Commit Graph

477 Commits (93cac92d8be2420e2c52d70be51a4719292b8b43)

Author SHA1 Message Date
fgsfds 93cac92d8b swap width and height for wing cap and vanish cap sides
this fixes the doubled up texture with EXTERNAL_DATA enabled
2020-06-14 02:28:16 +03:00
fgsfds 83e9f92a71 don't use small resource alignment for large textures
thanks to Emil for this one

see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
2020-06-13 22:54:33 +03:00
fgsfds 927d770823 move all the discordrpc stuff to pc_main.c
that means it will now work in D3D11 and D3D12

also 'normalized' the sdl2 main loop
2020-06-13 04:21:47 +03:00
fgsfds ae13e0006b tabledesign should build on linux now 2020-06-13 03:27:56 +03:00
fgsfds 2fd045651c thank you case sensitive file systems very cool 2020-06-13 00:53:01 +03:00
fgsfds 82b2b0e561 sdl2: fix window position saving and alt-enter 2020-06-13 00:51:37 +03:00
fgsfds 70b3a13aa1 fix that damn ERROR() warning in tools 2020-06-13 00:21:02 +03:00
fgsfds 26fef6e320 replace full audiofile source with a stripped down single-file version
same idea as n64decomp/sm64's armips.cpp

you can generate the file by applying tools/util/audiofile_strip.patch and running tools/util/generate_audiofile_cpp.py on a full audiofile source package
2020-06-12 23:43:45 +03:00
fgsfds 9be9ab621f 'properly' disable noise effect scaling 2020-06-12 00:23:47 +03:00
fgsfds eef5f499ef remove precision specifiers from the three-point shader
gives better compatibility on desktop GL

probably shouldn't be used on GLES anyway
2020-06-11 22:24:46 +03:00
fgsfds 6bb331eee2 d3d11 renderer now uses the configWindow values
d3d12 renderer still doesn't because I can't test it
2020-06-11 22:24:46 +03:00
fgsfds 9fd2477ea0 add apply button to display settings 2020-06-11 22:24:46 +03:00
fgsfds 1559d03293 add D3D12 headers because they're missing in mingw 2020-06-11 22:24:46 +03:00
fgsfds 1cf90a7cec form window title in pc_main; show correct RAPI in it 2020-06-11 22:24:46 +03:00
fgsfds 0493d12839 added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
along with options to select backends for windowing, rendering, audio and controls in the Makefile

use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being

also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
V. R. Miguel a042b567bd Update README.md 2020-06-10 22:41:29 -03:00
V. R. Miguel 4ee674c1aa Create README_pt_BR.md 2020-06-10 22:36:41 -03:00
fgsfds 46c3727423 use full texture sizes for the eyes of big bomb lad and chuckya
this fixes the incorrect rendering of their eyes when EXTERNAL_DATA is enabled
2020-06-10 19:11:09 +03:00
fgsfds 0ed809dda1 correct star texture size
should fix incorrect star envmap with EXTERNAL_DATA
2020-06-10 18:44:30 +03:00
fgsfds 549fac1415 fix GLEW include on OSX 2020-06-10 04:16:46 +03:00
fgsfds 2d9f31bfb8 use SDL_opengles2.h only when USE_GLES is defined 2020-06-10 01:01:34 +03:00
fgsfds 61709d94bd don't scale the noise to 240 height 2020-06-10 01:00:20 +03:00
fgsfds c551ba9fdd don't use the noise shader on GLES 2020-06-10 00:58:44 +03:00
fgsfds 0f1e132d5c use #version 120 on desktop GL 2020-06-10 00:56:10 +03:00
MaikelChan 322b3d412f Implemented noise effects in OpenGL. (#6) 2020-06-10 00:30:59 +03:00
fgsfds 8dd6286a1b check GL version in the GL2.1 backend; check GLEW errors 2020-06-09 23:28:26 +03:00
fgsfds 3350b40393 forgot the actual libs 2020-06-09 20:49:35 +03:00
fgsfds d5f434dc1f clean up discord rpc a bit 2020-06-09 20:46:26 +03:00
fgsfds 86e1ed76cf use snprintf() instead of itoa() 2020-06-09 20:26:00 +03:00
fgsfds c778c39ad0 move the discord-rpc libs to lib/ 2020-06-09 20:19:22 +03:00
fgsfds 44767e5a6b Merge pull request #301 from Jan200101/feature/discordrpc
add discord rpc
2020-06-09 20:14:29 +03:00
Jan200101 ab23b71ed4 remove explicit dereference 2020-06-09 19:02:00 +02:00
Jan 26914435a9 Merge branch 'nightly' into feature/discordrpc 2020-06-09 17:16:42 +02:00
Jan200101 928835bfef replace static linking with dynamically loaded libraries 2020-06-09 17:15:49 +02:00
Jan200101 55f543f1cc add discord rpc support 2020-06-09 12:01:31 +02:00
fgsfds c2b90049fe add crcmap for RICE-formatted texture packs 2020-06-09 05:24:26 +03:00
fgsfds a677993a04 texrename: put textures in gfx folder 2020-06-09 05:23:15 +03:00
fgsfds f9c9c0a9cd properly check for basepacks 2020-06-08 08:49:06 +03:00
fgsfds d11fdc2713 fix sys_file_extension for folders that start with dot 2020-06-08 07:45:22 +03:00
fgsfds 34e85d90ae updated usage text 2020-06-08 06:38:41 +03:00
fgsfds 0e34f48267 use 'python3 mkzip' instead of just 'mkzip' 2020-06-08 06:06:40 +03:00
fgsfds 630b3a9fcf restore --savepath and replace --datapath with --gamedir 2020-06-07 23:54:39 +03:00
fgsfds dc29cb4081 add sky tiles to the zip as well 2020-06-07 22:00:57 +03:00
fgsfds 5770a364c6 fix sys_fatal() warnings in gfx 2020-06-07 22:00:49 +03:00
fgsfds 8e70c7c9b0 fix text saves 2020-06-07 22:00:23 +03:00
fgsfds 5c4d895fec add virtual filesystem thing w/ ZIP support
similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker f71da0acbb Merge pull request #311 from jordy-u/patch-1
Remove description for the FPS counter
2020-06-07 22:35:27 +09:00
Zerocker 5e0846d90f Merge pull request #302 from Zerocker/patch-debug
Fix VERSION OPT_FLAGS for debugging
2020-06-07 22:33:37 +09:00
Zerocker cea5adc066 Merge pull request #314 from Zerocker/patch-textsaves
Fix parsing and warnings for text savefiles
2020-06-07 22:23:08 +09:00
Zerocker 6fea0079ba Fix a couple of warnings 2020-06-07 22:19:47 +09:00