022-08-05 18:43:45 -07:00