Commit Graph

331 Commits (857bb342b76bc6a792c15937bda766dec8b4000b)

Author SHA1 Message Date
MysterD 857bb342b7 Made the hang prevention message go to LOG_ERROR instead of stdout 2023-10-28 00:21:18 -07:00
EmeraldLockdown c2f1ed69a0 Console Overhaul (#490)
Completely redid the console ui to look more like the rest of coop
    Added log_to_console and djui_console_toggle to lua
    Made the keybind to activate it the tilda key (~) instead of ctrl+f1
2023-10-28 00:18:23 -07:00
MysterD c840987ba9 Cleaned up character sound/anim lookup code 2023-10-27 18:59:00 -07:00
MysterD 834a7e68c8 Fix compile errors from recent merges 2023-10-27 18:02:04 -07:00
Keeberghrh af60ec4ecb Character Animation System (#441)
Replaces references to set_mario_animation() with set_character_animation(), but the old function still exists as a way to play any character animation on any character. Waluigi has two animations, added as a test and may not be final. Exposed new functions to Lua for usage in mods.
Primary concern is that each character requires 209 lines indicating what animations they use, similar to Character Sounds.
2023-10-27 17:43:45 -07:00
Isaac0-dev f07f5e5433 custom level fixes and fixes from other pr (#483)
clean up custom level code
    fixed a bug where custom level course numbers weren't used by dynos warps
    removed a bunch of unused dynos code
    fix demos triggering incorrectly
    allowed the right Ctrl key to be used when opening the in game console
    fixed a softlock that was possible to experience when talking to the snowman in CCM
    fixed the bug where you can permanently lose your cap (bug created by my own PR from beta 32)
    fix the moderator feature I made a while back; I am amazed it even worked at all before
    fixed dynos warp initial actions being skipped (read ec8aabc for explanation)
    completely changed the way star names and course names work
2023-10-27 16:42:27 -07:00
MysterD ccace962a5 Reran autogen 2023-10-27 03:18:01 -07:00
EmeraldLockdown 86bb6aeee0 Fix Popup Setting (#485)
* Remove old setting

* Readded setting

* Make setting actually work

* Add override functions

* Reset overrides on network shutdown

* Use djui_is_popup_disabled instead of ternary expression

* Move all the other stuff out of .h file
2023-10-27 03:10:32 -07:00
MysterD 30ca5bf018 Eyerok can now get attacked by remote players 2023-10-27 01:03:20 -07:00
MysterD f7f10b9881 Ran autogen 2023-10-26 17:15:01 -07:00
flipflop bell 00716ec9ba Fix gBehaviorValues.GrateStarRequirement and add gBehaviorValues.Chil… (#471)
* Fix gBehaviorValues.GrateStarRequirement and add gBehaviorValues.ChillyChiefDeathPosY

For some reason, the castle_cannon_grate.inc.c file was unaltered so gBehaviorValues.GrateStarRequirement would not do anything.
gBehaviorValues.ChillyChiefDeathPosY is self explanatory, it lets you change the Y position where the Chilly Chief bully dies.

* ChillyChiefDeathPosY -> ChillBullyDeathPosY

---------

Co-authored-by: <peachy.peach.sm64@gmail.com>
2023-10-20 19:15:38 +02:00
Sunk 718be07a79 Patch out toxic gas camera from romhacks (#462)
* Patch out toxic gas camera from romhacks

* Allow toxic gas camera in romhacks to be disabled with camera_allow_toxic_gas_camera()

In romhacks only. Toxic gas camera in vanilla levels will always remain active.
Passing in 0 means enable toxic gas camera.

* Reset gOverrideAllowToxicGasCamera to network_shutdown()

* Swap order

I too have a hard time reading my own code
2023-09-20 19:12:08 +02:00
Sunk cf1db4c86b Add gLevelValues.wdwWaterLevelSpeed (#469)
Some romhacks do change the speed of the wdw water level.
I am aware that the water level is an object and should be under gBehaviorValues, but that feels wrong so it's under gLevelValues.
2023-09-11 18:42:15 +02:00
PeachyPeach cdc1b30c6f allocate_mario_action fix and improvement (#453) 2023-08-18 18:55:39 +02:00
Sunk af2a80007a Add set_exclamation_box_contents() (#445)
* Properly set Mario's y vel to 0 on popping

* Change 0 to 0.0f, just in case

* Re-introduce a few vanilla bugs under gBehaviorValues

The Shell Mario glitch was patched as a side effect to patching a different bug, but several romhacks use it so I need it back.
The ability to collect multiple normal caps at once is needed for hat-in-hand using the hat factory glitch.

* Fix Shell Mario fix

Found the actual reason why the glitch doesn't work and figured that this change shouldn't affect anything else, so I removed its entry from gBehaviorValues.

* Add InfiniteRenderDistance to gBehaviorValues

I'm well aware that disabling the infinite render distance will be very desync prone, however a few glitches, most notably cloning and chuckya double jump, need objects load and unload from render distance.

* Allow mods to disable the camera centering from romhack camera

* Allow mods to disable romhack camera centering

Done again

* Update on network shutdown

* Remove a line which I have no idea why it returned

* Add set_exclamation_box_contents()

No way this is memory safe or even well made but I did what I could

* Added (most of) peachy's suggestions

Still need to figure out how to stop the game from reading further than the size of the array without using a hardcoded number

* Added more of peachy's suggestions

I figured a good way to cap how far the exclamation box reads is to pass in the length of the array as well
2023-07-18 18:18:02 -04:00
Sunk e97f8e6632 Add gLevelValues.bubbleOnDeathBarrierInCapStages (#449)
Also add a few smaller fixes with bubbles
2023-07-18 18:01:05 -04:00
Sunk 2c4ff40a23 Document manual.lua (#443)
* Properly set Mario's y vel to 0 on popping

* Change 0 to 0.0f, just in case

* Massively increase surface pool size

Also exposed the surface pool counts by creating a few functions to get them. They only existed for debugging but may as well keep them.

* Allow extended moveset to be toggled from a chat command

I got permission to edit extended moveset. Eventually I'll try to see if I can improve upon this moveset.

* Remove old surface code

Part 1

* Heavily document manual.lua

Hopefully nothing I added is wrong

* Small change in descriptions
2023-07-18 18:00:35 -04:00
Agent X 6945b4729e Mod Storage C++ (#448)
* Mod Storage C++

* Implement Peachy's suggestions.

Thank you Peachy.
2023-07-18 17:52:11 -04:00
Agent X 5c5e7430cd Changes to light shade color (#444) 2023-07-10 15:40:45 -04:00
Sonicxryan 2f949a3250 Shading (#439) 2023-07-06 16:21:37 -04:00
Dominicentek 041e7ef6ef Add lifeCap, coinCap and coinToLife to gLevelValues (#429)
* Add lifeCap, coinCap and coinToLife to gLevelValues

* autogen

* forgor

* renamed the properties
2023-07-04 14:16:07 -07:00
MysterD 2dfc081469 Reduced Lua GC pressure by a lot, reuse cobjects/pointers 2023-06-24 23:43:03 -07:00
Sunk 243bddf634 Allow mods to disable romhack camera centering (#423) 2023-06-23 16:58:47 -07:00
MysterD 738afa377a Added gLevelValues.fixCollisionBugsPickBestWall 2023-06-22 20:18:10 -07:00
MysterD 4479b60b98 Add gLevelValues.fixCollisionBugsGroundPoundBonks 2023-06-22 11:40:59 -07:00
Agent X 0b43be462f Add the ability to change lighting color (#420)
* Add the ability to change lighting color

Well it's actually multiplying the lighting color and not changing it completely but I think it's better that way.

* Consistency
2023-06-22 11:28:17 -07:00
MysterD a32a9c00bd Enable romhack cam by default when in a non-vanilla level 2023-06-22 02:12:57 -07:00
Dominicentek 4c5c88f662 Customizable dialogs (#411)
* add customizable dialogs

* remove testing mod

* add HOOK_ON_DIALOG

* Reset dialog overrides in `network_shutdown`

It may have compile errors idk editing code on phone sucks

* typo smh

* copy over the file from original repo so this fork can be synced

* run autogen again

* actually im stupid
2023-06-18 20:04:39 -07:00
Agent X 73aa3890fd Add tons of new save file / star related functions (#419)
These were needed to port interact_star_or_key to Lua but are also just good to have exposed IMO.
2023-06-18 20:04:02 -07:00
MysterD 28d3378b3c Re-ran autogen 2023-06-18 12:28:26 -07:00
MysterD 5875a007f9 Added collision_get_temp_wall_collision_data() to Lua 2023-06-15 19:55:55 -07:00
Sunk d7f1d7cf2f Re-introduce a few vanilla bugs under gBehaviorValues (#413)
* Properly set Mario's y vel to 0 on popping

* Re-introduce a few vanilla bugs under gBehaviorValues

The Shell Mario glitch was patched as a side effect to patching a different bug, but several romhacks use it so I need it back.
The ability to collect multiple normal caps at once is needed for hat-in-hand using the hat factory glitch.

* Fix Shell Mario fix

Found the actual reason why the glitch doesn't work and figured that this change shouldn't affect anything else, so I removed its entry from gBehaviorValues.

* Add InfiniteRenderDistance to gBehaviorValues

I'm well aware that disabling the infinite render distance will be very desync prone, however a few glitches, most notably cloning and chuckya double jump, need objects load and unload from render distance.
2023-06-11 14:24:13 -07:00
MysterD df4fc4b555 Allow toggling the false ledge grab fix 2023-06-11 13:00:11 -07:00
Isaac0-dev 95b6cde35e add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems (#400)
* add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems

* give lua mods access to stepArg and nextPos from hanging and air step; fix a crash when m.floor is null
2023-05-31 21:10:06 -07:00
Emerald Lockdown 80d59c2be1 `djui_popup_create_global` (#402)
* Add djui_popup_create_global
2023-05-31 21:05:07 -07:00
MysterD 13b865e1ed Allow other mods to add levels to arena 2023-05-31 16:56:57 -07:00
MysterD 4ba86a27f7 Fixed bounds checks in save_file_is_cannon_unlocked() 2023-05-20 20:07:17 -07:00
Dominicentek c294de9092 Expose save_file_is_cannon_unlocked to smlua (#395)
* Update convert_functions.py

* Update save_file.c

* Update save_file.h

* Update cannon_door.inc.c
2023-05-20 20:06:15 -07:00
MysterD abf3807f72 Fix some bugs found in testing 2023-05-18 17:54:29 -07:00
MysterD a0c1f7eee9 Prevent rending of corrupted graphnodes, only run lua GC once per frame 2023-05-16 21:49:13 -07:00
MysterD 3a93423fcc Make certain GraphNodeObject fields mutable again 2023-05-16 00:05:26 -07:00
MysterD 83540a2d01 Fix several more possible crashes from the Lua API 2023-05-15 15:55:16 -07:00
MysterD 4e2ade1bd7 Make GraphNode flags mutable from lua again 2023-05-15 01:19:10 -07:00
MysterD 67b7aab091 Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
MysterD defaf170a3 Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev 2023-05-14 12:12:30 -07:00
MysterD fc84a2a56d Prevent crashes and hangs 2023-05-13 03:07:20 -07:00
MysterD ada4421ce5 Prevented hundreds of additional crashes from the Mod API 2023-05-11 20:33:21 -07:00
Isaac0-dev 2d6c3b6cb1 add djui_open_pause_menu() (#391) 2023-05-11 06:10:25 -04:00
MysterD afedaa312d Prevent even more possible crashes from the mod api 2023-05-11 01:46:27 -07:00
MysterD a070b024a5 Fix more possible crashes 2023-05-11 00:19:01 -07:00